Gunslinger
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Nebuchad |
Unlock Requirements |
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CP ×1,000 Mage Creed ×5 Defying the FlamesRewards Crystal ×30 - host and clear the co-op quest EX4-5: Amidst the Flames. |
ID | 240201 |
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NameJP | ガンスリンガー |
Release Date | 2015-12-15 |
Other Sites | GameWith |
Call the shots with uniquely crafted bullets that will blow your enemies away. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Bullet arts | Bonus effect for single-target attacks based on bullet type loaded into main weapon's current barrel. | Lvl 1 |
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Long range | 10% increased critical hit rate. (30% damage.) -20% DEF.[1][2] |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Early Shot | Instantly perform a normal attack. | 4T | - | No | Lvl 1 | |
Triple Threat | Gain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. |
4T | 6T | No | 5 | |
Lock 'n' Load | Discard remaining bullets and reload. | 8T | - | No | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Blitzburst | Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% per bullet spent. Gain CockingSharp boost to ATK on next turn Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
10T | 1T | 30 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +1000 Double attack rate +5% |
Dodge +1% |
Gameplay Notes
Class Mechanics
- You must have Gunslinger unlocked to be able to view the bullet menu.
To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.
- Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
- Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
- If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
- Bullets are not consumed on use.
- Unloaded bullets are sent back to your inventory.
- Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
- You cannot attack more times than you have bullets.
- If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like CharmedAttacks are slightly limited
and ParalyzedCan't attack
. - Charge attacks don't consume bullets and can be performed even without them.
- If Gunslinger defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
- The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
- A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
*A 30 ATK bullet does 60% DMG.
*A 50 ATK bullet does 100% DMG.
*A 75 ATK bullet does 150% DMG.
*A 100 ATK bullet does 200% DMG.
*A 300 ATK bullet does 600% DMG.
The formula for this is therefore DMG%=BulletATK*2.
Crafting Bullets
Parabellum
90 ATK Hits all: No |
100 ATK Hits all: No |
110 ATK Hits all: No ATK: 110 |
130 ATK Hits all: No |
150 ATK Hits all: No | ||
60 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[3][4] | |||
90 ATK Hits all: No Chance to burn a foe |
90 ATK Hits all: No Chance to poison a foe |
70 ATK Hits all: No Chance to put a foe to sleep |
70 ATK Hits all: No Chance to inflict CharmedAttacks are slightly limited on a foe. |
50 ATK Hits all: No Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
80 ATK Hits all: No ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[5] |
80 ATK Hits all: No All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
ATK: 100 Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
ATK: 100 Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
ATK: 100 Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
ATK: 100 Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10) |
Rifle
60 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
80 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
100 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
130 ATK Hits all: No Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
150 ATK Hits all: No 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[6][4] |
Exploder 50 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
75 ATK Hits all: No Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
105 ATK Hits all: No Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | ||
50 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable) | ||
30 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
50 ATK Hits all: No Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
80 ATK Hits all: No Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[7] | ||
80 ATK Hits all: No ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[8] |
100 ATK Hits all: No ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[9][10][4] | |||
Expert Model: Paradise Lost ATK: 200 Surpasses DMG cap by 50% |
ATK: 200 Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe |
ATK: 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill) Duration: 2 turns Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill) Duration: 2 turns Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill) Duration: 2 turns Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill) Duration: 2 turns buff |
ATK: 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets |
Cartridge
50 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
Shotshell 35 ATK Hits all: Yes |
50 ATK Hits all: Yes |
70 ATK Hits all: Yes |
105 ATK Hits all: Yes |
120 ATK Hits all: Yes | |
50 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
135 ATK Hits all: Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. | ||||
50 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) |
75 ATK Hits all: Yes Possible hit to DEF for all foes (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
200 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) |
300 ATK Hits all: No Hit to caster's DEF / Hit to caster's double attack rate (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
50 ATK Hits all: Yes Hit to foe's multiattack rate |
80 ATK Hits all: Yes Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[11] | ||||
50 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
90 ATK Hits all: Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
60 ATK Hits all: Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turns | |||||
90 ATK Hits all: Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[12][13] | |||||||
ATK: 140 Hits all: Yes Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite. | |||||||
ATK: 140 Hits all: Yes Chance to progress battle turn by 1 | |||||||
ATK: 140 Hits all: Yes Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
Aetherial
80 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[14] |
65 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[15] |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[16] |
65 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
120 ATK Hits all: No All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[17] |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
Icon | Name | ATK | Hits All | Description | EMP | Cost |
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Iron Bullet | 90 |
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Rapid Bullet | 60 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
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Flame Bullet | 90 | Chance to land Burn effect to a foe |
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Poison Bullet | 90 | Chance to land Poison effect to a foe |
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Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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Shield Bullet | 50 | Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Charm Bullet | 70 | Chance to inflict CharmedAttacks are slightly limited on a foe. |
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Full Metal Jacket | 60 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
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Exploder | 50 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
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Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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Silver Bullet | 30 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
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Shotshell | 35 | Yes | ||||
Strike Shell | 90 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
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Fire Cylinder | 50 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
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Water Cylinder | 50 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
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Earth Cylinder | 50 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
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Wind Cylinder | 50 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
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Light Cylinder | 50 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
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Dark Cylinder | 50 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
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Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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Ifrit Point | 80 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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Cocytus Point | 80 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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Vohu Manah Point | 80 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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Sagittarius Point | 80 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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Corow Point | 80 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
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Diablo Point | 80 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
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Agni Point | 65 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
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Neptune Point | 65 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
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Titan Point | 65 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
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Zephyrus Point | 65 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
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Iron Bullet II | 100 | ★☆☆ |
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Iron Bullet III | 110 | ★★☆ |
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Iron Bullet IV | 130 | ★★★ |
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Iron Bullet V | 150 | ★☆☆ |
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Rapid Bullet II | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
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Rapid Bullet III | 80 | Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. |
★★☆ |
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Rapid Bullet IV | 80 | ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable) Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: ?% (Max: 30%)Duration: Indefinite.[3][4] |
★★☆ |
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Paralyze Bullet | 80 | ~25% chance to inflict ParalyzedCan't attack Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[5] |
★★★ |
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Healing Bullet | 80 | All allies gain RefreshHP is restored on every turn Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
★★★ |
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Blazing Bullet | 100 | Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Toxic Bullet | 100 | Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Thundering Bullet | 100 | Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Freezing Bullet | 100 | Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 10). |
? |
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Full Metal Jacket II | 80 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★☆☆ |
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Full Metal Jacket III | 100 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★☆ |
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Full Metal Jacket IV | 130 | Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds. |
★★★ |
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Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable) Strength: 5% (Max: 25%)Duration: 180 seconds.[6][4] |
★☆☆ |
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Exploder II | 75 | Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: Indefinite. Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable) Duration: 180 seconds on foe. |
★☆☆ |
| ||
Exploder III | 105 | Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable) Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable) Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[4] |
★★☆ |
| ||
Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★☆☆ |
| ||
Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★★☆ |
| ||
Silver Bullet II | 50 | Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Silver Bullet III | 80 | Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[7] |
★★★ |
| ||
Gold Bullet | 80 | ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite.[8] |
★★☆ |
| ||
Gold Bullet II | 100 | ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite. Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite.[9][10][4] |
★★★ |
| ||
Expert Model: Paradise Lost | 200 | Surpasses DMG cap by 50%[18] | ★★★ |
|||
Expert Model: Chaos Legion | 200 | Surpasses DMG cap by 50% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended) Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe[18] |
★★★ |
| ||
Expert Model: Anagenesis | 250 | Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill) Duration: 2 turns Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill) Duration: 2 turns Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill) Duration: 2 turns Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill) Duration: 2 turns buff[18][19] |
★★★ |
| ||
Expert Model: Genesis Nova | 300 | Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets | ★★★ |
| ||
Shotshell II | 50 | Yes | ★☆☆ |
| ||
Shotshell III | 70 | Yes | ★★☆ |
| ||
Shotshell IV | 105 | Yes | ★★★ |
| ||
Shotshell V | 120 | Yes | ★☆☆ |
| ||
Strike Shell II | 135 | Yes | Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Duration: Indefinite. |
★☆☆ |
| |
Fire Cylinder II | 90 | Yes | Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable) on all foes. |
★☆☆ |
| |
Water Cylinder II | 90 | Yes | Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable) on all foes. |
★☆☆ |
| |
Earth Cylinder II | 90 | Yes | Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) on all foes. |
★☆☆ |
| |
Wind Cylinder II | 90 | Yes | Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable) on all foes. |
★☆☆ |
| |
Light Cylinder II | 90 | Yes | Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable) on all foes. |
★☆☆ |
| |
Dark Cylinder II | 90 | Yes | Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable) on all foes. |
★☆☆ |
| |
Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ★☆☆ |
| |
Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ★☆☆ |
| ||
Sticky Shell II | 80 | Yes | Inflict 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 180 seconds on all foes.[11] |
★★☆ |
| |
Chaser Shell | 60 | Yes | ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 2 turns |
★★★ |
| |
Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[12][13] |
★★★ |
| |
Catastrophe Cylinder | 140 | Yes | Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite. |
★★★ |
| |
Akashic Cylinder | 140 | Yes | Chance to progress battle turn by 1 | ★★★ |
| |
Cosmos Cylinder | 140 | Yes | Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
★★★ |
| |
Ifrit Point II | 100 | Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Ifrit Point III | 120 | Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[14] |
★★☆ |
| ||
Cocytus Point II | 100 | Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Cocytus Point III | 120 | Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Vohu Manah Point II | 100 | Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Vohu Manah Point III | 120 | Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.[16] |
★★☆ |
| ||
Sagittarius Point II | 100 | Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Sagittarius Point III | 120 | Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Corow Point II | 100 | Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Corow Point III | 120 | Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Diablo Point II | 100 | Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Diablo Point III | 120 | Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
| ||
Agni Point II | 100 | Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Agni Point III | 120 | All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[15] |
★★★ |
| ||
Agni Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| ||
Neptune Point II | 100 | Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Neptune Point III | 120 | All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Neptune Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| ||
Titan Point II | 100 | Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Titan Point III | 120 | All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Titan Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| ||
Zephyrus Point II | 100 | Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Zephyrus Point III | 120 | All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Zephyrus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| ||
Zeus Point | 65 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Zeus Point II | 100 | Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
Zeus Point III | 120 | All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
| ||
Zeus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
| ||
Hades Point | 65 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★☆☆ |
| ||
Hades Point II | 100 | Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable) Duration: Indefinite. |
★★☆ |
| ||
Hades Point III | 120 | All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite.[17] |
★★★ |
| ||
Hades Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[18] | ? |
|
Crafting Resources
- This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Early Shot | No | |
Triple Threat | No | |
Lock 'n' Load | No | |
Blitzburst | No |
Assessment
A powerful attacker class but requires a mainhand with 6 slots and its bullets to be effective. As your mainhand options are limited and bullets require considerable farm to acquire, the class is usually only recommended as a stepping stone for its EX2 class, Soldier.
Once set up, it does offers massive attack damage via Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns. and BlitzburstUse all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15% per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn., alongside bullet effects.
The weaknesses of Gunslinger are that it must occasionally skip an attack to reload and low defense due to Long Range and Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns.. As a result, it requires a powerful support team, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load.
The optimal mainhand for Gunslinger is its CCW, Nebuchad, as it has 3-6 bullets and reloads bullets on charge attacks. Effectively supplying infinite ammo when managed correctly and thus eliminating the class's major weakness. It also increases the power of Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns.. While not strictly mandatory, once fully upgraded it will outperform any other gun by a considerable margin.
Once upgraded into John Doe, however, it sheds the synergy with Triple ThreatGain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns. and becomes even more powerful alongside Gunslinger EX2 upgrade, Soldier.
References
- ↑ cryultz, http://cryultz.blog136.fc2.com/blog-entry-16.html
- ↑ zekasyuz, Gunslinger. https://twitter.com/zekasyuz/status/920519253635358720
- ↑ 3.0 3.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ 5.0 5.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ 6.0 6.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ 7.0 7.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ 8.0 8.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ 9.0 9.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ 10.0 10.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 11.0 11.1 https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ 12.0 12.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ 13.0 13.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ 14.0 14.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ 15.0 15.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 16.0 16.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ 17.0 17.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867
- ↑ Twitter @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024