Dancer

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 1 Class
Dancer
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
DA Up
CCWClass Champion Weapon Arabesque
Unlock Requirements
CP ×1,000
Champion Merit x10
Blue Sky StepperRewards
Crystal ×50
– Clear Chapter 25 Quest: So You Think You Can Dance (Requires Chapter 63 to be cleared.)
ID 280201
NameJP ダンサー
Release Date 2017-09-14
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Waltz in there, give in to the dance, and knock them out.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Fanciful Footwork
静謐の舞
Gain Dodge Rate Up (Stackable)While in effect, chance of immunity to DMG taken and debuff effects
upon dealing multiattacks.
Lvl 1
Pas de Passion
情熱の舞
Gain DA Up (Stackable)Double attack rate is boosted (Stackable)
upon dodging.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Spellbound Salsa
アトラクト・サルサ
Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
5T 1T No Lvl 1
Classical Lead
プリンシパル・クラシック
Gain EtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
Ready in
3 turns
3-turn cooldown at start of battle.
/
9 turns9-turn cooldown upon use.
1T No Lvl 5
Two to Tango
リンガリング・セント
Gain Routine StepAttacks twice each turn
Duration: 4 turns
.
16T 4T No Lvl 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Pas Seul
ヴァリアシオン
Gain 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Hostility UpMore likely to be attacked
Duration: 2 turns
.
5T 2T 25


Level Bonuses
Lvl 1 ATK +300
Lvl 5 Double attack rate +2%
Lvl 10 ATK +300
Lvl 15 Double attack rate +2%
Lvl 20 ATK +300
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +900
Double attack rate +4%
Dodge +1%

Grid Suggestions

Gameplay Notes

Spellbound Salsa

  • Can't be used if max HP has already been lowered to 1.

Classical Lead

  • Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.
  • Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.
  • Copies the action taken on the last strike if Dancer has Multistrike.

Facsimile Compatibility

Icon Skill Copyable?
Spellbound Salsa No
Classical Lead No
Two to Tango No
Pas Seul Yes

Assessment

EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.

Base Skills

These skills can only be equipped within the same class line.

Skill Future Usage Comments

 Two to TangoGain Routine StepAttacks twice each turn
Duration: 4 turns
.
Medium
  • Provides a powerful buff to MC.

Extended Mastery Skills

None of these skills are viable in the long-term.

Resources

References