Spartan

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Spartan

Jobs 1138x1138 110301 0.png
 
Jobs 1138x1138 110301 1.png

Leader sd 110301 sw 0 01.png
 
Leader sd 110301 sw 1 01.png

Leader sd 110302 sw 0 01.png
 
Leader sd 110302 sw 1 01.png

Leader sd 110303 sw 0 01.png
 
Leader sd 110303 sw 1 01.png

Leader sd 110304 sw 0 01.png
 
Leader sd 110304 sw 1 01.png

Leader sd 110305 sw 0 01.png
 
Leader sd 110305 sw 1 01.png

Leader m 110301 01.jpgLeader sd m 110301 01.jpgLeader s 110301 01.jpgLeader s 110301 sw 0 01.jpgLeader s 110301 sw 1 01.jpgLeader raid normal 110301 sw 0 01.jpgLeader raid normal 110301 sw 1 01.jpgLeader jobm 110301 sw 0 01.jpgLeader jobm 110301 sw 1 01.jpgLeader quest 110301 sw 0 01.jpgLeader quest 110301 sw 1 01.jpgLeader t 110301 sw 0 01.pngLeader t 110301 sw 1 01.pngLeader jlon 110301 sw 0 01.pngLeader jlon 110301 sw 1 01.pngJob name 110301.png

Style Defense
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Sabre Spear
CCWClass Champion Weapon Weapon s 1040012600 note.jpg Guardian's Xiphos
Unlock Requirements
CP square.jpg CP ×2,500
Guardian Distinction square.jpg Guardian Distinction ×20
Trophy Gold square.png Superior DefenderClear the quest Search for an Heir with a Knight-type class.
Rewards
Crystal square.jpg Crystal ×50

ID 110301
NameJP スパルタ
Release Date 2016-06-28
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

Cultivate athletic strength to exercise defensive skills with an offensive edge.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Aegis Boon Gain 50% DMG Cut effect if SubstituteStatus 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Status 1075.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
is in effect.
Gain Status AttackUp.pngEnchanted: Aegis BoonATK is boosted
Duration: 1 turn Unique ATK Buff
upon using Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status 1003.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
.
Lvl 1
Icon Support Skill.png Undauntable Chance of 50% all elemental DMG cut.
Chance to remove 1 debuff at turn start.
Lvl 1
Icon Support Skill.png Rampart 10% DMG reduction to all allies[1] Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Phalanx.png
Ability m 1595 3.png
Phalanx III All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status 1003.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Attract.png Guardian Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 15
Ability m 29 3.png Centurion II Target ally gains Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
8T 3T 10
Ability Hardened Shield.png Hardened Shield Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.
6T 3T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2076 1.png Thermopylae 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).[2]
Gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
5T -
Ability m 2077 3.png Hoplite All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.[2]
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
12T 1-6T
Ability m 2078 3.png Molon Labe All allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.[2]
(Consumes 40% of each ally's current HP.)
10T 3T / 8T
Level Bonuses
Lvl 1Icon Bonus Defense.png DEF +10%
Lvl 5Icon Bonus HP.png HP +750
Lvl 10Icon Bonus Defense.png DEF +10%
Lvl 15Icon Bonus HP.png HP +750
Lvl 20Icon Bonus Defense.png DEF +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Defense.png DEF +30%
Icon Bonus HP.png HP +1500
Icon Bonus Defense.png DEF +1%
Icon Bonus HP.png HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 2 Icon Bonus Defense.png DEF +2% Lvl 17 Icon Bonus Defense.png DEF +2%
Lvl 3 Icon Bonus HP.png HP +500 Lvl 18 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 4 Icon Bonus Defense.png DEF +2% Lvl 19 Icon Bonus Defense.png DEF +2%
Lvl 5 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 20 New Support Skill
Holy Saber alternate color class outfits
Lvl 6 Icon Bonus Defense.png DEF +2% Lvl 21 Icon Bonus HP.png HP +500
Lvl 7 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 22 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 8 Icon Bonus Defense.png DEF +2% Lvl 23 Icon Bonus HP.png HP +500
Lvl 9 Icon Bonus HP.png HP +500 Lvl 24 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 10 Icon Bonus Debuff Resist.png Debuff resistance +2%
Knight alternate color class outfits
Lvl 25 Icon Bonus Defense.png DEF +2%
Lvl 11 Icon Bonus Defense.png DEF +2% Lvl 26 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 12 Icon Bonus HP.png HP +500 Lvl 27 Icon Bonus Defense.png DEF +2%
Lvl 13 Icon Bonus Debuff Resist.png Debuff resistance +2% Lvl 28 Icon Bonus HP.png HP +500
Lvl 14 Icon Bonus Defense.png DEF +2% Lvl 29 Icon Bonus Debuff Resist.png Debuff resistance +2%
Lvl 15 Icon Bonus HP.png HP +500
Sentinel alternate color class outfits
Lvl 30 Upgrade Phalanx III
Spartan alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus HP.png HP +3500
Icon Bonus Defense.png DEF +20%
Icon Bonus Debuff Resist.png Debuff resistance +20%
New Support Skill: Rampart
Skill Upgrade: Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status 1003.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus Double Attack.png Double attack rate +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 3 Icon Bonus Defense.png DEF +7% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Gameplay Notes

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Phalanx.png Phalanx III Yes
Ability Attract.png Guardian Yes
Ability m 29 3.png Centurion II Yes
Ability Hardened Shield.png Hardened Shield Yes
Ability m 2076 1.png Thermopylae No
Ability m 2077 3.png Hoplite No
Ability m 2078 3.png Molon Labe No

Resources

Trivia

  • While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
    • If Lyria is in the front row of the party, she will not join the shield wall.

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

At first glance, Spartan appears to be a defensive class, offering numerous skills tailored for use in challenging raids. However, in these specific scenarios, Leader s 110401 01.jpg Paladin provides much more potent class specific abilties. As such, it is highly recommended to run Paladin over Spartan when defensive utility is preferred. However for players who have yet to unlock Paladin, Spartan will still serve as a strong option.

Upon Ultimate Mastery, Spartan completely transforms, switching from a defensive support to an offensive one. It introduces several skills that prove valuable in offensive burst setups, establishing itself as a formidable choice in those rotations.

Skill Overview

Class Skill

Skill Priority Comments
Ability Phalanx.png 
Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status 1003.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
Default
  • A mechanically powerful skill that can be combined with other skills or summons to fully nullify incoming damage. (See Damage Cut for more details)
  • Note: Certain raids in the game have Status DMG Cut Nullified.pngDMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    or similar buffs that render All-Elemental Damage Cuts useless. Notable examples include Beelzebub (Raid) and Belial (Raid).

Extended Mastery

Skill Priority Comments
Ability Attract.png 
GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
Low
  • Provides very little value and also has a charge bar cost.
  • The hostility provided does not guarantee that MC gets targeted. If redirecting attacks is desired, Ability m 56 3.png SubstituteGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    is recommended.
Ability m 29 3.png 
Centurion IITarget ally gains Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
Low
  • Can be situationally useful to negate a 1-hit attack when enemy targeting is known.
  • Ability m 29 3.png CenturionGain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
    Self-inflict Status AttackDown.pngATK DownATK is lowered
    Duration: 1 turn
    .
    can be used if MC specifically needs Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
Ability Hardened Shield.png 
Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.
Medium
  • Provides MC with a source of Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    .
  • The DEF Down the skill inflicts is largely mitigated by Spartan's innate defenses.

Ultimate Mastery

Skill Priority Comments
Ability m 2076 1.png 
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
Medium
  • Provides MC with extra sustain and can also be autocast if MC is below 25% HP.
  • Used in certain burst rotations where MC's HP can be manipulated alongside other sources of HP cut such as Ability m 2078 3.png Molon LabeAll allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
    and Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    .
Ability m 2077 3.png 
HopliteAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
High
  • Provides extremely potent buffs that are often used in burst rotations.
  • Effect can be extended based on the number of sabre- and spear-specialty allies in party.
Ability m 2078 3.png 
Molon LabeAll allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Very High
  • The defining skill for Spartan burst rotations.
  • The Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    modifier this skill provides is extremely powerful compared to other similar effects.
  • The Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    from this skill stacks with all other sources in the game. (See Bonus Damage for more details.)
  • Can be used to activate enmity weapons or character skills.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Gran Read chibi.png Q: Where are the "defensive" main weapons?

The weapons below are oriented towards offensive setups as that is how Spartan is most commonly utilized. Check the Paladin Main Weapon section to see what weapons can be used for more defensive teams!

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040012600 note.jpg
Guardian's Xiphos
Skill charge attack.png Herculean FeatMassive Dark DMG to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Legionnaire's NatureWhen main weapon: MC gains Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
MC gains a 30% chance to gain a Substitute effect.
Emblem of Humanity square.jpg Legionnaire's HumanityWhen main weapon: 20% boost to max HP (MC only)
Emblem of Divinity square.jpg Legionnaire's DivinityWhen main weapon: Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
effect for 1 turn upon using Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
Emblem of Devilry square.jpg Legionnaire's DevilryWhen main weapon: Also grant Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
to target ally upon using Ability m 29 3.png Centurion IITarget ally gains Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040017200.jpg
Sword of Valorblaze
Label Element Fire.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040019700.jpg
Fateless
Label Element Water.png Treasure Trade:
Astral Weapons
Skill charge attack.png 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain Status 1383.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040218500.jpg
Awakening Attack.png

Exo Kshathra
Label Element Earth.png Event:
Exo Vohu Manah Crucible
Skill charge attack.png 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict Status Accuracy Lowered 1.png50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.

Dark Opus (Wind)
Label Element Wind.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Using Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    with Chain of Falsehood square.jpg Chain of Falsehood enables burst setups to utilize teamwide Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Dark Opus (Light)
Label Element Light.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Using Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    with Chain of Falsehood square.jpg Chain of Falsehood enables burst setups to utilize teamwide Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040022900.jpg
Hrunting
Label Element Earth.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000).
All Earth allies gain Status Blood Sacrifice.pngBlood SacrificeHP is lowered every turn
Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Earth allies also gain Status 7343.pngDMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Transforms MC into a strong damage dealer.
  • Provides MC with Status 3170.pngSavage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
    when used as a main weapon. This buff also activates the second weapon skill which provides Status 1383.png30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
  • Although the weapon's third skill synergizes nicely with Ability m 2078 3.png Molon LabeAll allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
    , Leader s 100301 01.jpg Berserker or Leader s 230301 01.jpg Glorybringer may be better suited for burst rotations as they provide more buffs that are specific to MC, further increasing Hrunting's output.
Weapon m 1040217400.jpg
Rhomphaia
Label Element Wind.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Thunderous EdgeUnworldly Wind damage to a foe.
All Wind allies gain Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Wind allies also gain Status CriticalUp.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Keen.pngKeenSupplemental DMG to critical hits
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

References