Street King
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Only those who stray from the proper path are worthy of this odd, yet charismatic attire. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | 2023-08-16 | Other sites | ![]() ![]() |
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Support Skills | |||||||||||||||
The King's Creeds | 10% boost to rupie drop amount. Boost to all allies' ![]() success rate. 1% boost to all allies' ATKMultiplier: Unique based on foe's ![]() level.[1] |
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The King's Methods | If main and auxiliary weapon groups are differentIf one is a Dagger and one is a Gun: 30% boost to double attack rate, 10% boost to triple attack rate, and 20% boost to ATKMultiplier: Normal. Doesn't consume ![]() effects upon dealing skill damage.[1] |
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The King's Smarts | When Sub Ally, every 3 turns: Send goons to deal 2-hit, 150% superior elemental damage to random foes. Inflict on all foes: ![]() Strength: 15% (Max: 40%)Duration: 180 seconds, ![]() Strength: 15% (Max: 40%)Duration: 180 seconds, and ![]() Duration: 180 seconds.[1] |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Aperitif | Gain ![]() Duration: 2 turns and ![]() Strength: 30%Duration: 3 turns.[1] Raise a foe's ![]() lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 2T / 3T |
No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Couteau Royal | 8-hit elemental damage to random foes. Gain ![]() Duration: 1 turn . (Bonus damage based on foe's ![]() lvl [Max: 5 hits].) |
7T | 1T | 30 | |
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Parfait d'Amour | All allies gain ![]() Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend ![]() duration by 5 turns and raise a foe's ![]() lvl by 2. |
12T | 3-8T | 40 | |
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La Manteau Du Roi | MC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains ![]() Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains ![]() Multiplier: PerpetuityDuration: Indefinite. |
- | - | 50 |
Gameplay Notes
Auxiliary Weapon

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Street King Auxiliary Weapon Requirement
An auxiliary weapon for the Street King class must:
- Be the same element as the main weapon
- Be one of the two class specialty weapons
- Not share the main weapon's weapon group
If any of the above requirements are not met, certain skills can't be used or their effects will be limited and be treated as if no auxiliary weapon equipped. This means Street King must have a combination of a dagger and gun equipped in order for certain class skills to function.
Aperitif
BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns has the following effects after 2 turns:[1]- MC gains
280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn . - End cooldown for MC's damage skills (red border).
- Inflict
OnslaughtTakes effects that activate against foes in break
Duration: 2 turnsLocal status effect on a foe.
- MC gains
280% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 30%.[2]- The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.
Couteau Royal
- Deals Bonus damage based on foe's
BountyItem drop rate is boosted
lvl.
![]() lvl |
Number of Hits |
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0 | 0 |
1-2 | 1 |
3-4 | 2 |
5-6 | 3 |
7-8 | 4 |
9-10 | 5 |
Parfait d'Amour
Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
grants the following effects:[1]- Boost to
BountyItem drop rate is boosted
success rate - 5% ATKMultiplier: Perpetuity Up based on foe's
BountyItem drop rate is boosted
lvl (Max 50%) - 2% DMG Cap Up based on foe's
BountyItem drop rate is boosted
lvl (Max 20%) - 20% DA Up based on foe's
BountyItem drop rate is boosted
lvl (Max 200%) - 5% TA Up based on foe's
BountyItem drop rate is boosted
lvl (Max 50%)
- Boost to
La Manteau Du Roi
La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.)
When switching with an ally: Switched ally gainsSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite.
When MC returns: MC gainsTrue HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite.'s "fake death" effect has the following properties upon cast:- MC is knocked out upon use, then revived after a sub ally takes their place. This will not trigger effects that activate upon revival of an ally. Being knocked out by this skill will not be prevented by effects such as
UndyingCan withstand lethal DMG (Leaves 1 HP)
, nor will effects likeAutoreviveRecovers once from a knockout while in effect
activate.[3] - Will activate support skills that require switching from a sub ally position to a main ally position, such as Evoker support skills.
- Will activate support skills that require ally knock outs, such as
Ilsa (Yukata)'s
DiuturnaStarts battle with
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite and 1DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite (Max: 3).
(Each time an ally is knocked out:
Gain 1DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite. End cooldowns for Ilsa's skills.). - Will not activate effects that trigger from a foe knocking out an ally, such as
Grand Finale CountdownThe special attack The End will activate when the count hits 0 (Can't be removed / Counts down each time Lucilius knocks out an ally)
in Dark Rapture (Hard).
- MC is knocked out upon use, then revived after a sub ally takes their place. This will not trigger effects that activate upon revival of an ally. Being knocked out by this skill will not be prevented by effects such as
Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite grants the following effects:[1]- 20% ATKMultiplier: Perpetuity Up
- 50% DEF Up
- 50% DA Up
- 20% TA Up
- Hostility Up
Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite is automatically removed from the ally if MC becomes a main ally.True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite grants the following effects:[1]- 20% ATKMultiplier: Perpetuity Up
- 50% DEF Up
- 50% DA Up
- 20% TA Up
- Skill cooldowns are cut by 1 turn
- Can't be used while
Lyria (Event) is in the party.
Resources
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Street King is an offense-oriented class that focuses on normal attack damage. It is one of the few classes with access to an Assassin (Buff) type skill. Many of the Street King's skills require both a Dagger and a Gun to be equipped across the Main and Auxiliary Weapon slots. Additionally, the class has a way to activate skills that typically require a character to be knocked out, such as the support skills of Evokers. Street King is often used for shorter Full Auto setups, burst rotations and teams where MC is swapped out for another character.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() AperitifGain ![]() Duration: 2 turns and ![]() Strength: 30%Duration: 3 turns. Raise a foe's ![]() lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Couteau Royal8-hit elemental damage to random foes. Gain ![]() Duration: 1 turn . (Bonus damage based on foe's ![]() lvl [Max: 5 hits].) |
Medium |
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![]() Parfait d'AmourAll allies gain ![]() Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend ![]() duration by 5 turns and raise a foe's ![]() lvl by 2. |
High |
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![]() La Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains ![]() Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains ![]() Multiplier: PerpetuityDuration: Indefinite. |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Exo Antaeus |
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![]() Exo Cocytus Crucible |
![]() Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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![]() Tatjenen |
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![]() Bennu (Raid) |
![]() IinfijarMassive Earth damage to a foe. All allies gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to ![]() Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. All allies also gain ![]() Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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![]() V.A.R.I.S. |
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![]() Code Geass: Lelouch of the Rebellion - The Blue Reckoning |
![]() Impact SpitfireMassive Wind damage to a foe. Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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![]() Shooting of The Star |
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![]() New World Foundation Weapons |
![]() Heavenly GloryMassive Light damage to a foe. All allies under ![]() gain ![]() Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Allies under ![]() also gain ![]() Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Ivory Ark |
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![]() Covenant of LightMassive Light damage to a foe. All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Parazonium |
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![]() Resolute SoulMassive Dark damage to a foe. Gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Hraesvelgr |
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![]() VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. After 4★: Gain ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Futsunomitama |
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![]() Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ![]() lvl by 2 (Max: 10). After 4★: All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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