Damage Cap

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Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Bonus Damage | Critical Damage | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines


Status DamageCapUp.png

The damage cap is an upper limit on how much damage can be dealt in various circumstances. It is not a hard limit - damage values seem to fluctuate around the perceived cap rather than hitting a specific value ceiling, but they cannot significantly surpass it. In general, normal attack damage is capped to 440,000 (440k) damage and Charge Attack damage is capped to 1,650,000 (1.65M) damage. 5★ Eternals have a higher cap Charge Attack cap at 2,020,000 (2.02M). Npc s 3030182000 01.jpg Lyria (Event) also has an unusually high charge attack cap of ~2,150,000. Each character skill also has a damage cap, but the cap varies based on the individual skill.

The 1.65M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.65M. However, normal multiattacks are each separate, so each hit in a triple attack can deal 440k damage. Bonus "echo" damage also is counted separately from normal attacks (see: Warlock's Chaser or Narmaya's Butterfly Effect), so it does not contribute towards the cap.

There are various ways to temporarily increase the damage cap, such as the Kaguya summon or Ferry's Grausam. Most notably, the Hawkeye skill Crack Shot II and similar Break Assassin or OD Assassin skills raise the normal attack damage cap to 1.16M. This means end-game team building is increasingly focused on increasing multiattack rate in order to circumvent damage caps.

Some weapon skills and support skills (most notably Seraphic Weapons) can also raise the damage cap if conditions are met. Conversely, enemies with elemental resistances such as Xeno Showdown bosses take a lower damage cap (up to 50% less) for any element other than their weakness.

Besides the damage cap described above, there is a certain point where damage will no longer increase even when utilising buffs and debuffs. In general, this point is just below 13,000,000 (13M) or 6,600,000 (6.6M) depending on boss difficulty, but this can be lower for certain foes (e.g. the Campaign-Exclusive Quest is known to have a cap of 30,000 (30K).

Normal Attack Damage Cap

Damage Reduction
0 - 300k 0%
300k - 400k 20%
400k - 500k 40%
500k - 600k 95%
600k - 99%
Examples
Raw Damage Actual Damage
300k 300k
400k 380k
500k 440k
600k 445k
1m 449k

Normal Attack Damage Cap Up

  • Other boost to damage cap weapon skills stack additively with each other up to a maximum of 20%.

C.A. Damage Cap

Standard

Damage Reduction Normal
0 - 1.50m 0% 1.50m
1.50m - 1.70m 40% 1.62m
1.70m - 1.80m 70% 1.65m
1.80m - 2.50m 95% 1.685m
2.50m - 99%
  • Includes Main Character
  • Unaffected by character or mainhand rarity
  • 3m raw DMG would thus be corrected to 1.69m DMG.
  • Source: gbf-wiki.com[2]

5★ Eternals Characters

Damage Reduction Normal
0 - 1.80m 0% 1.80m
1.80m - 2.00m 40% 1.92m
2.00m - 2.20m 70% 1.98m
2.20m - 3.00m 95% 2.02m
3.00m - 99%
  • 5m raw DMG would thus be corrected to 2.04m DMG.

6★ Eternals Characters

  • Upon acquiring first stage transcendence the Eternal's Charge Attack cap is further raised to ~2.30m

C.A. Damage Cap Up

  • C.A. Cap Up skills can be combined across different sources. [3][4]
Skill Cap Shared Cap Total Cap
Damage Cap Up 20% 95%
Weapon Awakening Damage Cap Up
Normal Sentence / Glory 75% 75%
Omega Sentence 75%
Excelsior 75%
Ultima Gauph Key γ /
Dark Opus γ Pendulum
15%
Harbinger of the Dark Sunrise 20%
Rightway Pathfinder II 30%
Weapon Awakening C.A. Damage Cap Up 75%

Chain Burst Damage Cap

2 Chain

Damage Reduction Normal
0 - 1.00m 0% 1.00m
1.00m - 1.20m 40% 1.12m
1.20m - 1.30m 70% 1.15m
1.30m - 1.50m 95% 1.16m
1.50m - 99%

3 Chain

Damage Reduction Normal
0 - 1.25m 0% 1.25m
1.25m - 1.45m 40% 1.37m
1.45m - 1.50m 70% 1.385m
1.50m - 2.00m 95% 1.41m
2.0m - 99%

4 Chain

Damage Reduction Normal
0 - 1.50m 0% 1.50m
1.50m - 1.70m 40% 1.62m
1.70m - 1.80m 70% 1.65m
1.80m - 2.50m 95% 1.685m
2.50m - 99%

Skill Damage Cap

Boosts From Weapon Skills

Skill Cap Boost Maximum Cap Boost
Tempering Ws skill train 1 3.png Inferno's Tempering
Ws skill train 2 3.png Hoarfrost's Tempering
Ws skill train 3 3.png Terra's Tempering
Ws skill train 4 3.png Whirlwinds' Tempering
Ws skill train 5 3.png Zion's Tempering
Ws skill train 6 3.png Oblivion's Tempering
5.5%13.75% with one 5★ Optimus Series Summon aura.
22% with two 5★ Optimus Series Summons auras.
23.1% with two 5★ Optimus Series Summons auras and 3★ Six Dragons Series Summon's sub aura.
100%
Weapon s 1040017300.jpg Proximo's Ws skill job weapon.png Two-Sword Tech 10%
Weapon s 1040511300.jpg V.A.R.I.S.'s Ws skill job weapon.png Yes, My Lord! 10%
Ws skill job weapon.png Elemental Arts Scarlet Arts
Cobalt Arts
Amber Arts
Jade Arts
Golden Arts
Graphite Arts
(Up to) 20%
Weapon s 1040805900.jpg Qilin Lyre's Ws skill job weapon.png Harbinger of the Dusk of Nightfall 20%
Weapon s 1040018100 note.jpg Wasserspeier's Ws skill job weapon.png Dual Blade's Humanity 20%
Maverick square.jpg Maverick's Ws skill job weapon.png Shadowhound's Humanity 20%
Demonic Longstaff square.jpg Demonic Longstaff's Ws skill job weapon.png Arcanist's Humanity 20%
Hercules square.jpg Hercules' Ws skill job weapon.png Slayer of Immortals II 20%
Weapon s 1040511600.jpg Flamma Orbis's Ws skill job weapon.png Sunveil's Crown 30%
Ultima Weapons' Ws skill ability limit.png Scandere Facultas (Up to) 50%
Dark Opus Weapons' Ws skill ability limit.png β Revelation
Weapon s 1040416600.jpg Yggdrasil's Bough's Ws skill job weapon.png Astral Arts II
Weapon s 1040213700.jpg Rhongomyniad's Ws skill job weapon.png Astral Pierce II

References