Charged is not affected by Charge Bar Gain UpCharge bar gain is boosted or Charge Bar Gain LoweredCharge bar gain is lowered effects, including those from character support skills. Typically, the charge boost is contingent on other factors.
For a similar skill that instantly boosts charge bar, but is affected by Charge Bar Gain Up, see Charge Bar +Instantly boosts Charge Bar by . In-game, Charged is also called "Charge Bar"; this distinction has been kept separate for wiki purposes.
Element
Character Skill
Weapon Charge Attack
All Allies
Self
Self
01
02
Chat Noir Riddle Me ThisInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. Raise caster's RiddleGains effects based on lvl: ATK and DEF are boosted / Deals triple attacks / C.A. specs are boosted / Revitalize effect / Deals 6-hit water DMG to random foes upon dodging (Gains effects based on lvl / Max: 5 / Can't be removed) Duration: Indefinite lvl by 1. (Activates twice against foes with ForewarningDebuff effect resistance is lowered due to Chat Noir's challenge letter (Can't be removed) Stacking: PermanentLocal status effect.) At level 95: All Water allies also gain 20% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed) Strength: 20% (Max: 100%)Duration: Indefinite and 10% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed) Strength: 10% (Max: 50%)Duration: Indefinite.
Cupitan Rainy Refulgence7-hit, 120% Water damage to a foe (Damage cap: ~70,000 per hit). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 100%Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects.
03
Catherine Ivsa LoraInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. Gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Until used. Golden Knight Helio DrainInflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 150%Ignores Delay immunity on most foes Unofficial status name on all foes. If successful, gain Charged +25%Instantly boosts Charge Bar by 25% Strength: 25%Unaffected by charge bar gain effects. Siegfried DeliriumClear a foe's charge diamonds. Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. (Can't recast.) Laguna Indiqi GainInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects.
Arsene Lovin' You Massive Earth damage to a foe. / Inflict CharmedAttacks are slightly limited Duration: 180 seconds. After 4★: Also inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. (4★)
04
Grimnir Divine Decimation on High6-hit, 150% Wind damage to a foe (Damage cap: ~200,000 per hit~1,200,000 total). Gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite and 20% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 20%Duration: Indefinite. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 150%Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. At level 95: My winds rage, my storm is nigh! Where strikes my spear, doth evil die! (Also gain C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.) Yurius Power ExtractionInflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects.
05
Sarunan Hitch Force250%-300% Light damage to a foe (Damage cap: ~400,000). Inflict Holy SpikeHP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. At level 90: Also inflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 100%Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. Damage cap increased to ~550,000.
06
Vania Scarlet GiftInflict Delay (Drain)Drain 1 filled charge diamond from a foe Base Accuracy: 100%Ignores Delay immunity on most foes Unofficial status name on a foe. If successful, all allies gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects.
01
Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Jet to JetGain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed) Duration: Indefinite. (Recast to end.) Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect