Kengo

From Granblue Fantasy Wiki
Jump to: navigation, search

About classes | Class list | Skill list | Extended Mastery


Kengo gran sprite.png Kengo gran icon.jpg Kengo djeeta icon.jpg Kengo djeeta sprite.png
Class Data
Class line Class 220201 kt icon.pngSamuraiClass 220301 kt icon.pngKengo
Description Become the dancing blade that cuts through all opposition in battle.
Style Label Type Attack.png Specialty Label Weapon Katana.png Label Weapon Bow.png
Prerequisites CP square.jpg CP ×3,000
Samurai Distinction square.jpg Samurai Distinction ×20
Trophy Gold square.png Live by the SwordComplete the quest You Have My Katana
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 29 (42) Quest: You Have My Katana.

Change the Murakumo square.jpg Murakumo's Element
Clear Chapter 63 Story - Boundless Joy

Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus HP.png HP +1000
Icon Bonus Charge Bar.png Speed up charge bar during one-foe attacks +1
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Charge Bar.png Speed up charge bar during one-foe attacks +1
Lvl 20Icon Bonus Attack.png ATK +1000
Master Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a katana +3%
Class Weapon Unsigned Kaneshige square.jpg Unsigned Kaneshige
Support Skills
Shinku Charge bar maximum is increased to 200%.
Unyou Gain Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)

Duration: Indefinite
upon using charge attack.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up
Recommended Subskills

Extended Mastery Skills:

Ability No More Doubt.png No More Doubt
Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn

Duration: 1 turns
. (Uses 40% of charge bar.)
: Both a way to fill the charge bar and to deal damage. Along with One with the Blade
Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)

Strength: DA: Guaranteed / TA: 30%
Duration: Until hit
and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:50% chance of dealing 50% more damage.
Duration: 3 turns
.
it fills back more charge bar than it costs.
Ability Rending Flash.png Rending Flash
700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%
Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Duration: 3 turns
.
(Uses 60% of charge bar.)
: Increases charge attack damage for three entire turns so it synergizes well with One with the Blade
Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)

Strength: DA: Guaranteed / TA: 30%
Duration: Until hit
and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength:50% chance of dealing 50% more damage.
Duration: 3 turns
.
and No More Doubt
Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn

Duration: 1 turns
. (Uses 40% of charge bar.)
.

Subskills:

Ability Ougi.png Pandemonium
Gain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted

Strength: 70%
Duration: 3 turns
.
: Reach 200% Charge bar faster.
Ability Sacrifice.png Taking Chances II
Gain Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Multiplier: Normal
Duration: 5 turns
Stacking: Dual
and self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
Duration: 5 turns
.
: Further increase burst damage. An alternative to Rending Flash
700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%
Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Duration: 3 turns
.
(Uses 60% of charge bar.)
that does not require EMP to obtain.
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: Overall very useful.
Ability Convert.png Splitting Spirit
Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Has a niche use for both activating enmity and enabling usage of No More Doubt
Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn

Duration: 1 turns
. (Uses 40% of charge bar.)
and/or Rending Flash
700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%
Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Duration: 3 turns
.
(Uses 60% of charge bar.)
on Turn 1. Does not work if charge bar is over 100% so only useful in short fights.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability One with the Blade.png One with the Blade Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)

Strength: DA: Guaranteed / TA: 30%
Duration: Until hit
and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 3 turns
.[2][3][4]
5T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Counter.png Eagle Reversal Gain Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG

Strength: 500%
Duration: 2 turns
Up to 2 times.
Counter attacks grant 5% charge bar per hit.
.[2]
6T 2T 30
Ability No More Doubt.png No More Doubt Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn

Duration: 1 turns
. (Uses 40% of charge bar.)
7T 1T 40
Ability Rending Flash.png Rending Flash 700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%
Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Duration: 3 turns
.
(Uses 60% of charge bar.)
6T 3T 25

Assessment

Kengo is an attacker class which focuses on charge attacks. It has 200% maximum charge bar, allowing it to potentially charge attack twice in one turn, and each charge attack grants a permanent stack of Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
, further boosting offensive stats. Kengo synergizes well with multi-attack buffs and charge bar speedups/generation that allow it to charge attack more - of particular note is 4★ Summon s 2040167000.jpg Bonito, which potentially allows for a full 200% charge bar on turn one for high burst damage. The Unsigned Kaneshige square.jpg Unsigned Kaneshige class weapon is extremely powerful as it provides an extra 50% charge bar gain and also grants charge bar to the whole team on charge attacks, allowing Kengo to charge attack more often and provide more charge bar to allies (including itself) while doing so.

Kengo EM skills:

  • Ability No More Doubt.png No More Doubt
    Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn

    Duration: 1 turns
    . (Uses 40% of charge bar.)
    — Extremely powerful when combined with guaranteed multi-attack effects like Double Trouble III
    Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    Without other buffs
    and Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    Without other buffs
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    , Summer Grea's Dragonheart, Grand Vira's Divine Weapon, etc, which can result in nine attacks and a huge amount of charge bar in a single turn. Alternatively, Kengo's own One With The Blade
    Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)

    Strength: DA: Guaranteed / TA: 30%
    Duration: Until hit
    and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

    Strength:50% chance of dealing 50% more damage.
    Duration: 3 turns
    .
    provides guaranteed double attacks and a good chance at triple attacks.
  • Ability Rending Flash.png Rending Flash
    700% elemental damage to a foe. (Damage cap: 820,000.)
    Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

    Strength: 100%
    Duration: 3 turns
    and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

    Strength: 20%
    Duration: 3 turns
    .
    (Uses 60% of charge bar.)
    — A strong nuke combined with a massive buff to charge attack damage and cap. The charge bar can make it a bit cumbersome to use, but it lasts for three turns so it's often possible to empower multiple charge attacks with one use. Becomes less useful when the main character is already hitting the charge attack damage cap, however.
  • Ability Counter.png Eagle Reversal
    Gain Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG

    Strength: 500%
    Duration: 2 turns
    Up to 2 times.
    Counter attacks grant 5% charge bar per hit.
    .
    — Rarely chosen due to Kengo not having any way to redirect attacks to itself. Could be useful against enemies that perform multiple or all-ally attacks, or if the party has some way to redirect hostility to the main character.

Gameplay Notes[edit]

  • Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)

    Duration: Indefinite
    grants ATK UpNormal modifier, C.A. DMG Up, and Multi-attack Up, dependent on the amount of stacks.[2][4]
  • Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)

    Duration: Indefinite
    cannot be removed.
Unyou stacks ATK UpNormal modifier C.A. DMG Up DA and TA Up
1 10% 10% 3%
2 20% 20% 6%
3 30% 30% 9%
4 40% 40% 12%
5 50% 50% 15%
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  2. 2.0 2.1 2.2 Hecate_mk2, Kengou. https://twitter.com/Hecate_mk2/status/997064980468981761
  3. Great Sundome, https://twitter.com/greatsundome/status/997365245680140288
  4. 4.0 4.1 I_never_fail, Kengou. https://twitter.com/I_never_fail/status/997101417914486784