BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Cultivate athletic strength to exercise defensive skills with an offensive edge.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Aegis Boon イージスブーン
Gain 50% DMG Cut effect if SubstituteSubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks)
Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect. Gain Enchanted: Aegis BoonATK is boosted Strength: 10%Multiplier: UniqueDuration: 1 turn upon using Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn ..
Lvl 1
Undauntable 窮地への抗拒
Chance of 50% all elemental DMG cut. Chance to remove 1 debuff at turn start.
All parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn .
5T
1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Guardian ガーディアン
Gain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.)
5T
3T
15
Centurion II センチュリオンII
Target ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns.
8T
3T
10
Hardened Shield シールドワイア
Gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's filled charge diamonds by 1 on a foe.
6T
3T
20
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Thermopylae テルモピュライ
5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).[2] Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.)
All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 1-6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1-6 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1-6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1-6 turns, and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 1-6 turns.[2] (Extend effect duration based on number of sabre- and spear-specialty allies in party.)
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.[2] (Consumes 40% of each ally's current HP.)
Upgrade Phalanx III Spartan alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
HP +3500 DEF +20% Debuff resistance +20%
New Support Skill: Rampart Skill Upgrade:Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn . Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Although Spartan possesses many defensive skills, the class is often used as a offensive burst class with its Ultimate Mastery skills. It is typically used for normal attack setups that utilize enmity.
Skill Overview
Class Skill
Skill
Priority
Comments
Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn .
Default
A mechanically powerful skill that can be combined with other skills or summons to fully nullify incoming damage. (See Damage Cut for more details)
Note: Certain raids in the game have DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) or similar buffs that render All-Elemental Damage Cuts useless. Notable examples include Beelzebub (Raid) and Belial (Raid).
Extended Mastery
Skill
Priority
Comments
GuardianGain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.)
Low
Provides very little value and also has a charge bar cost.
The hostility provided does not guarantee that MC gets targeted. If redirecting attacks is desired, SubstituteGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . is recommended.
Can be situationally useful to negate a 1-hit attack when enemy targeting is known.
CenturionGain Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. Self-inflict 20% ATK DownATK is lowered Strength: 20%Duration: 1 turn . can be used if MC specifically needs Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns.
Hardened ShieldGain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's filled charge diamonds by 1 on a foe.
Low
Provides MC with a source of DelayReduce a foe's filled charge diamonds by 1 .
The DEF Down the skill inflicts is largely mitigated by Spartan's innate defenses.
Ultimate Mastery
Skill
Priority
Comments
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.)
Medium
Provides MC with extra sustain and can also be autocast if MC is below 25% HP.
Used in certain burst rotations where MC's HP can be manipulated alongside other sources of HP cut such as Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) and Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.).
HopliteAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 1-6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1-6 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1-6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1-6 turns, and 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.)
Medium
Provides potent buffs that can be used in burst rotations.
Effect can be extended based on the number of sabre- and spear-specialty allies in party.
Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.)
High
The defining skill for Spartan burst rotations.
The JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns modifier this skill provides is extremely powerful compared to other similar effects.
The 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns from this skill stacks with all other sources in the game. (See Bonus Damage for more details.)
Can be used to activate enmity weapons or character skills.
Herculean FeatMassive elemental DMG to a foe. All allies gain StrengthATK is greatly boosted based on how high HP is Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Legionnaire's NatureWhen main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect.
Legionnaire's HumanityWhen main weapon: 20% boost to max HP (MC only)
Legionnaire's DivinityWhen main weapon: Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn effect for 1 turn upon using GuardianGain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.)
Legionnaire's DevilryWhen main weapon: Also grant Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns to target ally upon using Centurion IITarget ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns.