|Description||Call the shots with uniquely crafted bullets that will blow your enemies away.|
|Prerequisites||1000 CP, x5|
Trophy: Defying the Flames - host and clear coop quest Amidst Fervid Flames.
|ATK +200, Double attack rate +1%, total ATK +1000, Double attack rate +5%|
|Master Bonuses||Dodge +1%|
|Bullet arts||Bonus effect for single-target attacks based on bullet type loaded into main weapon.|
|Long range||Increased Critical Hit Rate, decreased Defense.|
|Recommended Extended Mastery Perks|
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
|Early Shot||Instantly perform a normal attack.||4T||-||No||1||Uses 1 bullet.
Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
|Triple Threat||Gain 100% TA Up for 1 turn.
Gain ATK Up and DEF Down.
|4T||6T||No||5||Multiattacks require multiple bullets.
30% ATK Up (max 150%).
17% DEF Down (7% per subsequent use, max 45%).
|Lock 'n' Load||Discard remaining bullets and reload.||8T||-||No||15|
Each normal attack uses one bullet and gains the benefit of the loaded bullet in the associated slot in sequence, if available. When attacking with less than 3 bullets left, the class is unable to triple attack, and unable to double attack with only one bullet left. If no bullets are left, the class skips attacking that round to reload. Charge attacks don't use any bullets and can be performed even without any bullets.
See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/10ezDU5qh-J9tUygrn5opEyEjCM3nzVf0_6EIkXWCRPA/edit#gid=125644221
- Tier II bullets require Bullet Casting
- Tier III bullets require Bullet Casting
- Tier IV bullets require Bullet Casting