Category:Axe Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Angel Axe | 100 | 40 | ||||||
| Archangel Axe | 400 | 100 | ||||||
| Atrocious Blood | 2835 | 150 | Mountain's Fandango: Medium boost to earth allies' ATK / Medium boost to triple attack rate Earth's Mystery: Small boost to earth allies' C.A. DMG All allies gain . |
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| Avenger Aqua | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Avenger Incendo | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Avenger Lumen | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Avenger Nyx | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Avenger Rebirth | 2540 | 182 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20%. |
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| Avenger Terra | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Avenger Ventus | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Banana Bunch | 2333 | 110 | Gourmet Banana: Big boost to Water allies' ATK Organic Smackdown: When main weapon (MC only): Slight chance to inflict Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1-3 turns remaining. for 1.5 to 3.5 turns with every single attack. Gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Bardiche | 1145 | 86 | Water's Might: Small boost to water allies' ATK |
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| Battle Axe | 1140 | 80 | Earth's Might: Small boost to earth allies' ATK |
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| Beach Grynoth | 2591 | 199 | Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Water's Majesty: Small boost to water allies' ATK and max HP All allies gain . |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Berserker's Barrage | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Bhuj | 1890 | 138 | Thunder's Aegis: Medium boost to light allies' max HP |
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| Bodhicitta Hammer | 3452 | 264 | Zion's Onslaught: Big Bonus Light C.A. DMG effect to light allies Golden Convergence: When at least 4 weapons of the same weapon group are equipped: Boost to light allies' ATK, DEF, and DMG cap Golden Porthos: Amplify light allies' chain DMG and C.A. DMG (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: All light allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Bronze Axe | 525 | 35 | ||||||
| Bronze Hammer | 510 | 38 | ||||||
| Bronze Kalinga Axe | 520 | 36 | ||||||
| Bronze Zaghnal | 505 | 39 | ||||||
| Buddysaurus Rex | 2906 | 136 | Oblivion's Tyranny: Big boost to dark allies' ATK / 10% cut to dark allies' max HP Caliginis Excelsior: Boost to dark allies' C.A. DMG cap Inflict Ignores Delay immunity on most foes Unofficial status name. If successful, gain Strength: 20%Unaffected by charge bar gain effects. |
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| Cloud Tomahawk | 1830 | 132 | Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies |
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| Clucky Lantern | 2130 | 151 | Armed Blaze: Big boost to fire allies' ATK Covert Artistry: When main weapon (MC only): Boost to C.A. DMG. Inflict Strength: 5000Duration: 180 seconds. Restore 10% of all allies' HP (Healing cap: 1000). |
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| Draph Hammer | 1125 | 98 | Earth's Aegis: Small boost to earth allies' max HP |
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| Earth Zaghnal | 1205 | 89 | Earth's Might: Small boost to earth allies' ATK |
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| Ereshkigal | 4115 | 293 | Gugalanna: When main weapon: Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain. Disease Demon II: When main weapon: 20% boost to Dark allies' normal attack damage cap and 15% boost to multiattack rate. Tell Ibrahim II: When main weapon (MC only): Start battle with 100% charge bar and Duration: 3 turns for 3 turns. All other Dark allies gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. 4★: MC also gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Also remove 1 buff from a foe. |
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| Fangorn | 2120 | 150 | Ventosus's Aegis: Big boost to wind allies' max HP Preemptive Cloud Wall: Boost to DEF for Wind allies for first 8 turns of battle All allies gain Strength: 500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Foil's Foiler | 2158 | 145 | Armed Gale: Big boost to wind allies' ATK Covert Artistry: When main weapon (MC only): 20% boost to C.A. damage. Inflict Duration: 180 seconds. Slight chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Gold-Plated Fremel | 1870 | 118 | Mountain's Might: Medium boost to earth allies' ATK Inflict Duration: 180 seconds. |
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| Great Hammer | 1855 | 136 | Mountain's Clarity: Slight chance to dodge and counter (medium DMG) for earth allies |
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| Grynoth Demiclone | 2321 | 253 | Inferno's Might: Big boost to fire allies' ATK Fire's Garrison: Small boost to fire allies' DEF based on how low HP is Gain Counter attacks grant 5% charge bar per hit. and . |
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| Harvester | 1170 | 88 | Water's Aegis: Small boost to water allies' max HP |
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| Iron Axe | 555 | 37 | ||||||
| Iron Hammer | 540 | 40 | ||||||
| Iron Kalinga Axe | 550 | 38 | ||||||
| Iron Pliers | 1165 | 82 | Fire's Verity: Small boost to fire allies' critical hit rate |
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| Iron Zaghnal | 535 | 41 | ||||||
| Jedburgh Axe | 1880 | 140 | Tsunami's Might: Medium boost to water allies' ATK |
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| Kombu Dashi | 1423 | 106 | Clawed Flood: Medium boost to water allies' ATK Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Metal Yo-Yo | 1460 | 100 | Boss Girl's Aegis: Medium boost to Earth allies' max HP |
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| Meteoric Axe | 1430 | 105 | Seal of Vitality: Medium boost to light allies' max HP Gain Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Mjolnir | 3977 | 283 | Hatred's Fandango: Medium boost to Dark allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Dark's Celere: Small boost to Dark allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Mjolnir | 3977 | 283 | Mountain's Fandango: Medium boost to Earth allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Earth's Celere: Small boost to Earth allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Mjolnir | 3977 | 283 | Hellfire's Fandango: Medium boost to Fire allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Fire's Celere: Small boost to Fire allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Mjolnir | 3977 | 283 | Thunder's Fandango: Medium boost to Light allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Light's Celere: Small boost to Light allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Mjolnir | 3977 | 283 | Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Mjolnir | 3977 | 283 | Whirlwind's Fandango: Medium boost to Wind allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate Gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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| Morning Star | 1265 | 92 | Light's Might: Small boost to light allies' ATK |
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| Mythril Axe | 815 | 57 | ||||||
| Mythril Hammer | 800 | 60 | ||||||
| Mythril Kalinga Axe | 810 | 58 | ||||||
| Mythril Zaghnal | 795 | 61 | ||||||
| Neckchopper | 1230 | 84 | Dark's Might: Small boost to dark allies' ATK |
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| Painkiller | 3498 | 255 | Ridge's Maneuver: Supplement earth allies' normal attack DMG Mountain's Celere: Medium boost to earth allies' ATK and critical hit rate Amber Athos: Boost to earth allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of earth Omega, earth Taboo, or earth Optimus weapon skills have a boost of 280% or above) |
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| Pantoufle de Machine | 2123 | 152 | Resilient Shadow: Big boost to dark allies' max HP Synchronized Artistry: When main weapon (MC only): 20% boost to double attack rate and 10% boost to triple attack rate. Inflict Duration: 180 seconds. |
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| Phoenix Wing-Axe | 2120 | 152 | Inferno's Aegis: Big boost to fire allies' max HP Restore 5% HP (Max: 1500). |
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| Pollaxe | 560 | 44 | ||||||
| Porculius | 2690 | 180 | Zion's Mystery: Big boost to light allies' C.A. DMG Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is Gain Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Poseidon Piton | 1425 | 107 | Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK Gain and . |
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| Reindeer Horns | 2175 | 159 | Terra's Might: Big boost to earth allies' ATK Inflict Strength: 10%Duration: 180 seconds. |
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| Rock Hammer | 1255 | 93 | Earth's Aegis: Small boost to earth allies' max HP |
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| Rusted Axe | 96 | 30 | ||||||
| Sagittarius Axe | 1490 | 107 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain . |
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| Scorching Fan | 1443 | 102 | Clawed Blaze: Medium boost to fire allies' ATK Inflict Strength: 5000Duration: 180 seconds. |
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| Scythe of Belial | 2565 | 187 | Debauchery's Sway II: Amplify Dark allies' damage against Light foes by 20%. Dark's Majesty: Small boost to dark allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Shark Bite | 2103 | 156 | Shark Attack!: Big boost to Dark allies' ATK Shark Control: When main weapon: Debuff from the summon Bonus Dark damage. |
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| Sky Tomahawk | 1155 | 83 | Wind's Might: Small boost to wind allies' ATK |
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| Soldier Axe | 1040 | 114 | Fire's Might: Small boost to fire allies' ATK |
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| Solomon's Axe | 2849 | 209 | Terra's Might: Big boost to earth allies' ATK Earth's Enmity: Small boost to earth allies' ATK based on how low HP is Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Split End | 2685 | 181 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Clarity: Slight chance to dodge and counter (medium DMG) for wind allies Boost to ATK (Stackable). |
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| Splitting Axe of Midgardsormr | 2115 | 155 | Terra's Might: Big boost to earth allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Spooky Mew | 2685 | 180 | Terra's Healing: Big boost to earth allies' healing cap Mountain's Majesty: Medium boost to earth allies' ATK and max HP Gain Strength: 20%. |
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| Stalwart Hammer | 1415 | 97 | Hatred's Might: Medium boost to dark allies' ATK Dark's Dual-Edge: Small boost to double attack rate for dark allies |
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| Steel Axe | 565 | 39 | ||||||
| Steel Hammer | 550 | 42 | ||||||
| Steel Kalinga Axe | 560 | 40 | ||||||
| Steel Zaghnal | 545 | 43 | ||||||
| Sun Hammer | 1925 | 140 | Thunder's Might: Medium boost to light allies' ATK |
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| T. Axe | 1528 | 85 | Clawed Shadow: Medium boost to dark allies' ATK All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Tabar | 1185 | 86 | Light's Might: Small boost to light allies' ATK |
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| Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tall-Tale Teller | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Three-Tiger Axe Sterling | 2640 | 192 | Zion's Might: Big boost to light allies' ATK Inflict Strength: 30%Duration: 10 seconds. |
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| Thunder Kalinga Axe | 1210 | 88 | Light's Might: Small boost to light allies' ATK |
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| Tiny Logger's Axe | 3204 | 226 | Hellfire's Celere: Medium boost to fire allies' ATK and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG Fire's Stamina: Small boost to fire allies' ATK based on how high HP is All allies gain . 4★: Also restore all allies' HP. |
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| Toothache and Suffering | 3300 | 206 | Axe's Wrath: Boost to ATK, max HP, and multiattack rate based on how many axes are equipped Axe Voltage II: Boost to ATK based on how many axes are equipped Tranquility's Quenching: Supplement wind allies' C.A. DMG based on how high their HP is Foe gains Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. duration decreased to 0.5 turns. |
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| Ukonvasara | 2980 | 217 | Zion's Might: Big boost to light allies' ATK Enchantress's Barrier: When main weapon (MC only): Boost to debuff resistance10% at SL15 Restore 100 + 10% HP (Healing cap: 1500). 4★: Heal increased to 100 + 15% HP (Healing Cap: 2000). |
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| Vassago | 3090 | 222 | Oblivion's Aegis: Big boost to dark allies' max HP Wild Wanderer: Massive boost to your triple attack rate. Gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Also gain Strength: 20%. |
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| Voulge | 1845 | 129 | Hatred's Might: Medium boost to dark allies' ATK |
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| War Pick | 575 | 41 | ||||||
| Way Flyer | 2695 | 193 | Inferno's Might: Big boost to fire allies' ATK Mad Alveolar: Cut to overdrive gauge is boosted Chance to gain . |
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| Weathered Hatchet | 1398 | 111 | Wood Gatherer's Might: Medium boost to earth allies' ATK Inflict Duration: 180 seconds. |
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| Wind Axe | 1215 | 87 | Wind's Might: Small boost to wind allies' ATK |
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| Windflash | 3170 | 228 | Ventosus's Aegis: Big boost to wind allies' max HP Cursed Halberd: When main weapon, you have a chance to reduce DMG taken. Boost to DEF. |
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| Wurtzite Scythe | 2644 | 189 | Terra's Mystery: Big boost to earth allies' C.A. DMG Earth's Enmity: Small boost to earth allies' ATK based on how low HP is Absorb mode bar. |
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| Xuanwu Mace | 2480 | 180 | Hoarfrost's Might II: Big boost to water allies' ATK Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Xuanwu Mace Malus | 2915 | 209 | Hoarfrost's Might II: Big boost to water allies' ATK Essence of the North: Boost to Water allies' damage cap. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Xuanwu Mace Pontus | 2915 | 209 | Hoarfrost's Might II: Big boost to water allies' ATK Shell of the Bereft: When main weapon (MC only): Boost to DEF and hostility. Gain Strength: 10% (Max: 40%)Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. upon taking damage. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Axe Weapons"
The following 200 pages are in this category, out of 323 total.
(previous page) (next page)A
- Abyss Striker
- Akhu
- All-Might Battle-Axe
- Amber Axe Relic
- Angel Axe
- Archangel Axe
- Architect Scythe
- Atma Axe
- Atma Axe (Dark)
- Atma Axe (Earth)
- Atma Axe (Fire)
- Atma Axe (Light)
- Atma Axe (Water)
- Atma Axe (Wind)
- Atrocious Blood
- Avenger
- Avenger (Element)
- Avenger Aqua
- Avenger Incendo
- Avenger Lumen
- Avenger Nyx
- Avenger Rebirth
- Avenger Replica
- Avenger Terra
- Avenger Ventus
- Axe of Bahamut
- Axe of Bahamut Coda
- Axe of Bahamut Nova
- Axe of Eternal Splendor
B
- Bab-el-Mandeb
- Banana Bunch
- Barbell
- Bardiche
- Battle Axe
- Beach Grynoth
- Bell Striker
- Berserker's Barrage
- Berserker's Barrage (Dark)
- Berserker's Barrage (Earth)
- Berserker's Barrage (Fire)
- Berserker's Barrage (Light)
- Berserker's Barrage (Water)
- Berserker's Barrage (Wind)
- Beyond Demise
- Bhuj
- Bipenne Galante
- Black Lion's Fang
- Blossom Axe
- Bodhicitta Hammer
- Bravyry
- Briny Mouthful
- Bronze Axe
- Bronze Hammer
- Bronze Kalinga Axe
- Bronze Zaghnal
- Buddysaurus Rex
- Bullova
C
- Calamitous Aquashade
- Carpet Beater
- Celeste Zaghnal
- Celeste Zaghnal Omega
- Certificus
- Chains of Twisted Fate
- Cinder Claw
- Claidheamh Soluis
- Clapotis Douleur
- Claw of the Dragonslayer
- Claw of the Dragonslayer Mk II
- Cloud Tomahawk
- Cloudbar
- Clucky Lantern
- Collapse of The Tower
- Colossus Bomber Ira
- Colossus Piton
- Cosmic Scythe
- Crab Grab
- Crimson Axe
- Crimson Scale
F
G
H
M
- Machine Saw
- Manawydan Piton
- Mandjet
- Massive Axe
- Master Key
- Mega Metallic Yo-Yo
- Metal Yo-Yo
- Meteoric Axe
- Mettle
- Miner's Lantern
- Mjolnir
- Mjolnir (Dark)
- Mjolnir (Earth)
- Mjolnir (Fire)
- Mjolnir (Light)
- Mjolnir (Water)
- Mjolnir (Wind)
- Mochi Mallet
- Moray
- Morning Star
- Mysterious Hammer
- Mysterious Hatchet
- Mythril Axe
- Mythril Hammer
- Mythril Kalinga Axe
- Mythril Zaghnal






































































































































































































































