Classes represent the Main Character's role in the party. Each class can be leveled up to 20, earning active skills and passive bonuses along the way. Upon reaching level 20, the class will earn a Mastery Bonus, which is a permanent, passive stat boost that applies to the main character regardless of the current class. Additional levels gained beyond level 20 will instead generate Extended Mastery Points (EMP).
Classes are divided into two main categories: Row I-IV and Extra I-II. Row I classes are either unlocked from the start or can be unlocked at a low cost at any time. Higher Rows have additional requirements, usually requiring two classes on the tier below to be Mastered. Unlocking Row IV and Extra II classes require crafting Class Champion Weapons and clearing certain class quests, and these classes are seen as one of the hallmarks of a High Level player.
Row I Classes
Row II Classes
Row III Classes
Row I-III Class Requirements
Row IV Classes
There is an unofficial distinction between Row IV classes based on whether their Class Champion Weapons are forged from Replica Weapons or Rusted Weapons. The unlock requirements for Replica-based classes and Rusted-based classes are different, as the latter don't have lower row equivalents.
Row V Classes
The newest category to be added. These classes require their prerequisite classes to reach Master Level 30 to access a special quest plus 10,000