|Class line||Mystic ⇢ Nekomancer|
|Description||Unleash profound magics to aid your party and turn the tides of battle.|
- host and clear the coop quest Amidst Rolling Waves (in the coop quest menu, it is instead titled "Amidst the Waves").
|Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.||
|Master Bonuses||Speed up charge bar during one-foe attacks +1|
|New Vision||Normal attacks hit all enemies. Charge Attacks consume all to increase damage. (Damage increases for every : 5%, 10%, 15%, 25%, 35%, 45%, 55%, 70%, 85%, 100%.
If is active, will take the amount of before it gets consumed to calculate the DMG increase.)
|Enlightenment||Gain 1each turn. If expires due to insufficient , no is gained that turn.||Base Multiattack Rates|
|Base DA RateIncluding Support Skills/Level Bonuses||4%||Base TA RateIncluding Support Skills/Level Bonuses||1%|
|Recommended Extended Mastery Perks|
|Icon||Skill Name||Effect||C/DCooldown in Turns||DurDuration in Turns or Seconds||SubSubskill usable on other classes||LVLClass level required||Notes|
|Omnipotent Eye||Gain, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 per turn. When ends, self-inflict debuffs to stats. Recast to end.||2T||-||No||1||Stat increases only apply during attack:
, , and .|
Self debuff lasts 1 turn and can't be removed: , , , , ,
|Fate Foreseen||Convert entire charge bar to.||4T||-||No||5||10% charge bar = 1
Maximum is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 ) and rounds down below 5 (e.g. 54% = 5 )
|Splitting Spirit||Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.||8T||-||Yes||15||Charge bar boost is not affected byeffects.|
Extended Mastery Skills
|Icon||Skill Name||Effect||C/DCooldown||DurDuration||EMPCost in EMP||Notes|
|Third eye||Boost an ally's triple attack rate||6T||1T||25||Target ally gains|
Good for farm content on Auto mode (such as Angel Halo) due to the basic attack hitting all enemies. Splitting Spirit can be useful as a Sub skill on other classes to generate charge bar or activate enmity. The Mastery bonus is also useful and unique. Overall worth unlocking for long-term quality-of-life benefits if you have the Mage Creeds to spare.
|I||Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer|
|II||Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon|
|III||Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator|
|IV||Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras • Chrysaor|
|EX I||Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic|
|EX II||Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer|