Gunslinger
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Call the shots with uniquely crafted bullets that will blow your enemies away. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2015-12-15 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Bullet arts | Bonus effect for single-target attacks based on bullet type loaded into main weapon's current barrel. | ||||||||||||||
Long range | 10% increased critical hit rate. (30% damage.) -20% DEF.[1][2] |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Early Shot | Instantly perform a normal attack. | 4T | - | No | 1 | Will not use Charge Attacks. |
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Triple Threat | Gain ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. |
4T | 6T | No | 5 | |
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Lock 'n' Load | Discard remaining bullets and reload. | 8T | - | No | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Blitzburst | Use all bullets to gain ![]() Strength: 15% per bullet spent. Gain ![]() Duration: 1 turn : Gain ![]() Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
10T | 1T | 30 |
Gameplay Notes
Class Mechanics
- You must have Gunslinger unlocked to be able to view the bullet menu.
To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.
- Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
- Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
- If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
- Bullets are not consumed on use.
- Unloaded bullets are sent back to your inventory.
- Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
- You cannot attack more times than you have bullets.
- If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like
CharmedAttacks are slightly limited
andParalyzedCan't attack
. - Charge attacks don't consume bullets and can be performed even without them.
- If Gunslinger defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
- The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
- A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
*A 30 ATK bullet does 60% DMG.
*A 50 ATK bullet does 100% DMG.
*A 75 ATK bullet does 150% DMG.
*A 100 ATK bullet does 200% DMG.
*A 300 ATK bullet does 600% DMG.
The formula for this is therefore DMG%=BulletATK*2.
Crafting Bullets
Parabellum
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90 ATK Hits all: No |
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100 ATK Hits all: No |
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110 ATK Hits all: No ATK: 110 |
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130 ATK Hits all: No |
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150 ATK Hits all: No | ||
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60 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
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80 ATK Hits all: No ~50 chance to gain ![]() Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ![]() Strength: ?% (Max: 30%)Duration: Indefinite.[3][4] | |||
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90 ATK Hits all: No Chance to burn a foe |
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90 ATK Hits all: No Chance to poison a foe |
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70 ATK Hits all: No Chance to put a foe to sleep |
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70 ATK Hits all: No Chance to inflict ![]() on a foe. |
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50 ATK Hits all: No Chance to gain 500-damage ![]() Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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80 ATK Hits all: No ~25% chance to inflict ![]() Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[5] |
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80 ATK Hits all: No All allies gain ![]() Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
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ATK: 100 Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10) |
Rifle
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60 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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80 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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100 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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130 ATK Hits all: No Chance to inflict ![]() Duration: 180 seconds. |
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150 ATK Hits all: No 95%Verification needed. chance to inflict ![]() Strength: 5% (Max: 25%)Duration: 180 seconds.[6][4] |
![]() 50 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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75 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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105 ATK Hits all: No Chance to gain ![]() Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict ![]() Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
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50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
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70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
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70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
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30 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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50 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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80 ATK Hits all: No Gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[7] | ||
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80 ATK Hits all: No ~50% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[8] |
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100 ATK Hits all: No ~70% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite. Gain ![]() Strength: 4% (Max: 20%)Duration: Indefinite.[9][10][4] | |||
![]() ATK: 200 Surpasses DMG cap by 50% |
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ATK: 200 Surpasses DMG cap by 50% / ~20% chance to inflict ![]() Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe |
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ATK: 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of Treachery ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff |
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ATK: 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets |
Cartridge
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
![]() 35 ATK Hits all: Yes |
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50 ATK Hits all: Yes |
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70 ATK Hits all: Yes |
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105 ATK Hits all: Yes |
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120 ATK Hits all: Yes | |
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Self-inflict ![]() Duration: Indefinite. |
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135 ATK Hits all: Yes Self-inflict ![]() Duration: Indefinite. | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
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75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
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300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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50 ATK Hits all: Yes Hit to foe's multiattack rate |
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80 ATK Hits all: Yes Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Strength: 50%Duration: 180 seconds on all foes.[11] | ||||
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50 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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90 ATK Hits all: Yes Chance to inflict ![]() on all foes. |
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60 ATK Hits all: Yes ~80% chance to gain ![]() Strength: 15%Duration: 2 turns | |||||
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90 ATK Hits all: Yes ~50% chance for each ally to gain ![]() Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[12][13] | |||||||
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ATK: 140 Hits all: Yes Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. | |||||||
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ATK: 140 Hits all: Yes Chance to progress battle turn by 1 | |||||||
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ATK: 140 Hits all: Yes Chance to gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
Aetherial
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[14] |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[15] |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[16] |
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65 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No CChance for each ally to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for each ally to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
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80 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
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65 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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100 ATK Hits all: No Chance for all allies to gain ![]() Duration: Indefinite. |
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120 ATK Hits all: No All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[17] |
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120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
Icon | Name | ATK | Hits All | Description | EMP | Cost |
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Iron Bullet | 90 |
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Rapid Bullet | 60 | Chance to gain ![]() Duration: Indefinite. |
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Flame Bullet | 90 | Chance to land Burn effect to a foe |
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Poison Bullet | 90 | Chance to land Poison effect to a foe |
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Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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Shield Bullet | 50 | Chance to gain ![]() Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Charm Bullet | 70 | Chance to inflict ![]() on a foe. |
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Full Metal Jacket | 60 | Chance to inflict ![]() Duration: 180 seconds. |
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Exploder | 50 | Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
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Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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Silver Bullet | 30 | Chance to gain ![]() Duration: Indefinite. |
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Shotshell | 35 | Yes | |||
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Strike Shell | 90 | Yes | Self-inflict ![]() Duration: Indefinite. |
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Fire Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Water Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Earth Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Wind Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Light Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Dark Cylinder | 50 | Yes | Chance to inflict ![]() on all foes. |
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Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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Ifrit Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Cocytus Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Vohu Manah Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Sagittarius Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Corow Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Diablo Point | 80 | Chance to gain ![]() Duration: Indefinite. |
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Agni Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Neptune Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Titan Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Zephyrus Point | 65 | Chance for each ally to gain ![]() Duration: Indefinite. |
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Iron Bullet II | 100 | ![]() ★☆☆ |
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Iron Bullet III | 110 | ![]() ★★☆ |
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Iron Bullet IV | 130 | ![]() ★★★ |
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Iron Bullet V | 150 | ![]() ★☆☆ |
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Rapid Bullet II | 80 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Rapid Bullet III | 80 | Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() ★★☆ |
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Rapid Bullet IV | 80 | ~50 chance to gain ![]() Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ![]() Strength: ?% (Max: 30%)Duration: Indefinite.[3][4] |
![]() ★★☆ |
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Paralyze Bullet | 80 | ~25% chance to inflict ![]() Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[5] |
![]() ★★★ |
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Healing Bullet | 80 | All allies gain ![]() Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() ★★★ |
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Blazing Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Toxic Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Thundering Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Freezing Bullet | 100 | Chance to raise foe's ![]() Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Full Metal Jacket II | 80 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★☆☆ |
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Full Metal Jacket III | 100 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★★☆ |
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Full Metal Jacket IV | 130 | Chance to inflict ![]() Duration: 180 seconds. |
![]() ★★★ |
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Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict ![]() Strength: 5% (Max: 25%)Duration: 180 seconds.[6][4] |
![]() ★☆☆ |
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Exploder II | 75 | Chance to gain ![]() Duration: Indefinite. Chance to inflict ![]() Duration: 180 seconds on foe. |
![]() ★☆☆ |
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Exploder III | 105 | Chance to gain ![]() Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict ![]() Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[4] |
![]() ★★☆ |
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Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ![]() ★☆☆ |
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Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ![]() ★★☆ |
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Silver Bullet II | 50 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Silver Bullet III | 80 | Gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[7] |
![]() ★★★ |
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Gold Bullet | 80 | ~50% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite.[8] |
![]() ★★☆ |
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Gold Bullet II | 100 | ~70% chance to gain ![]() Strength: 10% (Max: 50%)Duration: Indefinite. Gain ![]() Strength: 4% (Max: 20%)Duration: Indefinite.[9][10][4] |
![]() ★★★ |
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Expert Model: Paradise Lost | 200 | Surpasses DMG cap by 50%[18] | ![]() ★★★ |
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Expert Model: Chaos Legion | 200 | Surpasses DMG cap by 50% / ~20% chance to inflict ![]() Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe[18] |
![]() ★★★ |
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Expert Model: Anagenesis | 250 | Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of Treachery![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns ![]() Duration: 2 turns buff[18][19] |
![]() ★★★ |
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Expert Model: Genesis Nova | 300 | Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets | ![]() ★★★ |
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Shotshell II | 50 | Yes | ![]() ★☆☆ |
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Shotshell III | 70 | Yes | ![]() ★★☆ |
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Shotshell IV | 105 | Yes | ![]() ★★★ |
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Shotshell V | 120 | Yes | ![]() ★☆☆ |
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Strike Shell II | 135 | Yes | Self-inflict ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Fire Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Water Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Earth Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Wind Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Light Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Dark Cylinder II | 90 | Yes | Chance to inflict ![]() on all foes. |
![]() ★☆☆ |
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Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ![]() ★☆☆ |
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Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ![]() ★☆☆ |
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Sticky Shell II | 80 | Yes | Inflict ![]() Strength: 50%Duration: 180 seconds and ![]() Strength: 50%Duration: 180 seconds on all foes.[11] |
![]() ★★☆ |
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Chaser Shell | 60 | Yes | ~80% chance to gain ![]() Strength: 15%Duration: 2 turns |
![]() ★★★ |
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Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain ![]() Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[12][13] |
![]() ★★★ |
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Catastrophe Cylinder | 140 | Yes | Chance to gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
![]() ★★★ |
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Akashic Cylinder | 140 | Yes | Chance to progress battle turn by 1 | ![]() ★★★ |
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Cosmos Cylinder | 140 | Yes | Chance to gain ![]() Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
![]() ★★★ |
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Ifrit Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Ifrit Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[14] |
![]() ★★☆ |
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Cocytus Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Cocytus Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
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Vohu Manah Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
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Vohu Manah Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite.[16] |
![]() ★★☆ |
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Sagittarius Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Sagittarius Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
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![]() |
Corow Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Corow Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
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![]() |
Diablo Point II | 100 | Chance to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Diablo Point III | 120 | Gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
![]() ★★☆ |
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![]() |
Agni Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Agni Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[15] |
![]() ★★★ |
| |
![]() |
Agni Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
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Neptune Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Neptune Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Neptune Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
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![]() |
Titan Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Titan Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Titan Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
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Zephyrus Point II | 100 | Chance for each ally to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Zephyrus Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Zephyrus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Zeus Point | 65 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Zeus Point II | 100 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★★☆ |
| |
![]() |
Zeus Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite. |
![]() ★★★ |
| |
![]() |
Zeus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| |
![]() |
Hades Point | 65 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★☆☆ |
| |
![]() |
Hades Point II | 100 | Chance for all allies to gain ![]() Duration: Indefinite. |
![]() ★★☆ |
| |
![]() |
Hades Point III | 120 | All allies gain ![]() Strength: 5% (Max: 25%)Duration: Indefinite.[17] |
![]() ★★★ |
| |
![]() |
Hades Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
|
Crafting Resources
- This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing
Assessment
A powerful attacker class but requires a mainhand with 6 slots and its bullets to be effective. As your mainhand options are limited and bullets require considerable farm to acquire, the class is usually only recommended as a stepping stone for its EX2 class, Soldier.
Once set up, it does offers massive attack damage via Triple ThreatGain
Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns. and BlitzburstUse all bullets to gain
Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15% per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn., alongside bullet effects.
The weaknesses of Gunslinger are that it must occasionally skip an attack to reload and low defense due to Long Range and Triple ThreatGain
Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns.. As a result, it requires a powerful support team, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load.
The optimal mainhand for Gunslinger is its CCW, Nebuchad, as it has 3-6 bullets and reloads bullets on charge attacks. Effectively supplying infinite ammo when managed correctly and thus eliminating the class's major weakness. It also increases the power of
Triple ThreatGain
Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns.. While not strictly mandatory, once fully upgraded it will outperform any other gun by a considerable margin.
Once upgraded into John Doe, however, it sheds the synergy with
Triple ThreatGain
Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns. and becomes even more powerful alongside Gunslinger EX2 upgrade, Soldier.
References
- ↑ cryultz, http://cryultz.blog136.fc2.com/blog-entry-16.html
- ↑ zekasyuz, Gunslinger. https://twitter.com/zekasyuz/status/920519253635358720
- ↑ 3.0 3.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 5.0 5.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 6.0 6.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 7.0 7.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 8.0 8.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 9.0 9.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 10.0 10.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 11.0 11.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 12.0 12.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 13.0 13.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 14.0 14.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 15.0 15.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 16.0 16.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 17.0 17.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867
- ↑ Twitter @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024