Apsaras
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class line | ![]() ![]() ![]() ![]() |
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Description | Dance and flow along the currents of the winds as you glide your way to victory. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2017-01-25 | Other sites | ![]() ![]() |
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Support Skills | |||||||||||||||
Swim Like a Bird, Fly Like a Fish | Spear: Boost to double attack rate. Axe: AmplifySeraphic modifier normal attack damage by 10%. This effect does not stack with Free-Flowing Style. |
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Crisis Blow | Boost to ![]() ![]() Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.'s damage. |
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Free-Flowing Style | Unlocks at Master Level 20: Gain effects in order based on number of axes and spears equipped:[1] 1: 20% boost to ATKUnique modifier 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 10% boost to damage cap 5: 10% Bonus Elemental DMG effect |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Free-Flowing Style Skill Upgrade: Thunder on the Water Alternate color class outfits |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Thunder on the Water | 3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).[1] Inflict ![]() to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. |
6T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Swan Song | All parties gain ![]() Strength: 10%Duration: 3 turns. Spear: All parties gain ![]() Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain ![]() Strength: (Healing cap: 800)Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
9T | 3T | 20 | |
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Dance of Zeal | Gain ![]() Duration: 3 turns. All other allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
8T | 3T | 5 | The ![]() Strength: 20%Duration: 3 turns debuff can be removed with ![]() Veil does not circumvent self-inflicted debuffs. |
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Springwater Robe | Gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Duration: 3 turns or until a skill with Spear/Axe effects is used. |
6T | 3T | 10 | |
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Crestfallen Flower | Gain ![]() Strength: 50%Duration: 3 turns.[2] Spear: All allies gain ![]() Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain ![]() Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP.[3] |
6T | 3T | 30 | |
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Lightning Strike | Spear-specialty allies gain ![]() Duration: 1 turn . Axe-specialty allies gain ![]() Strength: 15%Duration: 3 turns.[4] |
6T | 1T / 3T | 50 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Nyagrodha | 5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit). Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Duration: 180 secondsStacking: Dual.[1] (Increase number of hits based on number of spears and axes equipped [Max: 15].) |
8T | 180s | ||
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Crowning Fluidity | Gain ![]() Duration: Indefinite. (Can't be recast.) ![]() : Raise ![]() Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
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Showstopper | Gain ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn .[1] Axe: Gain ![]() Duration: 1 turn . (Can't be recast.) |
Ready in 6 turns6-turn cooldown at start of battle. |
1T |
Gameplay Notes
Thunder on the Water
- Boost to specs and gain additional effects based on number of axes and spears equipped:[1]
Axes and Spears | Effect | Notes |
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1 | ![]() Strength: 10% (Max: 40%)Duration: Indefinite |
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2 | ![]() Strength: 20% |
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3 | Activates twice. | |
4 | ![]() Strength: 5% (Max: 20%)Duration: Indefinite |
Mastery Level 30 only |
5 | ![]() Strength: 5% (Max: 20%)Duration: Indefinite |
Mastery Level 30 only |
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Apsaras is a support class which boasts the one of the highest innate multiattack rates, right after Drum Master and
Luchador and rivaled only by
Runeslayer. Like the previous classes in its line, Apsaras has bonus effects in its skills that activate depending on whether an Axe or Spear is equipped as the main weapon. Equipping
Helmwige activates both Spear and Axe effects at once, including the class support skill, bringing them to their full potential. The EM skill
Springwater RobeGain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used. is an alternative to Helmwige, but only affects the next applicable skill.
Compared to the other high-level Spear-proficient classes (Spartan,
Cavalier and
Sage), Apsaras is the most offense-oriented, Spartan provides the best defense against single-turn damage, Sage provides the best healing, and Cavalier (with a Spear) provides the strongest tanking and countering abilities against enemy normal attacks.
In the Axe-specialty department, Apsaras' competition are Berserker and
Lumberjack. While Apsaras carries a wider range of party-wide buffs, Berserker generally has better damage potential and its Sword proficiency is easier to build an Ultima or Hollowsky weapon team around. Lumberjack competes with Apsaras more directly as a support class, and while it needs more ramp-up time, its abilities are much better for solo play or long battles than Apsaras is.
An Apsaras functions best in a party entirely made of spear and axe users, with a weapon grid made mostly of axes and spears, especially at max Master Level. The more axes and spears are equipped, the better Free-Flowing Style and Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Break Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped. will be, and a party of axe/spear users will be eligible for the very strong buffs from Lightning StrikeSpear-specialty allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns.. Ultima Axe,
Ultima Spear,
Cosmic Scythe,
Cosmic Lance,
Hollowsky Spear, and
Hollowsky Axe will be all strong grid picks for applicable teams.
As a result of the rework to emphasise the class to synergize more with spear and axe characters and grids, it is a bit more difficult to use for newer players compared to its peers or even its previous form, Valkyrie. Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Break Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped. no longer innately boosts charge bar when used with an Axe mainhand, but instead the effect is granted by having one more axe or spear equipped to the grid. On the upside, at that point the skill always provides the full effects without requiring Springwater RobeGain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used. or Helmwige, which now no longer have any effect on this skill.
Skills
Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
InflictBreak Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.: A strong damaging and self buffing skill that gets significantly better the more axes and spears are in grid. If you have at least two axes or spears in grid, be sure to useSwan SongAll parties gain
10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns.
Spear: All parties gain80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns.
Axe: All allies gainDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns and10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns. first for the extra charge bar gain (assuming you have that skill equipped).Swan SongAll parties gain
10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns.
Spear: All parties gain80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns.
Axe: All allies gainDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns and10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.: A useful support skill that affects all parties' charge bar gain. However, its low strength and lengthy cooldown makes it less desirable compared to skills with shorter cooldowns or character skills with stronger effects.- Spear: A relatively reliable Crit buff is always welcome, but doesn't have any explicit synergy with other skills.
- Axe: Minor party healing and some party utility via
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
andDebuff Success BoostedDebuff success rate is boosted
. Note that unlike the Spear effect this only affects your team.
Dance of ZealGain
DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns.
All other allies gain50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns and20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns. is the most situational Extended Mastery Skill that depends heavily on the fight, your main weapon, and team.- Its
50% ATK UpATK is boosted
Strength: 50% buff is strong, but only effects party members besides the MC. If you need a party-wide ATK up, Rage IIIAll parties gain30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns. may provide a lower30% ATK UpATK is boosted
Strength: 30% effect, but it also has a lower cooldown, affects the MC as well as all other raid participants, and does not self-inflict DEF Down. DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
shines when the MC must not be hit in order to maintain a buff or trigger an effect, such asHigh TensionHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
-style buffs or certain weapon skills such as Helmwige (Humanity) or True Conviction Flashspear's. However, Devotion's poor uptime (3 turns vs. its 8-turn cooldown) means you need other character abilities to fill in the gaps, and it cannot redirect damage from all-ally attacks. Combos well withEinherjarGain
20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. for up to double damage with enough time to build up.- Consider bringing
ClarityRemove 1 debuff from all parties. or a character with debuff clearing abilities if you expect to take heavy damage.
- Its
Crestfallen FlowerGain
50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns.
Spear: All allies gainStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum.
Axe: All allies gainJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP. provides useful damage buffs but is hampered by its low values. Certain elements typically favor one buff or the other, making the skill pickier about your main weapon than Apsaras' other options. However, when used with Springwater RobeGainMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite andSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used. or Helmwige, both modifiers are multiplied with each other, and the party's damage output becomes more well-rounded regardless of health. The skill is more useful against enemies that debuff your party upon using special attacks, as the party gains a 50% chance of avoiding the debuff.
Springwater RobeGain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite andSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used. is useful as long as you don't haveHelmwige in that element—which means it's useful in most situations, provided at least one of the 3 skills that benefit are also selected (
Swan SongAll parties gain
10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns.
Spear: All parties gain80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns.
Axe: All allies gainDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns and10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns.,Crestfallen FlowerGain
50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns.
Spear: All allies gainStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum.
Axe: All allies gainJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP. orDouble Trouble IIIGain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: InflictDA DownDouble attack rate is lowered
andTA DownTriple attack rate is lowered
on one enemy.).Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
is a slightly situational, but potentially very useful, bonus that works well with SubstituteGainSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . for negating single-target charge attacks or triggers.
Lightning StrikeSpear-specialty allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Axe-specialty allies gain15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns. provides a burst of extra power for the whole team, provided your characters have Spear and/or Axe specialties. The skill can be used with a mixed Spear/Axe team, but shines as a way to provide power to single-weapon teams using Ultima/Hollowsky weapons.- The Spear effect lends itself to use in teams built around a burst turn, especially those with access to skill resets from summons like Qilin and Aphrodite. Spear teams using Lightning Strike should bring sources of Bonus Damage and Supplemental Damage for maximum effectiveness. (
Hollowsky Spear, for example, shines for its passive Supplemental Damage when characters are above 80% HP.)
- The Axe effect provides a strong damage increase on a 50% uptime, but characters with Axe-specialty are relatively rare and few elements can build an all-Axe lineup.
- Unlike Apsaras' other skills, this skill doesn't require Helmwige or Springwater Robe; as long as the character has both weapon specialties, they will get both effects. That said, besides the MC who automatically qualifies, few characters are applicable for both effects.
- The Spear effect lends itself to use in teams built around a burst turn, especially those with access to skill resets from summons like Qilin and Aphrodite. Spear teams using Lightning Strike should bring sources of Bonus Damage and Supplemental Damage for maximum effectiveness. (
Notable Main Weapons
Apsaras can work with most spears and axes, however your choice of main weapon will affect what skills you can use (unless taking Springwater RobeGain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used.). Consider what flavor of Apsaras skills you wish to use on top of the weapon charge attack and skills.
If using EinherjarGain
20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit., a main weapon that provides UnchallengedNext DMG received will be ineffective
, Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
or ShieldNext ATK received will be ineffective for a fixed amount
on charge attack will be very helpful. If using Dance of ZealGain
DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns.
All other allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns and 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns., a main weapon that clears the Def Down debuff for the team on charge attack may be useful.
- Class Champion Weapon
Helmwige - Allows both Spear and Axe effects of Apsaras skills to activate at once, without the need for
Springwater RobeGain
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite andSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used., thus saving a skill slot for something else. Also grants both passive buffs from the first support skill, though the Master Level 20 buff can effectively override this benefit with the right grid.- Devilry: Also grants
30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 5 turns to other allies upon using Dance of Zeal. Only worth considering if you are committed to always using Dance of Zeal (and probablyEinherjarGain
20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit.). - Divinity: Also grants
45% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 45% upon using Swan Song. Because it does not grant a boost to C.A. DMG Cap, much of the increased damage will be lost due to hitting the Damage Cap. - Humanity: Boosts the Main Character's multiattack rate every turn (Ends upon taking damage). Requires the use of
Dance of ZealGain
DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns.
All other allies gain50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns and20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns.'sDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
, characters with high Hostility, or characters withSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
to be effective. This emblem won't be of use against enemies with all-ally attacks.
- Devilry: Also grants
True Conviction Flashspear - Its second weapon skill stacks
Horseman's ArcMultiattack rate is boosted and stacks after every turn
to boost multiattack rate when the MC is not hit - similar to the Humanity emblem on Helmwige. The same upsides and downsides apply, including the near-necessity of use ofDance of ZealGain
DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns.
All other allies gain50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns and20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns..Machine Saw - Once Master Level 20 is reached and a single extra axe or spear is present in the grid, this will be guaranteed to stack ATK and DEF every turn for the MC.
Spirit Seeker - The
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite on every charge attack can make a strategy built aroundEinherjarGain
20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. much more reliable.Lupercalia -
Dance of ZealGain
DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns.
All other allies gain50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns and20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns. makes it significantly easier to keep the "Rouge Pierre Tempest" automatic skill damage passive operational than using this spear with other classes.
Once Ultimate Mastery is achieved:
- Crowning Fluidity
- It is important to protect the
Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed)
buff so its power does not reset. Any weapon that can provideUnchallengedNext DMG received will be ineffective
,Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
orShieldNext ATK received will be ineffective for a fixed amount
on charge attack will be very helpful. (This is the same strategy as when usingEinherjarGain
20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit..) - Additional damage instances will greatly increase the effectiveness of
Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed)
. Any weapon that can provide Bonus Damage buffs to the MC will be very useful. Alternatively, the weapon can inflict multi-hit damage on charge attack (likeDaggerpeak
Skean Ascent500%Massive Earth damage to a foe
5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit~600,000 total).
After 4★:
Also inflict15% Earth DEF DownDEF is lowered for earth DMG
Strength: 15%Duration: 180 seconds.).Trick Serpent is notable in that it naturally provides 2 damage instances for each normal attack. Thus a triple attack when then MC has
Bonus DMGDeals bonus DMG for one-foe one-ally attacks
from elsewhere would lead to 12 hits and up to 1.8M extra damage whenBeguiling DanceDMG dealt is supplemented based on lvl (Max: 5 / Can't be removed)
is at max power.
- It is important to protect the
Resources
- Reddit Class Discussion (2019-07-23)
- Reddit Class Discussion (2020-04-23) (post-March 2020 EMP Update)
- Reddit Class Discussion (2023-02-08) (post-Master Level Update) (post-December 2021 Rebalance)
Alternate Colors
Obtained from Apsaras: Master Level 30
References
- ↑ 1.0 1.1 1.2 1.3 1.4 GameWith, Apsaras. https://グランブルーファンタジー.gamewith.jp/article/show/50018
- ↑ jpokiehl, EX II. https://twitter.com/jpokiehl/status/976795535137845249
- ↑ Hecate_Mk2, Crestfallen Flower. https://twitter.com/Hecate_mk2/status/976789377916354560
- ↑ Hecate_mk2, Lightning Strike https://twitter.com/Hecate_mk2/status/1237345334008754181?s=20