Kung Fu Artist

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 2 Class
Kung Fu Artist
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 25% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Charge Bar Speed Up
Unlock Requirements
CP ×200
Lvl 20 Grappler and Thief
ID 160101
NameJP クンフー
Release Date 2014-03-10
Other Sites gbf-wiki
(Japanese wiki)
Huiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Defend and heal yourself using ancient martial arts.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Tigerstrike Solace
虎襲の構え
5% boost to ATKMultiplier: Normal. Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Counter
カウンター
Gain Dodge-and-Counter (3 times)Dodges and counters normal attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
5T 2T No Lvl 1
Taking Chances II
捨身の型II
Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
6T 5T Yes Lvl 5
Chi Channeler
内功
Restore caster's HP (Healing cap: 1500).
Gain DEF UpDEF is boosted
Duration: 3 turns
.
5T 3T Yes Lvl 15



Level Bonuses
Lvl 1 ATK +400 HP +40
Lvl 5 ATK +400 HP +40
Lvl 10 ATK +400 HP +40
Lvl 15 ATK +400 HP +40
Lvl 20 ATK +400 HP +40
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +2000 HP +200 HP +2%

Grid Suggestions

Gameplay Notes

Facsimile Compatibility

Icon Skill Copyable?
Counter Yes
Taking Chances II Yes
Chi Channeler Yes

Assessment

Row II classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.

Base Skills

These skills can be equipped by any class.

Skill Future Usage Comments

 Taking Chances IIGain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
Low
  • Used occasionally to boost MC's damage output.