Campaign-Exclusive Quest

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News 2300campaign 3.png

Campaign-Exclusive Quest is a Special Quest introduced during the 23 Million Players Celebration campaign (December 2018). It has been a recurring campaign-exclusive special quest since then. Although limited to campaign periods, it is a reliable source of White Dragon Scale square.jpg White Dragon Scales, Rainbow Prism square.jpg Rainbow Prisms, Shining Orb square.jpg Shining Orbs and Half Elixir square.jpg Half Elixirs.

Battle Data

The campaign-exclusive quest is located under the Treasure Quests tab of the Special Quest screen.

BattleRaid Campaign Exclusive Quest.png

Campaign-Exclusive Quest
Cost to Host: 0 AP (1–30th time)
15 AP (31–300th time); 20 AP (from 301st time onward)

EXP: 2310    RP: 1651
Unlock: Campaign Exclusive
Wave Name Lvl HP Charge Mode
Wave 1 Archangel Nucleus Icon16Light.png 50 240,000 ◇◇ No
Special Attacks Triggers and Notes
  • Archangel Nucleus has a 30,000 damage cap per hit.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear:
Chest 1 Chest 2 Chest 3 Chest 4
Likely Likely 100% 100%
  • 24.024.00% ±2.87% chance to be selected when chest drops.
    Based on 144 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Flawed Prism square.jpg Flawed Prism
  • 16.016.00% ±2.46% chance to be selected when chest drops.
    Based on 96 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Flawless Prism square.jpg Flawless Prism
  • 17.217.17% ±2.53% chance to be selected when chest drops.
    Based on 103 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Rainbow Prism square.jpg Rainbow Prism
  • 29.029.00% ±3.05% chance to be selected when chest drops.
    Based on 174 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     White Dragon Scale square.jpg White Dragon Scale
  • 13.813.83% ±2.32% chance to be selected when chest drops.
    Based on 83 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Half Elixir square.jpg Half Elixir
  • 20.320.33% ±2.70% chance to be selected when chest drops.
    Based on 122 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Shining Orb square.jpg Shining Orb
  • 11.711.67% ±2.16% chance to be selected when chest drops.
    Based on 70 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Skylight Scroll square.jpg Skylight Scroll
  • 23.023.00% ±2.83% chance to be selected when chest drops.
    Based on 138 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Radiant Whorl square.jpg Radiant Whorl
  • 14.714.67% ±2.38% chance to be selected when chest drops.
    Based on 88 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Rainbow Prism square.jpg Rainbow Prism
  • 14.714.67% ±2.38% chance to be selected when chest drops.
    Based on 88 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     White Dragon Scale square.jpg White Dragon Scale
  • 15.715.67% ±2.44% chance to be selected when chest drops.
    Based on 94 drops from 600 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Half Elixir square.jpg Half Elixir
  • 40.340.33% ±4.66% chance to be selected when chest drops.
    Based on 121 drops from 300 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Angel Weapons square.jpg Angel Weapon
  • 30.030.00% ±4.35% chance to be selected when chest drops.
    Based on 90 drops from 300 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Angel Weapons square.jpg Angel Weapon ×2
  • 29.729.67% ±4.34% chance to be selected when chest drops.
    Based on 89 drops from 300 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Archangel Weapons square.jpg Archangel Weapon
  • 50.350.33% ±4.75% chance to be selected when chest drops.
    Based on 151 drops from 300 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Summon s 2020021000.jpg Angel Queen
  • 49.749.67% ±4.75% chance to be selected when chest drops.
    Based on 149 drops from 300 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Summon s 2030017000.jpg Archangel Queen
Chest 5 Chest 6 Chest 7 Chest 8
100% 100%
  • 27.927.93% ±3.02% chance to be selected when chest drops.
    Based on 167 drops from 598 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     Angel Weapons square.jpg Angel Weapon
  • 72.172.07% ±3.02% chance to be selected when chest drops.
    Based on 431 drops from 598 chests.
    Confidence intervals are assuming an approximately normal distribution at 90% confidence.
     White Dragon Scale square.jpg White Dragon Scale
- -
Sources: Bluesky_gbf otokuro2
Drop table last updated: 2020-07-31, all stated drop rates are estimates.
The game changes over time. If the drop tables become incorrect please notify the wiki staff.

Tips

Due to the damage cap, it is wise to bring characters with high multi-attack rate or with multi-hit skills. Archangel Nucleus is also susceptible to Status Death.pngLethal HitInstant death for the victim.
.

To achieve one-button kill, an 8-hit or more damage skill is required. A non-exhaustive list is included below:

  • Gladiator (MC)'s Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    (10 hits if an auxiliary weapon is equipped)
  • Seofon's Ability Attack2.png Infinito Creare10-hit, 100%-150% Wind damage to random foes (Damage cap: ~70,000 per hit).
    At level 95:
    Seofon also gains Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    At level 130:
    Damage cap increased to ~250,000 per hit.
    Also increases Fated Chain bar by 30%.
    (10 hits)
  • Tien's Ability Attack2.png Stardust10-hit, 80% Fire damage to a foe (Damage cap: ~82,000 per hit~820,000 total; Does not include Peacemaker.).
    At level 95:
    Also gain Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 30%Duration: 2 turns
    and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (10 hits)
  • Lady Katapillar and Vira's Ability Full Barrage.png Full Barrage16-hits, 50% Water damage to random foes (Damage cap: ~54,000 per hit~864,000 total). (16 hits)
  • Eustace's Ability m 1758 1.png Slow Death8-hit, 35% Earth damage to random foes (Damage cap: ~60,000 per hit).
    Raise all foes' Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Duration: 180 seconds
    lvl by 1.
    All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
    Strength: 10%
    .
    (8 hits)
  • Charlotta (Light)'s Ability Sword of Lumiel.png Sword of Lumiel10-hit, 100% Light damage to random foes (Damage cap: ~50,000 per hit).
    Raise Status Holy Knight Lvl 1.pngHoly KnightATK, DMG cap, and multiattack rate are boosted (Can't be removed)
    Multiplier: UniqueDuration: Indefinite
    lvl by 2.
    (10 hits)
  • Metera's Ability Arrow.png Starry Sky5-hit Wind damage to random foes (Damage cap: ~100,000 per hit).
    Inflict Status AttackDownStack.png8% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 8% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    on all foes.
    Consume 1 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
    :
    Activates twice.
    At level 75:
    Damage increased to 90% per hit.
    At level 100:
    Debuff increased to Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds
    .
    Consume 1 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
    :
    Also gain Status Bonus Damage.png80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 80%Duration: 2 turns
    .
    (10 hits before 100, 14 hits after)

Alternatively, bringing enough characters that have guaranteed multiattacks will allow you to attack with no skill usage and instantly win. This can be combined with turning on Semi-Auto for the fight, as well as Pre-Battle Auto Attack to win the fight with a single click/tap whilst loading.

Characters such as Npc s 3040240000 01.jpg Hallessena (Halloween) have guaranteed triple attacks, whereas some like Npc s 3040239000 01.jpg Zeta and Vaseraga (Halloween) only have guaranteed double attacks. For consistency, make sure the guaranteed attack count adds up to 8 or more. This can be achieved with two characters with guaranteed triple attacks (3 + 3 + 1 + 1), or two characters with guaranteed double attacks and one character with a guaranteed triple attack (3 + 2 + 2 + 1).

Wind parties may alternatively bring a fully uncapped Summon s 2040402000.jpg Tiamat (Summer) as a sub-summon to guarantee triple attacks in the first turn.

AP Efficiency

From Bluesky_gbf's and otokuro2's data (sample size = 600), the following probability distribution can be estimated:

Probability 0 Half Elixirs 1 Half Elixir 2 Half Elixirs Pots / Quest AP / Quest
Low estimate 76.8 % 21.7 % 1.5 % 0.25 18.75
Medium estimate 72.7 % 25.1 % 2.2 % 0.3 22.5
High estimate 68.7 % 28.4 % 2.9 % 0.34 25.5

Conclusion

Based on current data this quest provides an AP-positive means to farm light-element treasures and Half Elixirs for the first 300 runs, after which it becomes only slightly AP-positive. Additional data (sample size = 2702) gathered by Midokuni suggests an average of 0.3079 pots per run using Kaguya as a main summon with mainhand Damascus Knife. While it is possible to go slightly AP-Negative or AP-Neutral for short periods of time - the long term average will be AP-positive according to Nadya with any combination of drop-rate boosting summons (White Rabbit, Black Rabbit, Nobiyo, Kaguya) combined with the Weather Vane Crew Skill and the Boost to Item Drop Rates Journey Drop.

References