Full Metal Recoil
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|Character UnlockObtaining this weapon unlocks a character.
Drawing additional copies beyond the first will instead earn a Gold Moon.
|4★||Clear Silva (Light)'s fate episode "Counter-Snipe"|
|Though your rifle no longer fires, you must press onward. Tighten your grip around the gunstock and face your enemy head-on. Only when you have mastered both long-range AND close-range combat as a sniper can you truly bask in the glory of victory.|
|Concussion Inducer||Massive Light damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Duration: 180 secondsStacking: Charge Attack.
Additional effect at 4★:
Also inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds.
|Thunder's Celere||Medium boost to light allies' ATK and critical hit rate|
|Light's Mystery||Small boost to light allies' C.A. DMG|
|120||Unlocks at level 120:||Unlocks at level 120:|
|Golden Arts||Boost to Light allies' skill damage cap.|
|Base Reduction Materials|
|Keep a fully-uncapped copy for main weapon. Keep more fully uncapped copies if building a skill-damage-centric team. Do not use as fodder.|
|Skill Level||Skill DMG Cap Up|
- Boosts skill damage cap of Light allies' skills.
- Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.
- Stacks additively with Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted