Samurai
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Raise the attack gauge to 200% with your steely resolve. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2015-03-09 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Samurai Chivalry | Charge bar maximum is increased to 200%. | ||||||||||||||
Without Reserve | Boost to ![]() ![]() Duration: 2 turns. Katana: Also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ![]() Duration: 3 turns. Bow: Also gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 5 turns and ![]() Duration: 5 turns. (Consumes 30% of charge bar.). |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Finishing Touch | Gain ![]() Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
5T | - | No | 1 | |
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Self Reflection | Gain ![]() Strength: 60%Multiplier: NormalDuration: 1 turn and ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
1T | 1T | Yes | 5 | |
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Quiet Strategy | Gain ![]() Duration: 2 turns. Katana: Also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ![]() Duration: 3 turns. Bow: Also gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 5 turns and ![]() Duration: 5 turns. (Consumes 30% of charge bar.) |
7T | 2T | Yes | 15 | Without Reserve reduces ![]() Duration: 3 turns duration by 1 turn. |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Into Thin Air | Gain ![]() Duration: 1 turn . |
5T | 1T | 10 |
Assessment
Worth the get for the neat Mastery bonus. Overall a very gimmick class, but can work if you want a character that can wield a Katana. 200% charge with Taking Chances IIGain
60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns. can be extremely powerful (if you can get there), while PandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns. is a safer option. Recommended to get Mystic First for that sweet additional 1% per hit, enabling Samurai to reach 200% much faster. Into thin Air is a dodge on a very short cooldown, and help Samurai maintain Finishing Touch again even against AoE attack, but does not contribute much to offense.