Damage Cap
Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Bonus Damage | Critical Hits | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
The damage cap is an upper limit on how much damage can be dealt in various circumstances. It is not a hard limit - damage values seem to fluctuate around the perceived cap rather than hitting a specific value ceiling, but they cannot significantly surpass it. In general, normal attack damage is capped to 440,000 (440k) damage and Charge Attack damage is capped to 1,650,000 (1.65M) damage. 5★ Eternals have a higher cap Charge Attack cap at 2,020,000 (2.02M). Lyria (Event) also has an unusually high charge attack cap of ~2,150,000. Each character skill also has a damage cap, but the cap varies based on the individual skill.
The 1.65M value is a final damage cap - if a charge attack involves multiple hits during the animation, the final total will not significantly surpass 1.65M. However, normal multiattacks are each separate, so each hit in a triple attack can deal 440k damage. Bonus "echo" damage also is counted separately from normal attacks (see: Warlock's Chaser or Narmaya's Butterfly Effect), so it does not contribute towards the cap.
There are various ways to temporarily increase the damage cap, such as the Kaguya summon or Ferry's Grausam. Most notably, the Hawkeye skill Crack Shot II and similar Break Assassin or OD Assassin skills raise the normal attack damage cap to 1.16M. This means end-game team building is increasingly focused on increasing multiattack rate in order to circumvent damage caps.
Some weapon skills and support skills (most notably Seraphic Weapons) can also raise the damage cap if conditions are met. Conversely, enemies with elemental resistances such as Xeno Showdown bosses take a lower damage cap (up to 50% less) for any element other than their weakness.
Besides the damage cap described above, there is a certain point where damage will no longer increase even when utilising buffs and debuffs. In general, this point is just below 13,000,000 (13M) or 6,600,000 (6.6M) depending on boss difficulty, but this can be lower for certain foes (e.g. the Campaign-Exclusive Quest is known to have a cap of 30,000 (30K).
Contents
Normal Attack Damage Cap
Damage Reduction 0 - 300k 0% 300k - 400k 20% 400k - 500k 40% 500k - 600k 95% 600k - 99%
Examples Raw Damage Actual Damage 300k 300k 400k 380k 500k 440k 600k 445k 1m 449k
- Source[1]
Normal Attack Damage Cap Up
- Ultima Gauph Key α, Dark Opus α Pendulum, and Astral WeaponsVerification needed. do not stack with each other.
- Other boost to damage cap weapon skills stack additively with each other up to a maximum of 20%.
C.A. Damage Cap
Normal Characters
Damage Reduction Normal 0 - 1.50m 0% 1.50m 1.50m - 1.70m 40% 1.62m 1.70m - 1.80m 70% 1.65m 1.80m - 2.50m 95% 1.685m 2.50m - 99%
- Source[2]
- 3m raw DMG would thus be corrected to 1.69m DMG.
5★ Eternals Characters
Damage Reduction Normal 0 - 1.80m 0% 1.80m 1.80m - 2.00m 40% 1.92m 2.00m - 2.20m 70% 1.98m 2.20m - 3.00m 95% 2.02m 3.00m - 99%
- 5m raw DMG would thus be corrected to 2.04m DMG.
C.A. Damage Cap Up
Skill Cap Shared Cap Total Cap Damage Cap Up 20% 95% Weapon Awakening Damage Cap Up Normal Sentence / Glory 75% 75% Omega Sentence 75% Excelsior 75% Ultima Gauph Key γ /
Dark Opus γ Pendulum15% Harbinger of the Dark Sunrise 20% Rightway Pathfinder II 30% Weapon Awakening C.A. Damage Cap Up 75%
Chain Burst Damage Cap
2 Chain
Damage Reduction Normal 0 - 1.00m 0% 1.00m 1.00m - 1.20m 40% 1.12m 1.20m - 1.30m 70% 1.15m 1.30m - 1.50m 95% 1.16m 1.50m - 99%
3 Chain
Damage Reduction Normal 0 - 1.25m 0% 1.25m 1.25m - 1.45m 40% 1.37m 1.45m - 1.50m 70% 1.385m 1.50m - 2.00m 95% 1.41m 2.0m - 99%
4 Chain
Damage Reduction Normal 0 - 1.50m 0% 1.50m 1.50m - 1.70m 40% 1.62m 1.70m - 1.80m 70% 1.65m 1.80m - 2.50m 95% 1.685m 2.50m - 99%
Skill Damage Cap
- Skill damage caps are specific to each skill and its level of upgrade when applicable.
- They can be further boosted by Weapon Skills, character and classes' Extended Mastery Perk's
Skill Damage Cap Bonus nodes, Over Mastery Bonuses'
Skill DMG Cap bonus,
Qilin's Aura, certain characters' Support Skills, and buffs such as
Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
andSkill DMG Cap Up (Stackable)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
.
Boosts From Weapon Skills
- Skill Damage Cap Boosted weapon skills stack additively up to a combined cap of 100%.
Gauph Key β (50%),
β Pendulum (50%),
Astral Arts II (10%-50%), and
Astral Pierce II (10%-50%) are mutually exclusive.
Skill | Cap Boost | Maximum Cap Boost |
---|---|---|
Tempering ![]() ![]() ![]() ![]() ![]() ![]() |
5.5%13.75% with one 5★ Optimus Series Summon aura. 22% with two 5★ Optimus Series Summons auras. 23.1% with two 5★ Optimus Series Summons auras and 3★ Six Dragons Series Summon's sub aura. |
100% |
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10% | |
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10% | |
![]() Cobalt Arts Amber Arts Jade Arts Golden Arts Graphite Arts |
15% | |
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20% | |
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20% | |
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20% | |
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20% | |
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20% | |
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30% | |
Ultima Weapons' ![]() |
(Up to) 50% | |
Dark Opus Weapons' ![]() | ||
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References
- ↑ gbf-wiki.com Normal Attack cap http://gbf-wiki.com/index.php?%A5%B7%A5%B9%A5%C6%A5%E0%BB%C5%CD%CD%B4%D8%CF%A2#m42edcf4
- ↑ gbf-wiki.com 1.68M soft cap http://gbf-wiki.com/index.php?%A5%B7%A5%B9%A5%C6%A5%E0%BB%C5%CD%CD%B4%D8%CF%A2#ma4bde3d
- ↑ Kamigame C.A. Cap Up summary https://kamigame.jp/%E3%82%B0%E3%83%A9%E3%83%96%E3%83%AB/%E3%82%B2%E3%83%BC%E3%83%A0%E7%9F%A5%E8%AD%98/%E3%82%B9%E3%82%AD%E3%83%AB-%E3%83%8F%E3%82%A4%E3%83%96%E3%83%AA%E3%83%83%E3%83%89.html#%E3%82%B9%E3%82%AD%E3%83%AB%E3%80%8C%E5%BF%85%E6%AE%BA%E3%80%8D
- ↑ ViridisPatria, Excalibur https://twitter.com/ViridisPatria/status/1232258318191583235