Spartan

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About classes | Class list | Skill list | Extended Mastery


Spartan gran sprite.png

Spartan gran icon.jpg

Spartan gran.png

Spartan djeeta icon.jpg

Spartan djeeta.png
Spartan djeeta sprite.png
Class Data
Class line Class 110001 sw icon.pngKnightClass 110101 sw icon.pngSentinelClass 110201 sw icon.pngHoly SaberClass 110301 sw icon.pngSpartan
Description Cultivate athletic strength to exercise defensive skills with an offensive edge.
Style Label Type Defense.png Specialty Label Weapon Sabre.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×2,500
Guardian Distinction square.jpg Guardian Distinction ×20
Trophy Gold square.png Superior DefenderClear the quest Search for an Heir with a Knight-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +10%   Total:
Icon Bonus Defense.png DEF +30%
Icon Bonus HP.png HP +1500
Lvl 5Icon Bonus HP.png HP +750
Lvl 10 Icon Bonus Defense.png DEF +10%
Lvl 15Icon Bonus HP.png HP +750
Lvl 20Icon Bonus Defense.png DEF +10%
Master Bonuses Icon Bonus Defense.png DEF +1%
Icon Bonus HP.png HP +1%
Class Weapon Guardian's Xiphos square.jpg Guardian's Xiphos
Release date 2016-06-28 Other sites Icon Gamewith.pngGamewith
Support Skills
Aegis Boon Gain 50% DMG Cut effect if Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is in effect.
Gain Status AttackUp.pngEnchanted: Aegis BoonATK is boosted
Duration: 1 turn Unique ATK Buff
upon using Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
.
Undauntable Chance of 50% all elemental DMG cut.
Chance to remove 1 debuff at turn start.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, HP, Debuff Success Rate
Recommended Subskills

Extended Mastery Skills:
Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
: The best choice for Spartan's Extended Mastery Skill slot. The delay is overall very useful while the damage boost helps improve your offense. The defense down is mitigated by the class's bonus.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Fully reaches ATK Down cap with Miserable Mist. Deal some damage along with Phalanx or Hardened Shield.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Overall useful utility to have. If someone in your raid already has it, then it's okay to forgo.
Ability Dispel.png DispelRemoves 1 buff from a foe. / Ability ClearAll.png ClarityRemove 1 debuff from all parties.: High utility skill for a defensive oriented class to have. Bring as needed if boss has annoying buffs/debuffs.
Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Very useful when equipped with a spear. Charge your CA faster while supporting the entire raid.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Phalanx.png Phalanx III All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Attract.png Guardian Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 15
Ability Invincible.png Centurion II Target ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
8T 3T 10
Ability Hardened Shield.png Hardened Shield Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
6T 3T 20

Assessment

Skills

A defensive-oriented class, Spartans excel at preventing and mitigating strong single-turn damage from enemy charge attacks. Spartans retain their utility all the way into end game, with parties of multiple Spartans taking turns preventing damage for the raid being a common tactic. Its only weakness is lower-value EMP skills compared to other classes.

  • Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is great for surviving bosses' special attacks, with the added bonus of a debuff resistance boost. The damage cut is still 70%, like Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    , and thus requires additional help to reach full Damage Cut. Consider taking Carbuncles or another character with a shield skill that stacks with Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    if the enemy will use a party wipe attack. Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is raid-wide as well. If all raid members co operate, skill use can be shared round-robin style so that the raid always operates under a 70% damage cut. Some late game raids have mechanics that ignore All-Element Damage Cut, so care should be taken before choosing to bring a Spartan to an end game raid.
  • Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    provides some hostility-based protection to the rest of the party, but is very expensive in terms of charge bar cost relative to the benefit it gives. It can function as an additional Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    when used with Guardian's Xiphos square.jpg Guardian's Xiphos.
  • Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 3 turns or 1 hit
    .
    has use to protect a party member whose buffs will be dispelled on hit or who is operating in red HP. It can also be combined with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to provide a limited party invincibility to strong single-target attacks. Situationally useful, depending on the fight and team.
  • Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    provides a strong ATK up and Delay, which is a good combination for a single skill. The DEF down penalty is mitigated by the Spartan's innate DEF boost. Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    is usually Spartan's leading pick for the mandatory EMP skill.

In most circumstances it is recommended to take the minimum required EMP skills and instead bring utility skills such as Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
or Ability ClearAll.png ClarityRemove 1 debuff from all parties.. Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
is also an option to provide more party protection as Aegis Boon will lessen how much it hurts the MC.

Notable Main Weapons

  • Guardian's Xiphos square.jpg Guardian's Xiphos is a decent choice for a Spartan mainhand. Its charge attack provides a damage boost and shields to the whole team. Provides Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    and its Legionnaire's Nature skill gives a chance to gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    on every turn. Spartan's support skills will help mitigate some of the damage taken from that activation. On the other hand, if the skill activates too many times it could end up getting your MC killed, so consider the pros and cons before committing to this weapon.
    • Legionnaire's Humanity - Adds more HP to your MC. Always useful and provides a safety buffer to counteract the extra damage you'll be taking due to the random Substitute activations from Legionnaire's Nature.
    • Legionnaire's Divinity - Adds Status Substitute.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      to Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
      Duration: 3 turns
      and Status AggroUpArrow.pngHostility UpMore likely to be attacked
      Strength: 50Duration: 3 turns
      .
      (Consumes 30% of charge bar.)
      -- turning the skill into an expensive Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      Duration: 1 turn
      .
      with more defense and hostility for 2 extra turns. This will provide a 50% DMG Cut via Aegis Boon while Status Substitute.pngSubstituteReceives foe attack in place of an ally
      (Excludes all-foe all-ally attacks)
      is in effect.
    • Legionnaire's Devilry - Enhances Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
      Duration: 3 turns or 1 hit
      .
      with shields, allowing the protection to extend beyond one turn. Useful if you're expecting team members other than the MC to take heavy single-target damage, but requires committing to Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
      Duration: 3 turns or 1 hit
      .
      as your skill of choice.

Spartan can do well with a variety of spears and swords depending on the needs of the fight and the team, but in general will benefit from weapons that can

  • deal with the damage the MC takes from use of Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    and Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    , by mitigating it, healing it, or gaining power from it
  • cleanse the Def Down from use Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
  • complement the power of Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .

Weapons fitting this profile include:

  • Seven-Star Sword Sterling square.jpg Seven-Star Sword Sterling (and upgraded versions ⚠️Gold Brick square.jpg⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it.) provide Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
    Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    on charge attack, which can combine with Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    for complete team invincibility against most attacks for a single turn.
  • Sword of Pallas square.jpg Sword of Pallas, similar to the Seven-Star sword, provides a Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
    Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!Applied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    on charge attack which can be combined with Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    for major damage reduction. This is not a complete damage cut, so extremely powerful attacks such as Proto Bahamut (Raid)'s Skyfall may still kill the team.
  • Last Sahrivar square.jpg Last Sahrivar will have its stacking passive Supplemental Damage activated relatively easily through use of Spartan's skills.
  • Weapon s 1040213300.jpg Advocatus Diaboli - Has a unique Emnity modifier dependent on the MC's health, so the pain taken from use of Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    and Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    will be converted into power for the whole team.
  • Weapon s 1040211900.jpg Hollowsky Spear - The Drain and Refresh effects from this spear can recover the HP lost from tanking hits.
  • Weapon s 1040211600.jpg Galilei's Insight ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. provides Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Repel.pngUnchallengedNext DMG received will be ineffective
    on charge attack to help reduce the pain from tanking, and it also will remove 1 debuff from the team.
  • Weapon s 1040211200.jpg Conifer ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. removes 1 debuff from the team on charge attack
  • Keeper of Hallowed Ground square.jpg Keeper of Hallowed Ground removes 1 debuff from the team on charge attack
  • Weapon s 1040016600.jpg Sword on the Cob ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. removes 1 debuff from the team on charge attack
  • Weapon s 1040022300.jpg Vihta removes 1 debuff from the MC on charge attack, and has a chance to heal and remove debuffs from the MC every normal attack

Trivia

  • While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
    • If Lyria is in the front row of the party, she will not join the shield wall.

References

References