Gunslinger

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Gunslinger gran icon.jpgGunslinger djeeta icon.jpg
Class Data
Description Call the shots with uniquely crafted bullets that will blow your enemies away.
Style Label Type Special.png Specialty Label Weapon Gun.png Label Weapon Gun.png
Prerequisites 1000 CP, Mage Creed square.jpg Mage Creed x5
Trophy: Defying the Flames - host and clear coop quest Amidst Fervid Flames.
Amidst fervid flames.jpg
Level Bonuses ATK +200, Double attack rate +1%, total ATK +1000, Double attack rate +5%
Master Bonuses Dodge +1%
Support Skills
Bullet arts Bonus effect for single-target attacks based on bullet type loaded into main weapon.
Long range Increased Critical Hit Rate, decreased Defense.
Recommended Extended Mastery Perks
Bullet Casting, ATK, Double Attack, HP
Recommended Subskills
  • Ability Piercing.png 
    Double Trouble IIIGain
    Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain
    Status DoubleUp.pngDA UpDouble attack rate is boosted

    Duration: 3 turns
    and
    Status TripleUp.pngTA UpTriple attack rate is boosted

    Duration: 3 turns
    .
    Axe: Inflict
    Status DoubleDown.pngDA DownDouble attack rate is lowered
    and
    Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    : When paired with Early Shot, fires six bullets and fills charge bar in one turn
  • Ability Miserable.png 
    Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Duration: 180 seconds
    on all enemies.
    : Massive increase to effective damage and survivability

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. 4T - No 1 Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Consumes Triple Threat.
Ability Trine.png Triple Threat Gain 100%
Status TripleUp.pngTA UpTriple attack rate is boosted
for 1 turn.
Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
and
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
.
4T 6T No 5 Multiattacks require multiple bullets.
30%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
(max 150%).
17%
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
(7% per subsequent use, max 45%).
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. 8T - No 15

Assessment

A selfish attacker with the potential for incredible power, but requires significantly more preparation than conventional classes to be effective, ie:

  • A powerful mainhand gun with six bullet slots
  • The six bullets themselves to equip to the mainhand gun (one set of bullets per gun/element)

As both of the above require considerable farm to acquire and only enable the use of one element (matching the mainhand), the class is usually only recommended for players who have some other incentive to acquire powerful guns, namely unlocking Row IV classes (ie. Nebuchad) or recruiting Tien (ie. Ten-Wolf Gun).

Once set up, however, Gunslinger can compete with even Row IV classes by offering the following:

  • Immense normal attack damage due to bullet modifiers and Triple Threat's stacking ATK buff
  • Indirect party uplift via frequent triple-attacks and charge attacks
  • DEF down and other slight utility via special bullet effects

The weaknesses of Gunslinger are that it must occasionally skip an attack to reload, has low defense due to Triple Threat, and provides no utility outside of its bullets. As a result, it requires a powerful support team in solo content, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load. Light and Wind can make use of bullets with lower attack power more easily.

The optimal mainhand for Gunslinger is a fully upgraded Nebuchad Lumen square.jpg Nebuchad, as it both increases the power of Triple Threat and reloads bullets on charge attack, providing effectively infinite ammo when managed correctly and thus eliminating the class's major weakness. While not strictly mandatory, it will outperform any other gun by a considerable margin.

Class Mechanics[edit]

Each normal attack uses one bullet and gains the benefit of the loaded bullet in the associated slot in sequence, if available. When attacking with less than 3 bullets left, the class is unable to triple attack, and unable to double attack with only one bullet left. If no bullets are left, the class skips attacking that round to reload. Charge attacks don't use any bullets and can be performed even without any bullets.

Crafting Bullets[edit]

See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/10ezDU5qh-J9tUygrn5opEyEjCM3nzVf0_6EIkXWCRPA/edit#gid=125644221

  • Tier II bullets require Icon Purple Star.png Bullet Casting
  • Tier III bullets require Icon Purple Star.pngIcon Purple Star.png Bullet Casting
  • Tier IV bullets require Icon Purple Star.pngIcon Purple Star.pngIcon Purple Star.png Bullet Casting


Parabellum[edit]

Iron Bullet
90 ATK
Hits all: No
Iron Bullet II
100 ATK
Hits all: No
Iron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV
130 ATK
Hits all: No
Rapid Bullet
60 ATK
Hits all: No
Chance to boost double attack rate (Stackable)
Rapid Bullet II
80 ATK
Hits all: No
Chance to boost double attack rate (Stackable)
Rapid Bullet III
80 ATK
Hits all: No
Chance to boost multiattack rate (Stackable)
Flame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet
70 ATK
Hits all: No
Chance to charm a foe
Shield Bullet
50 ATK
Hits all: No
Chance to gain shield

Rifle[edit]

Full Metal Jacket
60 ATK
Hits all: No
Chance to lower a foe's DEF (Stackable)
Full Metal Jacket II
80 ATK
Hits all: No
Chance to lower a foe's DEF (Stackable)
Full Metal Jacket III
100 ATK
Hits all: No
Chance to lower a foe's DEF (Stackable)
Full Metal Jacket IV
130 ATK
Hits all: No
Chance to lower a foe's DEF (Stackable)
Exploder
50 ATK
Hits all: No
Chance to boost ATK / Lower a foe's DEF (Stackable)
Exploder II
75 ATK
Hits all: No
Chance to boost ATK / Lower a foe's DEF (Stackable)
Exploder III
105 ATK
Hits all: No
Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Armor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Armor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Silver Bullet
30 ATK
Hits all: No
Chance to boost chain attack (Stackable)
Silver Bullet II
50 ATK
Hits all: No
Chance to boost chain attack (Stackable)

Cartridge[edit]

Heat Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' fire resistance (Stackable)
Heat Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' fire resistance (Stackable)
Shotshell
35 ATK
Hits all: Yes
Shotshell II
50 ATK
Hits all: Yes
Shotshell III
70 ATK
Hits all: Yes
Shotshell IV
105 ATK
Hits all: Yes
Cool Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' water resistance (Stackable)
Cool Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' water resistance (Stackable)
Strike Shell
90 ATK
Hits all: Yes
Hit to DEF (Stackable)
Strike Shell II
135 ATK
Hits all: Yes
Hit to DEF (Stackable)
Earth Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' earth resistance (Stackable)
Earth Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' earth resistance (Stackable)
Guard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Gale Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' wind resistance (Stackable)
Gale Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' wind resistance (Stackable)
Slug Shot
200 ATK
Hits all: No
Hit to DEF / Hit to double attack rate (Stackable)
Slug Shot II
300 ATK
Hits all: No
Hit to DEF / Hit to double attack rate (Stackable)
Thunder Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' light resistance (Stackable)
Thunder Cylinder II
90 ATK
Hits all: Yes
Chance to lower all foes' light resistance (Stackable)
Sticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Dark Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' dark resistance (Stackable)
Dark Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' dark resistance (Stackable)

Aetherial[edit]

Ifrit Point
80 ATK
Hits all: No
Chance to boost fire ATK (Stackable)
Ifrit Point II
100 ATK
Hits all: No
Chance to boost fire ATK (Stackable)
Agni Point
65 ATK
Hits all: No
Chance to boost allies' fire ATK (Stackable)
Agni Point II
100 ATK
Hits all: No
Chance to boost allies' fire ATK (Stackable)
Cocytus Point square.jpg
Cocytus Point
80 ATK
Hits all: No
Chance to boost water ATK (Stackable)
Cocytus Point II
100 ATK
Hits all: No
Chance to boost water ATK (Stackable)
Neptune Point
65 ATK
Hits all: No
Chance to boost allies' water ATK (Stackable)
Neptune Point II
100 ATK
Hits all: No
Chance to boost allies' water ATK (Stackable)
Vohu Manah Point
80 ATK
Hits all: No
Chance to boost earth ATK (Stackable)
Vohu Manah Point II
100 ATK
Hits all: No
Chance to boost earth ATK (Stackable)
Titan Point
65 ATK
Hits all: No
Chance to boost allies' earth ATK (Stackable)
Titan Point II
100 ATK
Hits all: No
Chance to boost allies' earth ATK (Stackable)
Sagittarius Point
80 ATK
Hits all: No
Chance to boost wind ATK (Stackable)
Sagittarius Point II
100 ATK
Hits all: No
Chance to boost wind ATK (Stackable)
Zephyrus Point
65 ATK
Hits all: No
Chance to boost allies' wind ATK (Stackable)
Zephyrus Point II
100 ATK
Hits all: No
Chance to boost allies' wind ATK (Stackable)
Corow Point
80 ATK
Hits all: No
Chance to boost light ATK (Stackable)
Corow Point II
100 ATK
Hits all: No
Chance to boost light ATK (Stackable)
Diablo Point square.jpg
Diablo Point
80 ATK
Hits all: No
Chance to boost dark ATK (Stackable)
Diablo Point II
100 ATK
Hits all: No
Chance to boost dark ATK (Stackable)

Icon Name Type ATK Hit all Effect Cost
Iron Bullet square.jpg Iron Bullet Parabellum 90 No
Rapid Bullet square.jpg Rapid Bullet Parabellum 60 No Chance to boost double attack rate (Stackable)
Full Metal Jacket square.jpg Full Metal Jacket Rifle 60 No Chance to lower a foe's DEF (Stackable)
Ifrit Point square.jpg Ifrit Point Aetherial 80 No Chance to boost fire ATK (Stackable)
Diablo Point square.jpg Diablo Point Aetherial 80 No Chance to boost dark ATK (Stackable)
Exploder square.jpg Exploder Rifle 50 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing square.jpg Armor Piercing Rifle 50 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet Rifle 30 No Chance to boost chain attack (Stackable)
Shotshell square.jpg Shotshell Cartridge 35 Yes
Heat Cylinder square.jpg Heat Cylinder Cartridge 50 Yes Possible hit to all foes' fire resistance (Stackable)
Cool Cylinder square.jpg Cool Cylinder Cartridge 50 Yes Possible hit to all foes' water resistance (Stackable)
Earth Cylinder square.jpg Earth Cylinder Cartridge 50 Yes Possible hit to all foes' earth resistance (Stackable)
Gale Cylinder square.jpg Gale Cylinder Cartridge 50 Yes Possible hit to all foes' wind resistance (Stackable)
Thunder Cylinder square.jpg Thunder Cylinder Cartridge 50 Yes Possible hit to all foes' light resistance (Stackable)
Dark Cylinder square.jpg Dark Cylinder Cartridge 50 Yes Possible hit to all foes' dark resistance (Stackable)
Cocytus Point square.jpg Cocytus Point Aetherial 80 No Chance to boost water ATK (Stackable)
Vohu Manah Point square.jpg Vohu Manah Point Aetherial 80 No Chance to boost earth ATK (Stackable)
Sagittarius Point square.jpg Sagittarius Point Aetherial 80 No Chance to boost wind ATK (Stackable)
Corow Point square.jpg Corow Point Aetherial 80 No Chance to boost light ATK (Stackable)
Flame Bullet square.jpg Flame Bullet Parabellum 90 No Chance to burn a foe
Poison Bullet square.jpg Poison Bullet Parabellum 90 No Chance to poison a foe
Sleep Bullet square.jpg Sleep Bullet Parabellum 70 No Chance to put a foe to sleep
Shield Bullet square.jpg Shield Bullet Parabellum 50 No Chance to gain shield
Strike Shell square.jpg Strike Shell Cartridge 90 Yes Hit to DEF (Stackable)
Agni Point square.jpg Agni Point Aetherial 65 No Chance to boost allies' fire ATK (Stackable)
Neptune Point square.jpg Neptune Point Aetherial 65 No Chance to boost allies' water ATK (Stackable)
Titan Point square.jpg Titan Point Aetherial 65 No Chance to boost allies' earth ATK (Stackable)
Zephyrus Point square.jpg Zephyrus Point Aetherial 65 No Chance to boost allies' wind ATK (Stackable)
Guard Breaker square.jpg Guard Breaker Cartridge 50 Yes Possible hit to DEF for all foes (Stackable)
Slug Shot square.jpg Slug Shot Cartridge 200 No Hit to DEF / Hit to double attack rate (Stackable)
Iron Bullet II square.jpg Iron Bullet II Parabellum 100 No
Full Metal Jacket II square.jpg Full Metal Jacket II Rifle 80 No Chance to lower a foe's DEF (Stackable)
Exploder II square.jpg Exploder II Rifle 75 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing II square.jpg Armor Piercing II Rifle 70 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Silver Bullet II square.jpg Silver Bullet II Rifle 50 No Chance to boost chain attack (Stackable)
Ifrit Point II square.jpg Ifrit Point II Aetherial 100 No Chance to boost fire ATK (Stackable)
Corow Point II square.jpg Corow Point II Aetherial 100 No Chance to boost light ATK (Stackable)
Diablo Point II square.jpg Diablo Point II Aetherial 100 No Chance to boost dark ATK (Stackable)
Agni Point II square.jpg Agni Point II Aetherial 100 No Chance to boost allies' fire ATK (Stackable)
Neptune Point II square.jpg Neptune Point II Aetherial 100 No Chance to boost allies' water ATK (Stackable)
Titan Point II square.jpg Titan Point II Aetherial 100 No Chance to boost allies' earth ATK (Stackable)
Zephyrus Point II square.jpg Zephyrus Point II Aetherial 100 No Chance to boost allies' wind ATK (Stackable)
Rapid Bullet II square.jpg Rapid Bullet II Parabellum 80 No Chance to boost double attack rate (Stackable)
Shotshell II square.jpg Shotshell II Cartridge 50 Yes
Cocytus Point II square.jpg Cocytus Point II Aetherial 100 No Chance to boost water ATK (Stackable)
Vohu Manah Point II square.jpg Vohu Manah Point II Aetherial 100 No Chance to boost earth ATK (Stackable)
Sagittarius Point II square.jpg Sagittarius Point II Aetherial 100 No Chance to boost wind ATK (Stackable)
Strike Shell II square.jpg Strike Shell II Cartridge 135 Yes Hit to DEF (Stackable)
Heat Cylinder II square.jpg Heat Cylinder II Cartridge 90 Yes Possible hit to all foes' fire resistance (Stackable)
Cool Cylinder II square.jpg Cool Cylinder II Cartridge 90 Yes Possible hit to all foes' water resistance (Stackable)
Earth Cylinder II square.jpg Earth Cylinder II Cartridge 90 Yes Possible hit to all foes' earth resistance (Stackable)
Gale Cylinder II square.jpg Gale Cylinder II Cartridge 90 Yes Possible hit to all foes' wind resistance (Stackable)
Thunder Cylinder II square.jpg Thunder Cylinder II Cartridge 90 Yes Chance to lower all foes' light resistance (Stackable)
Dark Cylinder II square.jpg Dark Cylinder II Cartridge 90 Yes Possible hit to all foes' dark resistance (Stackable)
Guard Breaker II square.jpg Guard Breaker II Cartridge 75 Yes Possible hit to DEF for all foes (Stackable)
Slug Shot II square.jpg Slug Shot II Cartridge 300 No Hit to DEF / Hit to double attack rate (Stackable)
Iron Bullet III square.jpg Iron Bullet III Parabellum 110 No ATK: 110
Exploder III square.jpg Exploder III Rifle 105 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing III square.jpg Armor Piercing III Rifle 70 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Full Metal Jacket III square.jpg Full Metal Jacket III Rifle 100 No Chance to lower a foe's DEF (Stackable)
Rapid Bullet III square.jpg Rapid Bullet III Parabellum 80 No Chance to boost multiattack rate (Stackable)
Shotshell III square.jpg Shotshell III Cartridge 70 Yes
Iron Bullet IV square.jpg Iron Bullet IV Parabellum 130 No
Full Metal Jacket IV square.jpg Full Metal Jacket IV Rifle 130 No Chance to lower a foe's DEF (Stackable)
Shotshell IV square.jpg Shotshell IV Cartridge 105 Yes
Sticky Shell square.jpg Sticky Shell Cartridge 50 Yes Hit to foe's multiattack rate
Charm Bullet square.jpg Charm Bullet Parabellum 70 No Chance to charm a foe