Bishop

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This article is about the class. For the non-party character, see Bishop (NPC).
About classes | Class list | Skill list | Extended Mastery


Bishop gran sprite.png Bishop gran icon.jpg Bishop djeeta icon.jpg Bishop djeeta sprite.png
Class Data
Class line Class 120001 wa icon.pngPriestClass 120101 wa icon.pngClericClass 120201 wa icon.pngBishopClass 120301 wa icon.pngSage
Description Give succor to defeated and injured party members.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×300
Lvl 20 Cleric and Sorcerer
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +4%   Total:
Icon Bonus Healing.png Healing +20%
Lvl 5Icon Bonus Healing.png Healing +4%
Lvl 10 Icon Bonus Healing.png Healing +4%
Lvl 15Icon Bonus Healing.png Healing +4%
Lvl 20Icon Bonus Healing.png Healing +4%
Master Bonuses Icon Bonus Healing.png Healing +3%
Class Weapon Nirvana square.jpg Nirvana
Support Skills
Compassion 5% boost to healing.
20% boost to healing cap.
Saving Light 5% boost to healing.
20% boost to healing cap.
100% boost to restored HP amount upon revival.Also affects summons such as Europa and Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
on MC.
[1]
Reduces Ability Revive.png ReviveResurrects one party member at 25% Max HP and places them in sub slot 1.'s cooldown by 2 turns.
Boost to ATK when Ability HealAll.png Panacea IIRestores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].) is used.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, HP, Defense
Recommended Subskills
  • Miserable Mist: Massive increase to effective damage and survivability.
  • Double Trouble III: Raid-wide damage and charge boost via multi-attack.
  • Clarity: Raid-wide debuff removal.
  • Veil: Party-wide debuff prevention.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability HealAll.png Panacea II Restores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].) 5T - No 1
Ability Dispel.png Dispel Removes one buff from a foe 5T - Yes 5
Ability Revive.png Revive Resurrects one party member at 25% Max HP and places them in sub slot 1. 12T - Yes 15 Healing amount is affected by Master and Level Bonuses, EMP, Status Heal.png Healing UpHeal skill's healing amount is boosted
, and Support Skills.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Veil.png Veil All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
6T 10
Ability Barrier.png White Wall All allies gain 1500 HP Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
7T 3T 12

Assessment

A powerful healer and eventually essential for the Dispel subskill, but somewhat limited by the lack of synergy between the skills compared to other classes. Should be unlocked as soon (or late) as Dispel or Veil is needed.

  • The weakness of Bishop that Dispel and Revive are irrelevant for many fights and Panacea, while very potent, can have trouble with single-target damage spikes or area burst, both of which Holy Saber handles better. Panacea's short cooldown makes it extremely efficient in battles with low, consistent damage where it can be cast consistently without the party ever being in serious danger, but such fights are relatively scarce.
  • Spear proficiency valuably enables Double Trouble III, but Holy Saber can use that as well, and Miserable Mist will often be more efficient regardless.
  • For battles where Clarity is better than Dispel, Cleric can be superior despite being a Row II class.
  • Considerably more effective in multiplayer, where Dispel is more likely to be useful and you can assist all parties with Panacea and the aforementioned subskills. Raid-wide skills also generate considerable contribution, allowing even new/weak players to farm Event Honors or Pendants efficiently.

Overall, Bishop is usually at least decent, and potentially amazing when more than one of its skills finds use, but there is often a better, more specialized class for a given battle.

  • Veil is excellent, but may not be a priority as many characters (including Katalina) can provide it.
  • White Wall is not worth the EMP cost as Rain of Arrows III or Bard Song generally offer more survivability.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentor

References[edit | edit source]