Apsaras
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | Lancer ⇢ Dragoon ⇢ Valkyrie ⇢ Apsaras | ||||||||||||||
Description | Dance and flow along the currents of the winds as you glide your way to victory. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
|
|
||||||||||||||
Master Bonuses | ![]() ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Support Skills | |||||||||||||||
Swim Like a Bird, Fly Like a Fish | 5% boost to both ATKNormal modifier and DEF.[1]Spear: Boost to multiattack rate. |
||||||||||||||
Crisis Blow | Boost to Resonating Surge damage. | Base Multiattack Rates | |||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses |
Spear: 30% Axe: 20%[2] |
Base TA RateIncluding Support Skills/Level Bonuses |
Spear: 20% Axe: 15%[2] |
||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Attack, DA Up, Debuff Success | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: ![]() Swan SongAll parties gain . : A bread & butter skill for Apsaras, since it helps in boosting the party's charge bar. Spear: All parties gain ![]() Strength: 80% chance of dealing 20% more damage. Duration: 3 turns Axe: All allies gain and . ![]() Springwater RobeGain : Useful for activating Double Trouble's DA/TA with an Axe mainhand or Thunder on the Water's charge boost with a Spear. ![]() (Effect removed on next all-foe all-ally attack) ![]() RandgrithInflict . : A strong defense debuff capable of capping with Mist, may not be useful in raids where debuffers are available.Subskills: ![]() Miserable MistInflict and on all enemies. : Good utility for solo content, might be not useful in a raid where debuffer is available. ![]() Double Trouble IIIGain . : A good DA/TA source with spear as main hand, and good debuff for axe mainhand. Guaranteed TA for more CA bar generation. Spear: All parties gain and . Axe: Inflict and on one enemy. ![]() Double Trouble IIGain . : For further DA source. Spear: All parties gain . Axe: Inflict on a foe. ![]() DispelRemoves one buff from a foe / ![]() ClarityRemove 1 debuff from all parties. : Apsaras with spear as mainhand tends to be a support class, it's usually required to bring this subskill in certain raids |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns |
DurDuration in Turns or Seconds |
SubSubskill usable on other classes |
LVLClass level required |
Notes |
---|---|---|---|---|---|---|---|
![]() |
Thunder on the Water | 300% Elemental damage to one enemy (Damage cap: ~640,000). Spear: Inflict on one enemy. All parties' gain . Axe: Mode bar cut to one enemy in Overdrive. All allies gain . |
5T | 2T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown |
DurDuration |
EMPCost in EMP |
Notes |
---|---|---|---|---|---|---|
![]() |
Swan Song | All parties gain . Spear: All parties gain ![]() Strength: 80% chance of dealing 20% more damage. Duration: 3 turns Axe: All allies gain and . |
9T | 3T | 20 | |
![]() |
Dance of Zeal | Gain ![]() Duration: 3 turns |
8T | 3T | 5 | The debuff can be removed with Clarity or other debuff removal skills. |
![]() |
Springwater Robe | Gain ![]() (Effect removed on next all-foe all-ally attack) |
6T | 3T | 10 | lasts 3 turns or until skill with Spear/Axe effects is used. |
![]() |
Crestfallen Flower | Gain .[3] Spear: All allies gain ![]() Strength: 10%-20% Duration: 3 turns Above 50% HP strength equals 20%. Below 50% HP, strength decreases linearly until 10%. Axe: All allies gain ![]() Strength: 10%-20% Duration: 3 turns Strength increases linearly from 10% at 100% HP and caps at 20% at 50% HP and lower. |
6T | 3T | 30 | [4] |
Assessment
Apsaras is a decent support-attacker hybrid class which boasts the second highest multi-attack rate right after Luchador and rivaled only by Runeslayer. In general, using a spear will provide buffs that affect the entire raid, including additional damage through criticals or multiattacks. Conversely, using an axe will only affect the player's party but bring about a different set of buffs from the spear effects, including providing 20% charge bar boosts and debuff success rates. Equipping Helmwige activates both spear and axe effects, including the class passive, allowing to bring them to their fullest potential.
The class also enjoys being able to equip other powerful weapons, such as True Conviction Flashspear,
True Infernal Flamescythe or
Hermanubis. However, when using an axe, choosing Berserker over Apsaras may also be better, especially when the presence of an Atma or Hollowsky Weapons in the party grid are considered. Due to plenty of similarities with the Berserker, the latter's sword proficiency may fit in parties better that also use swords. As a counterpoint, an axe-wielding Apsaras is capable of providing better charge bar management, some sustenance, and better debuff success rates for the entire party than Berserkers can.
A similar argument can also be made with Spartan and Sage versus spear-wielding Apsaras, though in general, only pick either classes when their utility is needed. If a content can be burst through with mostly damage, then an Apsaras provides better damage output than either of the two classes.
When picking subskills, consider the following:
- Double Trouble IIIGain .— The bread and butter of Apsaras, especially when using a spear. Axe-users may be forced to take
Spear: All parties gain and .
Axe: Inflict and on one enemy.Springwater RobeGainalong with it due to the debuff being very situational.for up to 2 hits and .Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)Double Trouble IIGain .can optionally be considered for extra double attacks for spear-users but not much for axe-users.
Spear: All parties gain .
Axe: Inflict on a foe. - RandgrithInflict .— The Valkyrie EM skill provides a 50% when paired withMiserable MistInflict and on all enemies., making it one of the few classes (including Berserker, Nighthound, Elysian, and Runeslayer) capable of capping Defense Down alone through their own skills. However, it may not be as useful when debuffers are available in a raid or if a paricular enemy is immune to .
- Swan SongAll parties gain .— A powerful support skill that affects all parties' charge bar gain. While decent for spear-users and increases overall damage of the raid, it enjoys better effects with Axe due to its synergy with
Spear: All parties gain.80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 80% chance of dealing 20% more damage.
Duration: 3 turns
Axe: All allies gain and .Thunder on the Water300% Elemental damage to one enemy (Damage cap: ~640,000).and its 20% charge bar boost. It also provides some sustenance via and increased party utility via . However, the skill is set back by its lengthy cooldown, making it less desirable compared to skills with shorter cooldowns. Equipping
Spear: Inflict on one enemy. All parties' gain .
Axe: Mode bar cut to one enemy in Overdrive. All allies gain .Helmwige, especially with the Emblem of Divinity which also grants the skill with a buff, can greatly offset the cooldown disadvantage.
- Crestfallen FlowerGain .— A decent skill but not particularly powerful due to low values, especially when compared to the Doctor's
Spear: All allies gain.StrengthATK is greatly boosted as HP is raised
Strength: 10%-20%
Duration: 3 turns
Above 50% HP strength equals 20%.
Below 50% HP, strength decreases linearly until 10%.
Axe: All allies gain.JammedATK is greatly boosted as HP is lowered
Strength: 10%-20%
Duration: 3 turns
Strength increases linearly from 10% at 100% HP and caps at 20% at 50% HP and lower.NutrientsAll allies gain and .skill. However, when used withSpringwater RobeGainorfor up to 2 hits and .Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)Helmwige, both modifiers are multiplied with each other and the party's damage output becomes more well-rounded regardless of health.
- Springwater RobeGain— Fairly situational with its main usage becoming redundant when equippingfor up to 2 hits and .
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)Helmwige. However, may still be good to consider when using
Double Trouble IIIGain .with an axe, and/or if
Spear: All parties gain and .
Axe: Inflict and on one enemy.is necessary. Can also work well withMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)SubstituteGainfor negating single-target charge attacks or triggers..SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turns - EinherjarGain 20% (Max: 100%).— Not a particularly useful Valkyrie EM skill because it only affects one person instead of the entire party, and gets removed when hit even once. The skill may also force you to equipSpringwater RobeGainor use character skills such asfor up to 2 hits and .
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)Dragon's HeartGrant an ally ato keep its effects up. However, it does stack with fromworth 25% of caster's max HP (Max: 5,000).ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of caster's max HP (Max: 5,000)
Duration: Indefinite
(Uses 25% of max HP)Rage IIIAll parties gain .and can be used in raids where enemies are constantly paralyzed due to its potentially indefinite uptime. - Dance of ZealGain— Perhaps the worst skill to pick as it is outclassed by. All allies except Apsaras gain and .
DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turnsRage IIIAll parties gain .due to having a better uptime, affecting all parties and lacks any downsides from . Using aHelmwige with Emblem of Devilry may increase its priority somewhat, but generally avoid taking the skill.
- ClarityRemove 1 debuff from all parties./DispelRemoves one buff from a foe— Both are raid- and party-dependent skills which can be vital throughout a fight where extra damage isn't enough.
- Miserable MistInflict and on all enemies./Rage IIIAll parties gain .— Both skills are generally useful when extra damage is enough to break through content. May be swapped out in full raids.
Class Navigation | |
---|---|
I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Nekomancer |
References[edit]
- ↑ https://twitter.com/firemagma/status/824344316835295232
- ↑ 2.0 2.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ jpokiehl EX II https://twitter.com/jpokiehl/status/976795535137845249
- ↑ Hecate_Mk2 Crestfallen Flower https://twitter.com/Hecate_mk2/status/976789377916354560