Full Metal Recoil
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![]() Full Metal Recoil
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HP | ATK |
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Level 1 | 30 | 450 |
Level 100 | 140 | 2890 |
Level 150 | 170 | 3500 |
Obtain | ||
Character UnlockObtaining this weapon unlocks a character. Drawing additional copies beyond the first will instead earn a Gold Moon. |
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4★ | Clear Silva (Light)'s fate episode "Counter-Snipe" |
ID | 1040310100 |
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JP Name | ハイメタルストック |
Release Date | 2018-09-30 |
4★ Date | 2020-02-10 |
Though your rifle no longer fires, you must press onward. Tighten your grip around the gunstock and face your enemy head-on. Only when you have mastered both long-range AND close-range combat as a sniper can you truly bask in the glory of victory. |
Charge Attack | ||
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Concussion Inducer | Massive Light damage to a foe. Inflict ![]() Strength: 20%Duration: 180 secondsStacking: Charge Attack. Additional effect at 4★: Also inflict ![]() Strength: 15%Duration: 180 seconds. |
Weapon Skills | ||
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Thunder's Celere | Medium boost to light allies' ATK and critical hit rate |
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Light's Mystery | Small boost to light allies' C.A. DMG |
120 | Unlocks at level 120: | Unlocks at level 120: |
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Golden Arts | Boost to Light allies' skill damage cap. |
4★ Uncap | |
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Base Reduction Materials | |
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Keep a fully-uncapped copy for main weapon. Keep up to 3 fully uncapped copies if building a skill-damage-centric team. Others are safe to reduce. Do not use as fodder. |
Gameplay Notes
Golden Arts
- At skill level 15, this weapon skill grants a 15% boost to skill damage cap to Light allies. The cap is 40%.[1]
- Stacks additively with the Ultima Weapon skill to a maximum total of 90% skill damage cap up.[2]
- Stacks additively with
Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
.