Kengo

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Kengo gran sprite.png

Kengo gran icon.jpg

Kengo gran.png

Kengo djeeta icon.jpg

Kengo djeeta.png
Kengo djeeta sprite.png
Class Data
Class line Class 220201 kt icon.pngSamuraiClass 220301 kt icon.pngKengo
Description Become the dancing blade that cuts through all opposition in battle.
Style Label Type Attack.png Specialty Label Weapon Katana.png Label Weapon Bow.png
Prerequisites CP square.jpg CP ×3,000
Samurai Distinction square.jpg Samurai Distinction ×20
Trophy Gold square.png Live by the SwordComplete the quest You Have My Katana
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 29 (42) Quest: You Have My Katana.

Change the Weapon s 1040900300.jpg Murakumo's Element
Clear Chapter 63 Story: Boundless Joy

Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus HP.png HP +1000
Icon Bonus Charge Bar.png Speed up charge bar during one-foe attacks +1
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Charge Bar.png Speed up charge bar during one-foe attacks +1
Lvl 20Icon Bonus Attack.png ATK +1000
Completion Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a katana +3%
Class Weapon Weapon s 1040909300 note.jpg Unsigned Kaneshige
Release date 2018-05-17 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Shinku Has a maximum charge bar limit of 200%.
Unyou Gain Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite
upon using charge attack.
(Boost to attack specs and charge attack damage based on Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
lvl.)
Unfettered Mind Unlocks at Master Level 20:
Buffs to all allies based on chain burst's number of chains.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 2 Icon Bonus Attack.png ATK +300 Lvl 17 Icon Bonus Attack.png ATK +300
Lvl 3 Icon Bonus HP.png HP +200 Lvl 18 Icon Bonus HP.png HP +200
Lvl 4 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 19 Icon Bonus Attack.png ATK +300
Lvl 5 Icon Bonus Attack.png ATK +300 Lvl 20 New Support Skill
Lvl 6 Icon Bonus HP.png HP +200 Lvl 21 Icon Bonus Attack.png ATK +300
Lvl 7 Icon Bonus Attack.png ATK +300 Lvl 22 Icon Bonus HP.png HP +200
Lvl 8 Icon Bonus HP.png HP +200 Lvl 23 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 9 Icon Bonus Attack.png ATK +300 Lvl 24 Icon Bonus HP.png HP +200
Lvl 10 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 25 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 11 Icon Bonus Attack.png ATK +300 Lvl 26 Icon Bonus HP.png HP +200
Lvl 12 Icon Bonus HP.png HP +200 Lvl 27 Icon Bonus Attack.png ATK +300
Lvl 13 Icon Bonus CA DMG.png C.A. DMG Cap +1% Lvl 28 Icon Bonus HP.png HP +200
Lvl 14 Icon Bonus Attack.png ATK +300 Lvl 29 Icon Bonus CA DMG.png C.A. DMG Cap +1%
Lvl 15 Icon Bonus HP.png HP +200 Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3000
Icon Bonus HP.png HP +2000
Icon Bonus CA DMG.png C.A. DMG Cap +7%
New Support Skill: Unfettered Mind
Skill Upgrade: One with the Blade
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus Triple Attack.png TA +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus CA DMG.png C.A. DMG +12%
Lvl 3 Icon Bonus Double Attack.png DA +7% Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +5%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability One with the Blade.png One with the Blade Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.[1][2][3]
(Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
5T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Counter.png Eagle Reversal Gain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.[1]
6T 2T 30
Ability No More Doubt.png No More Doubt Gain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
7T 1T 40
Ability Rending Flash.png Rending Flash 700% Elemental damage to a foe (Damage cap: 820,000).
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
6T 3T 25

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 1983 1.png Nocked Exorcism 500% Elemental damage to all foes (Damage cap: 600,000).[4]
Remove 1 buff from all foes.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can only be used when a bow is equipped as main weapon.)
5T -
Ability m 1984 1.png Secret Style: Blink Slash 800% Elemental DMG to a foe (Damage cap: 730,000).[4]
Gain Status 3188.pngCarom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
Duration: 3 turns
.
12T 3T
Ability m 1985 3.png Intuition Gain Status 7239.pngIntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
Duration: Indefinite
. (Ends upon recast.)
0T -

Gameplay Notes

Unyou

  • Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
    Duration: Indefinite
    boosts attack specs based on lvl.[1][3]
Lvl Status ATK UpMultiplier: Normal C.A. DMG Up DA and TA Up
1 Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
10% 10% 3%
2 Status Unyou2.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
20% 20% 6%
3 Status Unyou3.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
30% 30% 9%
4 Status Unyou4.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
40% 40% 12%
5 Status Unyou5.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
50% 50% 15%

Unfettered Mind

  • Grants buffs to all allies in order based on a chain burst's number of chains.
Chains Buffs Duration
2 Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
3 Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.

Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
4 Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
-
5+ Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite

Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Strength: 10%Duration: Indefinite
-

Secret Style: Blink Slash

  • Status 3188.pngCarom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
    grants the following effects:[4]
    • 50% Bonus Elemental DMG
    • Upon normal attacks:
      • 800% Elemental damage to a foe (Damage cap: ~730,000).
      • Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
        .

Intuition

  • Status 7239.pngIntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
    grants the following effects:
    • Can't normal attack
    • Chance of Dodge-and-Counter (3 times)
    • Amplify counterattack damage
    • Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      upon countering

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Kengo is a charge attack-based damage class somewhat similar to Class 270301 mc square.jpg Rising Force. Kengo's primary role is to generate charge bar for the team, and output frequent charge attacks thanks to its accelerated charge bar gain and 200% max charge bar.

Skills

  • Ability One with the Blade.png One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
    and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    ends upon taking damage.)
    At level 30:
    Also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    .
    :
    Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Stacking: Special Buff
    is a powerful buff that guarantees double attacks and gives a 30% boost to triple attack rate as long as MC isn't hit. Due to that condition, you can maintain it almost indefinitely if you can keep MC from getting hit. However, it loses effectiveness against enemies with high multiattack rate or all-ally attacks. The upgrade at Master Level 30 provides Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    upon use and significantly increases the overall rate at which Kengo can perform charge attacks.
  • Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    :
    Powerful when combined with guaranteed multiattack buffs, which can result in nine attacks and huge charge bar gain in a single turn. Alternatively, Kengo's own One With The BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
    and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    (Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    ends upon taking damage.)
    At level 30:
    Also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    .
    provides guaranteed double attacks and a good boost to triple attack.
  • Ability Rending Flash.png Rending Flash700% Elemental damage to a foe (Damage cap: 820,000).
    Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
    Strength: 100%Duration: 3 turns
    and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 60% of charge bar.)
    :
    A strong nuke combined with a massive buff to charge attack damage and cap. The charge bar cost can make it cumbersome to use, but it lasts for 3 turns, so it's often possible to empower multiple charge attacks with one use. Becomes less useful when the MC can already reach the charge attack damage cap without need of this skill, however.
  • Ability Counter.png Eagle ReversalGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    .
    :
    Rarely chosen due to Kengo not having any way to redirect attacks to itself. Could be useful for protecting Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Stacking: Special Buff
    , but other subskills will almost certainly be better value for the slot.

How to Play

Every time MC uses a Charge Attack, they gain 1 Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
(up to 5)—a permanent buff that further boosts their combat specs. Kengo synergizes well with multiattack buffs and charge bar speedups/generation that allow it to charge attack more. Generally, Chain Bursts are helpful but aren't necessary, so Kengo doesn't need to wait to C.A. with the rest of the party.

Notable Main Weapons

Kengo wants to be charge attacking often and hard-hitting as possible. The best main weapons for this purpose are bows or katanas that provide one or more of the following when wielded as a main weapon:

Main weapons that can provide Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
are an excellent combo with Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
.

If using Kengo for one-turn kill teams, then a different approach is preferable. Weapons with charge attacks that debuff the enemy DEF or buff the party's attack specs are much better in that case. Boosts to charge bar or multiattack are useless as you will not be taking a second turn to use those buffs. If a weapon that buffs the party's attack specs on charge attack is chosen, then Kengo's second charge attack that turn will become stronger due to the effect of the first charge attack.

  • Class Champion Weapon
    • Weapon s 1040909300 note.jpg Unsigned Kaneshige: A strong candidate for main weapon in every element. The C.A. effect gives Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      to all characters after MC, filling their gauges by at least 20% per C.A. (since Charge Attacks innately gives +10% charge bar to following characters). (Note: While Kaneshige still works in One-Turn Kill teams (especially with Humanity Emblem), weapons that provide party-wide buffs or bonus damage on C.A. may be more beneficial for OTK setups.) The MC also gains charge bar faster than normal.
      • Devilry EmblemAll allies gain Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
        Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
        On the next turn, it'll have 2 turns remaining.
        upon MC using charge attack.
        Standout choice for regular use. Devilry's party-wide Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
        Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
        On the next turn, it'll have 2 turns remaining.
        is extremely beneficial for C.A.-based parties, especially when the party has a high MA rate. Note: Devilry's effect is treated as a character skill-sided buff and does not stack with similar effects from character skills, such as Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
        Strength: 70%Duration: 3 turns
        .
        —the strongest effect takes precedence.
      • Humanity Emblem significantly improves Chain Burst effectiveness, but you must take care not to have the MC charge attack on their own lest the emblem be wasted. Better than Devilry for one-turn kill teams, but you may simply wish to take another weapon instead.
      • Divinity Emblem provides significant bonus damage when above 100% charge bar, but to use this effectively you will need to turn off charge attacks, attack until you have 200% bar, then turn on charge attacks and use all your bar at once, then repeat the process. Manual charge bar management is key to success with this emblem. If you do not turn off charge attacks the bar will be used on the turn after the MC reaches 100%, using most of the bar and not dealing any bonus damage at all. Best used with characters with 200% bar so that their charge acquired whilst waiting for the MC to reach 200% is not wasted.
  • Alternate "Gain Charge Bar on Charge Attack"-type weapons
  • Other Options
    • Weapon s 1040914200.jpg Autumn's Decline - Small uplift on charge attack as well as a boost to charge attack power.
    • Ameno Habakiri square.jpg Ameno Habakiri 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - an expensive choice that grants the chance to do 9 attacks in a single turn after C.A., as well as provide stacking damage buffs on multiattacks. Triggering Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
      will bring the MC close or at enough charge to do another charge attack immediately.
    • Weapon s 1040912600.jpg Heat of The Sun - it provides a chance to do a turn of Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      after a charge attack. Only has Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      compared to Ameno Habakiri square.jpg Ameno Habakiri's Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
      , but has a much better chance of it triggering. Also provides a teamwide clear on Charge Attack as well as drain effect for anyone under the effect of Status Routine Step.pngDouble StrikeAttacks twice each turn
      . Best combined with use of Summon s 2040244000.jpg The Sun (SSR).
    • Weapon s 1040910000.jpg Ichigo Hitofuri⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has the same chance-of-Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      effect as Weapon s 1040912600.jpg Heat of The Sun, but provides a teamwide ATK up instead of a clear.
    • Weapon s 1040912100.jpg Draconic Blade - provides partywide drain and Status 1477.png15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
      Strength: 15% (Max: 60%)Duration: Indefinite
      and Status 1334.png3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
      Strength: 3% (Max: 12%)Duration: Indefinite
      for every charge attack by the MC. A decent choice for longer battles with a Light team if you can accelerate the MC's charge bar gain another way.
    • Weapon s 1040912700.jpg Nichirin Sword - Provides a unique stacking attack and defense buff to the MC on each charge attack, up to 50% strength for each.
    • Weapon s 1040708800.jpg Levin Shooter⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      and Status 1383.png50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
      On the next turn, it'll have 1 turn remaining.
      after charge attack. Also triggers a stacking supplemental damage effect for each triple attack, up to a maximum strength of 30K per instance. Excellent combination with Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
      Duration: 1 turn
      .
      (Consumes 40% of charge bar.)
      .
    • Weapon s 1040709600.jpg Draconic Bow - It provides a strong party-wide boost to multiattack and Status 1383.png15% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
      Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
      On the next turn, it'll have 3 turns remaining.
      after charge attack. A decent choice for longer battles with a Earth team.
    • Weapon s 1040913400.jpg Higurashi 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - 30% teamwide boost to charge bar gain, all fire Chain Bursts turn into "Prominence Flare", and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
      Strength: 10%
      on Chain Bursts.

Summon Synergies

  • When set as a main or support summon, 4★ Summon s 2040167000.jpg Bonito's call is the most reliable way to instantly reach 200% charge bar. Because its aura only affects Water allies, this strategy works best for Water teams but will be much less reliable, damage-wise, for other elements.
  • 4★ Summon s 2040293000.jpg Macula Marius (Summer) gives 30% charge bar on call, which can be used to refill some charge bar lost by using Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    or Ability Rending Flash.png Rending Flash700% Elemental damage to a foe (Damage cap: 820,000).
    Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
    Strength: 100%Duration: 3 turns
    and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 60% of charge bar.)
    . However, for OTK purposes, only Water teams have instant access to her call.

Resources

References