Apsaras

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About classes | Class list | Skill list | Extended Mastery


Apsaras gran sprite.png Apsaras gran icon.jpg Apsaras djeeta icon.jpg Apsaras djeeta sprite.png
Class Data
Class line Class 190001 sp icon.pngLancerClass 190101 sp icon.pngDragoonClass 190201 sp icon.pngValkyrieClass 190301 sp icon.pngApsaras
Description Dance and flow along the currents of the winds as you glide your way to victory.
Style Label Type Attack.png Specialty Label Weapon Spear.png Label Weapon Axe.png
Prerequisites CP square.jpg CP ×2,500
Cavalryman Distinction square.jpg Cavalryman Distinction ×20
Trophy Gold square.png Superior LancerRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus Attack.png DA +10%
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus Attack.png DA +5%
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Attack.png TA +5%
Lvl 20Icon Bonus Attack.png DA +5% Icon Bonus Attack.png TA +5%
Master Bonuses Icon Bonus Inhibit Overdrive.png Inhibit Overdrive +1% and Icon Bonus Attack.png Double attack rate +1%
Class Weapon Helmwige square.jpg Helmwige
Support Skills
Swim Like a Bird, Fly Like a Fish 5% boost to both ATKNormal modifier and DEF.[1]
Spear: 10% boost to double attack rate and 5% boost to triple attack rate.[2]
Axe: 80% bonus elemental damage for non-multiattacks.
Crisis Blow Boost to Ability Killstreak.png Resonating Surge
Elemental damage to one enemy and gain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted

Strength: 25%
(Max: 200%)
Duration: 6 turns
Additive modifier
.
's damage.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 20%[2] Base TA RateIncluding Support Skills/Level Bonuses 15%[2]
Recommended Extended Mastery Perks
Attack, DA Up, Debuff Success
Recommended Subskills

Extended Mastery Skills:

Ability Swan Song.png Swan Song
All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

Strength: 10%
Duration: 3 turns
.
Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:80% chance of dealing 20% more damage.
Duration: 3 turns
.
Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

Strength: (Healing cap: 800)
Duration: 3 turns
and Status DebuffSuccessUp.png Debuff Success BoostedDebuff success rate is boosted

Duration: 3 turns
.
: A bread & butter skill for Apsaras, since it helps in boosting the party's charge bar.
Ability Springwater Robe.png Springwater Robe
Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Strength: 2-hit
and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

Duration: 3 turns or until a skill with Spear/Axe effects is used
.
: Useful for activating Double Trouble's DA/TA with an Axe mainhand or Thunder on the Water's charge boost with a Spear.
Ability ArmorBreak 4.png Randgrith
Inflict Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
: A strong defense debuff capable of capping with Mist, may not be useful in raids where debuffers are available.

Subskills:

Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: Good utility for solo content, might be not useful in a raid where debuffer is available.
Ability Piercing.png Double Trouble III
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: A good DA/TA source with spear as main hand, and good debuff for axe mainhand. Guaranteed TA for more CA bar generation.
Ability Piercing.png Double Trouble II
Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted

Strength: Medium
Duration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Medium
Duration: 3 turns
on a foe.
: For further DA source.
Ability Dispel.png Dispel
Removes one buff from a foe
/ Ability ClearAll.png Clarity
Remove 1 debuff from all parties.
: Apsaras with spear as mainhand tends to be a support class, it's usually required to bring this subskill in certain raids

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Thunder on the Water.png Thunder on the Water 300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted

Strength: 10%
Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%

Strength: 20%
.
5T 2T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Swan Song.png Swan Song All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

Strength: 10%
Duration: 3 turns
.
Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 80% chance of dealing 20% more damage.
Duration: 3 turns
.
Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

Strength: (Healing cap: 800)
Duration: 3 turns
and Status DebuffSuccessUp.png Debuff Success BoostedDebuff success rate is boosted

Duration: 3 turns
.
9T 3T 20
Ability Dance of Zeal.png Dance of Zeal Gain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

Duration: 3 turns
.
All other allies gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 3 turns
.
8T 3T 5 The Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 3 turns
debuff can be removed with Ability ClearAll.png Clarity
Remove 1 debuff from all parties.
or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Ability Springwater Robe.png Springwater Robe Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Strength: 2-hit
and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

Duration: 3 turns or until a skill with Spear/Axe effects is used
.
6T 3T 10
Ability Crestfallen Flower.png Crestfallen Flower Gain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted

Strength: 50%
Duration: 3 turns
.[3]
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 10%-20%
Duration: 3 turns
20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is

Strength: 10%-20%
Duration: 3 turns
20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.[4]
6T 3T 30

Assessment

Apsaras is a decent support-attacker hybrid class which boasts the one of the highest multi-attack rate right after Drum Master an Luchador and rivaled only by Runeslayer. In general, using a spear will provide buffs that affect the entire raid, including additional damage through criticals or multiattacks. Conversely, using an axe will only affect the player's party but bring about a different set of buffs from the spear effects, including providing 20% charge bar boosts and debuff success rates. Equipping Helmwige square.jpg Helmwige activates both spear and axe effects, including the class passive, allowing to bring them to their fullest potential.

The class also enjoys being able to equip other powerful weapons, such as True Conviction Flashspear square.jpg True Conviction Flashspear, True Infernal Flamescythe square.jpg True Infernal Flamescythe or Hermanubis square.jpg Hermanubis. However, when using an axe, choosing Berserker over Apsaras may also be better, especially when the presence of an Atma or Hollowsky Weapons in the party grid are considered. Due to plenty of similarities with the Berserker, the latter's sword proficiency may fit in parties better that also use swords. As a counterpoint, an axe-wielding Apsaras is capable of providing better charge bar management, some sustenance, and better debuff success rates for the entire party than Berserkers can.

A similar argument can also be made with Spartan and Sage versus spear-wielding Apsaras, though in general, only pick either classes when their utility is needed. If a content can be burst through with mostly damage, then an Apsaras provides better damage output than either of the two classes.

When picking subskills, consider the following:

  • Ability Piercing.png Double Trouble III
    Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    Without other buffs
    and Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    Without other buffs
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    — The bread and butter of Apsaras, especially when using a spear. Axe-users may be forced to take Springwater Robe
    Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)

    Strength: 2-hit
    and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

    Duration: 3 turns or until a skill with Spear/Axe effects is used
    .
    along with it due to the debuff being very situational. Double Trouble II
    Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted

    Strength: Medium
    Duration: 3 turns
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

    Strength: Medium
    Duration: 3 turns
    on a foe.
    can optionally be considered for extra double attacks for spear-users but not much for axe-users.
  • Ability ArmorBreak 4.png Randgrith
    Inflict Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Duration: 180 seconds
    Stacking: Single
    .
    — The Valkyrie EM skill provides a 50% Status DefenseDown.png DEF DownDEF is lowered
    when paired with Miserable Mist
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    on all enemies.
    , making it one of the few classes (including Berserker, Nighthound, Elysian, and Runeslayer) capable of capping Defense Down alone through their own skills. However, it may not be as useful when debuffers are available in a raid or if a paricular enemy is immune to Status DefenseDown.png DEF DownDEF is lowered
    .
  • Ability Swan Song.png Swan Song
    All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

    Strength: 10%
    Duration: 3 turns
    .
    Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits

    Strength:80% chance of dealing 20% more damage.
    Duration: 3 turns
    .
    Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

    Strength: (Healing cap: 800)
    Duration: 3 turns
    and Status DebuffSuccessUp.png Debuff Success BoostedDebuff success rate is boosted

    Duration: 3 turns
    .
    — A powerful support skill that affects all parties' charge bar gain. While decent for spear-users and increases overall damage of the raid, it enjoys better effects with Axe due to its synergy with Thunder on the Water
    300% elemental damage to one enemy. (Damage cap: ~640,000.)
    Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
    to one enemy in Break.
    All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted

    Strength: 10%
    Duration: 2 turns
    .
    Axe: Mode bar cut to one enemy in Overdrive.
    All allies gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

    Strength: 20%
    .
    and its 20% charge bar boost. It also provides some sustenance via Status Drain.pngDrainDamage dealt is partially absorbed to HP
    and increased party utility via Status DebuffSuccessUp.png Debuff Success BoostedDebuff success rate is boosted
    . However, the skill is set back by its lengthy cooldown, making it less desirable compared to skills with shorter cooldowns. Equipping Helmwige square.jpg Helmwige, especially with the Emblem of Divinity which also grants the skill with a Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    buff, can greatly offset the cooldown disadvantage.
  • Ability Crestfallen Flower.png Crestfallen Flower
    Gain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted

    Strength: 50%
    Duration: 3 turns
    .
    Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

    Strength: 10%-20%
    Duration: 3 turns
    20% when above 50% HP
    Below 50% HP, strength decreases linearly until 10% minimum
    .
    Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is

    Strength: 10%-20%
    Duration: 3 turns
    20% when below 50% HP
    Above 50%, strength decreases linearly until 10% at 100% HP
    .
    — A decent skill but not particularly powerful due to low values, especially when compared to the Doctor's Nutrients
    All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

    Strength: 45%-15%
    Duration: 3 turns
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

    Strength: 1000 HP
    Duration: 3 turns
    .
    skill. However, when used with Springwater Robe
    Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)

    Strength: 2-hit
    and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

    Duration: 3 turns or until a skill with Spear/Axe effects is used
    .
    or Helmwige square.jpg Helmwige, both modifiers are multiplied with each other and the party's damage output becomes more well-rounded regardless of health.
  • Ability Springwater Robe.png Springwater Robe
    Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)

    Strength: 2-hit
    and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

    Duration: 3 turns or until a skill with Spear/Axe effects is used
    .
    — Fairly situational with its main usage becoming redundant when equipping Helmwige square.jpg Helmwige. However, may still be good to consider when using Double Trouble III
    Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    Without other buffs
    and Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    Without other buffs
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    with an axe, and/or if Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    is necessary. Can also work well with Substitute
    Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    .
    for negating single-hit charge attacks or triggers.
  • Ability Spirit.png Einherjar
    Gain 20% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn

    Strength: 20%
    (Max: 100%)
    Multiplier: Unique
    Duration: Until hit
    . (Max: 100%.)
    — Not a particularly useful Valkyrie EM skill because it only affects one person instead of the entire party, and gets removed when hit even once. The skill may also force you to equip Springwater Robe
    Gain 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)

    Strength: 2-hit
    and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

    Duration: 3 turns or until a skill with Spear/Axe effects is used
    .
    or use character skills such as Dragon's HeartGrant an ally a Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

    Strength: 25% of caster's max HP (Max: 5,000)
    Duration: Indefinite
    worth 25% of caster's max HP (Max: 5,000).
    (Uses 25% of max HP)
    to keep its effects up. However, it does stack with Status AttackUp.png ATK UpATK is boosted
    from Rage III
    All parties gain Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    .
    and can be used in raids where enemies are constantly paralyzed due to its potentially indefinite uptime.
  • Ability Dance of Zeal.png Dance of Zeal
    Gain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

    Duration: 3 turns
    .
    All other allies gain Status AttackUp.png50% ATK UpATK is boosted

    Strength: 50%
    Duration: 3 turns
    and Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Duration: 3 turns
    .
    — Perhaps the worst skill to pick as it is outclassed by Rage III
    All parties gain Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    .
    due to having a better uptime, affecting all parties and lacks any downsides from Status DefenseDown.png DEF DownDEF is lowered
    . Using a Helmwige square.jpg Helmwige with Emblem of Devilry may increase its priority somewhat, but generally avoid taking the skill.
  • Ability ClearAll.png Clarity
    Remove 1 debuff from all parties.
    / Ability Dispel.png Dispel
    Removes one buff from a foe
    — Both are raid- and party-dependent skills which can be vital throughout a fight where extra damage isn't enough.
  • Ability Miserable.png Miserable Mist
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    on all enemies.
    / Ability Rage.png Rage III
    All parties gain Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    .
    — Both skills are generally useful when extra damage is enough to break through content. May be swapped out in full raids.

Resources[edit]

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. firemagma, https://twitter.com/firemagma/status/824344316835295232
  2. 2.0 2.1 2.2 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  3. jpokiehl, EX II. https://twitter.com/jpokiehl/status/976795535137845249
  4. Hecate_Mk2, Crestfallen Flower. https://twitter.com/Hecate_mk2/status/976789377916354560