Calamitous Aquashade

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Grand Weapons
Calamitous Aquashade
Can be uncapped to 4★
Level 1 52 400 400%
Level 100 330 2300 450%
Level 150 400 2775 500%
Character UnlockObtaining this weapon unlocks a character.
Drawing additional copies beyond the first will instead earn a Gold Moon.
Unlock Uncap
4★ Complete Wamdus Lvl 45 Fate Episode "Wam and Muge's Resort Adventures"
ID 1040315500
JP Name 水禍の麗傘
Release Date 2022-08-17
4★ Date 2022-08-17
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
A beautiful umbrella appears from below the cerulean surface. But do not make light of it, for even a gentle touch from this seemingly harmless umbrella will numb your senses with suprarational poison hidden within its folds, luring you into the darkest depths of the ocean.
Charge Attack
Torrential Thunderstrike Massive Water damage to a foe.
All Water allies gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Additional effect at 4★:
All Water allies also gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon Skills
Cobalt Vitality Boost to water allies' ATK, DEF, and DMG cap based on their max HP
▶ 150 Unlocks at level 150: Unlocks at level 150:
Water's Majesty Small boost to water allies' ATK and max HP
4★ Uncap
Rupies ×100,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Water Grand Weapons

Gameplay Notes

Cobalt Vitality

  • Boost to Water allies' ATKMultiplier: EX, DEF, and special damage capStacking: Special DMG Cap based on their max HP at the start of battle.[1]
    • Boost is individually calculated based on each allies' max HP value.
    • ATKMultiplier: EX boost formula: Max HP x 0.045%
      • ATK boost caps at 40% per copy. Required max HP to cap: ~89,000.
    • DEF boost formula: Max HP x 0.025%
      • DEF boost caps at 25% per copy. Required max HP to cap: 100,000.
    • Damage CapStacking: Special DMG Cap formula: Max HP x 0.01%
      • Special damage cap boost caps at 7% per copy. Required max HP to cap: 70,000.
      • Special damage cap stacks up to 20% when equipping multiple copies.
  • Boosts are calculated for each party member individually.
  • Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    At 100%, leaves 1 max HP
    does not affect this weapon skill. Only the character's max HP value at the start of battle is used to calculate boosts.