Status Effects

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Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


Tap a character's "In Effect" icons to view more buff and debuff information. Tap an enemy's HP bar to view its buff and debuff information.

A list of status effect and explanations. Some icons are used to represent multiple different statuses. In general, if two effects have different icons and effect names, they can be used simultaneously for greater effect.

Buffs and debuffs that are the exact same effect will typically replace or overwrite each other. When using Fighter's Rage I and Warrior's Rage II at the same time, Rage II will overwrite an existing Rage I, but Rage I will have no effect on an existing Rage II. Using Rage II again will simply overwrite the old Rage II effect. However, some skills are what is colloquially known a "dual skill," which cause effects that stack with other non-dual (single) effects. The best example of this is Dark Fencer's Miserable Mist, which stacks with Sidewinder's Rain of Arrows III, causing enemies to reach the maximum Attack Lowered value of -50%.

Buffs and debuffs with "(stackable)" in the name will increase in effect every time they are applied as the name implies, up to a certain limit, while also returning to the original duration, if applicable. Bounty works the same way, although it also becomes harder to add more stacks the higher it already is.

The duration of most status effects is either expressed in battle turns or seconds of real time. For the most part, effects on the player's party have a turn-based duration while effects on enemies are time-based. Exceptions to the latter usually have an icon with a number displaying the remaining number of turns and tend to be what's often called a "local" effect.

Glossary[edit | edit source]

  • Buffs
For example Status AttackUp.png ATK UpATK is boosted
, Status DefenseUp.png DEF UpDEF is boosted
, and Status TripleUp.png TA UpTriple attack rate is boosted
.
No known cap.
  • Special Buffs
Certain status effects are classified as "special buffs", which are indicated by their skill descriptions in-game, and the status infobox in the wiki.
Most special buffs have an icon unique to a specific character and their character versions, such as Status Col.pngColHP is restored on every turn / DEF is boosted
Special buff
.
However, not all buffs with unique icons are special buffs, such as Status Sheep.pngHidden Tiger, Crouching DragonDMG is slightly boosted for critical hits / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted
.
Special buffs can be active at the same time as regular buffs, applying normal stacking rules (e.g. additive for normal modifier ATK buffs).
Special buffs can be active at the same time as other special buffs, but only the stats with the highest value will apply.[1][2]
  • Debuffs
For example Status AttackDown.png ATK DownATK is lowered
, Status DefenseDown.png DEF DownDEF is lowered
, and Status Gravity.pngGravitySpecial attack max charge turn is extended
.
  • Dual and Single
Used to indicated whether (de)buffs sourced from character skills stack with each other.
This terminology was used due to skills that buff/debuff one attribute (Single), were able to stack with skills that buff/debuff two attributes (Dual).
While this is frequently the case, many exceptions exist now and these terms are currently only used to indicate stacking possibilities.
  • Source
Refers to the source of an effect. Most common sources are Skill, Support Skill, C.A, Summon Call, Summon Aura. Source often, but not always, plays a role in effect stacking.
Skill refers to Main Character's and other allies' skills.
Support Skill refers to a character's passive ability.
C.A. refers to Charge Attack of characters or weapons.
Summon Call refers to effects taking place after summon has been summoned.
Summon Aura refers to passive effects granted by a summon.
  • Side
Used to explain how effects stacks with each other.
Generally, only one effect of the same side can be active at a time. Stronger effects overwrite weaker ones and if you try to apply a weaker effect, while a stronger one is active, you'll get a "NO EFFECT" message.
Equally strong effects of the same stacking side will overwrite each other and the duration will be overwritten too (not extended).
  • Local
Refers to enemy buffs and debuffs that are exclusive to player's fight such as Ultimate Bahamut's Status Ruination Ray 1.pngRuination RayDeals 3-hit plain DMG to an ally each turn
or Grea's Status Dracoforce 1.pngDracoforceUnder Grea's sway
Local status effect
Local effects are signified by having a diamond-shaped status icon rather than a circle shape.

  • Half Turns
Some buffs or debuffs on this wiki may have a listed duration of x.5 Turns.
These are applied during the attack phase of a turn and only affect allies and/or enemies who perform their attack after gaining the effect.
Refresh and turn-based damage applied during the attack phase which have their effect on the turn transition are also labeled as x.5 Turns.

Notes[edit | edit source]

Note to editors[edit | edit source]

When adding a skill to the status strength tables please only add it at its highest level (+ or ++). Only add multiple version for exceptionally rare 5★, such as the Eternals.
If no information is available on the final strength of the skill please add the base version with a note1Strength of boosted version unknown..
When adding new skills please provide a source in the summary or on the talk page unless the source is this wiki.

Buffs[edit | edit source]

Buffs are status effects that are generally considered beneficial to the afflicted.


Status AttackUp.png ATK Up[edit | edit source]

Increases Attack.
For a list of sources, see ATK Up.


Status DefenseUp.png DEF Up[edit | edit source]

Increases Defense.

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.
Strength Skill Unique Summon Charge Attack
Single Dual
Unverified

Summon s 2040324000.jpg Dragon's Rage
Summon s 2040214000.jpg Lumiel Gourmet
Summon s 2040069000.jpg Neptune
Summon s 2040290000.jpg Nobiyo
Summon s 2040302000.jpg Poseidon, the Tide Father
Summon s 2040141000.jpg Queen Bee
Summon s 2040009000.jpg Quetzalcoatl
Summon s 2040211000.jpg Super Cute Genius Alchemist

100%

Summon s 2040205000.jpg Godsworn Alexiel 3★

75%
70%
60%

Summon s 2040205000.jpg Godsworn Alexiel 0-2★

50%

Summon s 2040281000.jpg Freyr

45%
40%

Summon s 2040105000.jpg Rose Queen 4★

35%
30%

Summon s 2040105000.jpg Rose Queen 3★

25%
20%

Summon s 2040105000.jpg Rose Queen 0-2★
Summon s 2040004000.jpg Vortex Dragon

15%

Grace (Subskill)
Refuel (Mechanic)

Summon s 2040123000.jpg King Krustacea
Summon s 2040031000.jpg Sagittarius

10%

Summon s 2040037000.jpg Poseidon

5%

Status DoubleUp.png Status TripleUp.png DA Up and TA Up[edit | edit source]

For a more complete list of DA Up and TA Up buffs and their strengths see the attack rate page.

Buffs in each column do not stack with buffs in the same column, but do stack with buffs from a different column.
Unique buffs are an exception and do stack with other unique buffs.

Normal buffs are typically party wide buffs from character abilities that use the normal Status DoubleUp.png DA UpDouble attack rate is boosted
or Status TripleUp.png TA UpTriple attack rate is boosted
icon.
Self buffs are typically buffs from an ability that only affect the caster that use the normal Status DoubleUp.png DA UpDouble attack rate is boosted
or Status TripleUp.png TA UpTriple attack rate is boosted
icon.
Unique buffs are typically buffs that have their own special icon.

Notes

  • Double Trouble's Main Character only buff fits into the self buff column.

While its spear effect fits into the unique column, different levels of the spear effect do not stack with each other.

  • Abilities that "boost multiattack rate" apply two buffs, a DA Up and a TA Up, and therefore can overwrite/be overwritten by single DA Up or TA Up effects from the same type of source

(ex. Using Sky Realm Song after Amira's Bal Sagoth will overwrite its DA Up buff).

DA Buff Stacking Examples
Type Normal Self Unique Charge Attack Summon Call
DA Up

Amira - Bal-Sagoth+
Call of the Abyss
Mika Jougasaki - Innocent Passion++
Sky Realm Song

Cagliostro (Halloween) - Phantasmagoria+
Double TroubleI-II (Main Character Buff)
Sturm - Redouble
Yuel - Eye of the Sparrow++

Cagliostro - Phantasmagoria++
Double TroubleI-III (Spear Effect)
Mahira - Spirit Drums
Orchid - Puppet Strings

Mikazuki Munechika
Nemone
Last Storm Blade square.jpg Last Storm Blade
Last Storm Harp square.jpg Last Storm Harp
Last Storm Lance square.jpg Last Storm Lance
Hermanubis square.jpg Hermanubis
Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling
True Infernal Flamescythe square.jpg True Infernal Flamescythe

Summon s 2040178000.jpg Grueler
Summon s 2040211000.jpg Super Cute Genius Alchemist

TA Up

Amira - Bal-Sagoth+
Call of the Abyss
Helnar - Dance of the Storm+

Cagliostro (Halloween) - Phantasmagoria+
Double Trouble III (Main Character Buff)
Ferry (SSR) - Hin Liechten
Jeanne d'Arc - Advent Eternal

Cagliostro - Phantasmagoria++
Double Trouble III (Spear Effect)
Mahira - Spirit Drums
Orchid - Puppet Strings

Cerberus
Last Storm Blade square.jpg Last Storm Blade
Last Storm Harp square.jpg Last Storm Harp
Last Storm Lance square.jpg Last Storm Lance
Hermanubis square.jpg Hermanubis
Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling
True Infernal Flamescythe square.jpg True Infernal Flamescythe

Summon s 2040032000.jpg Cerberus (Summon)
Summon s 2040221000.jpg Garula, Shining Hawk
Summon s 2040177000.jpg Setekh
Summon s 2040211000.jpg Super Cute Genius Alchemist


Status Armored.png

Armored

Chance of lowering DMG taken.
For a list of sources, see Armored


Status AutoRevive.png
Autorevive
[edit | edit source]

Recovers once from a knockout while in effect.
For a list of sources, see Autorevive


Status Defiance.png
C.A. DMG Up
[edit | edit source]

Charge attack DMG is boosted.
For a list of sources, see C.A. DMG Up


Status AttackUpStack.png
C.A. DMG Up (Stackable)
[edit | edit source]

Charge attack DMG is boosted (Stackable).
For a list of sources, see C.A. DMG Up (Stackable)


Status CA DMG Cap.png
C.A. DMG Cap Up
[edit | edit source]

Charge attack DMG cap is boosted.
For a list of sources, see C.A. DMG Cap Up


Instant Charge[edit | edit source]

Instantly Sets Charge Bar to 100%.
For a list of sources, see Instant Charge


Status CB DMG Cap Up.png
Chain Burst DMG Cap Boosted
[edit | edit source]

Chain Burst DMG Cap Boosted.
For a list of sources, see Chain Burst DMG Cap Boosted


Charge Boosts:[edit | edit source]

Status Uplift.png
Charge Bar Gain Boosted
[edit | edit source]

Charge Bar gain is boosted. For a list of sources, see Charge Bar Gain Boosted

Status Uplift.png
Charge Bar
[edit | edit source]

Instantly boosts charge bar X%.

Charge Boost is affected by Charge Bar Gain Boosted effects. For a similar skill that is unaffected by Charge Bar Gain Boosted, see Status Uplift.pngCharged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects
.

For a list of sources, see the Charge Boost page.

Status Uplift.png
Charged
[edit | edit source]

Instantly boosts charge bar X%.

Charged is unaffected by Charge Bar Gain Boosted effects. For a similar skill that is unaffected by Charge Bar Gain Boosted, see Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
.

For a list of sources, see the Charged page.

Status Uplift.png
Uplifted
[edit | edit source]

Charge bar is boosted on every turn. Affected by Charge Bar Gain Boosted. For a list of sources, see Uplifted

Status Uplift.png
Autoignition
[edit | edit source]

Charge bar will be boosted to 100% at the end of the turn. For a list of sources, see Autoignition


Status CriticalUp.png
Critical Hit Rate Boosted
[edit | edit source]

DMG is slightly boosted for critical hits.
For a list of sources, see Critical Hit Rate Boosted


Counter:[edit | edit source]

Status Counter.png
Counters on Dodge
[edit | edit source]

Dodge and counter one-ally attacks.
For a list of sources, see Counters on Dodge

Status Counter.png
Counters on DMG
[edit | edit source]

Counters upon taking DMG.
For a list of sources, see Counters on DMG

Status Counter DodgeDMG.png
Counters on Dodge/DMG
[edit | edit source]

Counters upon dodging one-ally attacks or taking DMG For a list of sources, see Counters on Dodge/DMG


Status DebuffSuccessUp.png
Debuff Success Boosted
[edit | edit source]

Debuff success rate is boosted.
For a list of sources, see Debuff Success Boosted


Status DamageCapUp.png
DMG Cap Boosted
[edit | edit source]

Can deal big bonus DMG when DMG dealt in one turn reaches a certain amount.
For a list of sources, see DMG Cap Boosted


Status Dodge.png
Dodge Rate Boosted
[edit | edit source]

Immune to DMG and debuffs for a fixed amount while in effect.
For a list of sources, see Dodge Rate Boosted


Status Drain.png
Drain
[edit | edit source]

Heals HP after a normal attack or charge attack.
For a list of sources, see Drain


Status FireResUp.pngStatus WaterResUp.pngStatus EarthResUp.pngStatus WindResUp.pngStatus LightResUp.pngStatus DarkResUp.png Element DMG Lowered[edit | edit source]

Reduces damage taken from specified element by a percentage.

This effect is not the same as Elemental Damage Cuts given by Carbuncles and some characters. For Damage Cuts the whole icon should be a shield: Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%
Fire Damage Cut.
.

See the Damage Cut page for a more thorough discussion.


Status Hype4.png Hype[edit | edit source]

ATK is boosted.

Hype is an ATK boost status effect that can stack up to 4 times.
The ATK boost rises significantly with higher stack levels.

Hype has a unique ATK boost modifier and stacks with all other ATK buffs.

Lvl Chance ATK Boost[3][4]
Status Hype1.pngHypedATK is boosted
50% 10%
Status Hype2.pngHypedATK is boosted
30% 30%
Status Hype3.pngHypedATK is boosted
15% 60%
Status Hype4.pngHypedATK is boosted
5% 100%
  • Hype can grant up to an initial 4 stacks if the target does not have any existing Hype stacks. Any source that can grant Hype has this characteristic. Initial Hype chances are weighted more towards lower stack levels.
  • If a target already has 1 to 3 stacks of Hype, applying another Hype source will only increase the stack by 1.
  • If Hype with a longer turn duration is granted, it will overwrite the duration of an existing Hype.
  • Conversely, if Hype with a shorter turn duration is granted, it will not overwrite the duration of an existing Hype.

For a list of all Hype skills see the Hype page.


Status Veil.png Veil[edit | edit source]

Immune to debuffs.
Lasts until it resists at least 1 debuff.

Veil is a buff that grants immunity to the next debuff that would be inflicted.
It may resist multiple debuffs if they are all inflicted at once.
For the duration-based version, see Status Veil.pngImmuneDebuffs will be nullified
. For a list of all sources of veil see the veil page.

Status Veil.png Immune[edit | edit source]

Remove active debuff effect

Immune is a buff that grants immunity to all debuffs (except self-inflicted debuffs) for a set duration.
For the durationless version, see Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

For a list of all sources of Immune see the Immune page.


Status Jammed.png Jammed[edit | edit source]

ATK is greatly boosted based on how low HP is.

Status Jammed.pngJammedATK is greatly boosted based on how low HP is
buff stacks additively with Enmity from character's EMP and Over Mastery Bonuses.
Some characters have support skills which increase their ATK as their HP lowers, these stack additively with Enmity weapon skills but multiplicatively with Status Jammed.pngJammedATK is greatly boosted based on how low HP is
buff.
For a list of sources, see Jammed.


Status Lethal Attack Dodged.png
Lethal Attack Dodged
[edit | edit source]

Can withstand lethal DMG. (Leaves 1 hp)
For a list of sources, see Lethal Attack Dodged


Status Mirror Image.png Mirror Image[edit | edit source]

Next one-to-one attack received will be ineffective. (Effect removed on next all-foe all-ally attack.)

Only one Mirror Image effect can be active at a time, regardless of source.
Stronger Mirror Image effects (with more hits) will override weaker effects, while any identical Mirror Image effect applied will result in "NO EFFECT".
For a list of sources, see Mirror Image.


Status DefenseUp.png
Other Self
[edit | edit source]

Takes no DMG or debuffs while in effect.
For a list of sources, see Other Self


Status Heal.png Refresh[edit | edit source]

HP is restored on every turn.
For a list of sources, see Refresh.


Status Revitalize.png
Revitalize
[edit | edit source]

Recover HP each turn. Boost to charge bar if HP is full.
For a list of sources, see Revitalize


Status Shield.png Shield[edit | edit source]

Next attack received will be ineffective for a fixed amount.


Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
provides characters with temporary HP. The strength of the shield depends on the source.
Shield blocks turn-based damage from status effects, such as Status Poison.pngPoisonedHP is lowered on every turn
or Status Repel.png RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
, but foe attacks that deal plain damage or heal damage from Status Zombie.pngZombifiedReceives DMG if healed
bypass shield.
Effects such as Status DefenseUp.png DEF UpDEF is boosted
, Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
, and Status Armored.png ArmoredChance of lowering DMG taken
still take effect while shields are active.

Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
effects do not stack and will override others based on remaining strength
, regardless of maximum strength, duration or source.
Shields that are tied to the source of character buffs, such as Orchid's Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
, will replace any already existing Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
and make them ineffective.

Some characters' support skills will give additional effects to allies with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
Additionally, some weapons and summons are able to enhance Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
's strength. See Interactions with Shield for more details.


For a list of sources, see Shield page.


Status Strength.png Strength[edit | edit source]

ATK is greatly boosted based on how high HP is.

Status Strength.pngStrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK (Status Hype1.pngHypedATK is boosted
, Status AttackUp.png ATK UpATK is boosted
, etc).
However, it stacks additively with Stamina from character's EMP and Over Mastery Bonuses.

Mechanics behind Status Strength.pngStrengthATK is greatly boosted based on how high HP is
change a bit based on its type.

  • Regular Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    's ATK boost depends on current HP % of a character with the status, reaching its maximum potency at 100% HP and lowest at 0% HP.
    • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
      • Naming originates from target specifics; sources that targets all characters present on the frontline are generallyWhile it is currently the case for all known sources, it might change in the future. "Teamwide" while effects targeting one character are "Single Target".
    • Normal stacking rules are applied to both sides—same side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
      • Source of Status Strength.pngStrengthATK is greatly boosted based on how high HP is
        (charge attack, skill, etc) does not affect its stacking.
  • Party-relying Status Strength.pngStrengthATK is greatly boosted based on how high total party HP is
    will use total % of current HP of all frontline allies to determinate its potency.
    • As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.

For a list of sources, see Strength.


Status Substitute.png Substitute[edit | edit source]

Receives one-ally attacks in place of an ally

Substitute is a buff that causes a character to receive one-ally attacks in the place of an ally.
Substitute works on attacks with multiple hits, but not attacks that hit all allies

For a list of all substitute skills see the substitute page.



Status Repel.png
Unchallenged
[edit | edit source]

Next DMG received will be ineffective.
For a list of sources, see Unchallenged


"Assassin" buffs[edit | edit source]

Assassin - Refers to characters with a conditional damage boost and sometimes DMG cap such as Status Defiance.png Defiance ("Overdrive Assassin") or Status Defiance.png Salted Wound ("Break Assassin").

Status Defiance.png Defiance[edit | edit source]

ATK is boosted for foes in Overdrive.
For a list of sources, see Defiance

Status Defiance.png "Mark Assassin"[edit | edit source]

ATK is boosted against a foe with X effect.
For a list of sources, see Mark Assassin

Status Defiance.png Salted Wound[edit | edit source]

Also known as "Break Assassin." Team-wide Break Assassin buffs will stack with Self Break Assassin buffs as it appears in the status list, but only the one with higher multiplier takes effect (e.g. Esser - Ten-Wolf's Triumph and Halloween Ferry - Persistive Augmentation both stack with Esser - The Final Order, Ushumgal - Resonance, and Thief Class Line - Crack Shot I/II/III). Both are also used up on the same action.
For a list of sources, see Salted Wound


Typhoon CrestHellfire CrestDeluge CrestWasteland CrestAurora CrestOblivion Crest Crests[edit | edit source]

Crests are special buffs which are used by certain characters' skills or support skills. Their effect varies from character to character. The crest buffs are permanent, can stack up to five times, and cannot be dispelled, though they can be consumed by skills. If no characters who utilize Crests are in the party, they have no effect.

For a list of all Crest sources and Support Skills activated by them, see the Crests page.


Debuffs[edit | edit source]

Debuffs are status effects that are generally considered detrimental to the afflicted.

When attempting to inflict debuffs on enemies, there is a natural success rate based on the element of the character with the skill and the enemy. Strong element has the highest natural success rate (but not 100%), followed by neutral elements, then weak element, and last, same element. To reiterate, the same element as the enemy has the lowest debuff success rate of all elements. If inflicting debuffs with Dark Fencer is important to your overall strategy, the overwhelming recommendation is to use a strong-element main hand regardless of whether you get weapon/summon bonuses or not.

Self-inflicted debuffs from abilities generally cannot fail and are not preventable by Veil.

Some enemies (mostly bosses) are completely immune to some debuffs (indicated by "Resist" when using them) and grow increasingly more resistant to other debuffs the more they are used on them.


Status AttackDown.png ATK Down[edit | edit source]

Status AttackDown.png ATK DownATK is lowered
reduces Attack of a foe it's applied on, effectively reducing damage taken by your party.

  • Normal Status AttackDown.png ATK DownATK is lowered
    effects from different sources (Skill Single / Skill Dual / Character C.A. / Summon Call) are additive and cap at 50%.
  • Status AttackDown.png ATK DownATK is lowered
    and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    are multiplicative but share the same cap of 50%.
    • Just like Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      , single Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
      will apply one stack of the effect and will continue doing so up to a certain cap (the strength of single effect and cap differs by source).
  • Elemental ATK DownStatus FireAtkDown.png Fire ATK DownFire ATK is lowered

    Status WaterAtkDown.png Water ATK DownWater ATK is lowered

    Status EarthAtkDown.png Earth ATK DownEarth ATK is lowered

    Status WindAtkDown.png Wind ATK DownWind ATK is lowered

    Status LightAtkDown.png Light ATK DownLight ATK is lowered

    Status DarkAtkDown.png Dark ATK DownDark ATK is lowered
    also stacks multiplicatively with both Status AttackDown.png ATK DownATK is lowered
    and Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
    but does not share the cap with them. It is unknown if it even posses a cap on its own.
    • Stacking example if all effect types are applied:
      A foe afflicted with Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
      Strength: 10%
      , Status AttackDown.png10% ATK DownATK is lowered
      Strength: 10%
      , and 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
      Strength: 10%
      would effectively have a 27% ATK Down1 - 0.9 * 0.9 * 0.9 = 0.27
      27% ATK Down

      Or in terms of damage taken:
      ATK * 0.9 * 0.9 * 0.9 =
      ATK * 0.73

      73% Damage Taken
      for fire attacks.
    • Example of Elemental ATK Down stacking with other types if the 50% cap is reached:
      A foe afflicted with Status FireAtkDown.png10% Fire ATK DownFire ATK is lowered
      Strength: 10%
      and Status AttackDown.png50% ATK DownATK is lowered
      Strength: 50%
      would effectively have a 55% ATK Down1 - 0.9 * 0.5 = 0.55
      55% ATK Down

      Or in terms of damage taken:
      ATK * 0.9 * 0.5 = ATK * 0.45
      45% Damage Taken
      for fire attacks.
  • Note that unlike Status DefenseDown.png DEF DownDEF is lowered
    and Status DefenseUp.png DEF UpDEF is boosted
    which are additive, Status AttackDown.png ATK DownATK is lowered
    is multiplicative with any Status AttackUp.png ATK UpATK is boosted
    effects.
Status ATK Down 1.png ATK DownATK is lowered
Local status effect
(Local) stacking rules are currently unknown. Any sources that would confirm how it's interacting with other ATK Down types would be appreciated.


For a list of sources, see ATK Down.


Status DefenseDown.png DEF Down[edit | edit source]

Status DefenseDown.png DEF DownDEF is lowered
reduces Defense of a foe it's applied on, effectively increasing damage dealt by your party.
DEF Down effects together can't surpass 50%.
Different sides of DEF Down stack additively with each other.

Multiple effects of the same side can't be applied at the same time. Stronger effects will overwrite weaker ones and weaker effects will show "NO EFFECT". Equally strong effect will override the duration (not extend it).

  • Example: Npc s 3040080000 01.jpg Jeanne d'Arc (Dark)'s Ability Anti Reversal.jpg Anti-ReversalInflict Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Stacking: Single
    on a foe. Self-inflict Status Impurity.pngImpurityHP and charge bar lowered each turn
    Strength: 10% of max HP and 10% of charge barDuration: 3 turnsUp to 1000 HP
    .
    At level 55:
    Debuff increased to Status DefenseDown.png30% DEF DownDEF is lowered
    Strength: 30%Base Accuracy: 100%Stacking: Single
    .
    (30%, single-sided skill side) + Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    (25%, dual-sided skill side) + Summon s 2040029000.jpg Odin's GungnirMassive Light damage to all foes. Inflict Status DefenseDown.png20% DEF DownDEF is lowered
    Strength: 20%Duration: 180 seconds
    .
    (20%, summon call side) gives a total of 75% DEF Down, but it'll be capped down to a 50% effect.
  • Status DefenseUp.png DEF UpDEF is boosted
    effects are added to the formula. If a foe with the aforementioned debuffs gained Status DefenseUp.png20% DEF UpDEF is boosted
    Strength: 20%
    , it would result in: 75% DEF Down + 20% DEF Up = 55% DEF Down (effect is still capped at 50%).
    • Damage Cut effects are not part of the DEF Up / DEF Down formula and thus are not part of the 50% cap.
  • DEF Down effects applied to characters function the same way they do on monsters and also cap at 50%.
    • Some self-inflicted effects that also lower character's DEF, such as Npc s 3040110000 01.jpg Beatrix (Themed)'s Status Nayde Kollane.pngNayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
      , are exception to that rule.
  • Some effectsNpc s 3040033000 01.jpg Feower's Status Forfeit.pngForfeitDMG taken is boosted / DMG dealt is lowered

    Summon s 2040311000.jpg Gabriel's Status Pureflow 5.pngPureflowDMG taken is boosted / DMG dealt is lowered
    Local status effect

    Summon s 2040327000.jpg Sariel's Status Death Sentence (Sariel) 5.pngDeath SentenceDMG taken is boosted / DMG dealt is lowered
    Local status effect

    Npc s 3040161000 01.jpg Fraux's Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
    Local status effect
    can "surpass" the cap due to their different mechanics—instead of lowering enemy DEF, they increase damage taken. Such effects will not stack with each other and only one will apply.

Sides of DEF Down are as follows:

  • Status DefenseDown.png DEF DownDEF is lowered
    is the most common type of the DEF Down effect. Within this type there are four different sides, which stack with each other like they do with the other types below:
    • Character skills (including the Main Character's) can be either single-sided or dual-sided*.
    • Character charge attacks and Summon call effects are the other two stacking sides. DEF Down from a weapon's charge attack can have either one of these two sides.
  • Status DEF Down 1.png DEF DownDEF is lowered
    Local status effect
    Local DEF Down only applies for the party that cast the effects and will override other effects based on strength, regardless of duration.
    • Turn-based effects such as Status DEF Down 3.png DEF DownDEF is lowered
      Local status effect
      will end after a certain number of turns has passed.
    • Permanent effects such as Npc s 3040196000 01.jpg Shiva's Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered
      or Npc s 3040071000 01.jpg Andira's Status Iwazaru 1.pngIwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
      Local status effect
      won't expire regardless how many turns or time has passed.
  • Elemental DEF DownStatus FireResDown.png Fire DEF DownDEF is lowered for fire DMG

    Status WaterResDown.png Water DEF DownDEF is lowered for water DMG

    Status EarthResDown.png Earth DEF DownDEF is lowered for earth DMG

    Status WindResDown.png Wind DEF DownDEF is lowered for wind DMG

    Status LightResDown.png Light DEF DownDEF is lowered for light DMG

    Status DarkResDown.png Dark DEF DownDEF is lowered for dark DMG
    only reduces Defense for attacks of the same element as the effect. Only the strongest effects will apply, regardless of source.
  • Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    will apply one stack of the effect, up to a certain cap (the strength of single effect and cap differs by source).
    If two or more effects from different sources are applied, they'll add to each other and stack up to the highest applied cap.[5]
    • Example: Npc s 3040202000 01.jpg Athena's Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
      Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
      (Max: 40%) and Status Burned.pngBurnedHP is lowered on every turn
      Strength: 5000Base Accuracy: 90%Duration: 180 seconds
      on all foes.
      (Hit number increases based on Status Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
      lvl / Max: 10)
      and Npc s 3040115000 01.jpg Sturm's HotheadedChance to gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
      Strength: 10% (Max: 50%)Duration: 10 turns
      (Max: 50%) or inflict 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      Strength: 5% (Max: 25%)Base Accuracy: 100%Duration: 180 seconds
      (Max: 25%) with every one-foe attack. (Use Sword Switch to switch between effects)
      would result in 15% DEF Down effect that would continue stacking up to 40%.
  • Elemental DEF Down (Stackable)Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)

    Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)

    Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)

    Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)

    Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)

    Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
    's mechanics are a combination of Stackable DEF Down and Elemental DEF Down: it applies up to a certain cap, and lowers DEF only for one element at a time. They stack separately from all types above, including Stackable DEF Down and Elemental DEF Down.

* Single-sided and dual-sided are community-made terms made for easier debuff classification. There is no in-game text differentiation.


For a list of sources, see DEF Down.


Status Sleep.png
Asleep
[edit | edit source]

Can't attack and takes big DMG (Ends upon taking DMG).
For a list of sources, see Sleep


Status Blind.png Blind[edit | edit source]

Attacks have a slight chance to miss.

Blinded is a debuff usable both by friends and foes.
While Blinded, there is a percentage chance the afflicted will miss their attack.
Charge Attacks ignore the Blinded status.

Status Blind.pngBlindedAttacks have a slight chance to miss
does not stack—the strongest effect always takes priority.

Rank Main Character
Skill / Charge Attack
Character Summon Call
Skill Charge Attack
1

Class 150301 sw icon.png Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.

2

Class 130101 wa icon.png Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.

Class 130301 wa icon.png Ability DarkHaze.png Dark HazeInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Status Poison.pngPoisonedHP is lowered on every turn
Duration: 180 seconds
on all enemies.

Class 210201 kt icon.png Ability Ninjutsu.png NinjutsuBonus effects from seal combo. (Curse Bind)
Class 230201 sw icon.png Sword Master Attack Skills[6]

Icon Element Dark.png Weapon s 1040200700.jpg GislaSkill charge attack.png Mors Thrust
Massive Dark damage to one enemy.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.
(4★)
Icon Element Water.png Npc s 3040033000 01.jpg FeowerAbility Gammadion Cross.png Gammadion Cross
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict one random debuff.
At level 55:
Effect enhanced.
At level 85:
Now inflicts two random debuffs.

Icon Element Dark.png Summon s 2040001000.jpg SatanApocalypse
Massive Dark damage to all foes and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.
3 Icon Element Fire.png Npc s 3040039000 01.jpg TienSkill charge attack.png Dance of Death
Massive Fire damage to a foe.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
(pre-5★)
4

Class 170301 bw icon.png Ability EvasiveManeuvers.png Evasive ManeuversDeal 800% elemental damage to one foe and gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.

Icon Element Fire.png Weapon s 1040700000.jpg Eurytos BowSkill charge attack.png Gigantomakhia
Massive fire DMG to a foe / Blind

Icon Element Water.png Weapon s 1030204100.jpg SquidpiercerSkill charge attack.png Inksplosive Incursion
Big Water damage to a foe.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

Icon Element Light.png Gigante Fist square.jpg Gigante FistSkill charge attack.png Gigaton Smasher
Massive Light damage to a foe.
Slight chance to inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

Icon Element Dark.png Weapon s 1040902600.jpg Fudo-KuniyukiSkill charge attack.png Twilight
Massive Dark damage to a foe and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.
After 4★:
Boost to all allies' DEF

Icon Element Dark.png Weapon s 1040200700.jpg GislaSkill charge attack.png Mors Thrust
Massive Dark damage to one enemy.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.
(0-3★)
Icon Element Dark.png Trick Stick square.jpg Trick StickSkill charge attack.png Pumpkin Pumpkin
Massive dark DMG to a foe.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

Icon Element Fire.png Npc s 3030171000 01.jpg Lucius (Fire)Ability Nightbloom Flurry.png Nightbloom Flurry
200% Fire damage to all foes (Damage cap: ~180,000).
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
Gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.

Icon Element Fire.png Npc s 3030187000 01.jpg Sutera (Event)Ability Slash Streak.png Aimed Shot II
Fire damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
Consume 1 Status Jade Crest1.pngJade CrestJade Crest is casted
:
Also inflict Status AttackDown.png ATK DownATK is lowered
Duration: 180 seconds
and Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
.

Icon Element Water.png Npc s 3030002000 01.jpg MishraAbility BlindShot.png Dusk Trail
Water damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 65:
Effect enhanced.

Icon Element Earth.png Npc s 3040184000 01.jpg Aqours First-YearsAbility Descend with Me.png Descend with Me
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

Icon Element Earth.png Npc s 3030206000 01.jpg Yamanbagiri KunihiroAbility Blind.png Caped Cutoff
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
and Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 180 seconds
on a foe.

Icon Element Earth.png Npc s 3020013000 01.jpg WalderAbility BlackDown.png Black Down
Earth damage to a foe and inflict BlindBlind.

Icon Element Earth.png Npc s 3020022000 01.jpg Walder (Summer)Ability BlindShot.png Lights Out!
Earth damage to a foe and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

Icon Element Wind.png Npc s 3030100000 01.jpg Goblin MageAbility Mystery.png Space Out
Give 1 random debuff to a foe (I do better as my HP decreases!)

Icon Element Wind.png Npc s 3030018000 01.jpg SuteraAbility BlackDown.png Aimed Shot
Wind damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 45:
Damage increased.

Icon Element Light.png Npc s 3040031000 01.jpg TweyenAbility Pilfer.png Depravity
Inflict various debuffs on all foes.

Icon Element Light.png Npc s 3030210000 01.jpg Ezecrain (Event)Ability Light.png Leuchten
Light damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
. (Damage enhanced when foe has Status DoubleDown.pngDA DownDouble attack rate is lowered
.)
At level 65:
Effect enhanced.

Icon Element Dark.png Npc s 3040016000 01.jpg CerberusAbility Miserable.png Triad Deception
Inflict Status Charm.pngCharmedAttacks are slightly limited
, Status Blind.pngBlindedAttacks have a slight chance to miss
, and Status Burned.pngBurnedHP is lowered on every turn
on a foe.

Icon Element Dark.png Npc s 3030033000 01.jpg LuciusAbility BlackDown.png Demon-Slay
Dark damage to a foe (Damage cap: ~220,000). Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 65:
Damage increased.

Icon Element Dark.png Npc s 3030051000 01.jpg Mika JougasakiAbility Attack2.png Secret Heart
Dark damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 45:
Damage increased.
At level 80:
Also deal bonus Fire damage to Status Burned.pngBurnedHP is lowered on every turn
foes.
(Level 80)
Icon Element Dark.png Npc s 3020017000 01.jpg ZehekAbility BlindShot.png Dark Mist
Dark damage to a foe and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

Icon Element Water.png Summon s 2040060000.jpg BranwenBewail
Massive Water damage to all foes and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

Icon Element Earth.png Summon s 2040219000.jpg Forest RangerRanger Danger!
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on all foes. All allies gain Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Duration: 3 turns
.

Icon Element Earth.png Summon s 2040014000.jpg Vohu ManahDivine Immortality
Massive Earth damage to all foes. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

Icon Element Wind.png Summon s 2040095000.jpg DeirdreAdepillaud Blaze
Massive Wind damage to all foes and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

Icon Element Wind.png Summon s 2030003000.jpg GriffinGriffin's Call
Big Wind damage to all enemies. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

Icon Element Light.png Summon s 2040044000.jpg CorowAlfven
Massive Light damage to all foes. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 180 seconds
.

Icon Element Dark.png Summon s 2040046000.jpg Celeste OmegaNull Void Omega
Massive Dark damage to all foes. Inflict Status HealDown.pngHealing LoweredHeal skill's healing amount is lowered
Duration: 180 seconds
and Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
(4★)
Icon Element Dark.png Summon s 2040041000.jpg Jack-o'-LanternStray Phantasma
Massive Dark damage to all foes and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

5 Icon Element Fire.png Npc s 3030095000 01.jpg Anna (SR)Ability BlackFire.png Black Fire
Fire damage to all foes. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
. Boost to damage against foes with Status Spellmark.pngSpellmarkedTargeted by a skill
Duration: 90 seconds
.
At level 45:
Damage increased.

Icon Element Fire.png Npc s 3040011000 01.jpg MagisaAbility Mana Agni.png Walpurgis
500% Fire damage to all foes (Damage cap: ~460,000).
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
and Status Burned.pngBurnedHP is lowered on every turn
Duration: 180 seconds
.

Icon Element Wind.png Npc s 3030067000 01.jpg Syr (Event)Ability Blind.png Blind Trap
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.

Icon Element Dark.png Npc s 3040137000 01.jpg AzazelAbility Blind.png Merciless Doom
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 85%Duration: 180 seconds
and Status DarkResDown.png20% Dark DEF DownDEF is lowered for dark DMG
Strength: 20%Base Accuracy: 100%+Duration: 180 seconds
on all foes.
(Uses 20% of charge bar)
At level 55:
Debuff increased to Status DarkResDown.png25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%+Duration: 180 seconds
.

6 Icon Element Water.png Wicked Sick Blaster square.jpg Wicked Sick BlasterSkill charge attack.png No-Scope Headshot
Massive water DMG to a foe / Boost to ATK

Icon Element Water.png Npc s 3030041000 01.jpg Rin ShibuyaAbility Attack2.png Étoile Prism
Water damage. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
At level 45:
Damage increased.
At level 90:
Also inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 180 seconds
if Uzuki Shimamura or Mio Honda is in the party.

Icon Element Earth.png Npc s 3030197000 01.jpg Walder (Event)Ability BlackDown.png Black Down
300% Earth damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
Super Ranger Mode: 300% Earth damage to all foes. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
(Super Ranger mode)
Icon Element Wind.png Npc s 3040142000 01.jpg LeviAbility Keine Gnade.png Keine Gnade
400% Wind damage to a foe (Damage cap: ~630,000)
and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
(Uses 1 Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
)
.

Icon Element Wind.png Npc s 3030070000 01.jpg Miku MaekawaAbility Attack2.png Cuddles!
150%-250% Wind damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 45:
Damage increased to 200%-300%.

Icon Element Wind.png Npc s 3020035000 01.jpg KrugneAbility Treasure.png Weakness Dice
Use ??? at random

Icon Element Dark.png Npc s 3030051000 01.jpg Mika JougasakiAbility Attack2.png Secret Heart
Dark damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 45:
Damage increased.
At level 80:
Also deal bonus Fire damage to Status Burned.pngBurnedHP is lowered on every turn
foes.
(pre-Level 80)
Icon Element Dark.png Npc s 3030060000 01.jpg Zehek (Event)Ability Blind.png Connotation Magica
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on all foes. Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 3 turns
.

Icon Element Fire.png Npc s 3030161000 01.jpg Miria AkagiSkill charge attack.png Glittering Dream
Big Fire damage to a foe.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
Gain Status Cuddly.pngCuddlyLess likely to be attacked by foes (Can't attack or use charge attack)
Duration: 1 turn
.

Icon Element Light.png Npc s 3030183000 01.jpg Vermeil (SR)Skill charge attack.png Rising Rapier
Big Light damage to a foe and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
.

Icon Element Dark.png Npc s 3040198000 01.jpg Eustace (Dark)Skill charge attack.png Acidrage Howl
Massive Dark damage to a foe.
Inflict Status AttackDown.png20% ATK DownATK is lowered
Strength: 20%Duration: 180 seconds
and Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
Reset Status Loaded0.pngLoadedWeapon is loaded with lightning power
lvl.
Consume Status Aubade du Flamek.pngAubade du FlamekDeals bonus dark DMG for charge attacks (Can't be removed)
Duration: Indefinite
:
300% Bonus Dark damage (Damage cap: ~630,000).

7 Icon Element Fire.png Npc s 3030034000 01.jpg TeenaSkill charge attack.png Inexhaustible Fire Rage
Massive Fire damage to a foe.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
(5★)
8 Icon Element Earth.png Npc s 3030197000 01.jpg Walder (Event)Ability BlackDown.png Black Down
300% Earth damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
Super Ranger Mode: 300% Earth damage to all foes. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
(Normal mode)
Icon Element Light.png Npc s 3030082000 01.jpg SophieSophie ability 1.png Double Moon
Light damage to a foe. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
At level 45:
Effect enhanced.

Unknown Icon Element Fire.png Weapon s 1040700000.jpg Eurytos BowSkill charge attack.png Gigantomakhia
Massive fire DMG to a foe / Blind
(4★)
Icon Element Wind.png Jewel Modele square.jpg Jewel ModeleSkill charge attack.png Ricochet
Massive wind DMG to a foe / Randomly causes ???

Icon Element Light.png Weapon s 1030203900.jpg Electro ForkSkill charge attack.png Thrusting Breaker
Big Light damage to a foe.
Slight chance of inflicting Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

Icon Element Light.png Weapon s 1030004700.jpg Electro SwordSkill charge attack.png Slashing Breaker
Big Light damage to one enemy.
Slight chance to inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.

Icon Element Fire.png Npc s 3040202000 01.jpg AthenaAbility Glare of Glafkos.png Glare of Glafkos
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Base Accuracy: 85%Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
, and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
Base Accuracy: 100%
on all foes.

Icon Element Wind.png Npc s 3040199000 01.jpg YuriusDiscover Truth.png Discover Truth
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)
1
Icon Element Light.png Npc s 3040020000 01.jpg Charlotta (Halloween)Ability WeaponBreak.png Plasmic Thrust
Light damage to a foe.
Inflict Status AttackDown.png20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
and Status Blind 3.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect
.
At level 55:
Damage increased to 300%-400%
1
Icon Element Light.png Npc s 3040014000 01.jpg De La Fille (Summer)Ability Light.png Prism Pillar
250% Light damage to all foes (Damage cap: 420,000).
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
.
At level 55:
Damage increased to 350%.

Icon Element Dark.png Npc s 3030124000 01.jpg ShaoAbility Poison 4.png Immunodeficiency
Inflict Status Poison.pngPoisonedHP is lowered on every turn
Strength: 2,000Duration: 180 seconds
and Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
At level 90:
Debuff success rate increased to 90%.
Status Poison.pngPoisonedHP is lowered on every turn
Strength: 25,000Base Accuracy: 90%Duration: 180 seconds
damage increased to 25,000.
Also inflict Status ATK Down 4.png20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 90%Local status effect
, Status DEF Down 4.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 90%Local status effect
, and Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 90%Duration: 180 seconds
.

Notes:

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).
  • Base resist rates vary between different skills.
  • If a source of Blinded is missing, please add it to the Unknown row so we know to look out for it.
  • 1 Local debuff (affects only the party that applied it); strength and stacking interactions are currently unknown.

Sources:


Status Burned.png Burned[edit | edit source]

HP is lowered on every turn.

While burned, the afflicted takes plain damage at the end a turn.
For a list of sources, see Burned.


Break Boosted[edit | edit source]

Status Lock.pngBreak Boosted (Time)Break mode time is extended
increases the time it takes for a foe to exit its Break mode, while Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
increases the amount of DMG it can take without switching back to the normal mode.
Both debuffs have indefinite duration per se as they end only once the new requirements have been met.
If a foe is inflicted with either of those 2 debuffs while outside Break mode, the debuffs will miss.

Status Lock.png Break Boosted (Time)[edit | edit source]

Break mode time is extended.
For a list of sources, see Break Boosted (Time).

Status Lock.png Break Boosted (DMG)[edit | edit source]

DMG needed to switch to normal mode is boosted.
For a list of sources, see Break Boosted (DMG).


Status Charm.png Charm[edit | edit source]

Attacks are slightly limited.

Charm is a debuff usable both by friends and foes.
While charmed, there's a percentage chance the afflicted will not attack.
An enemy Charge Attack prevented by Charm will still drain all Charge Diamonds. Status Charm.pngCharmedAttacks are slightly limited
does not stack regardless of source, the strongest effect always takes priority.
Instead different charms such as Status Temptation.pngEnticedAttacks are slightly limited
must be used.

Rank Proc% Main Character Characters Summons Rosine crackers
1 ?

Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
(Chaos Ruler)

2 55%

Angelic Voice II - Harp
Weapon s 1040009000.jpg Antwerp
Bewitching Bouquet square.jpg Bewitching Bouquet
Weapon s 1040004700.jpg Deep Desire
Valentine Sword square.jpg Valentine Sword
Weapon s 1030001800.jpg Royal Rapier

Icon Element Earth.png Npc s 3040053000 01.jpg Vira (Summer)Skill charge attack.png Frantic Thrust
400% Earth damage to a foe (Damage cap: ~1,685,000) and;
250% Dark damage to a foe (Damage cap: ~350,000).
Inflict Status Charm 2.pngCharmedAttacks are slightly limited
Base Accuracy: 90%Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Vira's skill cooldown.

3 50%

Weapon s 1040106300.jpg Arsene
Weapon s 1040802600.jpg Melodic Sphere
Weapon s 1040703300.jpg Roseate Aetherial Bow
Valentine Wand square.jpg Valentine Wand

Icon Element Water.png Npc s 3040066000 01.jpg LileleSkill charge attack.png Sparkling Performance
Massive Water damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.

Icon Element Wind.png Npc s 3030100000 01.jpg Goblin MageAbility Mystery.png Space Out
Give 1 random debuff to a foe (I do better as my HP decreases!)


Icon Element Wind.png Summon s 2040017000.jpg SirenMesmerizing Voice
Massive Wind damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
3★
9 - 10
4 45%

Angelic Voice - Harp
Angelic Voice II - Fonic Rod square.jpg Fonic Rod

Icon Element Wind.png Npc s 3040038000 01.jpg NiyonSkill charge attack.png Nebilusa Fryude
450%Massive Wind damage to a foe.
100% bonus Wind damage to all foes (Damage cap: ~200,000).
Inflict Status Charm.pngCharmedAttacks are slightly limited
Base Accuracy: 75%Duration: 180 seconds
on all foes.

7 - 8
5 35%

Angelic Voice - Fonic Rod square.jpg Fonic Rod
Charm Bullet square.jpg Charm Bullet

Icon Element Fire.png Npc s 3040072000 01.jpg Metera (Fire)Ability FMetera 2.png Adorned Remittance
200% Fire damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 35%Duration: 180 seconds
(Damage cap: ~270,000).
Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
:
Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
At level 75:
Effect enhanced.

Icon Element Water.png Npc s 3040093000 01.jpg Chat NoirSkill charge attack.png Phantom Thief
Massive Water damage to a foe.
(Forewarning or Riddle gives 'em a show they'll never forget!)

Icon Element Earth.png Npc s 3040074000 01.jpg CatherineAbility Nocturnal.png Nocturnal
Inflict Status Temptation.pngEnticedAttacks are slightly limited
Duration: 180 seconds
and Status Nightsmoke's Prey.pngNightsmoke's PreyLocked on by the Nightsmoke
Duration: 3 turnsLocal status effect
on a foe.
(Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on a foe when failing to land Status Temptation.pngEnticedAttacks are slightly limited
Duration: 180 seconds
.)

Icon Element Wind.png Npc s 3040012000 01.jpg MeteraAbility Wind.png Bowstring Bow
Wind damage to a foe (Damage cap: ~420,000).
Inflict Status Charm.pngCharmedAttacks are slightly limited
Base Accuracy: 50%Duration: 180 seconds
.
Consume 1 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
:
Activates twice.
At level 55:
Damage increased to 300%.
At level 90:
Damage cap increased to ~630,000.
Status Charm.pngCharmedAttacks are slightly limited
Base Accuracy: 90%Duration: 180 seconds
base accuracy increased to 90%.
Consume 1 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
:
Also inflict Status Allure 1.pngAllureAttack is restricted by chance
Strength: 100%Base Accuracy: 100%Duration: 1-2 turnsLocal status effect
.

Icon Element Wind.png Npc s 3030194000 01.jpg Shiki IchinoseAbility EnchantingFragrance.png Enchanting Fragrance
Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on all foes. Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
.

Icon Element Light.png Npc s 3040031000 01.jpg TweyenAbility Pilfer.png Depravity
Inflict various debuffs on all foes.

Icon Element Dark.png Npc s 3040016000 01.jpg CerberusAbility Miserable.png Triad Deception
Inflict Status Charm.pngCharmedAttacks are slightly limited
, Status Blind.pngBlindedAttacks have a slight chance to miss
, and Status Burned.pngBurnedHP is lowered on every turn
on a foe.

Icon Element Dark.png Npc s 3040057000 01.jpg VaniaAbility MusicPurple.png Charm Throb
Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 35%Base Accuracy: 80%
on a foe.
Gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
At level 95:
Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
increased to Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
Duration: 3 turns
.
Also gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: Healing cap: 700Duration: 3 turns
.
Use 1 Status Vampyr Drop 1.pngVampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
:
Status Charm.pngCharmedAttacks are slightly limited
Base Accuracy: 100%
success rate increased to 100%.
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Status Blood Queen.pngBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)
Strength: 50% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns
(instead of Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns
, Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
Duration: 3 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
).

Icon Element Dark.png Npc s 3030162000 01.jpg Ranko KanzakiAbility BlackFire.png Crimson Zeal
Dark and Fire damage to all foes. Inflict Status Burned.pngBurnedHP is lowered on every turn
Duration: 180 seconds
.
Awoken mode: Dark and Wind damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
At level 65:
Damage increased.

Icon Element Dark.png Summon s 2040291000.jpg NaritaCarminibus Magna
All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turns
.
Random debuffs to all foes.

5 - 6
6 25%

Angelic Voice II - Non-Harp

Icon Element Fire.png Npc s 3030095000 01.jpg Anna (SR)Ability FMetera 2.png Charm Fire
Fire damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
. Boost to damage against foes with Status Spellmark.pngSpellmarkedTargeted by a skill
Duration: 90 seconds
.
At level 65:
Damage increased.

Icon Element Fire.png Npc s 3030030000 01.jpg Jessica (Summer)Ability Fire.png Kiss Shot
Fire damage to a foe and inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.

Icon Element Water.png Npc s 3030193000 01.jpg Minami NittaAbility EnchantingSmile.png Enchanting Smile
All allies gain Status WaterAtkUp.png15% Water ATK UpWater ATK is boosted
Strength: 15%Duration: 3 turns
. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on a foe.

Icon Element Wind.png Npc s 3030025000 01.jpg EltaAbility MusicDamage.png Wonder Song
Wind damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
.

Icon Element Wind.png Npc s 3030087000 01.jpg Lecia (Summer)Ability Wind.png Beach Strike
Wind damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
At level 65:
Damage increased.

Icon Element Wind.png Summon s 2040017000.jpg SirenMesmerizing Voice
Massive Wind damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
0-2★
Icon Element Wind.png Summon s 2040067000.jpg MammonBargain
Massive Wind damage to all foes and inflict Status Charm.pngCharmedAttacks are slightly limited
.

4
7 15%

Angelic Voice - Non-Harp

Icon Element Fire.png Npc s 3030052000 01.jpg Mio HondaAbility Killstreak.png Falling Star
300%-350% Fire damage to foes with a debuff.
At level 80:
Damage increased. Also inflicts Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.

Icon Element Water.png Npc s 3030069000 01.jpg Mizuki KawashimaAbility Attack2.png Magic Wand
Water damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
At level 45:
Damage increased.

Icon Element Earth.png Npc s 3030121000 01.jpg Airi TotokiAbility Heart.png Sensitive Heart
Earth damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
Gain 1 Status BodyHeat.pngBody Heat BoostedBody heat is raised / ATK and double attack rate is boosted / DEF is lowered
stack.
At level 45:
Effect enhanced.

Icon Element Earth.png Npc s 3030089000 01.jpg Kanako MimuraAbility Attack2.png Sweet Magic
Earth damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
At level 45:
Effect enhanced.

Icon Element Earth.png Npc s 3030055000 01.jpg LadivaAbility Rage.png Magnanimous Heart 100%
Gain Status AttackUp.png ATK UpATK is boosted
Duration: 3 turns
and Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on a foe.

Icon Element Light.png Npc s 3030109000 01.jpg Ladiva (Holiday)Ability Earth.png Comforting Rainmaker
Light damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
At level 65:
Effect enhanced

Icon Element Light.png Npc s 3030040000 01.jpg Uzuki ShimamuraAbility Attack2.png Twinkle Star
Light damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
At level 45:
Damage increased.
At level 80:
Also inflict Status Burned.pngBurnedHP is lowered on every turn
Duration: 180 seconds
.

Icon Element Dark.png Npc s 3030051000 01.jpg Mika JougasakiSkill charge attack.png Glorious Heart
Massive Dark damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
.
Bonus Fire damage to Status Burned.pngBurnedHP is lowered on every turn
foes.

2 - 3
8 ? 1
Unknown -

Jewel Modele square.jpg Jewel Modele
Weapon s 1040202000.jpg Rosen Maiden
Weapon s 1030603600.jpg Valentine Glove

Icon Element Water.png Npc s 3040183000 01.jpg Aqours Second-YearsAbility Kimetayo Hand in Hand.png Kimetayo Hand in Hand
Inflict Status Charm 3.pngCharmedAttacks are slightly limited
Duration: 3 turnsLocal status effect
on a foe.
(All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 3 turnsStacking: Single
upon landing Charm effect.)

Icon Element Earth.png Npc s 3030264000 01.jpg Catherine (SR)Ability Cat Got Your Heart.png Cat Got Your Heart
Inflict Status Nightsmoke's Victim.pngNightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
(Can't be removed)
Duration: 2 turns
on a foe. (Steal the foe's heart and land Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
effect when the foe uses a special attack.)

Icon Element Wind.png Npc s 3040199000 01.jpg YuriusDiscover Truth.png Discover Truth
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)

Icon Element Light.png Npc s 3040091000 01.jpg Heles (Summer)Skill charge attack.png Eidel Siege
Massive Light damage to a foe.
Inflict Status Charm 2.pngCharmedAttacks are slightly limited
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

Icon Element Earth.png Summon s 2040328000.jpg Gorgon SistersGorgon Eye
Massive Earth damage to all foes. / Inflict a random debuff.

Icon Element Wind.png Summon s 2040115000.jpg Joya (Summon)Klesha Overdrive
Massive wind DMG to all foes / Random debuff

Notes:

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).
  • Base resist rates vary between different skills.
  • Higher ranks are better, but base resist rates vary between different skills.
  • Proc% is the chance the charm will prevent the foe from attacking.
  • If a charm is missing, please add it to the Unknown row so we know to look out for it.
  • greatsundome lists Vania as 30%, but same rank as Catherine and Cerberus.
Because we here assume stronger effects overwrite weaker ones we have chosen to list all charms of that strength as 35%.

Sources:


Status Temptation.png Entice[edit | edit source]

Attacks are slightly limited.

Catherine can inflict a special status debuff called Status Temptation.pngEnticedAttacks are slightly limited
.
Status Temptation.pngEnticedAttacks are slightly limited
has a 45% proc rate.
The Charm proc is rolled first and Entice second. Together they can reach over 75% proc rate if the strongest Charm is used.


Status Gravity.png Gravity[edit | edit source]

Increases the maximum charge diamonds of a foe by 1.
For a list of sources, see Gravity.


Status Gravity.png Delay[edit | edit source]

Reduces foe charge diamonds by 1.
For a list of sources, see Delay.


Status Paralysis.png
Paralyzed
[edit | edit source]

Can't Attack.
For a list of sources, see Paralyzed


Status Petrified.png Petrified[edit | edit source]

Charge diamonds do not fill up.

Petrified is a debuff that stops charge diamonds from filling up for the duration.
If an enemy already has all charge diamonds filled, it can still use its charge attack.

Sources of Petrified
Element Status Petrified.png GlobalTimer-based, affects all players Status Petrified 1.png LocalTurn-based, only affects the party that used it
Character Skill Charge Attack Character Skill Charge Attack Summon Call
Label Element Fire.png Npc s 3040050000 01.jpg PercivalAbility Fear.png X-Seele
Inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds
on a foe.

Npc s 3040167000 01.jpg AlanaanAbility Wrath of the Goddess.png Wrath of the Goddess
1000% Fire damage to all foes (Damage cap: ~1,080,000).
Inflict Status Immaculate Sunlight (Local).pngImmaculate SunlightHP is lowered on every turn (Can't be removed)
Strength: 5% of max HP (Damage cap: 500,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
, Status ATK Down 4.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 200%Duration: 4 turnsLocal status effect
, Status DEF Down 4.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 200%Duration: 4 turnsLocal status effect
, and Status Petrified 4.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 150%Duration: 4 turnsLocal status effect
on all foes.
Inflict Status Immaculate Sunlight.pngImmaculate SunlightHP is lowered on every turn (Can't be removed)
Strength: 5% of max HP (Damage cap: 800)Duration: Indefinite
on all allies.

Npc s 3040135000 01.jpg Danua (Halloween)Ability Frightening Puppet.png Frightening Puppet
Fire damage to all foes and inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 90%Local status effect
(Damage cap: ~620,000?).

Npc s 3040180000 01.jpg TsubasaAbility Throwdown Town.png Throwdown Town
400% Fire damage to a foe (Damage cap: ~430,000).
Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 90%Duration: 3 turnsLocal status effect
.

Label Element Water.png Npc s 3040147000 01.jpg VajraAbility Canid Growl.png Canid Growl
Inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 80%Duration: 60 seconds
on a foe.

Weapon s 1040609700.jpg CanisiusSkill charge attack.png Virtue of the Dog
Massive Water damage to a foe.
Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 1.5-3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1-3 turns remaining.
up to 3 turns.

Label Element Earth.png Npc s 3040148000 01.jpg IlsaAbility Sacred Hell.png Sacred Hell
Plain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
.
Reload all Status Bullets 9.pngBulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when Status Bullets 1.pngBulletsUses Bullets per attack or skill (Can't be removed)
are at 0).

Summon s 2040328000.jpg Gorgon SistersGorgon Eye
Massive Earth damage to all foes. / Inflict a random debuff.

Label Element Wind.png Npc s 3030100000 01.jpg Goblin MageAbility Mystery.png Space Out
Give 1 random debuff to a foe (I do better as my HP decreases!)

Npc s 3020059000 01.jpg ChloeSkill charge attack.png Makeover
Put on makeup (Random effect)

Npc s 3030202000 01.jpg Chloe (Summer)Skill charge attack.png Be My Summer Bae?
Put on makeup (Random effect).
Gain Status Turned Up.pngTurned UpGains bonus effects upon using certain skills
.

Npc s 3040211000 01.jpg Vira (Wind)Ability Primal Wave.png Primal Wave
500% Wind damage to all foes (Damage cap: ~500,000).
Inflict Status DEF Down 3.png30% DEF DownDEF is lowered
Strength: 30%Base Accuracy: 90%Duration: 3 turnsLocal status effect
and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 70%Duration: 3 turnsLocal status effect
.
(When Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
Level 55: Boost to debuff resistance
is in effect:
Debuff increased to Status DEF Down 3.png50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect
)
At level 75:
Effect enhanced.

Npc s 3040199000 01.jpg YuriusDiscover Truth.png Discover Truth
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)

Summon s 2040325000.jpg Delinquent SpiritBig Three of Mysteria
Big Wind damage to all foes. Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
.

Label Element Light.png Npc s 3030109000 01.jpg Ladiva (Holiday)Ability ArmorBreak.png Headbutt of Love
Light damage to a foe. Inflict Status DefenseDown.png DEF DownDEF is lowered
Duration: 180 seconds
.
If foe has Status Charm.pngCharmedAttacks are slightly limited
:
Also inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 15 seconds
and remove foe's Status Charm.pngCharmedAttacks are slightly limited
.

Label Element Dark.png Npc s 3040082000 01.jpg Black KnightAbility Fear.png Acumen
Inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 60 seconds
on a foe.

Npc s 3030124000 01.jpg ShaoAbility Fear.png Sudden Onset
Slight chance to inflict Status Paralysis.pngParalysisCan't attack
Base Accuracy: 10%Duration: 60 seconds
and Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 10%Duration: 60 seconds
on a foe.

Weapon s 1030204300.jpg Ghost TreeSkill charge attack.png Ghost Thrust
Big Dark damage to one enemy.
Slight chance to inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
.

Npc s 3040055000 01.jpg Danua (Summer)Skill charge attack.png Grand Guignol
Massive Dark damage to a foe.
Slight chance to inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Npc s 3040035000 01.jpg SeoxSkill charge attack.png Three Thousand and One Talons
Massive Dark damage to a foe.
Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
for up to 2 hits and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
for 2.5 turns.
Inflict Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
for 1.5 turns.
(5★)
Label Element Any.png

Class 150301 sw icon.png Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
1Unpredictable's Status Petrified Purple.pngPetrified has a separate resistance counter from the normal (blue) Petrified debuff.

Interactions with Petrified
Name Element Targets Interaction Notes
Npc s 3040135000 01.jpg Danua (Halloween) Label Element Fire.png Self Ability MusicPurple.png SauresInflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 90%Duration: 1-3 turnsTakes 25% more damage
Local status effect
on all foes. (Can use Trick Reaper again upon putting a Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Local status effect
enemy to sleep.)
All Allies Icon Support Skill.png Carnival of Fear20% reduced damage taken from Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
enemies for all allies.
Self Icon Extended Mastery Support Skill.png Extended Mastery Support SkillGain Bonus Elemental DMG effect against petrified foes 10% at 3★
Weapon s 1040004400.jpg Lohengrin Label Element Fire.png Self Ws skill job weapon.png Loyalty's FlameWhen main weapon (MC Only): 10% bonus Fire DMG on one-foe attacks against Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
foes / Big boost to fire allies' ATK (Inferno Skill-Type)
4★ only
Npc s 3040180000 01.jpg Tsubasa Label Element Fire.png All Allies Icon Support Skill.png We're Squad10% bonus Fire damage effect to all allies' against foes with PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Local status effect
effect.



Status Poison.png
Poisoned
[edit | edit source]

HP is lowered on every turn.
For a list of sources, see Poisoned


Status DoubleDown.png Double Attack Rate Lowered[edit | edit source]

Double attack rate is lowered.

Double Attack Rate Lowered is a debuff usable both by friends and foes.
While afflicted, your chance to perform a Double Attack is lowered. Status DoubleDown.pngDA DownDouble attack rate is lowered
from Skills stack with Summons.

Rank Skills Charge Attacks Summons
1

Feower - Gammadion Cross
Carmelina - War Hoop
Anthuria - Captivation

Sakura Kinomoto
Fif 5★

Summon s 2040024000.jpg Albacore
Summon s 2040167000.jpg Bonito

2

Arusha - Reverence

Lady Katapillar and Vira
Lowain (Event)

Summon s 2040071000.jpg Garuda 4★
Summon s 2040188000.jpg Thor

3

Double Trouble III - Axe (3 debuffs)
Unpredictable (Chaos Ruler)

4

Double Trouble II - Axe (3 debuffs)
Double Trouble III - Axe (2 debuffs)

5

Seal - Plover (Ninja)
Tweyen - Depravity

6

Double Trouble II - Axe (2 debuffs)

7

Double Trouble - Axe (3 debuffs)
Double Trouble III - Axe (1 debuff)

8

Double Trouble - Axe (2 debuffs)
Double Trouble II - Axe (1 debuff)
Seal - Wind Evade (Ninja)
Sutera (Event) - Aimed Shot II
Goblin Mage - Space Out
Meteon (Event) - Ultra Beatdown
Nakoruru - Kamui Mutsube
Ezecrain (Event) - Chain Graze

9

Quick Down (Enhancer line)
Jin (Ronin) - Charge Attack
Syr (Event) - Binding Coil

10

Double Trouble - Axe (1 debuff)
Sword Master [7]
Claudia - Body Blow

11

Double Trouble III - Axe (0 debuffs)

12

Sticky Shell square.jpg Sticky Shell

13

Double Trouble II - Axe (0 debuffs)

14

Double Trouble - Axe (0 debuffs)

Unknown

Athena - Glare of Glafkos
Clarisse (Christmas) - Atomic Annihilation (6~8?)
Cucouroux (SSR) - Explosive Keg
Ilsa - Burst Erasure
Ludmila - Loudmouth

Dorothy and Claudia - Grim Flame
Dorothy and Claudia - Checkmaid
Jin (Ronin)

  • Note, the rank is only within the column since different columns stack.
  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 14).

Status TripleDown.png Triple Attack Rate Lowered[edit | edit source]

Triple attack rate is lowered.

Triple Attack Rate Lowered is a debuff usable both by friends and foes.
While afflicted, your chance to perform a Triple Attack is lowered. Status TripleDown.pngTA DownTriple attack rate is lowered
from Skills stack with Summons.

Rank Skills Charge Attacks Summons
1

Feower - Gammadion Cross
Carmelina - War Hoop

Summon s 2040188000.jpg Thor

2

Unpredictable (Chaos Ruler)

Summon s 2040167000.jpg Bonito

3

Seal - Plover (Ninja)
Tweyen - Depravity

4

Double Trouble III - Axe (3 debuffs)

5

Double Trouble III - Axe (2 debuffs)

6

Quick Down (Enhancer line)
Jin (Ronin) - Charge Attack
Syr (Event) - Binding Coil

7

Double Trouble III - Axe (1 debuff)

8

Sticky Shell square.jpg Sticky Shell

Unknown

Double Trouble III - Axe (0 debuffs, 8~9?)
Anthuria - Captivation
Cucouroux (SSR) - Explosive Keg

Fif - 5★ Charge Attack
Jin (Ronin)

  • Note, the rank is only within the column since different columns stack.
  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).

Status DebuffResDown.png Debuff Resistance Lowered[edit | edit source]

Debuff resistance is lowered.

Debuff Resistance Lowered is a debuff usable both by friends and foes.
While afflicted, debuffs are less likely to be resisted. Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
from each column stack with other columns. So far all debuffs in the unique column stack with each other.

Rank Strength Skills Charge Attacks Summons Unique [8]
1 30%

Class 180201 mc icon.png Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
(Harp)

2 25%

Class 290201 gu icon.png Weakening Maneuver)

Npc s 3030123000 01.jpg Lowain (Event)Skill charge attack.png Totally Rad Strat-Meet
Totally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally.
(Deal no damage and produce a random effect)
(Neapolitan Pasta)
3 20%

Class 180201 mc icon.png Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
(Fonic Rod)
Class 230201 sw icon.png Sword Master [9] [10]

Npc s 3030139000 01.jpg AlmeidaAbility Debuff Attack.png Drill Bit
Earth damage to a foe. Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.
[9]
Npc s 3040119000 01.jpg DrangAbility Fair Trick.png Fair Trick
500% Water damage to all foes (Damage cap: ~400,000).
Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
.
Restore 10% of all allies' HP (Healing cap: 1000).

Summon s 2040188000.jpg ThorMjolnir
Massive Light damage to all foes.
Inflict Status AttackDown.png40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds
, Status DefenseDown.png40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
.

4 15% Npc s 3040042000 01.jpg CarmelinaAbility Pilfer.png All Sensation
Inflict Status DebuffResDown.png15% Debuff Res. DownDebuff resistance is lowered
Strength: 15%Base Accuracy: 150%Duration: 180 seconds
on all foes.

5 10% Npc s 3040016000 01.jpg CerberusAbility Pilfer 1.png Disillusion
3-hit Dark damage to a foe (Damage cap: ~610,000 total).
Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 180 seconds
.
[9]
Npc s 3040018000 01.jpg ChristinaAbility Second Deal.png Second Deal
2-hit, 120% Wind damage to a foe (Damage cap: ~630,000 total).
Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%
.
At level 55:
Damage increased to 180%.
[9]
Npc s 3040031000 01.jpg TweyenAbility Pilfer.png Depravity
Inflict various debuffs on all foes.

Npc s 3030100000 01.jpg Goblin MageAbility Pilfer.png I Can Help Too!
Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 180 seconds
on all foes.

Npc s 3020043000 01.jpg KarteiraAbility Pilfer.png Flattery
Inflict Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
on a foe.
All allies gain Status WindAtkUp.png Wind ATK UpWind ATK is boosted
Duration: 3 turns
.
[9]
Npc s 3030039000 01.jpg NoaAbility Pilfer 1.png Radiation Bolt
Light damage to a foe. Inflict Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds

At level 65:
Damage and debuff effect increased.
At level 80:
Damage and debuff effect further increased.
(at Level 80)[9]
Npc s 3030041000 01.jpg Rin ShibuyaAbility Attack2.png Étoile Prism
Water damage. Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
At level 45:
Damage increased.
At level 90:
Also inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Duration: 180 seconds
if Uzuki Shimamura or Mio Honda is in the party.
(at Level 90)[9][11]
Npc s 3040046000 01.jpg ClarisseSkill charge attack.png Alchemic Flare
Massive Fire damage to a foe.
Inflict Status DebuffResDown.png10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 90%Duration: 180 seconds
.

Harp of Westerly Winds square.jpg Harp of Westerly WindsSkill charge attack.png March of the Gales
Massive wind DMG to a foe / Hit to debuff resistance

Rosenbogen Rebirth square.jpg Rosenbogen Rebirth (weapon skill)

Npc s 3030122000 01.jpg RedluckAbility Snowflake.png Snow Moon Flowers
Earth damage to a foe. (Debuffs are granted in the order Status Winter.pngWinterMultiattack rate is lowered
Base Accuracy: 95%Duration: 180 seconds
, Status Moon.pngMoonDebuff effect resistance is lowered
Strength: 10%Base Accuracy: 85%Duration: 180 seconds
, Status Flower.pngFlowerDEF is lowered
Base Accuracy: 75%Duration: 180 seconds
)
(Moon)
Npc s 3040033000 01.jpg FeowerAbility Gammadion Cross.png Gammadion Cross
2-hit, 300% Water damage to a foe (Damage cap: ~313,000 per hit).
Inflict one random debuff.
At level 55:
Effect enhanced.
At level 85:
Now inflicts two random debuffs.
(Corrosion, 5★ only)
6 5%

Class 180201 mc icon.png Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
(Non-Harp)

Npc s 3030039000 01.jpg NoaAbility Pilfer 1.png Radiation Bolt
Light damage to a foe. Inflict Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds

At level 65:
Damage and debuff effect increased.
At level 80:
Damage and debuff effect further increased.
(Base effect)[9]
Npc s 3030063000 01.jpg Sarya (Event)Ability Revelations.png Revelations
Fire damage to a foe. Inflict Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
[9]
Npc s 3030172000 01.jpg Meteon (Event)Ability ArmorBreak.png Hull Breacher
150% Wind damage to a foe. Inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 180 secondsStacking: Single
and Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Duration: 180 seconds
.
At level 45:
Debuff increased to Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Duration: 180 secondsStacking: Single
. Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
increased.
[9]
Npc s 3030074000 01.jpg Ceylan (Event)Ability Light.png Lexicon
Light damage to a foe.
(Bonus effects change according to foe's mode)
Normal: Inflict Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Overdrive: Inflict Mode Bar CutCut to foe's mode bar
.
Break: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
.
(Normal mode)[9]
Dominion Harp square.jpg Dominion HarpSkill charge attack.png Dominion Echo
Massive light DMG to a foe / Hit to debuff resistance

Summon s 2040159000.jpg Super Robo GigantesHyper Gigaton Smash
Vanquish Evil!
(Massive Light damage to all foes. Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%
.)

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 6).
  • Base resist rates vary between different skills.

Status DebuffResDown.png Debuff Resistance Lowered (Stackable)[edit | edit source]

Debuff resistance is lowered.

Debuff Resistance Lowered (Stackable) is a debuff usable both by friends and foes.
While afflicted, debuffs are less likely to be resisted. Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
caps out at 30%. Different strengths of the debuff simply add on top of each other up to the 30% cap.

Rank Strength Skills Charge Attacks Summons Unique
1 10% Npc s 3040147000 01.jpg VajraAbility Okami.png Okami
300% Water damage to all foes (Damage cap: ~440,000).
Inflict 10% Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 200%Duration: 180 seconds
(Max: 30%).

Npc s 3040078000 01.jpg Zooey (Promo)Ability Thunder.png Thunder
300%-350% Light damage to all foes (Damage cap: ~470,000) and randomly inflict one of three debuffs:
10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
(Max: 30%),
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 25%)Duration: 180 seconds
(Max: 25%),
or 10% Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
(Max: 30%)

Npc s 3040092000 01.jpg Zooey (Grand)Ability Thunder.png Thunder
Dark damage to all foes (Damage cap: ~470,000).
Randomly inflict one of three debuffs:
10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)
(Max: 30%),
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)
(Max: 30%), or
10% Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)
(Max: 30%).

2 5% Npc s 3040016000 01.jpg CerberusIcon Support Skill.png Infernal Heaven
50% boost to triple attack rate. Inflict 5% Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
Strength: 5% (Max: 30%)
(Max: 30%) upon triple attack.
(Support Skill)
  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 2).
  • Base resist rates vary between different skills.


Status Zombie.png
Zombified
[edit | edit source]

Receives DMG if healed.
For a list of sources, see Zombified


References[edit | edit source]