BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Element
05
RaceOfficially called "Type" in-game.
02
Style
02
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
gbf-wiki (Japanese wiki)GameWithKamigameHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
One of the Twelve Divine Generals, she guards the East. As an actress and boss of the Lepus Troupe, her performances have earned her fans across the skies. Upon discovering that her mother has gone missing, she sets out on a new journey.
500%Massive Light damage to a foe.[1] Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
After 5★: Leap to Cloud Nine
550%Massive Light damage to a foe. 8-hit, 100% Bonus Light damage (Damage cap: ~100,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds, 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds, and DelayReduce a foe's filled charge diamonds by 1 .[1] Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Nitotsuisou
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns
-
Lvl 1 ⇧ Lvl 90This skill is enhanced at level 90.
Gain NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) At level 90: NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.)
Hanaorimito
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 5 turns
-
Lvl 1 ⇧ Lvl 95This skill is enhanced at level 95.
Gain HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) At level 95: HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.)
Haring Escape
Ready in 5 turns5-turn cooldown at start of battle.
-
Lvl 45
Switch positions with a sub ally. Makura gains Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed) Duration: Indefinite. (When switching with a Light ally: Ally receives Makura's buffs.) (Can't be recast.)
This skill changes into an alternative version when certain conditions are met.
Bunny Blitz / Bounding Bunny Blitz
12 turns
-
Lvl 100
Bunny Blitz: Gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. Bounding Bunny Blitz: 4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit). All Light allies gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn.
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Queen of Rabbits
Lvl 1
Guaranteed double attacks. Normal attacks deal 2-hit damage to random foes.
Cunning Escape
Lvl 1
Starts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed) Duration: Indefinite. At end of turn in which an ally with Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed) Duration: Indefinite is below 25% HP: Fully restore that ally's HP and remove all debuffs. End that ally's cooldown for all skills. (Consumes Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed) Duration: Indefinite.)
Hopped Up
Lvl 1 ⇧ Lvl 100This skill is enhanced at level 100.
When Switching to Main Ally and when Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed) is consumed: Activate NitotsuisouGain NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) At level 90: NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) and HanaorimitoGain HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) At level 95: HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.). Gain Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. At level 100: Fourth-slot skill changes to Bounding Bunny BlitzBunny Blitz: Gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. Bounding Bunny Blitz: 4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit). All Light allies gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. and end its cooldown.
This character has received balance updates on the following dates: 2026-01-20
Nitotsuisou
NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite and Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite grant the following effects:[1]
+30 Hostility Up (In a 4-man party with default hostility, increases the probability of getting targeted to ~57%)
After normal attacks: 4-hit, 100% Light damage to a foe (Damage cap: ~60,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds.
Can't use NitotsuisouGain NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) At level 90: NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) while in effect
After level 90 when upgraded to Nitotsuisou+Hostility is boosted / Normal attack DMG is supplemented / Attacks twice each turn / Upon normal attacks: 4-hit light DMG to a foe / Hit to ATK and DEF (Stackable) / Nitotsuisou can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite: Supplemental N.A. DMG effect (Damage cap: 30,000)
Hanaorimito
HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite and Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite grant the following effects:[1]
70% DEF Down
50% Dodge Rate Up
Upon dodging: 4-hit, 100% Light damage to a foe (Damage cap: ~60,000 per hit). Inflict DelayReduce a foe's filled charge diamonds by 1 .
Can't use HanaorimitoGain HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) At level 95: HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) while in effect
After level 95 when upgraded to Hanaorimito+DEF is sharply lowered / Dodge rate is boosted / Skill DMG is supplemented / Upon dodging: 4-hit light DMG to a foe / Delay effect / Hanaorimito can't be used while in effect (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite: Supplemental Skill DMG effect (Damage cap: 30,000)
Haring Escape
Makura transfers all of her buffs with their current duration to the Light sub ally that she switches with.
This includes buffs that can't be removed and her personal unique buffs, such as Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed) .
Debuffs are not transferred.
Makura does not keep any buffs upon switching except for Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed) Duration: Indefinite.
Makura still gains Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed) even if she switches with a non-Light sub ally.
Bunny Blitz / Bounding Bunny Blitz
Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite grants the following effects:[1]
100% / 20% Critical Up100% chance of dealing 20% more damage.
Makura's 2-hit normal attack is counted as 2 separate damage instances.
Effects such as Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks , Supplemental DMGDMG dealt is supplemented , and KeenSupplemental DMG to critical hits are applied to each damage instance.
Counter attacks also deal 2-hit damage to random foes.
Attack AllAttacks each foe has no effect on Makura's normal attacks.
Cunning Escape
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite, Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite, and Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed) Duration: Indefinite are not restored upon being revived, even if they were not consumed previously in battle.
Cunning Escape (1 time)At end of turn in which almost knocked out: Fully restores HP / Removes all debuffs / Ends cooldown for all skills (1 time / Can't be removed) can activate for any ally that has it and is triggered by that ally's HP.
Does not require Makura as a main ally.
Hopped Up
Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed) must be in effect before this support skill can activate.
This support skill activates when Makura switches from a sub ally position to a main ally position. It will not activate when the switch is caused by a skill, such as ChangeMain Character switches positions with a sub ally. or Tactical RelocationSwitch positions of any two allies..
Starting the battle in a sub ally position is not a requirement to activate this support skill.
The following conditions will activate this support skill:
When a main ally is knocked out due to damage, which causes Makura to switch in
Player-controlled effects that knock out a main ally, which causes Makura to switch in (e.g.,
This includes effects that cause a "fake" knock out (e.g., Street King's Le Manteau Du RoiMC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are reduced by 1 turn (Can't be removed / Skill cooldown can't be lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite.)
Enemy special attacks that force Makura to switch in with a main ally (e.g., Ultimate Bahamut's Virtuous Verse)
Switching in using the Switch Party command in the Tower of Babyl.
Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite grants the following effects:[1]
Each star increases the effect strength of each TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Duration: Indefinite stack.[1]
Rank
Strength
1★
5%
2★
8%
3★
10%
Bonus DMG Stacking Information
The following is a curated list of how different Bonus DMG sources interact with Makura's skills. Check Bonus DMG for further information and a comprehensive list.
Bunny BlitzBunny Blitz: Gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. Bounding Bunny Blitz: 4-hit, 1200% Light damage to a foe (Damage cap: ~1,305,000 per hit). All Light allies gain Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.) Caster instantly performs a normal attack without using up a turn. - Skill Side Unique
Ferry (SSR) - HinrichtenAll allies gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 4 turns and 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns. Inflict ShortedCharge bar is frozen Duration: 4 turns on all allies. (Consumes 100% of all allies' charge bars.)
Percival (Light) - Koenig WuerdeAll Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
Utsusemi - Nightlong MelodyAll Light allies gain Nightlong MelodyATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed) Multiplier: NormalDuration: 3-5 turnsStacking: Special Buff, 30% Dodge Rate UpChance to dodge DMG and debuffs Strength: 30%Duration: 3-5 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3-5 turns. (When a foe is in Break: Extend effect duration to 5 turns.)
Volenna (SSR) - Assault FormationAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns.
Zahlhamelina (Yukata) - Ilios FotizoAll Light allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns.
✓
Skill B
Mary (Holiday) - Piece of CakeGrant an ally Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 4 turns, Happy SprinklesATK is boosted / DEF is boosted Strength: 50% / 50%Multiplier: NormalDuration: 4 turnsStacking: Special Buff, and 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn .
✓
Skill C
✓
Skill D
Juliet - Cielo della GraziaAll allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite, 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite, and Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (When 1 SpiritConsumes 1 upon normal attacks (Restored every 5 turns / Can't be removed) is consumed: All allies also gain 20% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 20%Duration: Indefinite.)
Vikala (Yukata) - Mousey MultitaskerWhen Festive RatBased on lvl: Light allies' ATK, DEF, triple attack rate, and dodge rate are boosted (Max: 3 / Can't be removed) Multiplier: Perpetuity lvl is 3: All Light allies gain 10% Bonus Light DMG (1 time)Deals bonus light DMG for normal attacks (1 time) Strength: 10%Duration: Indefinite before attacking.
✓
Skill E
✓
Skill Unique
Europa (Formal) - Aurora CortinaAll Light allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite and Tutela AuroraTriple attack rate is boosted / Deals bonus light DMG upon normal attacks / DMG taken is lowered by a fixed amount / HP is restored on every turn (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite. (Ends upon taking damage 3 times.)
Fif - ReincarnationGrant a Light ally Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed) Duration: 15 turns and Magic TorrentATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted Deals bonus light DMG for one-foe one-ally attacks Charge bar is boosted on every turn (Can't be removed) Multiplier: PerpetuityDuration: 15 turns.
Nehan - EnlightenmentAll other Light allies gain ZenBoost to ATK / Bonus Light DMG effect / Supplemental DMG / Sharp hit to debuff resistance (Can't be removed) Multiplier: PerpetuityDuration: 3 turns.
Sandalphon - Entrusted ResolveAll Light allies gain Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) Duration: 4 turns. (While Lucent RefugeDMG taken is reduced / Buffs can't be removed or shortened (Can't be removed) is in effect: All Light allies also gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.)
✓
Self Element A
MC skills that grant Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Ullikummi - Vogue Hymn IIWhen main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns and a random buff upon using first-slot skill.
✓
Self Element D
MC skills that grant Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Anila (Yukata) - The Big Summer Stage!Normal attacks deal 2-hit damage to random foes. At end of turn when allies deal damage 20 or more times to the current target in 1 turn: All allies gain 10% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn . Raise Anila's Ewe-phoriaGains effects in order based on Ewe-phoria lvl: Deal multiattacks / Boost to ATK / Amplify normal attack DMG / Boost to DMG cap / Buffs can't be removed (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5).
✓
Superior Element B
Narmaya (Valentine) - Butter FlutterFor my sweet captain: MC gains 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 5 turns. When Together ForeverNext Butter Flutter also affects Narmaya Duration: Indefinite is consumed: Narmaya also gains Butter FlutterDeals bonus superior elemental DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns and DA UpDouble attack rate is boosted Duration: 5 turns.
✓
Superior Ele. Unique
✓
Charge Attack
Desolation-Crown Bow - Stellar DemiseMassive Light damage to a foe. All allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Additional effect at 5★: All allies also gain TA UpTriple attack rate is boosted Verification needed. .
Futsunomitama - Fulmination BladeUnworldly Light damage to a foe (Damage cap: 2,527,500). Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). 1-turn cut to MC's damage skill cooldowns. Additional effect at 4★: All Light allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: 4-hit, 200% Light damage to all foes (Damage cap: ~187,000 per hit).
AdramelechRegal CataclysmMassive Light damage to all foes. All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
ArtemisIokheira500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn .
Mars (Summer)A Battlefield Fit for SummerMassive Light damage to all foes. All Light allies gain Supp. N.A. DMGNormal attack DMG dealt is supplemented Strength: 50,000Duration: 3 turns and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
ThorMjolnirMassive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns.
✓
Self Element Summon
Belial (Summer)Hotter than the Sun400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.)
Damascus Knife - Elemental Hunt10% Bonus Elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with BountyItem drop rate is boosted .
Sky Piercer - Elemental Blow20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of Elemental allies' triple attacks.
Mugen (Halloween) - Surprise PracticeBonus Light DMG effect to Light allies when their max HP has been reduced by 30% or more. (Boost to effect based on size of max HP reduction [Max: 60%].)
Bonuses are permanently gained based on the character's total number of completed Cross-Fate Episodes. They are not determined by who the Cross-Fate is with.
Cross-Fate bonuses are not shared between character versions.
The first Divine Rabbit had a yukata custom-made to wear for good luck while gambling. Documents recording its design were preserved by the Rabbit Temple for generations, and now it's been recreated for the current rabbit year spirit. As silly as it may seem, irises were chosen to adorn it simply because "iris" sounds like "I raise."
As much as the Divine Rabbit presents herself as a good-natured young lady, even she desires dressing up like her age once in a while. This outfit seamlessly combines both the cute and somewhat rough sides of her personality together—the perfect answer to her wish.