Spartan

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Spartan
 

 
 
 
 
 

ID 110301
NameJP スパルタ
Release Date 2016-06-28
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Cultivate athletic strength to exercise defensive skills with an offensive edge.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Aegis Boon Gain 50% DMG Cut effect if SubstituteSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
is in effect.
Gain Enchanted: Aegis BoonATK is boosted
Duration: 1 turn Unique ATK Buff
upon using  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
.
Lvl 1
Undauntable Chance of 50% all elemental DMG cut.
Chance to remove 1 debuff at turn start.
Lvl 1
Rampart 10% DMG reduction to all allies[1] Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Phalanx III All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Guardian Gain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 15
Centurion II Target ally gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
8T 3T 10
Hardened Shield Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's filled charge diamonds by 1
on a foe.
6T 3T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Thermopylae 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).[2]
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
5T -
Hoplite All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.[2]
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
12T 1-6T
Molon Labe All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.[2]
(Consumes 40% of each ally's current HP.)
10T 3T / 8T
Level Bonuses
Lvl 1 DEF +10%
Lvl 5 HP +750
Lvl 10 DEF +10%
Lvl 15 HP +750
Lvl 20 DEF +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
DEF +30%
HP +1500
DEF +1%
HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Debuff resistance +2%
Lvl 2 DEF +2% Lvl 17 DEF +2%
Lvl 3 HP +500 Lvl 18 Debuff resistance +2%
Lvl 4 DEF +2% Lvl 19 DEF +2%
Lvl 5 Debuff resistance +2% Lvl 20 New Support Skill
Holy Saber alternate color class outfits
Lvl 6 DEF +2% Lvl 21 HP +500
Lvl 7 Debuff resistance +2% Lvl 22 Debuff resistance +2%
Lvl 8 DEF +2% Lvl 23 HP +500
Lvl 9 HP +500 Lvl 24 Debuff resistance +2%
Lvl 10 Debuff resistance +2%
Knight alternate color class outfits
Lvl 25 DEF +2%
Lvl 11 DEF +2% Lvl 26 Debuff resistance +2%
Lvl 12 HP +500 Lvl 27 DEF +2%
Lvl 13 Debuff resistance +2% Lvl 28 HP +500
Lvl 14 DEF +2% Lvl 29 Debuff resistance +2%
Lvl 15 HP +500
Sentinel alternate color class outfits
Lvl 30 Upgrade Phalanx III
Spartan alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +3500
DEF +20%
Debuff resistance +20%
New Support Skill: Rampart
Skill Upgrade:  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 Double attack rate +7%
Lvl 2 HP +1500 Lvl 5 Triple attack rate +7%
Lvl 3 DEF +7% Lvl 6 DMG Cap +12%

Gameplay Notes

Facsimile Compatibility

Icon Skill Copyable?
Phalanx III Yes
Guardian Yes
Centurion II Yes
Hardened Shield Yes
Thermopylae No
Hoplite No
Molon Labe No

Resources

Trivia

  • While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
    • If Lyria is in the front row of the party, she will not join the shield wall.

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

At first glance, Spartan appears to be a defensive class, offering numerous skills tailored for use in challenging raids. However, in these specific scenarios, Paladin provides much more potent class specific abilties. As such, it is highly recommended to run Paladin over Spartan when defensive utility is preferred. However for players who have yet to unlock Paladin, Spartan will still serve as a strong option.

Upon Ultimate Mastery, Spartan completely transforms, switching from a defensive support to an offensive one. It introduces several skills that prove valuable in offensive burst setups, establishing itself as a formidable choice in those rotations.

Skill Overview

Class Skill

Skill Priority Comments
 
Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
Default
  • A mechanically powerful skill that can be combined with other skills or summons to fully nullify incoming damage. (See Damage Cut for more details)
  • Note: Certain raids in the game have DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    or similar buffs that render All-Elemental Damage Cuts useless. Notable examples include Beelzebub (Raid) and Belial (Raid).

Extended Mastery

Skill Priority Comments
 
GuardianGain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
Low
  • Provides very little value and also has a charge bar cost.
  • The hostility provided does not guarantee that MC gets targeted. If redirecting attacks is desired,  SubstituteGain SubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    is recommended.
 
Centurion IITarget ally gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
Low
  • Can be situationally useful to negate a 1-hit attack when enemy targeting is known.
  •  CenturionGain Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
    Self-inflict ATK DownATK is lowered
    Duration: 1 turn
    .
    can be used if MC specifically needs Unchallenged (1 time)Next DMG received will be ineffective
    Duration: 3 turns
    .
 
Hardened ShieldGain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's filled charge diamonds by 1
on a foe.
Medium
  • Provides MC with a source of DelayReduce a foe's filled charge diamonds by 1
    .
  • The DEF Down the skill inflicts is largely mitigated by Spartan's innate defenses.

Ultimate Mastery

Skill Priority Comments
 
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
Medium
  • Provides MC with extra sustain and can also be autocast if MC is below 25% HP.
  • Used in certain burst rotations where MC's HP can be manipulated alongside other sources of HP cut such as  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
    and  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    .
 
HopliteAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
High
  • Provides extremely potent buffs that are often used in burst rotations.
  • Effect can be extended based on the number of sabre- and spear-specialty allies in party.
 
Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
Very High
  • The defining skill for Spartan burst rotations.
  • The JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    modifier this skill provides is extremely powerful compared to other similar effects.
  • The 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    from this skill stacks with all other sources in the game. (See Bonus Damage for more details.)
  • Can be used to activate enmity weapons or character skills.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Q: Where are the "defensive" main weapons?

The weapons below are oriented towards offensive setups as that is how Spartan is most commonly utilized. Check the Paladin Main Weapon section to see what weapons can be used for more defensive teams!

Class Champion Weapon Overview

Weapon Info Comments

Guardian's Xiphos
 Herculean FeatMassive Dark DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Legionnaire's NatureWhen main weapon: MC gains Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's HumanityWhen main weapon: 20% boost to max HP (MC only)
Legionnaire's DivinityWhen main weapon: Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
effect for 1 turn upon using  GuardianGain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
Legionnaire's DevilryWhen main weapon: Also grant Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
to target ally upon using  Centurion IITarget ally gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.

Farmable Options

Weapon Element Source Charge Attack Comments

Sword of Valorblaze
Weapon Series:
Seraphic Weapons
 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Fateless
Treasure Trade:
Astral Weapons
 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Exo Kshathra
Event:
Exo Vohu Manah Crucible
 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.

Dark Opus (Wind)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Using  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    with Chain of Falsehood enables burst setups to utilize teamwide Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Dark Opus (Light)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Using  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    with Chain of Falsehood enables burst setups to utilize teamwide Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Hrunting
Trade Moons:
Gold Moon ×150
 
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000).
All Earth allies gain Blood SacrificeHP is lowered every turn
Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Transforms MC into a strong damage dealer.
  • Provides MC with Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
    when used as a main weapon. This buff also activates the second weapon skill which provides 30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
  • Although the weapon's third skill synergizes nicely with  Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 8 turns
    , Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    Duration: Indefinite
    , and Shield (3000)Next ATK received will be ineffective for a fixed amount
    Strength: 3000Duration: Indefinite
    .
    (Consumes 40% of each ally's current HP.)
    , Berserker or Glorybringer may be better suited for burst rotations as they provide more buffs that are specific to MC, further increasing Hrunting's output.

Rhomphaia
Trade Moons:
Gold Moon ×150
 
Thunderous EdgeUnworldly Wind damage to a foe.
All Wind allies gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Wind allies also gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and KeenSupplemental DMG to critical hits
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

References