Terror
About Status Effects
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Terror is a general name for a local debuff that prevents foes from using special attacks and filling up charge diamonds. It can be considered an enhanced version of the 
debuff. Terror has a different name and icon depending on the character that inflicts it.
The generic name "Terror" comes from the status 
Local status effect inflicted by 

Inflict 
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, 
Strength: 100%Base Accuracy: 100%Duration: 180 seconds and 
Base Accuracy: 90%Duration: 2 turnsLocal status effect.
At level 55:
Effect enhanced., which was the first Terror effect in the game.
About Terror
- Foes afflicted with Terror debuffs:
- do not increase their charge diamonds;
- are unable to use their special attacks;
- will have their HP triggers delayed until the debuff expires.
- Terror debuffs does not remove triggers. It only prevents the activation of triggers while the status effect is active.
- Triggers that ignore
ParalyzedCan't attack
also ignore Terror debuffs - In Battle System 2.0, Terror debuffs and other similar statuses that disable special attacks become status effects that prevent Omens from being displayed.
- However, any special attacks with an Omen currently displayed will activate even if such status effects are applied in the same turn.
Sources
Characters
| Icon | Name | Element | Source | Cooldown | Duration | Targets | Notes |
|---|---|---|---|---|---|---|---|
| Vira (Valentine) | Cage of Light500% Fire damage to all foes (Damage cap: ~630,000). Inflict Base Accuracy: 100% and Base Accuracy: 90%Duration: 1 turn Local status effect. |
9 turns Lvl 55: 8 turns |
1 turn | All foes | Ends cooldown upon charge attack. | ||
| Pholia | Mark of Indistinction300% Water damage to all foes (Damage cap: ~630,000). Inflict Base Accuracy: 90%Duration: 2 turnsLocal status effect. |
8 turns | 2 turns | All foes | |||
| Olivia | Darker than Dusk500% Earth damage to all foes (Damage cap: ~820,000). Inflict Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 25%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and Base Accuracy: 100%Duration: 2 turnsLocal status effect. |
12 turns Lvl 55: 11 turns |
2 turns | All foes | |||
| Pholia (Yukata) | Sea Spray's MarkInflict Base Accuracy: 100%Duration: 2 turnsLocal status effect on all foes. All Earth allies gain Strength: 30%Multiplier: AssassinDuration: 1 turn and Duration: 1 turn . |
20 turns Lvl 55: 18 turns |
2 turns | All foes | |||
| Sandalphon (Earth Grand) | Ethereal Prison500% Earth damage to all foes (Damage cap: ~615,000). Inflict Base Accuracy: 200%Duration: 5 turnsLocal status effect and Base Accuracy: 90%Duration: 2 turnsLocal status effect. |
9 turns Lvl 55: 8 turns |
2 turns | All foes | |||
| Sara | Graphos Carcer500% Earth damage to all foes (Damage cap: ~635,000). Inflict Strength: 25%Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 90%Duration: 2 turnsLocal status effect. |
8 turns | 2 turns | All foes | Requires level 100 (5★). | ||
| Noire | Edge of Depravity500% Wind damage to all foes (Damage cap: ~635,000). Inflict Base Accuracy: 100%Duration: 2 turns. Gain Duration: 3 turns. |
9 turns Lvl 55: 8 turns |
2 turns | All foes | |||
| Raphael | Wind IV1000% Wind damage to all foes (Damage cap: ~1,120,000). Inflict Base Accuracy: 100%Duration: 2 turnsLocal status effect. Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite. |
9 turns | 2 turns | All foes | |||
| Tiamat | Supercell 350%-400% Wind damage to all foes (Damage cap: ~460,000). (10% boost to damage cap against foes with .) Inflict Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. At level 75: Effect enhanced. At level 100: Damage increased to 500%. Damage cap increased to ~630,000. Debuff accuracy increased to 90%. Also inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single on all foes. All Wind allies also gain 1 Duration: Indefinite. (When Tiamat's is 5: Skill changes to Supercell.) 1000% Wind damage to all foes (Damage cap: ~1,160,000). Inflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, Base Accuracy: 100%, and Base Accuracy: 90%Duration: 2 turnsLocal status effect. |
6 turns | 2 turns | All foes | Requires level 100 (5★) and 5 . | ||
| Olivia (Grand) | Sterling Sea500% Dark damage to all foes (Damage cap: ~830,000). Inflict Strength: 100%Base Accuracy: 100%Duration: 180 seconds, Strength: 100%Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 90%Duration: 2 turnsLocal status effect. At level 55: Effect enhanced. |
9 turns Lvl 55: 8 turns |
2 turns | All foes | |||
| Olivia (Event) | Night is Coming100%-150% Dark damage to all foes (Damage cap: ~250,000). Inflict Base Accuracy: 90%Duration: 1 turn Local status effect. |
9 turns Lvl 45: 8 turns |
1 turn | All foes |
Summons
| Icon | Name | Element | Source | Cooldown | Duration | Targets | Notes |
|---|---|---|---|---|---|---|---|
| Raphael (Summon) | SimeonSimeonMassive Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
3 turnsInitial cooldown at battle start. / 12 turnsCooldown on call. After 4★: 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. |
1 or 2 turns | Earth foes |
Related Status Effects
- Main articles:
PetrifiedCharge diamonds don't fill up
, Can't ActCan't attack (Can't be removed / Can't be extended)
Local status effect










































































































































































































