Kengo
About classes | Class list | Skill list | Extended Mastery | Master Level
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | ![]() ![]() |
||||||||||||||
Description | Become the dancing blade that cuts through all opposition in battle. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
|
||||||||||||||
Completion Bonuses | ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Release date | 2018-05-17 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
||||||||||||
Support Skills | |||||||||||||||
Shinku | Charge bar maximum is increased to 200%. | ||||||||||||||
Unyou | Gain ![]() Duration: Indefinite upon using charge attack. |
||||||||||||||
Unfettered Mind | Unlocks at Master Level 20: Buffs to all allies based on chain burst's number of chains. |
||||||||||||||
Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | 4%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 1%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Attack, Charge Attack Damage Up | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: ![]() ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.: Standard def down skill. |
Master Level BonusesRequirements to unlock Master Levels
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
New Support Skill: Unfettered Mind Skill Upgrade: One with the Blade |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
---|---|---|---|---|---|---|---|
![]() |
One with the Blade | Gain ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.[2][3][4] At level 30: Also gain ![]() Strength: 50%. |
5T | 3T | No | 1 | ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff ends upon taking damage. |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
---|---|---|---|---|---|---|
![]() |
Eagle Reversal | Gain ![]() Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..[2] |
6T | 2T | 30 | |
![]() |
No More Doubt | Gain ![]() Duration: 1 turn . (Consumes 40% of charge bar.) |
7T | 1T | 40 | |
![]() |
Rending Flash | 700% elemental damage to a foe (Damage cap: 820,000). Gain ![]() Strength: 100%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
6T | 3T | 25 |
Gameplay Notes
Unyou
UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite grants ATK UpNormal modifier, C.A. DMG Up, and Multiattack Up, dependent on the amount of stacks.[2][4]UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
Duration: Indefinite cannot be removed.
Unyou stacks | ATK UpNormal modifier | C.A. DMG Up | DA and TA Up |
---|---|---|---|
1 | 10% | 10% | 3% |
2 | 20% | 20% | 6% |
3 | 30% | 30% | 9% |
4 | 40% | 40% | 12% |
5 | 50% | 50% | 15% |
Unfettered Mind
- Grants buffs to all allies in order based on a chainburst's number of chains.
Chains | Buffs | Duration |
---|---|---|
2 | ![]() Strength: 30%Multiplier: NormalDuration: 3 turns ![]() Strength: 30%Duration: 3 turns |
3 turns |
3 | ![]() Strength: 20%Multiplier: NormalDuration: 3 turns ![]() Strength: 10%Duration: 3 turns |
3 turns |
4 | ![]() Strength: 10% |
- |
5+ | ![]() Strength: 30%Duration: Indefinite ![]() Strength: 10%Duration: Indefinite |
Until used |
This effect stacks with similar effects from characters such as Mirin (Light)'s
Nature's BeautyBig Light damage to a foe.
(Buffs to all allies based on chain burst's chain number.). Multiple Charge Bar +Instantly boosts Charge Bar by
will activate seperately and stack.
Assessment
Kengo is a Charge Attack-based damage class somewhat similar to Rising Force. Kengo's primary role is to generate charge bar for the team, and output frequent charge attacks thanks to its accelerated charge bar gain and 200% max charge bar.
Skills
One with the BladeGain
Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
At level 30:
Also gainCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%.:Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Stacking: Special Buff is a powerful buff that guarantees double attacks and gives a 30% boost to triple attack rate as long as MC isn't hit. Due to that condition, you can maintain it almost indefinitely if you can keep MC from getting hit... but on the flip side, it loses much of its effectiveness against enemies with high multiattack rates or all-ally attacks. The upgrade at Master Level 30 providesCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50% each use and therefore significantly increases the overall rate at whichKengo can perform charge attacks.
No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.): Extremely powerful when combined with guaranteed multiattack buffs like Double Trouble IIIGain100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn .
Spear: All parties gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: InflictDA DownDouble attack rate is lowered
andTA DownTriple attack rate is lowered
on one enemy.,Grea (Summer)'s
DragonheartGain
DracostrikeTriple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG
Strength: Guaranteed TA /
60% / 20% Critical Up60% chance of dealing 20% more damage.Duration: 2 turns.
(Consumes 30% of charge bar. Grants the same effect to an ally withLinkageGains Grea's skill and support skill effects (Can't be removed)
.),Vira (Grand)'s
Divine WeaponGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ,20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 1 turn and50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 1 turn Stacking: Special Buff.
(When Vira hasAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
: Affects all allies.) etc, which can result in nine attacks and huge charge bar gain in a single turn. Alternatively, Kengo's own One With The BladeGainClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
At level 30:
Also gainCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%. provides guaranteed double attacks and a good chance at triple attacks.Rending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns and20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns.
(Consumes 60% of charge bar.): A strong nuke combined with a massive buff to charge attack damage and cap. The charge bar can make it a bit cumbersome to use, but it lasts for three turns so it's often possible to empower multiple charge attacks with one use. Becomes slightly less useful when the main character is already strongly pushing against the charge attack damage cap, however.Eagle ReversalGain
Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..: Rarely chosen due to Kengo not having any way to redirect attacks to itself. Could be useful for protectingClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Stacking: Special Buff, but other subskills will almost certainly be better value for the slot.
How to Play
Every time MC uses a Charge Attack, they gain 1 UnyouATK, multiattack rate, and charge attack DMG are boosted based on Unyou lvl (Can't be removed)
(up to 5)—a permanent buff that further boosts their combat specs. Kengo synergizes well with multiattack buffs and charge bar speedups/generation that allow it to charge attack more. Generally, Chain Bursts are helpful but aren't necessary, so Kengo doesn't need to wait to C.A. with the rest of the party.
Notable Main Weapons
Kengo wants to be charge attacking as many times as possible, as often as possible, as hard as possible. The best main weapons to suit Kengo for this purpose are bows or katanas that provide one or more of the following when wielded as a main weapon:
- Charge bar boosts such as
Charge Bar +Instantly boosts Charge Bar by
andCharged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects, either to the whole team or just the MC Charge Bar Gain UpCharge bar gain is boosted
- Increased charge attack power through
C.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
,C.A. DMG Cap Up (Stackable)Charge attack DMG cap is boosted (Stackable)
,C.A. DMG UpCharge attack DMG is boosted
,C.A. DMG Cap UpCharge attack DMG cap is boosted
etc - Increased number of attacks in a turn as each normal attack provides extra charge bar. This includes
Double StrikeAttacks twice each turn
,DA UpDouble attack rate is boosted
,TA UpTriple attack rate is boosted
,Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
etc
Main weapons that can provide Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
are an excellent combo with No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.).
If using Kengo for one-turn kill teams, then a different approach is preferable. Weapons with charge attacks that debuff the enemy DEF or buff the party attack specs are much better in that case. Boosts to charge bar or or multiattack will be useless as you will not be taking a second turn to use those buffs. If a weapon that buffs the party attack specs on charge attack is chosen, then Kengo's second charge attack that turn will become stronger due to the effect of the first charge attack.
- Class Champion Weapon
Unsigned Kaneshige: A strong candidate for main weapon in every element. The C.A. effect gives
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% to all characters after MC, filling their gauges by at least 20% per C.A. (since Charge Attacks innately gives +10% charge bar to following characters). (Note: While Kaneshige still works in One-Turn Kill teams (especially with Humanity Emblem), weapons that provide party-wide buffs or bonus damage on C.A. may be more beneficial for OTK setups.) The MC also gains charge bar faster than normal.- Devilry EmblemAll allies gain
30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. upon MC using charge attack. Standout choice for regular use. Devilry's party-wide30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. is extremely beneficial for C.A.-based parties, especially when the party has a high MA rate. Note: Devilry's effect is treated as a character skill-sided buff and does not stack with similar effects from character skills, such asPandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns.—the strongest effect takes precedence. - Humanity Emblem significantly improves Chain Burst effectiveness, but you must take care not to have the MC charge attack on their own lest the emblem be wasted. Better than Devilry for one-turn kill teams, but you may simply wish to take another weapon instead.
- Divinity Emblem provides significant bonus damage when above 100% charge bar, but to use this effectively you will need to turn off charge attacks, attack until you have 200% bar, then turn on charge attacks and use all your bar at once, then repeat the process. Manual charge bar management is key to success with this emblem. If you do not turn off charge attacks the bar will be used on the turn after the MC reaches 100%, using most of the bar and not dealing any bonus damage at all. Best used with characters with 200% bar so that their charge acquired whilst waiting for the MC to reach 200% is not wasted.
- Devilry EmblemAll allies gain
- Alternate "Gain Charge Bar on Charge Attack"-type weapons
Katana of Renunciation and
Katana of Repudiation ⚠️
⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. - Assumes use of the γ Revelation or Δ Revelation skills. Both help the charge bar in different ways on charge attack, as well as lift damage caps. An alternative to
Unsigned Kaneshige if you have
Nyarlathotep or dark characters that use crests.
- γ Revelation gives 15% boost to C.A. DMG cap and all allies gain
20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20% on charge attack, a lower strength version of the Devilry emblem effect fromUnsigned Kaneshige.
- Δ Revelation gives 50% boost to chain burst DMG cap and all allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% on charge attack, much likeUnsigned Kaneshige's charge attack effect.
- γ Revelation gives 15% boost to C.A. DMG cap and all allies gain
Harakhte - All allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% and multiattack on charge attack. Superior toUnsigned Kaneshige in situations where your Light team has low multiattack.
Onikiri Yasutsuna⚠️
⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - All allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% (and a random skill cooldown cut) on charge attack. The MC also gains charge bar faster.Eight-Life Katana and descendants vary in usefulness depending on how far along they are upgraded
- Initially, the
Eight-Life Katana gives
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% on charge attack, and thus offers some use to a LightKengo
- Once upgraded to the
Eight-Life Katana Sterling, the charge bar boost goes away and is replaced by a random skill cooldown cut, and is not nearly as useful for
Kengo.
- Upgrading the katana into an element-changed version does not change the charge attack from the skill cooldown cut.
- The final upgraded versions ⚠️
⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. regain a stronger
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% on charge attack in addition to the skill cooldown cut.
- Initially, the
Colomba - All allies gain
Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% on charge attack.Dragon Slayer⚠️
⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Boosts the power of all Wind charge attacks when wielded as a main weapon, as well as giving the MC
Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20% on each charge attack.Reflection of The Moon - MC gains
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% charge attack, and providesHaaselia's buff to the party without having to have her in the front lines. Also provides a very strong attack and DMG cap increase to the party once
Full MoonATK and DEF are gradually boosted (Can't be removed)
is active. A strong but specialist pick that requires the use ofThe Moon (SSR), and loses relative value if
Haaselia is in the front line of your party.
- Other Options
Ameno Habakiri 🛑
🛑This weapon requires many Gold Moons to acquire, and will realistically involve the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - an expensive choice that grants the chance to do 9 attacks in a single turn after C.A., as well as provide stacking damage buffs on multiattacks. Triggering
Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
will bring the MC close or at enough charge to do another charge attack immediately.Heat of The Sun - it provides a chance to do a turn of
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. after a charge attack. Only hasDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. compared toAmeno Habakiri's
Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
, but has a much better chance of it triggering. Also provides a teamwide clear on Charge Attack as well as drain effect for anyone under the effect ofDouble StrikeAttacks twice each turn
. Best combined with use ofThe Sun (SSR).
Ichigo Hitofuri⚠️
⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has the same chance-of-
Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. effect asHeat of The Sun, but provides a teamwide ATK up instead of a clear.
Draconic Blade - provides partywide drain and
15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite and3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite for every charge attack by the MC. A decent choice for longer battles with a Light team if you can accelerate the MC's charge bar gain another way.Nichirin Sword - Provides a unique stacking attack and defense buff to the MC on each charge attack, up to 50% strength for each.
Levin Shooter⚠️
⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. after charge attack. Also triggers a stacking supplemental damage effect for each triple attack, up to a maximum strength of 30K per instance. Excellent combination withNo More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.).Draconic Bow - It provides a strong party-wide boost to multiattack and
15% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. after charge attack. A decent choice for longer battles with a Earth team.
Summon Synergies
- When set as a main or support summon, 4★
Bonito's call is the most reliable way to instantly reach 200% charge bar. Because its aura only affects Water allies, this strategy works best for Water teams but will be much less reliable, damage-wise, for other elements.
- 4★
Macula Marius (Summer) gives 30% charge bar on call, which can be used to refill some charge bar lost by using
No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.) orRending Flash700% elemental damage to a foe (Damage cap: 820,000).
Gain100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns and20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns.
(Consumes 60% of charge bar.). However, for OTK purposes, only Water teams have instant access to her call.
Resources
References
- ↑ 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ 2.0 2.1 2.2 Hecate_mk2, Kengo. https://twitter.com/Hecate_mk2/status/997064980468981761
- ↑ Great Sundome, https://twitter.com/greatsundome/status/997365245680140288
- ↑ 4.0 4.1 I_never_fail, Kengo. https://twitter.com/I_never_fail/status/997101417914486784