Samurai
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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | ![]() |
Unlock Requirements |
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ID | 220201 |
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NameJP | 侍 |
Release Date | 2015-03-10 |
Other Sites | ![]() (Japanese wiki) ![]() |
Raise the attack gauge to 200% with your steely resolve. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
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Samurai Chivalry | Charge bar maximum is increased to 200%. | Lvl 1 |
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Without Reserve | Boost to ![]() ![]() Duration: 2 turns. Katana: Also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ![]() Duration: 3 turns. Bow: Also gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 5 turns and ![]() Duration: 5 turns. (Consumes 30% of charge bar.). |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
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Finishing Touch | Gain ![]() Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
5T | - | No | Lvl 1 |
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Self Reflection | Gain ![]() Strength: 60%Multiplier: NormalDuration: 1 turn and ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
1T | 1T | Yes | 5 |
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Quiet Strategy | Gain ![]() Duration: 2 turns. Katana: Also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ![]() Duration: 3 turns. Bow: Also gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 5 turns and ![]() Duration: 5 turns. (Consumes 30% of charge bar.) |
7T | 2T | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
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Into Thin Air | Gain ![]() Duration: 1 turn . |
5T | 1T | 10 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses ![]() | Completion Bonuses ![]() These bonuses are applied while as any class. | ||
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Facsimile Compatibility
Icon | Skill | Copyable? |
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Finishing Touch | Yes |
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Self Reflection | Yes |
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Quiet Strategy | Yes |
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Into Thin Air | Yes |
Assessment
EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.
Base Skills
These skills can be equipped by any class.
Skill | Future Usage | Comments |
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![]() Self ReflectionGain ![]() Strength: 60%Multiplier: NormalDuration: 1 turn and ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
Very Low |
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Extended Mastery Skills
These skills can only be equipped within the same class line.
Skill | Future Usage | Comments |
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![]() Into Thin AirGain ![]() Duration: 1 turn . |
Very Low |
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