Category:SSR Weapons

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Icon Name R El Type ATK HP Skills
Ain Soph 2577 202
Tsunami's Haunt: Medium boost to water allies' ATK / 10% hit to double attack rate
Hoarfrost's Mystery: Big boost to water allies' CA DMG
Fifth Heaven: Massive Water damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
Bell of Happy Endings 2170 250
Ventosus's Verity: Big boost to wind allies' critical hit rate
Preemptive Cloud Wall: Boost to DEF for wind allies for first 8 turns of battle
White Bliss: Massive Wind damage to a foe.
All allies gain 15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Bella Aeterna 2130 260
Terra's Might: Big boost to earth allies' ATK
Mountain's Healing: Medium boost to healing cap for earth allies
Rustling Foliage: Massive earth DMG to a foe / Restore all allies' HP
Bident 3176 281
Armed Flood: Big boost to water allies' ATK
Abyssal Avenger: 200% boost to Water allies' counter damage.
Water allies gain Adjudicator's RevelationDMG dealt is supplemented upon countering (Stacks up to 2 times / Can't be removed)
Duration: Indefinite
(Stackable / Max: 2) upon countering.
Azure Fang: Massive Water damage to a foe.
All allies gain Tank-and-Counter (1 time)Counters upon taking DMG
Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
4★: MC also gains 5% Boost to Charge Bar upon Taking DMGCharge bar will be boosted upon taking DMG
Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
(Max: 50%).
Crystal Bellflowers 2385 245
Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance
Tsunami's Trium: Medium boost to water allies' multiattack rate
Crystal Flos: Massive Water damage to a foe. / All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Daggerpeak 2950 326
Armed Grounds: Big boost to earth allies' ATK
Amber Arts: Boost to Earth allies' skill damage cap.
Skean Ascent: Massive Earth damage to a foe
5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit~600,000 total).
4★: Also inflict 15% Earth DEF DownDEF is lowered for earth DMG
Strength: 15%Duration: 180 seconds
.
Dawn Rising 2590 352
Armed Grounds: Big boost to earth allies' ATK
Sunlight's Stimulant: All allies gain 10% Earth ATK Up (Stackable / Max: 50%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: 7 turns
upon using healing skills.
Bathed in the New Sun: Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 900).
4★: Also remove 1 debuff from all allies.
Hermanubis 2980 210
Hatred's Majesty: Medium boost to dark allies' ATK and max HP
Caliginis Excelsior: Boost to dark allies' C.A. DMG cap
Scales of Judgment: Massive Dark damage to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
for 2.5 turns.
4★: 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
's and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
's duration increased to 3.5 turns.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Dark damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Light damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Water damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Wind damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Kaladanda 2428 320
Hellfire's Verity: Medium boost to fire allies' critical hit rate
Hellfire's Progression: Medium boost to fire allies' fire ATK based on number of turns passed
Rigveda: Massive Fire damage to a foe.
Restore 5% of all allies' HP (Healing cap: 750).
4★: Healing cap increased to 1500.
Keeper of Hallowed Ground 2810 240
Hoarfrost's Might II: Big boost to water allies' ATK
Chain Force: Boost to chain burst DMG and chain burst DMG cap
Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC.
4★: Now removes 1 debuff from all allies.
Midnight Radiance 2340 252
Terra's Might: Big boost to earth allies' ATK
Earth's Mystery: Small boost to earth allies' C.A. DMG
Evanescent Fireworks: Massive Earth damage to a foe.
Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Peridot Crossbow 2619 173
Stormwyrm's Might III: Big boost to wind allies' ATK
Stormwyrm's Progression II: Medium boost to wind allies' wind ATK based on number of turns passed
Peridot Shot: Massive Wind damage to a foe.
All allies gain RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 600)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Healing cap: 600).
4★: Effect increased to RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
(Healing cap: 800).
Proximo Aqua 2690 270
Warspirit's Sword Dance: When main weapon (MC only): Increase  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Cross Engraving: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Skill DMG UpSkill DMG is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Proximo Incendo 2690 270
Warspirit's Sword Dance: When main weapon (MC only): Increase  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Cross Engraving: Massive Fire damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Skill DMG UpSkill DMG is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Proximo Nyx 2690 270
Warspirit's Sword Dance: When main weapon (MC only): Increase  Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
's hit number by 2.
Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap.
Cross Engraving: Massive Dark damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and Skill DMG UpSkill DMG is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Qinglong Spear Pontus 2560 279
Ventosus's Might II: Big boost to wind allies' ATK
Scales of Wrath: When main weapon (MC only): 20% Bonus DMG for one-foe attacks if HP is below 50%.
Eastern Guardian Charge: Massive Wind damage to a foe.
Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Qinglong Spear Regus 2560 279
Ventosus's Might II: Big boost to wind allies' ATK
Whirlwind's Verity: Medium boost to wind allies' critical hit rate
Eastern Guardian Charge: Massive Wind damage to a foe.
Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Queen's Stinger 1915 194
Royal Gift: When main weapon (MC Only): Deal 5% Bonus Earth damage against targets under PoisonedHP is lowered on every turn
.
Royal Affection: Big boost to Earth allies' ATK
Queen's Sting: Massive Earth damage to a foe.
Inflict PoisonedHP is lowered on every turn
Duration: 180 seconds
and Lethal HitInstant death for the victim.
Base Accuracy: Slight
.
Rose Crystal Axe 2300 210
Emerald Rose Brier: Medium boost to wind allies' ATK and max HP
Emerald Rose Bud: Lessen fire DMG taken for wind allies
Domination Cleave: Massive Wind damage to a foe.
Lessen all allies' Fire DMG.
Symbol of Justice 2390 246
Zion's Might: Big boost to light allies' ATK
Preemptive Silver Wall: Boost to DEF for light allies for first 8 turns of battle.
Glory-Light Edge: Massive Light damage to an enemy.
All allies gain 15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Wicked Sick Blaster 2180 140
Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack
Wicked Sick Might: Big boost to water allies' ATK
No-Scope Headshot: Massive Water damage to a foe.
Boost to ATK.
Xuanwu Mace Regus 2915 209
Hoarfrost's Might II: Big boost to water allies' ATK
Water's Dual-Edge: Small boost to double attack rate for water allies
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
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Pages in category "SSR Weapons"

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