Street King

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Street King gran sprite.png

Street King gran icon.jpg

Street King gran.png

Street King djeeta icon.jpg

Street King djeeta.png
Street King djeeta sprite.png
Class Data
Class line Class 140001 kn icon.pngThiefClass 140101 kn icon.pngRaiderClass 140201 kn icon.pngHawkeyeIcon job 140301.pngBandit TycoonClass 140401 kn icon.pngStreet King
Description Only those who stray from the proper path are worthy of this odd, yet charismatic attire.
Style Label Type Balance.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites Leader s 140301 01.jpg Bandit Tycoon Master Lvl 30
Leader s 170301 01.jpg Nighthound Master Lvl 30
CP square.jpg CP ×10,000
Trophy Gold square.png King in the StreetsClear the quest Right of Succession
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 103 Quest: Right of Succession.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Bounty Success.png Bounty success rate +8%   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus Skill DMG Cap.png Skill DMG +25%
Icon Bonus Bounty Success.png Bounty success rate +24%
Lvl 5Icon Bonus Attack.png ATK +1000
Lvl 10 Icon Bonus Bounty Success.png Bounty success rate +8%
Lvl 15Icon Bonus Attack.png ATK +1000
Lvl 20Icon Bonus Skill DMG Cap.png Skill DMG +25%
Icon Bonus Bounty Success.png Bounty success rate +8%
Completion Bonuses Icon Bonus Attack.png Amplify normal attack DMG for classes not row V +3%
Release date 2023-08-16 Other sites Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
The King's Creeds 10% boost to rupie drop amount.
Boost to all allies' Status Bounty.pngBountyItem drop rate is boosted
success rate.
1% boost to all allies' ATKMultiplier: Unique based on foe's Status Bounty.pngBountyItem drop rate is boosted
level.[1]
The King's Methods If main and auxiliary weapon groups are differentIf one is a Dagger and one is a Gun:
30% boost to double attack rate, 10% boost to triple attack rate, and 20% boost to ATKMultiplier: Normal.
Doesn't consume Status 1457.pngSalted WoundATK is boosted when foe is in break mode
effects upon dealing skill damage.[1]
The King's Smarts When Sub Ally, every 3 turns:
Send goons to deal 2-hit, 150% superior elemental damage to random foes.
Inflict on all foes: Status AttackDownStack.png15% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 15% (Max: 40%)Duration: 180 seconds
, Status DefenseDownStack.png15% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 15% (Max: 40%)Duration: 180 seconds
, and Status DebuffResDown.pngDebuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.[1]


Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 2110 3.png Aperitif Gain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns
and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.[1]
Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 3.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
5T 2T /
3T
No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 2111 1.png Couteau Royal 8-hit elemental damage to random foes.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
(Bonus damage based on foe's Status Bounty.pngBountyItem drop rate is boosted
lvl [Max: 5 hits].)
7T 1T 30
Ability m 2112 3.png Parfait d'Amour All allies gain Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
Duration: 3 turns
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
duration by 5 turns and raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 2.
12T 3-8T 40
Ability m 2113 3.png La Manteau Du Roi MC fakes their death and switches positions with a sub ally. (Can't recast.)
When switching with an ally: Switched ally gains Status 7615.pngSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
When MC returns: MC gains Status 7615.pngTrue HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite
.
- - 50

Gameplay Notes

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.

Street King Auxiliary Weapon Requirement

An auxiliary weapon for the Street King class must:

  • Be the same element as the main weapon
  • Be one of the two class specialty weapons
  • Not share the main weapon's weapon group

If any of the above requirements are not met, certain skills can't be used or their effects will be limited and be treated as if no auxiliary weapon equipped. This means Street King must have a combination of a dagger and gun equipped in order for certain class skills to function.

Aperitif

  • Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    has the following effects after 2 turns:[1]
  • Status 1457.png280% Salted Wound (1 time)ATK is boosted when foe is in break mode
    Strength: 280%Multiplier: AssassinDuration: 1 turn
    also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[2]
  • The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.

Couteau Royal

  • Deals Bonus damage based on foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl.
Status Bounty.pngBountyItem drop rate is boosted
lvl
Number of Hits
0 0
1-2 1
3-4 2
5-6 3
7-8 4
9-10 5

Parfait d'Amour

  • Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
    grants the following effects:[1]
    • Boost to Status Bounty.pngBountyItem drop rate is boosted
      success rate
    • 5% ATKMultiplier: Perpetuity Up based on foe's Status Bounty.pngBountyItem drop rate is boosted
      lvl (Max 50%)
    • 2% DMG Cap Up based on foe's Status Bounty.pngBountyItem drop rate is boosted
      lvl (Max 20%)
    • 20% DA Up based on foe's Status Bounty.pngBountyItem drop rate is boosted
      lvl (Max 200%)
    • 5% TA Up based on foe's Status Bounty.pngBountyItem drop rate is boosted
      lvl (Max 50%)

La Manteau Du Roi

  • Ability m 2113 3.png La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.)
    When switching with an ally: Switched ally gains Status 7615.pngSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    When MC returns: MC gains Status 7615.pngTrue HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    .
    's "fake death" effect has the following properties upon cast:
    • MC is knocked out upon use, then revived after a sub ally takes their place. This will not trigger effects that activate upon revival of an ally. Being knocked out by this skill will not be prevented by effects such as Status Lethal Attack Dodged.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
      , nor will effects like Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
      activate.[3]
    • Will activate support skills that require switching from a sub ally position to a main ally position, such as Evoker support skills.
    • Will activate support skills that require ally knock outs, such as Npc s 3040456000 01.jpg Ilsa (Yukata)'s Icon Support Skill.png DiuturnaStarts battle with Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
      Duration: Indefinite
      and 1 Status 75551.pngDiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
      Duration: Indefinite
      (Max: 3).
      (Each time an ally is knocked out:
      Gain 1 Status 75551.pngDiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
      Duration: Indefinite
      . End cooldowns for Ilsa's skills.)
      .
    • Will not activate effects that trigger from a foe knocking out an ally, such as Status Grand Finale Countdown 6.pngGrand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
      in Dark Rapture (Hard).
  • Status 7615.pngSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    grants the following effects:[1]
    • 20% ATKMultiplier: Perpetuity Up
    • 50% DEF Up
    • 50% DA Up
    • 20% TA Up
    • Hostility Up
  • Status 7615.pngSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    is automatically removed from the ally if MC becomes a main ally.
  • Status 7615.pngTrue HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
    Multiplier: PerpetuityDuration: Indefinite
    grants the following effects:[1]
    • 20% ATKMultiplier: Perpetuity Up
    • 50% DEF Up
    • 50% DA Up
    • 20% TA Up
    • Skill cooldowns are cut by 1 turn
  • Can't be used while Npc s 3030182000 01.jpg Lyria (Event) is in the party.

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Street King is an offense-oriented class that focuses on normal attack damage. It is one of the few classes with access to an Assassin (Buff) type skill. Many of the Street King's skills require both a Dagger and a Gun to be equipped across the Main and Auxiliary Weapon slots. Additionally, the class has a way to activate skills that typically require a character to be knocked out, such as the support skills of Evokers. Street King is often used for shorter Full Auto setups, burst rotations and teams where MC is swapped out for another character.

Skill Overview

Class Skill

Skill Priority Comments
Ability m 2110 3.png 
AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns
and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 3.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
Default
  • An important part of Street King's kit and many burst rotations revolve around this skill.

Extended Mastery

Skill Priority Comments
Ability m 2111 1.png 
Couteau Royal8-hit elemental damage to random foes.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
(Bonus damage based on foe's Status Bounty.pngBountyItem drop rate is boosted
lvl [Max: 5 hits].)
Medium
  • A strong damage skill that provides MC with Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    for more consistent damage.
  • Comes off cooldown when Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    expires.
Ability m 2112 3.png 
Parfait d'AmourAll allies gain Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
Duration: 3 turns
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
duration by 5 turns and raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 2.
High
  • Provides the team with strong offensive buffs based on Status Bounty.pngBountyItem drop rate is boosted
    lvl.
Ability m 2113 3.png 
La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.)
When switching with an ally: Switched ally gains Status 7615.pngSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
When MC returns: MC gains Status 7615.pngTrue HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite
.
Medium
  • Swaps out MC for a character of your choice.
  • Can be used to activate skills that require an ally to be knocked out, such as Evoker support skills.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040516300.jpg
Awakening Attack.png

Exo Antaeus
Label Element Water.png Item kind icon 026.pngEvent:
Exo Cocytus Crucible
Skill charge attack.png 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Awakening Attack.pngAttack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    can be used to activate the weapon's second skill.
  • Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    from C.A. can yield more benefit from Supplemental DMG and Bonus DMG sources such as Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .
Weapon m 1040115900.jpg
Tatjenen
Label Element Earth.png Notification icon 13.pngRaid:
Bennu (Raid)
Skill charge attack.png 
IinfijarMassive Earth damage to a foe.
All allies gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
All allies also gain Status 1383.png10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The teamwide Status 1383.png10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
    Strength: 10%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on C.A. stacks with that provided by Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .
Weapon m 1040511300.jpg
V.A.R.I.S.
Label Element Wind.png Notification icon 15.pngSide Story:
Code Geass: Lelouch of the Rebellion - The Blue Reckoning
Skill charge attack.png 
Impact SpitfireMassive Wind damage to a foe.
Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Status DoubleUp.png15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
  • The teamwide Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .
Weapon m 1040513700.jpg
Shooting of The Star
Label Element Light.png Item kind icon 010.pngTreasure Trade:
New World Foundation Weapons
Skill charge attack.png 
Heavenly GloryMassive Light damage to a foe.
All allies under Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
gain Status Dark Cut 90.png90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Allies under Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
also gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Status Divinity.pngDivinityATK and triple attack rate boosted
    can be acquired from summoning Summon s 2040242000.jpg The Star (SSR).
  • The Bonus DMG from the weapon does not stack with Chain of Falsehood square.jpg Chain of Falsehood.
  • The Bonus DMG from the weapon does stack with that provided by Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040112500.jpg
Ivory Ark
Label Element Light.png Notification icon 5.pngPremium Gala Skill charge attack.png 
Covenant of LightMassive Light damage to a foe.
All allies gain Status 1057.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • The teamwide Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .
Weapon m 1040108700.jpg
Parazonium
Label Element Dark.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Resolute SoulMassive Dark damage to a foe.
Gain Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • The teamwide Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040515200.jpg
Hraesvelgr
Label Element Water.png Icon gold moon.pngTrade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
After 4★:
Gain Status Uplift.png25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Increases MC's personal damage significantly, synergizing well with buffs that Street King provides.
  • Due to Hraesvelgr's innate hit to multiattack rate, it is recommended to bring Ability m 2111 1.png Couteau Royal8-hit elemental damage to random foes.
    Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    (Bonus damage based on foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl [Max: 5 hits].)
    or characters that provide guaranteed triple attack.
Weapon m 1040115700.jpg
Futsunomitama
Label Element Light.png Icon gold moon.pngTrade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Fulmination BladeUnworldly Light damage to a foe.
Raise all foes' Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 2 (Max: 10).
After 4★:
All allies gain Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Can be seen as a premium Weapon s 1040112500.jpg Ivory Ark.
  • The teamwide Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by Ability m 2110 3.png AperitifGain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
    Duration: 2 turns
    and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
    Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
    lvl by 3.
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    .

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 GameWith, Street King. https://グランブルーファンタジー.gamewith.jp/article/show/411520
  2. Midokuni, Assassin on Ougi. User:Midokuni/Notepad/Assassin_on_Ougi
  3. In-game Help guide > Battle > Special Skills