Zhuque Lyrewings

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Rarity SSR.png
[Beast Weapons]
Zhuque Lyrewings
Icon Blue Star Full.pngCan be uncapped to 4★
Zhuque Lyrewings.png

Label Element Fire.png Label Weapon Harp.png HP ATK
Level 1 51 290
Level 100 186 1740
Level 150 220 2020

ID 1040805100
JP Name 朱雀翼弦
JP TitleIn the past many weapons had custom titles. Now replaced with series titles in game. 凰哭琴
Minimum RankIf your Player Rank is lower than the weapon's minimum rank, its ATK and HP stats will be reduced by 20%. Weapon Skills are unaffected. 1
Release Date ?
4★ Date ?

Decorated with the very plume of the immortal fowl itself, the strings of the Zhuque Lyrewings reverberate with a fiery echo. Those who hear its enchanting melody are soon enveloped in a savage firestorm.
Charge Attack
Skill charge attack.png Song of the Phoenix Massive Fire damage to a foe.
Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Weapon Skills
Ws skill numbers 1 2.png
Inferno's Second Insignia Big boost to ATK for a Fire ally in second position / Take DMG every turn (5% MAX HP)
120 Unlocks at level 120: Unlocks at level 120:
Ws skill atk 1 3.png
Inferno's Might Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to fire allies' ATK
4★ Uncap
Rupies square.jpg Rupies ×10,000
Base Reduction Materials
This weapon can not be reduced.
Rise of the Beasts Weapons
Ray of Zhuque icon.jpg
Zhuque Lyrewings icon.jpg
Weapon m 1040511400.jpg
Xuanwu Mace icon.jpg
Xuanwu Shellfists icon.jpg
Weapon m 1040111300.jpg
Baihu Claw icon.jpg
Baihu Fangstaff icon.jpg
Weapon m 1040213000.jpg
Qinglong Spear icon.jpg
Qinglong Manewhip icon.jpg
Weapon m 1040809900.jpg

Gameplay Notes[edit | edit source]

  • This weapon is 3★ uncapped when obtained.
  • Cannot be sold for rupies, reduced or used for upgrading.
  • Only one copy can ever be obtained.

Inferno's Second Insignia[edit | edit source]

  • The 5% of max HP damage from Inferno's Second Insignia stacks additively.Verification needed. This means if you have 2 weapons with the Insignia skill, the damage is increased to 10%; 3 weapons increase the damage to 15%, and so-on.
  • The Plain Damage from Inferno's Second Insignia is absorbed by Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    until the shield is no longer present.
    • It also decreases any existing Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      count from ally instead of HP, if there's any.
  • The Plain Damage from Inferno's Second Insignia wakes up the ally with Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Takes 25% more damage
  • Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
    has no effect on Second Insignia's turn-based plain damage.