Makura

From Granblue Fantasy Wiki
Jump to navigation Jump to search
Game Strategy Lore Voice
Character Versions
12 Generals
[Guardian of the East]This title is an unofficial, amateur translation.
Makura
Can be uncapped to 5★
MAX HP 13804★: 1160
5★: 1380
(+180Total HP bonuses from Cross-Fate Episodes.)
MAX ATK 102604★: 8640
5★: 10260
(+540Total ATK bonuses from Cross-Fate Episodes.)
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Element
RaceOfficially called "Type" in-game.
Style
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
Exp. BonusExpedition Bonus Type in Auto-Expeditions Bloodhound
GenderGender is a character attribute used for game mechanics. A character's lore, appearance, and other factors do not affect this attribute. Female
Voice Actor Lynn
How to Recruit
Premium Gala (2023 Zodiac Character)
Recruitment Weapon
Leporidius
ID 3040441000
Char ID 3218
Uncap Limit
NameJP マコラ
TitleJP 東の守護神
Voice ActorJP Lynn
Release Date 2022-12-31
5★ Date 2026-01-20
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
One of the Twelve Divine Generals, she guards the East. As an actress and boss of the Lepus Troupe, her performances have earned her fans across the skies. Upon discovering that her mother has gone missing, she sets out on a new journey.

Charge Attack
Icon Name Effect
Gilded Heaven Strike 500%Massive Light damage to a foe.[1]
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
After 5★:
Leap to Cloud Nine
550%Massive Light damage to a foe.
8-hit, 100% Bonus Light damage (Damage cap: ~100,000 per hit).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
, 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
, and DelayReduce a foe's filled charge diamonds by 1
.[1]
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.

Skills
Icon Name Cooldown Duration Obtained Effect
Nitotsuisou Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn.
5 turns
- Lvl 1
⇧ Lvl 90This skill is enhanced at level 90.
Gain NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
At level 90:
NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
Hanaorimito Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn.
5 turns
- Lvl 1
⇧ Lvl 95This skill is enhanced at level 95.
Gain HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
At level 95:
HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
Haring Escape Ready in
5 turns
5-turn cooldown at start of battle.
- Lvl 45
Switch positions with a sub ally.
Makura gains Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
Duration: Indefinite
.
(When switching with a Light ally:
Ally receives Makura's buffs.)
(Can't be recast.)

This skill changes into an alternative version when certain conditions are met.
Bunny Blitz /
Bounding Bunny Blitz
12 turns - Lvl 100
Bunny Blitz:
Gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
Caster instantly performs a normal attack without using up a turn.
Bounding Bunny Blitz:
4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit).
All Light allies gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
Caster instantly performs a normal attack without using up a turn.

Support SkillsDoes not work from the backline unless explicitly stated.
Icon Name Obtained Effect
Queen of Rabbits Lvl 1
Guaranteed double attacks.
Normal attacks deal 2-hit damage to random foes.
Cunning Escape Lvl 1
Starts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
, Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, and Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
Duration: Indefinite
.
At end of turn in which an ally with Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
Duration: Indefinite
is below 25% HP:

Fully restore that ally's HP and remove all debuffs.
End that ally's cooldown for all skills.
(Consumes Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
Duration: Indefinite
.)
Hopped Up Lvl 1
⇧ Lvl 100This skill is enhanced at level 100.
When Switching to Main Ally and when Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
is consumed:

Activate NitotsuisouGain NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
At level 90:
NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
and HanaorimitoGain HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
At level 95:
HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
.
Gain Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
At level 100:
Fourth-slot skill changes to Bounding Bunny Blitz Bunny Blitz:
Gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
Caster instantly performs a normal attack without using up a turn.
Bounding Bunny Blitz:
4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit).
All Light allies gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
Duration: Indefinite
. (Ends upon taking damage 3 times.)
Caster instantly performs a normal attack without using up a turn.
and end its cooldown.
Extended Mastery Support Skill EMP Gain TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Duration: Indefinite
upon using charge attack.

Extended Mastery Perks
Style
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Triple Attack Rate
    ★☆☆★★☆★★★
    2%4%5%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Charge Attack Damage
    ★☆☆★★☆★★★
    10%15%20%
RaceCalled "Type" in-game.
  • ATK
    ★☆☆★★☆★★★
    +500+800+1000
  • DEF
    ★☆☆★★☆★★★
    5%8%10%
  • Triple Attack Rate
    ★☆☆★★☆★★★
    2%4%5%
  • Critical Hit
    ★☆☆★★☆★★★
    12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
  • Light ATK Up
    ★☆☆★★☆★★★
    5%8%10%
Individual
  • Triple Attack Rate
    ★☆☆★★☆★★★
    2%4%5%
  • Triple Attack Rate
    ★☆☆★★☆★★★
    2%4%5%
  • Dodge Rate Up
    ★☆☆★★☆★★★
    1%2%3%
  • Dodge Rate Up
    ★☆☆★★☆★★★
    1%2%3%
  • Gain TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
    Duration: Indefinite
    upon using charge attack.

Grid Suggestions

Gameplay Notes

  • This character has received balance updates on the following dates: 2026-01-20

Nitotsuisou

  • NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    and Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    grant the following effects:[1]
    • +30 Hostility Up (In a 4-man party with default hostility, increases the probability of getting targeted to ~57%)
    • Double Strike effect
    • After normal attacks: 4-hit, 100% Light damage to a foe (Damage cap: ~60,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 5% (Max: 40%)Duration: 180 seconds
      and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 5% (Max: 40%)Duration: 180 seconds
      .
    • Can't use NitotsuisouGain NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      . (Ends upon taking damage 2 times.)
      At level 90:
      NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      . (Ends upon taking damage 3 times.)
      while in effect
    • After level 90 when upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      :
      Supplemental N.A. DMG effect (Damage cap: 30,000)

Hanaorimito

  • HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    and Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    grant the following effects:[1]
    • 70% DEF Down
    • 50% Dodge Rate Up
    • Upon dodging: 4-hit, 100% Light damage to a foe (Damage cap: ~60,000 per hit). Inflict DelayReduce a foe's filled charge diamonds by 1
      .
    • Can't use HanaorimitoGain HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      . (Ends upon taking damage 2 times.)
      At level 95:
      HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      . (Ends upon taking damage 3 times.)
      while in effect
    • After level 95 when upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      :
      Supplemental Skill DMG effect (Damage cap: 30,000)

Haring Escape

  • Makura transfers all of her buffs with their current duration to the Light sub ally that she switches with.
    • This includes buffs that can't be removed and her personal unique buffs, such as Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
      .
    • Debuffs are not transferred.
  • Makura does not keep any buffs upon switching except for Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    Duration: Indefinite
    .
  • Makura still gains Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    even if she switches with a non-Light sub ally.

Bunny Blitz / Bounding Bunny Blitz

  • Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
    Duration: Indefinite
    grants the following effects:[1]
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • 20% Bonus Light DMG effect
    • Keen effect (Damage cap: 50,000)

Queen of Rabbits

  • Makura's 2-hit normal attack is counted as 2 separate damage instances.
    • Effects such as Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      , Supplemental DMGDMG dealt is supplemented
      , and KeenSupplemental DMG to critical hits
      are applied to each damage instance.
  • Counter attacks also deal 2-hit damage to random foes.
  • Attack AllAttacks each foe
    has no effect on Makura's normal attacks.

Cunning Escape

  • Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    , Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    , and Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    Duration: Indefinite
    are not restored upon being revived, even if they were not consumed previously in battle.
  • Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed)
    can activate for any ally that has it and is triggered by that ally's HP.
    • Does not require Makura as a main ally.

Hopped Up

  • Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    must be in effect before this support skill can activate.
  • This support skill activates when Makura switches from a sub ally position to a main ally position. It will not activate when the switch is caused by a skill, such as  ChangeMain Character switches positions with a sub ally. or  Tactical RelocationSwitch positions of any two allies..
    • Starting the battle in a sub ally position is not a requirement to activate this support skill.
  • The following conditions will activate this support skill:
    • When a main ally is knocked out due to damage, which causes Makura to switch in
    • Player-controlled effects that knock out a main ally, which causes Makura to switch in (e.g., Death's summon call, Luna's Soul ConversionKnock out another ally.)
      • This includes effects that cause a "fake" knock out (e.g., Street King's  Le Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.)
        When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
        Multiplier: PerpetuityDuration: Indefinite
        .
        When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn)
        Multiplier: PerpetuityDuration: Indefinite
        .
        )
    • Enemy special attacks that force Makura to switch in with a main ally (e.g., Ultimate Bahamut's Virtuous Verse)
    • Switching in using the Switch Party command in the Tower of Babyl.
  • Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    grants the following effects:[1]
    • 100% ATKMultiplier: Perpetuity Up
    • 30% Charge Bar Gain Up
    • 30% DMG Cap Up

Extended Mastery Support Skill

Rank Strength
1★ 5%
2★ 8%
3★ 10%

Bonus DMG Stacking Information

  • The following is a curated list of how different Bonus DMG sources interact with Makura's skills. Check Bonus DMG for further information and a comprehensive list.
Cross-Fate BonusesThese bonuses are only gained by this character. For the Cross-Fate partner's bonuses, see their respective page.
1 ATK +540
2 HP +180
  • Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
  • Cross-Fate bonuses are not shared between character versions.

Uncap Materials

Uncap 1★
Uncap 2★
Uncap 4★
Uncap 5★

Awakening Materials

Facsimile Compatibility

Icon Skill Copyable?
Nitotsuisou Yes
Hanaorimito Yes
Haring Escape No
Bunny Blitz / Bounding Bunny Blitz No

Outfits

Irises under the Summer Moon

The first Divine Rabbit had a yukata custom-made to wear for good luck while gambling. Documents recording its design were preserved by the Rabbit Temple for generations, and now it's been recreated for the current rabbit year spirit. As silly as it may seem, irises were chosen to adorn it simply because "iris" sounds like "I raise."
Outfit Name Irises under the Summer Moon
How to Get Irises under the Summer Moon Outfit Set
(In-game purchase)
Release Date 2023-08-06
Outfit Shop Date 2024-08-16
Charge Attack Hopping Summer Pilgrimage
ID 3710208000
Other Sites GBF Asset Lookup GBF Animation Player

Stylish 'n Lovely Bunny

As much as the Divine Rabbit presents herself as a good-natured young lady, even she desires dressing up like her age once in a while. This outfit seamlessly combines both the cute and somewhat rough sides of her personality together—the perfect answer to her wish.
Outfit Name Stylish 'n Lovely Bunny
How to Get Auld Lang Syne: Ultimate Showdown - Tuna VS Salmun
Release Date 2023-12-25
Charge Attack Blossoming Rabbit
ID 3710213000
Other Sites GBF Asset Lookup GBF Animation Player

References