Kengo
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Become the dancing blade that cuts through all opposition in battle. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-05-17 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Shinku | Has a maximum charge bar limit of 200%. | ||||||||||||||
Unyou | Gain ![]() Duration: Indefinite upon using charge attack. (Boost to attack specs and charge attack damage based on ![]() lvl.) |
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Unfettered Mind | Unlocks at Master Level 20: Buffs to all allies based on chain burst's number of chains. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Unfettered Mind Skill Upgrade: One with the Blade |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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One with the Blade | Gain ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.[1][2][3] ( ![]() (Can't be removed) ends upon taking damage.) At level 30: Also gain ![]() Strength: 50%. |
5T | 3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Eagle Reversal | Gain ![]() Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..[1] |
6T | 2T | 30 | |
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No More Doubt | Gain ![]() Duration: 1 turn . (Consumes 40% of charge bar.) |
7T | 1T | 40 | |
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Rending Flash | 700% Elemental damage to a foe (Damage cap: 820,000). Gain ![]() Strength: 100%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
6T | 3T | 25 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Nocked Exorcism | 500% Elemental damage to all foes (Damage cap: 600,000).[4] Remove 1 buff from all foes. Gain ![]() Strength: 30%. (Can only be used when a bow is equipped as main weapon.) |
5T | - | ||
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Secret Style: Blink Slash | 800% Elemental DMG to a foe (Damage cap: 730,000).[4] Gain ![]() Duration: 3 turns. |
12T | 3T | ||
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Intuition | Gain ![]() Duration: Indefinite. (Ends upon recast.) |
0T | - |
Gameplay Notes
Unyou
UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite boosts attack specs based on lvl.[1][3]
Unfettered Mind
- Grants buffs to all allies in order based on a chain burst's number of chains.
Chains | Buffs | Duration |
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2 | ![]() Strength: 30%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
3 | ![]() Strength: 20%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
4 | ![]() Strength: 10% |
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5+ | ![]() Strength: 30%Duration: Indefinite ![]() Strength: 10%Duration: Indefinite |
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- This effect stacks with similar effects from characters such as
Mirin (Light)'s
Nature's BeautyBig Light damage to a foe.
(Buffs to all allies based on chain burst's chain number.). MultipleCharge Bar +Instantly boosts Charge Bar by
will activate separately and stack.
Secret Style: Blink Slash
Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended)
grants the following effects:[4]- 50% Bonus Elemental DMG
- Upon normal attacks:
- 800% Elemental damage to a foe (Damage cap: ~730,000).
- Inflict
DelayReduce a foe's filled charge diamonds by 1
.
Intuition
IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
grants the following effects:- Can't normal attack
- Chance of Dodge-and-Counter (3 times)
- Amplify counterattack damage
- Gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% upon countering
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Kengo is a charge attack-based damage class somewhat similar to Rising Force. Kengo's primary role is to generate charge bar for the team, and output frequent charge attacks thanks to its accelerated charge bar gain and 200% max charge bar.
Skills
One with the BladeGain
Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gainCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%.:Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Stacking: Special Buff is a powerful buff that guarantees double attacks and gives a 30% boost to triple attack rate as long as MC isn't hit. Due to that condition, you can maintain it almost indefinitely if you can keep MC from getting hit. However, it loses effectiveness against enemies with high multiattack rate or all-ally attacks. The upgrade at Master Level 30 providesCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50% upon use and significantly increases the overall rate at which Kengo can perform charge attacks.No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.): Powerful when combined with guaranteed multiattack buffs, which can result in nine attacks and huge charge bar gain in a single turn. Alternatively, Kengo's own One With The BladeGainClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gainCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%. provides guaranteed double attacks and a good boost to triple attack.Rending Flash700% Elemental damage to a foe (Damage cap: 820,000).
Gain100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns and20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns.
(Consumes 60% of charge bar.): A strong nuke combined with a massive buff to charge attack damage and cap. The charge bar cost can make it cumbersome to use, but it lasts for 3 turns, so it's often possible to empower multiple charge attacks with one use. Becomes less useful when the MC can already reach the charge attack damage cap without need of this skill, however.Eagle ReversalGain
Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..: Rarely chosen due to Kengo not having any way to redirect attacks to itself. Could be useful for protectingClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Stacking: Special Buff, but other subskills will almost certainly be better value for the slot.
How to Play
Every time MC uses a Charge Attack, they gain 1 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
(up to 5)—a permanent buff that further boosts their combat specs. Kengo synergizes well with multiattack buffs and charge bar speedups/generation that allow it to charge attack more. Generally, Chain Bursts are helpful but aren't necessary, so Kengo doesn't need to wait to C.A. with the rest of the party.
Notable Main Weapons
Kengo wants to be charge attacking often and hard-hitting as possible. The best main weapons for this purpose are bows or katanas that provide one or more of the following when wielded as a main weapon:
- Charge bar boosts such as
Charge Bar +Instantly boosts Charge Bar by
andCharged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects, either to the whole team or just the MC Charge Bar Gain UpCharge bar gain is boosted
- Increased charge attack power through
C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
,C.A. DMG Cap Up (Stackable)Charge attack DMG cap is boosted (Stackable)
,C.A. DMG UpCharge attack DMG is boosted
,C.A. DMG Cap UpCharge attack DMG cap is boosted
, etc. - Increased number of attacks in a turn as each normal attack provides extra charge bar. This includes
Double StrikeAttacks twice each turn
,DA UpDouble attack rate is boosted
,TA UpTriple attack rate is boosted
,Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, etc.
Main weapons that can provide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
are an excellent combo with No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.).
If using Kengo for one-turn kill teams, then a different approach is preferable. Weapons with charge attacks that debuff the enemy DEF or buff the party's attack specs are much better in that case. Boosts to charge bar or multiattack are useless as you will not be taking a second turn to use those buffs. If a weapon that buffs the party's attack specs on charge attack is chosen, then Kengo's second charge attack that turn will become stronger due to the effect of the first charge attack.
- Class Champion Weapon
Unsigned Kaneshige: A strong candidate for main weapon in every element. The C.A. effect gives
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% to all characters after MC, filling their gauges by at least 20% per C.A. (since Charge Attacks innately gives +10% charge bar to following characters). (Note: While Kaneshige still works in One-Turn Kill teams (especially with Humanity Emblem), weapons that provide party-wide buffs or bonus damage on C.A. may be more beneficial for OTK setups.) The MC also gains charge bar faster than normal.- Devilry EmblemAll allies gain
30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack. Standout choice for regular use. Devilry's party-wide30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. is extremely beneficial for C.A.-based parties, especially when the party has a high MA rate. Note: Devilry's effect is treated as a character skill-sided buff and does not stack with similar effects from character skills, such asPandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns.—the strongest effect takes precedence. - Humanity Emblem significantly improves Chain Burst effectiveness, but you must take care not to have the MC charge attack on their own lest the emblem be wasted. Better than Devilry for one-turn kill teams, but you may simply wish to take another weapon instead.
- Divinity Emblem provides significant bonus damage when above 100% charge bar, but to use this effectively you will need to turn off charge attacks, attack until you have 200% bar, then turn on charge attacks and use all your bar at once, then repeat the process. Manual charge bar management is key to success with this emblem. If you do not turn off charge attacks the bar will be used on the turn after the MC reaches 100%, using most of the bar and not dealing any bonus damage at all. Best used with characters with 200% bar so that their charge acquired whilst waiting for the MC to reach 200% is not wasted.
- Devilry EmblemAll allies gain
- Alternate "Gain Charge Bar on Charge Attack"-type weapons
Katana of Renunciation and
Katana of Repudiation ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. - Assumes use of the γ Revelation or Δ Revelation skills. Both help the charge bar in different ways on charge attack, as well as lift damage caps. An alternative to
Unsigned Kaneshige if you have
Nyarlathotep or dark characters that use crests.
- γ Revelation gives 15% boost to C.A. DMG cap and all allies gain
20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% on charge attack, a lower strength version of the Devilry emblem effect fromUnsigned Kaneshige.
- Δ Revelation gives 50% boost to chain burst DMG cap and all allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% on charge attack, much likeUnsigned Kaneshige's charge attack effect.
- γ Revelation gives 15% boost to C.A. DMG cap and all allies gain
- Grants
Charge Bar +Instantly boosts Charge Bar by
to all allies upon charge attack:Harakhte (10%),
Onikiri Yasutsuna⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. (10%),
Colomba (10%),
Bow of Sigurd Militis (10%)
- Grants
Charge Bar +Instantly boosts Charge Bar by
to MC upon charge attack:Eleventh Fang of the Pack (30%),
Dragon Slayer⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. (20%),
Reflection of The Moon (30%)
Eight-Life Katana and descendants vary in usefulness depending on how far along they are upgraded
- Initially, the
Eight-Life Katana gives
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% on charge attack, and thus offers some use to a LightKengo
- Once upgraded to the
Eight-Life Katana Sterling, the charge bar boost goes away and is replaced by a random skill cooldown cut, and is not nearly as useful for
Kengo.
- Upgrading the katana into an element-changed version does not change the charge attack from the skill cooldown cut.
- The final upgraded versions ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. regain a stronger
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% on charge attack in addition to the skill cooldown cut.
- Initially, the
Shishio 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Water allies gain
Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15% on C.A.,One with the BladeGain
Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gainCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%. now gains an extraCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50% andC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite at the cost of 10% of current HP. GainCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%,C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
Duration: Indefinite, andC.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
Duration: Indefinite at end of turn at the cost of a small tick of damage.Murcielago 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Triggers a delay on charge attack, that, if successful, boost's the MC's charge bar significantly. Normal attacks when under the effect of
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
(which the C.A. provides) giveCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% andSupplemental C.A. DMG (Stackable / Max: 300,000)C.A. DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 60,000 (Max: 300,000)Duration: Indefinite
- Other Options
Autumn's Decline - Small uplift on charge attack as well as a boost to charge attack power.
Ameno Habakiri 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - an expensive choice that grants the chance to do 9 attacks in a single turn after C.A., as well as provide stacking damage buffs on multiattacks. Triggering
Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
will bring the MC close or at enough charge to do another charge attack immediately.Heat of The Sun - it provides a chance to do a turn of
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. after a charge attack. Only hasDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. compared toAmeno Habakiri's
Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
, but has a much better chance of it triggering. Also provides a teamwide clear on Charge Attack as well as drain effect for anyone under the effect ofDouble StrikeAttacks twice each turn
. Best combined with use ofThe Sun (SSR).
Ichigo Hitofuri⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has the same chance-of-
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. effect asHeat of The Sun, but provides a teamwide ATK up instead of a clear.
Draconic Blade - provides partywide drain and
15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite and3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite for every charge attack by the MC. A decent choice for longer battles with a Light team if you can accelerate the MC's charge bar gain another way.Nichirin Sword - Provides a unique stacking attack and defense buff to the MC on each charge attack, up to 50% strength for each.
Levin Shooter⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. after charge attack. Also triggers a stacking supplemental damage effect for each triple attack, up to a maximum strength of 30K per instance. Excellent combination withNo More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.).Draconic Bow - It provides a strong party-wide boost to multiattack and
15% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. after charge attack. A decent choice for longer battles with a Earth team.Higurashi 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - 30% teamwide boost to charge bar gain, all fire Chain Bursts turn into "Prominence Flare", and
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% on Chain Bursts.
Summon Synergies
- When set as a main or support summon, 4★
Bonito's call is the most reliable way to instantly reach 200% charge bar. Because its aura only affects Water allies, this strategy works best for Water teams but will be much less reliable, damage-wise, for other elements.
- 4★
Macula Marius (Summer) gives 30% charge bar on call, which can be used to refill some charge bar lost by using
No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.) orRending Flash700% Elemental damage to a foe (Damage cap: 820,000).
Gain100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns and20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns.
(Consumes 60% of charge bar.). However, for OTK purposes, only Water teams have instant access to her call.
Resources
- Reddit Class Discussion (2019-10-11)
- Reddit Class Discussion (2022-11-23) (post-Master Level Update)
References
- ↑ 1.0 1.1 1.2 Hecate_mk2, Kengo. https://twitter.com/Hecate_mk2/status/997064980468981761
- ↑ Great Sundome, https://twitter.com/greatsundome/status/997365245680140288
- ↑ 3.0 3.1 I_never_fail, Kengo. https://twitter.com/I_never_fail/status/997101417914486784
- ↑ 4.0 4.1 4.2 GameWith, Kengo. https://グランブルーファンタジー.gamewith.jp/article/show/102218