Kengo
About classes | Class list | Skill list | Extended Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Become the dancing blade that cuts through all opposition in battle. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Master Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-05-17 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Shinku | Charge bar maximum is increased to 200%. | ||||||||||||||
Unyou | Gain ![]() Duration: Indefinite upon using charge attack. |
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Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | 4%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 1%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Attack, Charge Attack Damage Up | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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One with the Blade | Gain ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff and ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.[2][3][4] |
5T | 3T | No | 1 | ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff ends upon taking damage. |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Eagle Reversal | Gain ![]() Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..[2] |
6T | 2T | 30 | |
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No More Doubt | Gain ![]() Duration: 1 turn . (Consumes 40% of charge bar.) |
7T | 1T | 40 | |
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Rending Flash | 700% elemental damage to a foe (Damage cap: 820,000). Gain ![]() Strength: 100%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
6T | 3T | 25 |
Gameplay Notes
Unyou
UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite grants ATK UpNormal modifier, C.A. DMG Up, and Multiattack Up, dependent on the amount of stacks.[2][4]UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite cannot be removed.
Unyou stacks | ATK UpNormal modifier | C.A. DMG Up | DA and TA Up |
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1 | 10% | 10% | 3% |
2 | 20% | 20% | 6% |
3 | 30% | 30% | 9% |
4 | 40% | 40% | 12% |
5 | 50% | 50% | 15% |
Assessment
Kengo is a Charge Attack-based damage class comparable to Chrysaor and
Rising Force. Kengo prefers a slow-and-steady approach compared to its competitors, utilizing its 200% maximum charge bar to potentially Charge Attack twice in one turn.
Skills
One with the BladeGain
Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.:Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Special buff is a powerful buff that guarantees double attacks and gives a 30% boost to triple attack rate as long as MC isn't hit. Due to that condition, you can maintain it almost indefinitely if you can keep MC from getting hit... but on the flip side, it loses much of its effectiveness against enemies with high multiattack rates or all-ally attacks.No More DoubtGain
Tri-SlashAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.): Extremely powerful when combined with guaranteed multiattack buffs like Double Trouble IIIGain100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: InflictDA DownDouble attack rate is lowered
andTA DownTriple attack rate is lowered
on one enemy., Summer Grea's Dragonheart, Grand Vira's Divine Weapon, etc, which can result in nine attacks and huge charge bar gain in a single turn. Alternatively, Kengo's own One With The BladeGainClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. provides guaranteed double attacks and a good chance at triple attacks.Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns and20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns.
(Consumes 60% of charge bar.): A strong nuke combined with a massive buff to charge attack damage and cap. The charge bar can make it a bit cumbersome to use, but it lasts for three turns so it's often possible to empower multiple charge attacks with one use. Becomes less useful when the main character is already hitting the charge attack damage cap, however.Eagle ReversalGain
Counters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..: Rarely chosen due to Kengo not having any way to redirect attacks to itself, and because getting hit will cause you to loseClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Special buff. Could be useful against enemies that perform multiple or all-ally attacks, or if the party has some way to redirect hostility to the main character.
How to Play
Every time MC uses a Charge Attack, they gain 1 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
(up to 5)—a permanent buff that further boosts their combat specs. Kengo synergizes well with multiattack buffs and charge bar speedups/generation that allow it to charge attack more. Generally, Chain Bursts are helpful but aren't necessary, so Kengo doesn't need to wait to C.A. with the rest of the party.
Notable Main Weapons
Unsigned Kaneshige: Its C.A. effect gives +10% charge bar to all characters after MC, filling their gauges by at least 20% per C.A. (since Charge Attacks innately gives +10% charge bar to following characters). A very solid choice for medium-to-long fights in any element. (Note: While Kaneshige still works in One-Turn Kill teams (especially with Humanity Emblem), weapons that provide party-wide buffs or bonus damage on C.A. may be more beneficial for OTK setups.)
- Devilry EmblemAll allies gain
30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack. Standout choice for regular use. Devilry's party-wide30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. is extremely beneficial for C.A.-based parties, especially when the party has a high MA rate. Note: Devilry's effect is treated as a character skill-sided buff and does not stack with similar effects from character skills, such asPandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns.—the strongest effect takes precedence. - Humanity Emblem significantly improves Chain Burst effectiveness, but you must take care not to have the MC charge attack on their own lest the emblem be wasted.
- Divinity Emblem provides significant bonus damage when above 100% charge bar, but to use this effectively you will need to turn off charge attacks, attack until you have 200% bar, then turn on charge attacks and use all your bar at once, then repeat the process. Manual charge bar management is key to success with this emblem. If you do not turn off charge attacks the bar will be used on the turn after the MC reaches 100%, using most of the bar and not dealing any bonus damage at all. Best used with a team with additional charge bar usage or capacity so that their charge acquired whilst waiting for the MC to reach 200% is not wasted.
- Devilry EmblemAll allies gain
Ameno Habakiri - an expensive choice that grants the chance to do 9 attacks in a single turn after C.A., as well as provide stacking damage buffs on multiattacks. Triggering the 9x attack will bring the MC close or at enough charge to do another charge attack immediately.
Heat of The Sun - it provides a chance to do a turn of
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. after a charge attack. Only hasDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. compared toAmeno Habakiri's 3x3 attacks, but has a much better chance of it happening. Also provides a teamwide clear on Charge Attack as well as bonus damage for anyone under the effect of
Double StrikeAttacks twice each turn
.Ichigo Hitofuri - Has the same chance-of-
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. effect asHeat of The Sun, but provides a teamwide ATK up instead of a clear.
Draconic Blade - provides partywide drain and an improvement to the MC's charge attack every time it happens. A decent choice for longer battles with a Light team.
Nichirin Sword - Provides a unique stacking attack and defense buff to the MC on each charge attack, up to 50% strength for each.
Katana of Renunciation and
Katana of Repudiation with γ Revelation or Δ Revelation skills. Both help the charge bar in different ways on charge attack, as well as lift damage caps. An alternative to
Unsigned Kaneshige if you have
Nyarlathotep or dark characters that use crests.
- γ Revelation gives 15% boost to C.A. DMG cap and all allies gain
20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% on charge attack, a lower strength version of the Devilry emblem effect fromUnsigned Kaneshige.
- Δ Revelation gives 50% boost to chain burst DMG cap and all allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% on charge attack, much likeUnsigned Kaneshige's charge attack effect.
- γ Revelation gives 15% boost to C.A. DMG cap and all allies gain
.
Summon Synergies
- When set as a main or support summon, 4★
Bonito's call is the most reliable way to instantly reach 200% charge bar. Because its aura only affects Water allies, this strategy works best for Water teams but will be much less reliable, damage-wise, for other elements.
- 4★
Macula Marius (Summer) gives 30% charge bar on call, which can be used to refill some charge bar lost by using
No More DoubtGain
Tri-SlashAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.) orRending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns and20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns.
(Consumes 60% of charge bar.). However, for OTK purposes, only Water teams have instant access to her call.
Resources
Class Navigation | |
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I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- ↑ 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ 2.0 2.1 2.2 Hecate_mk2, Kengo. https://twitter.com/Hecate_mk2/status/997064980468981761
- ↑ Great Sundome, https://twitter.com/greatsundome/status/997365245680140288
- ↑ 4.0 4.1 I_never_fail, Kengo. https://twitter.com/I_never_fail/status/997101417914486784