Full Metal Recoil
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HP | ATK | C.A.× |
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Level 1 | 30 | 450 | ?? |
Level 100 | 140 | 2890 | ?? |
Level 150 | 170 | 3500 | ?? |
Obtain | |||
Character UnlockObtaining this weapon unlocks a character. Drawing additional copies beyond the first will instead earn a Gold Moon. |
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4★ | Clear Silva (Light)'s fate episode "Counter-Snipe" |
Though your rifle no longer fires, you must press onward. Tighten your grip around the gunstock and face your enemy head-on. Only when you have mastered both long-range AND close-range combat as a sniper can you truly bask in the glory of victory. |
Charge Attack | ||
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Concussion Inducer | Massive Light damage to a foe. Inflict ![]() Strength: 20%Duration: 180 secondsStacking: Charge Attack. Additional effect at 4★: Also inflict ![]() Strength: 15%Duration: 180 seconds. |
Weapon Skills | ||
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Thunder's Celere | Medium boost to light allies' ATK and critical hit rate |
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Light's Mystery | Small boost to light allies' C.A. DMG |
120 | Unlocks at level 120: | Unlocks at level 120: |
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Golden Arts | Boost to Light allies' skill damage cap. |
4★ Uncap | |
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Base Reduction Materials | |
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Keep a fully-uncapped copy for main weapon. Keep more fully uncapped copies if building a skill-damage-centric team. Do not use as fodder. |
Gameplay Notes
Golden Arts
Skill Level | Skill DMG Cap Up |
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1 | 5.5% |
10 | 10% |
15 | 15% |
20 | 20% |
- Boosts skill damage cap of Light allies' skills.
- Stacks additively with other weapon skills that boost skill damage cap, up to a maximum of 100%.
- Stacks additively with
Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
.