Spartan
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
---|---|
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Guardian's Xiphos |
Unlock Requirements |
---|
CP ×2,500 Guardian Distinction ×20 Superior DefenderClear the quest Search for an Heir with a Knight-type class. Rewards Crystal ×50 |
ID | 110301 |
---|---|
NameJP | スパルタ |
Release Date | 2016-06-28 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Cultivate athletic strength to exercise defensive skills with an offensive edge. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
Aegis Boon | Gain 50% DMG Cut effect if SubstituteSubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect. Gain Enchanted: Aegis BoonATK is boosted Duration: 1 turn Unique ATK Buff upon using Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn .. |
Lvl 1 |
|
Undauntable | Chance of 50% all elemental DMG cut. Chance to remove 1 debuff at turn start. |
Lvl 1 |
|
Rampart | 10% DMG reduction to all allies[1] | Master Lvl 20 |
Base Skills | ||||||
---|---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Phalanx III | All parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
5T | 1T | No | Lvl 1 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Guardian | Gain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 15 | |
Centurion II | Target ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. |
8T | 3T | 10 | |
Hardened Shield | Gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's filled charge diamonds by 1 on a foe. |
6T | 3T | 20 |
Ultimate Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Thermopylae | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).[2] Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) |
5T | - | ||
Hoplite | All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 1-6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1-6 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1-6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1-6 turns, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 1-6 turns.[2] (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
12T | 1-6T | ||
Molon Labe | All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.[2] (Consumes 40% of each ally's current HP.) |
10T | 3T / 8T |
Level Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
---|---|---|---|
DEF +30% HP +1500 |
DEF +1% HP +1% |
Master Level Bonuses Requirements to unlock Master Levels
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
---|---|---|---|
HP +3500 DEF +20% Debuff resistance +20% |
New Support Skill: Rampart Skill Upgrade: Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn . Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gameplay Notes
- Alternate sprite colors are unlocked at Spartan: Master Level 30
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Phalanx III | Yes | |
Guardian | Yes | |
Centurion II | Yes | |
Hardened Shield | Yes | |
Thermopylae | No | |
Hoplite | No | |
Molon Labe | No |
Resources
- Reddit Class Discussion (2019-11-29)
- Reddit Class Discussion (2022-05-26) (post-Master Level Update)
- Reddit Class Discussion (2023-08-16) (post-Ultimate Mastery Update)
Trivia
- While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
- If Lyria is in the front row of the party, she will not join the shield wall.
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
At first glance, Spartan appears to be a defensive class, offering numerous skills tailored for use in challenging raids. However, in these specific scenarios, Paladin provides much more potent class specific abilties. As such, it is highly recommended to run Paladin over Spartan when defensive utility is preferred. However for players who have yet to unlock Paladin, Spartan will still serve as a strong option.
Upon Ultimate Mastery, Spartan completely transforms, switching from a defensive support to an offensive one. It introduces several skills that prove valuable in offensive burst setups, establishing itself as a formidable choice in those rotations.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
GuardianGain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
Low |
|
Centurion IITarget ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. |
Low |
|
Hardened ShieldGain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's filled charge diamonds by 1 on a foe. |
Medium |
|
Ultimate Mastery
Skill | Priority | Comments |
---|---|---|
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) |
Medium |
|
HopliteAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 1-6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1-6 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1-6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1-6 turns, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
High |
|
Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) |
Very High |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Q: Where are the "defensive" main weapons?
The weapons below are oriented towards offensive setups as that is how Spartan is most commonly utilized. Check the Paladin Main Weapon section to see what weapons can be used for more defensive teams! |
Class Champion Weapon Overview
Weapon | Info | Comments |
---|---|---|
Guardian's Xiphos |
Herculean FeatMassive Dark DMG to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Guardian's Xiphos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Legionnaire's NatureWhen main weapon: MC gains Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) . MC gains a 30% chance to gain a Substitute effect. | ||
Legionnaire's HumanityWhen main weapon: 20% boost to max HP (MC only) | ||
Legionnaire's DivinityWhen main weapon: Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn effect for 1 turn upon using GuardianGain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) | ||
Legionnaire's DevilryWhen main weapon: Also grant Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns to target ally upon using Centurion IITarget ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| |
Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
| |
Exo Kshathra |
Event: Exo Vohu Manah Crucible |
Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
| |
Dark Opus (Wind) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
| |
Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
|
Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Hrunting |
Trade Moons: Gold Moon ×150 |
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain Blood SacrificeHP is lowered every turn Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
| |
Rhomphaia |
Trade Moons: Gold Moon ×150 |
Thunderous EdgeUnworldly Wind damage to a foe. All Wind allies gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Wind allies also gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and KeenSupplemental DMG to critical hits Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
References
- ↑ reginkakunin2, https://twitter.com/reginkakunin2/status/1471466184390615041
- ↑ 2.0 2.1 2.2 GameWith, Spartan. https://グランブルーファンタジー.gamewith.jp/article/show/33948