Makura/Strategy

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Ratings

Makura

  • Role: Attacker/Support
  • Has guaranteed double attacks, and her normal attacks deal 2-hit damage to random foes.
  • Gains Double Strike effect through NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    .
  • Grants all of her buffs to a Light sub ally by switching positions.
  • Gains powerful buffs by consuming Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    when switching back to main ally.
    • Also becomes capable of granting Bunny BlitzDMG is boosted and supplemented for attacks made with elemental superiority / Deals bonus light DMG upon normal attacks (Can't be removed / Ends upon taking DMG 3 times)
      Duration: Indefinite
      to all Light allies.
  • Deals high damage through normal attacks.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
GameWith 9.7 S S S 2026-04-15
Kamigame 9.8 S SS S 2026-01-20

Overview

How to Play

Synergy

Classes

  • Paladin provides Makura or anyone who has her buffs with the necessary protections. Both  Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
    Strength: 10000Duration: 1 turn
    .
    and  Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    .
    will allow Makura's buffs to last longer in the battle.

Characters

  • Characters with high dodge rate and/or bonus effects on dodge make great partners for Haring EscapeSwitch positions with a sub ally.
    Makura gains Jade MoonlightGains the following effects when switching to main ally upon another ally being knocked out or switched out with Blowback effect: ATK, DMG cap, and charge bar gain are boosted / Nitotsuisou effect / Hanaorimito effect (Can't be removed)
    Duration: Indefinite
    .
    (When switching with a Light ally:
    Ally receives Makura's buffs.)
    (Can't be recast.)
    , since dodging allows them to keep NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    , while also inflicting DelayReduce a foe's filled charge diamonds by 1
    on the foe at the same time due to Hanaorimito's effect.
    • Zooey has  Primal PulseUpon dodging:
      300% Light damage to a foe (Damage cap: ~500,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
      Strength: 20%
      .
      and Convergence2-hit, 70% Light damage to random foes (Damage cap: ~110,000 per hit).
      Gain 40% Dodge Rate UpChance to dodge DMG and debuffs
      Strength: 40%Duration: 3 turns
      and Hostility UpMore likely to be attacked
      Strength: +50Duration: 3 turns
      .
      At level 90:
      Damage increased to 200% and damage cap increased to ~405,000 per hit..
      Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 1 turn
      .
      , while she also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      on Charge Attack. Furthermore, her Extended Mastery Support Skill increases the effects of Dodge Rate UpChance to dodge DMG and debuffs
      , which includes HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times)
      Duration: Indefinite
      .
    • Tweyen's MerculightGain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      and ATK UpATK is boosted
      Duration: 3 turns
      .
      At level 55:
      Buff increased to 50% ATK UpATK is boosted
      Strength: 50%Multiplier: PerpetuityDuration: 3 turns
      .
      At level 85:
      Also gain 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
      Strength: 30%Duration: 3 turns
      , 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
      Strength: 20%Duration: 2 turns
      , and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
      Duration: 2 turns
      .
      grants Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      to herself, and after level 120, she gains  Echo-String RitesBoost to dodge rate based on attacking foe's number of debuffs.
      At level 150:
      Boost to multiattack rate based on targeted foe's number of debuffs.
      (Upon dodging:
      2-hit, 300% Light damage to all foes [Damage cap: ~420,000 per hit].
      Remove 1 buff.
      Inflict DelayReduce a foe's filled charge diamonds by 1
      Base Accuracy: 100%
      .)
      , which boosts her dodge rate even further.
    • Nehan has ~30% boost to dodge rate due to  Morning Sunshine20% hit to max HP, 30% hit to DEF, and ~30% boost to dodge rate.
      6-hit, 100% Light damage to a foe upon dodging (Damage cap: ~100,000 per hit~600,000 total).
      , which increases his synergy with Makura.
  • Mugen (Halloween)'s Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    from Cloaked GuardianGain Substitute (Select)Receives foe attack in place of an ally (Can't be removed)
    Duration: Indefinite
    , 30% Dark DMG LoweredDark DMG is lowered (Can't be removed)
    Strength: 30%Duration: IndefiniteDark DEF Up. Not a Damage Cut.
    Reduces Dark damage taken on a multiplier
    separate from Damage Cuts.
    , and Dark SwitchElemental DMG from foes turns into dark DMG (Can't be removed)
    Duration: Indefinite
    .
    (Only substitutes for a selected ally. Can't recast.)
    allows him to protect his ally that has Makura's buffs, indefinitely.
  • Gawain (Light)'s GardienAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
    Strength: 10000Duration: 1 turn
    .
    provides the same amount of protection as Paladin's Sacred Protection, but has a slightly longer cooldown.

Extended Mastery Perks

Makura Stars: 3 EMP: 6
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Gain TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Duration: Indefinite
upon using charge attack.
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2026-01-24

Gamewith's recommended EMP build for Makura.

Priorities

Get her Light ATK first, followed by all of her Triple Attacks and her Support Skill in order to maximize her Triple Attack rate. But if dodge rate is preferred, take 3★Dodge x2. Lastly, taking 3★Critical Hit x2 is also a possible option to increase her offensive capabilities.

Makura Stars: 18 EMP: 171
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Charge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ☆☆☆
ATK
★☆☆★★☆★★★
+500+800+1000
DEF
★☆☆★★☆★★★
5%8%10%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Critical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
Light ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★★ ☆☆☆ ★★★
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Triple Attack Rate
★☆☆★★☆★★★
2%4%5%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Dodge Rate Up
★☆☆★★☆★★★
1%2%3%
Gain TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Duration: Indefinite
upon using charge attack.
★★★ ★★★ ☆☆☆ ☆☆☆ ★★★
Last update: 2026-01-20

Kamigame's recommended EMP build for Makura.

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