Kengo

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About classes | Class list | Skill list | Extended Mastery


Kengo gran sprite.png

Kengo gran icon.jpg

Kengo gran.png

Kengo djeeta icon.jpg

Kengo djeeta.png
Kengo djeeta sprite.png
Class Data
Class line Class 220201 kt icon.pngSamuraiClass 220301 kt icon.pngKengo
Description Become the dancing blade that cuts through all opposition in battle.
Style Label Type Attack.png Specialty Label Weapon Katana.png Label Weapon Bow.png
Prerequisites CP square.jpg CP ×3,000
Samurai Distinction square.jpg Samurai Distinction ×20
Trophy Gold square.png Live by the SwordComplete the quest You Have My Katana
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 29 (42) Quest: You Have My Katana.

Change the Murakumo square.jpg Murakumo's Element
Clear Chapter 63 Story: Boundless Joy

Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus HP.png HP +1000
Icon Bonus Charge Bar.png Speed up charge bar during one-foe attacks +1
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Charge Bar.png Speed up charge bar during one-foe attacks +1
Lvl 20Icon Bonus Attack.png ATK +1000
Master Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a katana +3%
Class Weapon Unsigned Kaneshige square.jpg Unsigned Kaneshige
Release date 2018-05-17 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Shinku Charge bar maximum is increased to 200%.
Unyou Gain Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite
upon using charge attack.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up
Recommended Subskills

Extended Mastery Skills:
Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
: Both a way to fill the charge bar and to deal damage. Along with One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
, it fills back more charge bar than it costs.
Ability Rending Flash.png Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
: Increases charge attack damage for three entire turns so it synergizes well with One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
and No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
.
Subskills:
Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
: Reach 200% Charge bar faster.
Ability m 35 3.png Taking Chances IIGain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
: Further increase burst damage. An alternative to Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
that does not require EMP to obtain.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Overall very useful.
Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Has a niche use for both activating enmity and enabling usage of No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
and/or Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
on Turn 1. Does not work if charge bar is over 100% so only useful in short fights.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability One with the Blade.png One with the Blade Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.[2][3][4]
5T 3T No 1 Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
ends upon taking damage.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Counter.png Eagle Reversal Gain Status Counter DodgeDMG.pngCounters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.[2]
6T 2T 30
Ability No More Doubt.png No More Doubt Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
7T 1T 40
Ability Rending Flash.png Rending Flash 700% elemental damage to a foe (Damage cap: 820,000).
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
6T 3T 25

Gameplay Notes

Unyou

  • Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
    Duration: Indefinite
    grants ATK UpNormal modifier, C.A. DMG Up, and Multiattack Up, dependent on the amount of stacks.[2][4]
  • Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
    Duration: Indefinite
    cannot be removed.
Unyou stacks ATK UpNormal modifier C.A. DMG Up DA and TA Up
1 10% 10% 3%
2 20% 20% 6%
3 30% 30% 9%
4 40% 40% 12%
5 50% 50% 15%

Assessment

Kengo is a Charge Attack-based damage class comparable to Class 300301 sw square.jpg Chrysaor and Class 270301 mc square.jpg Rising Force. Kengo prefers a slow-and-steady approach compared to its competitors, utilizing its 200% maximum charge bar to potentially Charge Attack twice in one turn.

Skills

  • Ability One with the Blade.png One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
    and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    :
    Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Special buff
    is a powerful buff that guarantees double attacks and gives a 30% boost to triple attack rate as long as MC isn't hit. Due to that condition, you can maintain it almost indefinitely if you can keep MC from getting hit... but on the flip side, it loses much of its effectiveness against enemies with high multiattack rates or all-ally attacks.
  • Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    :
    Extremely powerful when combined with guaranteed multiattack buffs like Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    , Summer Grea's Dragonheart, Grand Vira's Divine Weapon, etc, which can result in nine attacks and huge charge bar gain in a single turn. Alternatively, Kengo's own One With The BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteSpecial buff
    and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
    Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
    .
    provides guaranteed double attacks and a good chance at triple attacks.
  • Ability Rending Flash.png Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
    Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
    Strength: 100%Duration: 3 turns
    and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 60% of charge bar.)
    :
    A strong nuke combined with a massive buff to charge attack damage and cap. The charge bar can make it a bit cumbersome to use, but it lasts for three turns so it's often possible to empower multiple charge attacks with one use. Becomes less useful when the main character is already hitting the charge attack damage cap, however.
  • Ability Counter.png Eagle ReversalGain Status Counter DodgeDMG.pngCounters on Dodge/DMG (2 times)Counters upon dodging one-ally attacks or taking DMG
    Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
    .
    :
    Rarely chosen due to Kengo not having any way to redirect attacks to itself, and because getting hit will cause you to lose Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
    (Can't be removed)
    Special buff
    . Could be useful against enemies that perform multiple or all-ally attacks, or if the party has some way to redirect hostility to the main character.

How to Play

Every time MC uses a Charge Attack, they gain 1 Status Unyou1.pngUnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
(up to 5)—a permanent buff that further boosts their combat specs. Kengo synergizes well with multiattack buffs and charge bar speedups/generation that allow it to charge attack more. Generally, Chain Bursts are helpful but aren't necessary, so Kengo doesn't need to wait to C.A. with the rest of the party.

Notable Main Weapons

  • Unsigned Kaneshige square.jpg Unsigned Kaneshige: Its C.A. effect gives +10% charge bar to all characters after MC, filling their gauges by at least 20% per C.A. (since Charge Attacks innately gives +10% charge bar to following characters). A very solid choice for medium-to-long fights in any element. (Note: While Kaneshige still works in One-Turn Kill teams (especially with Humanity Emblem), weapons that provide party-wide buffs or bonus damage on C.A. may be more beneficial for OTK setups.)
    • Devilry EmblemAll allies gain Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      upon MC using charge attack.
      Standout choice for regular use. Devilry's party-wide Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
      On the next turn, it'll have 2 turns remaining.
      is extremely beneficial for C.A.-based parties, especially when the party has a high MA rate. Note: Devilry's effect is treated as a character skill-sided buff and does not stack with similar effects from character skills, such as Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
      Strength: 70%Duration: 3 turns
      .
      —the strongest effect takes precedence.
    • Humanity Emblem significantly improves Chain Burst effectiveness, but you must take care not to have the MC charge attack on their own lest the emblem be wasted.
    • Divinity Emblem provides significant bonus damage when above 100% charge bar, but to use this effectively you will need to turn off charge attacks, attack until you have 200% bar, then turn on charge attacks and use all your bar at once, then repeat the process. Manual charge bar management is key to success with this emblem. If you do not turn off charge attacks the bar will be used on the turn after the MC reaches 100%, using most of the bar and not dealing any bonus damage at all. Best used with a team with additional charge bar usage or capacity so that their charge acquired whilst waiting for the MC to reach 200% is not wasted.
  • Ameno Habakiri square.jpg Ameno Habakiri - an expensive choice that grants the chance to do 9 attacks in a single turn after C.A., as well as provide stacking damage buffs on multiattacks. Triggering the 9x attack will bring the MC close or at enough charge to do another charge attack immediately.
  • Weapon s 1040912600.jpg Heat of The Sun - it provides a chance to do a turn of Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    after a charge attack. Only has Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    compared to Ameno Habakiri square.jpg Ameno Habakiri's 3x3 attacks, but has a much better chance of it happening. Also provides a teamwide clear on Charge Attack as well as bonus damage for anyone under the effect of Status Routine Step.pngDouble StrikeAttacks twice each turn
    .
  • Weapon s 1040910000.jpg Ichigo Hitofuri - Has the same chance-of-Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    effect as Weapon s 1040912600.jpg Heat of The Sun, but provides a teamwide ATK up instead of a clear.
  • Weapon s 1040912100.jpg Draconic Blade - provides partywide drain and an improvement to the MC's charge attack every time it happens. A decent choice for longer battles with a Light team.
  • Weapon s 1040912700.jpg Nichirin Sword - Provides a unique stacking attack and defense buff to the MC on each charge attack, up to 50% strength for each.
  • Weapon s 1040911100.jpg Katana of Renunciation and Weapon s 1040911000.jpg Katana of Repudiation with γ Revelation or Δ Revelation skills. Both help the charge bar in different ways on charge attack, as well as lift damage caps. An alternative to Unsigned Kaneshige square.jpg Unsigned Kaneshige if you have Summon s 2040352000.jpg Nyarlathotep or dark characters that use crests.

.

Summon Synergies

  • When set as a main or support summon, 4★ Summon s 2040167000.jpg Bonito's call is the most reliable way to instantly reach 200% charge bar. Because its aura only affects Water allies, this strategy works best for Water teams but will be much less reliable, damage-wise, for other elements.
  • 4★ Summon s 2040293000.jpg Macula Marius (Summer) gives 30% charge bar on call, which can be used to refill some charge bar lost by using Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
    Duration: 1 turn
    .
    (Consumes 40% of charge bar.)
    or Ability Rending Flash.png Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
    Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
    Strength: 100%Duration: 3 turns
    and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 20%Duration: 3 turns
    .
    (Consumes 60% of charge bar.)
    . However, for OTK purposes, only Water teams have instant access to her call.

Resources

Class Navigation
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References