Gunslinger

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 1 Class
Gunslinger
 

 

ID 240201
NameJP ガンスリンガー
Release Date 2015-12-15
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Call the shots with uniquely crafted bullets that will blow your enemies away.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Bullet arts Bonus effect for single-target attacks based on bullet type loaded into main weapon's current barrel. Lvl 1
Long range 10% increased critical hit rate. (30% damage.)
-20% DEF.[1][2]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Early Shot Instantly perform a normal attack. 4T - No Lvl 1
Triple Threat Gain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
4T 6T No 5
Lock 'n' Load Discard remaining bullets and reload. 8T - No 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Blitzburst Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
10T 1T 30
Level Bonuses
Lvl 1 ATK +200 Double attack rate +1%
Lvl 5 ATK +200 Double attack rate +1%
Lvl 10 ATK +200 Double attack rate +1%
Lvl 15 ATK +200 Double attack rate +1%
Lvl 20 ATK +200 Double attack rate +1%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +1000
Double attack rate +5%
Dodge +1%

Gameplay Notes

Class Mechanics

  • You must have Gunslinger unlocked to be able to view the bullet menu.

To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.

  • Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
  • Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
  • If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
  • Bullets are not consumed on use.
  • Unloaded bullets are sent back to your inventory.
  • Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
  • You cannot attack more times than you have bullets.
  • If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like CharmedAttacks are slightly limited
    and ParalyzedCan't attack
    .
  • Charge attacks don't consume bullets and can be performed even without them.
  • If Gunslinger defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
  • The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
  • A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
    *A 30 ATK bullet does 60% DMG.
    *A 50 ATK bullet does 100% DMG.
    *A 75 ATK bullet does 150% DMG.
    *A 100 ATK bullet does 200% DMG.
    *A 300 ATK bullet does 600% DMG.
    The formula for this is therefore DMG%=BulletATK*2.

Crafting Bullets

Parabellum

Iron Bullet
90 ATK
Hits all: No
Iron Bullet II
100 ATK
Hits all: No
Iron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV
130 ATK
Hits all: No
Iron Bullet V
150 ATK
Hits all: No
Rapid Bullet
60 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III
80 ATK
Hits all: No
Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[3][4]
Flame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet
70 ATK
Hits all: No
Chance to inflict CharmedAttacks are slightly limited
on a foe.
Shield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet
80 ATK
Hits all: No
~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[5]
Healing Bullet
80 ATK
Hits all: No
All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Blazing Bullet
ATK: 100
Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Toxic Bullet
ATK: 100
Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Thundering Bullet
ATK: 100
Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Freezing Bullet
ATK: 100
Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)

Rifle

Full Metal Jacket
60 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II
80 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III
100 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[6][4]
Exploder
50 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II
75 ATK
Hits all: No
Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III
105 ATK
Hits all: No
Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.
Armor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet
30 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II
50 ATK
Hits all: No
Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III
80 ATK
Hits all: No
Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[7]
Gold Bullet
80 ATK
Hits all: No
~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[8]
Gold Bullet II
100 ATK
Hits all: No
~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[9][10][4]
Expert Model: Paradise Lost
ATK: 200
Surpasses DMG cap by 30%
Expert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe
Expert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff
Expert Model: Genesis Nova
ATK: 300
Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets

Cartridge

Fire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell
35 ATK
Hits all: Yes
Shotshell II
50 ATK
Hits all: Yes
Shotshell III
70 ATK
Hits all: Yes
Shotshell IV
105 ATK
Hits all: Yes
Shotshell V
120 ATK
Hits all: Yes
Water Cylinder
50 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell
90 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II
135 ATK
Hits all: Yes
Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder
50 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II
80 ATK
Hits all: Yes
Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[11]
Dark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaser Shell
60 ATK
Hits all: Yes
~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Enhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[12][13]
Catastrophe Cylinder
ATK: 140
Hits all: Yes
Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Akashic Cylinder
ATK: 140
Hits all: Yes
Chance to progress battle turn by 1
Cosmos Cylinder
ATK: 140
Hits all: Yes
Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.

Aetherial

Ifrit Point
80 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II
100 ATK
Hits all: No
Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III
120 ATK
Hits all: No
Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Agni Point
65 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II
100 ATK
Hits all: No
Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III
120 ATK
Hits all: No
All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Agni Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Cocytus Point
80 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II
100 ATK
Hits all: No
Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III
120 ATK
Hits all: No
Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Neptune Point
65 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III
120 ATK
Hits all: No
All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Neptune Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Vohu Manah Point
80 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II
100 ATK
Hits all: No
Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III
120 ATK
Hits all: No
Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[16]
Titan Point
65 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II
100 ATK
Hits all: No
Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III
120 ATK
Hits all: No
All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Titan Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Sagittarius Point
80 ATK
Hits all: No
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II
100 ATK
Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III
120 ATK
Hits all: No
Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III
120 ATK
Hits all: No
All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zephyrus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Corow Point
80 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II
100 ATK
Hits all: No
Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III
120 ATK
Hits all: No
Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zeus Point
65 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III
120 ATK
Hits all: No
All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zeus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Diablo Point
80 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II
100 ATK
Hits all: No
Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III
120 ATK
Hits all: No
Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Hades Point
65 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II
100 ATK
Hits all: No
Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III
120 ATK
Hits all: No
All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[17]
Hades Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.

Icon Name ATK Hits All Description EMP Cost
Iron Bullet 90
Rapid Bullet 60 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet 50 Chance to gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet 70 Chance to inflict CharmedAttacks are slightly limited
on a foe.
Full Metal Jacket 60 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder 50 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet 30 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell 35 Yes
Strike Shell 90 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder 50 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder 50 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder 50 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder 50 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder 50 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder 50 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point 80 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point 80 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point 80 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point 80 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point 80 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point 80 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point 65 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point 65 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point 65 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point 65 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II 100 Bullet Casting Bonus
★☆☆
Iron Bullet III 110 Bullet Casting Bonus
★★☆
Iron Bullet IV 130 Bullet Casting Bonus
★★★
Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
Rapid Bullet II 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Rapid Bullet III 80 Chance to gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
Rapid Bullet IV 80 ~50 chance to gain ?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain ?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[3][4]
Bullet Casting Bonus 2
★★☆
Paralyze Bullet 80 ~25% chance to inflict ParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[5]
Bullet Casting Bonus 2
★★★
Healing Bullet 80 All allies gain RefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
Blazing Bullet 100 Chance to raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Toxic Bullet 100 Chance to raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Thundering Bullet 100 Chance to raise foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Freezing Bullet 100 Chance to raise foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Full Metal Jacket II 80 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
Full Metal Jacket III 100 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
Full Metal Jacket IV 130 Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
Full Metal Jacket V 150 95%Verification needed. chance to inflict 5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[6][4]
Bullet Casting Bonus 2
★☆☆
Exploder II 75 Chance to gain ATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
Exploder III 105 Chance to gain 7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict 10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[4]
Bullet Casting Bonus
★★☆
Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
Silver Bullet II 50 Chance to gain C.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Silver Bullet III 80 Gain 10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[7]
Bullet Casting Bonus 2
★★★
Gold Bullet 80 ~50% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[8]
Bullet Casting Bonus 2
★★☆
Gold Bullet II 100 ~70% chance to gain 10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain 4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[9][10][4]
Bullet Casting Bonus 2
★★★
Expert Model: Paradise Lost 200 Surpasses DMG cap by 30%[18] Bullet Casting Bonus 2
★★★
Expert Model: Chaos Legion 200 Surpasses DMG cap by 30% / ~20% chance to inflict BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe[18]
Bullet Casting Bonus 2
★★★
Expert Model: Anagenesis 250 Surpasses DMG cap by 30% / ~20% chance for all allies to gain a random Fruit of TreacheryFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Fruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Fruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Fruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff[18][19]
Bullet Casting Bonus 2
★★★
Expert Model: Genesis Nova 300 Surpasses DMG cap by 70% / 999,999 Plain DMG to all foes / Consume all bullets[18] Bullet Casting Bonus 2
★★★
Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
Shotshell III 70 Yes Bullet Casting Bonus
★★☆
Shotshell IV 105 Yes Bullet Casting Bonus
★★★
Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
Strike Shell II 135 Yes Self-inflict DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Fire Cylinder II 90 Yes Chance to inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Water Cylinder II 90 Yes Chance to inflict Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Earth Cylinder II 90 Yes Chance to inflict Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Wind Cylinder II 90 Yes Chance to inflict Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Light Cylinder II 90 Yes Chance to inflict Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Dark Cylinder II 90 Yes Chance to inflict Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
Sticky Shell II 80 Yes Inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[11]
Bullet Casting Bonus 2
★★☆
Chaser Shell 60 Yes ~80% chance to gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Bullet Casting Bonus 2
★★★
Enhancing Shell 90 Yes ~50% chance for each ally to gain Supplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[12][13]
Bullet Casting Bonus 2
★★★
Catastrophe Cylinder 140 Yes Chance to gain C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Akashic Cylinder 140 Yes Chance to progress battle turn by 1 Bullet Casting Bonus 2
★★★
Cosmos Cylinder 140 Yes Chance to gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.
Bullet Casting Bonus 2
★★★
Ifrit Point II 100 Chance to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Ifrit Point III 120 Gain 10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Bullet Casting Bonus 2
★★☆
Cocytus Point II 100 Chance to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Cocytus Point III 120 Gain 10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Vohu Manah Point II 100 Chance to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Vohu Manah Point III 120 Gain 10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[16]
Bullet Casting Bonus 2
★★☆
Sagittarius Point II 100 Chance to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Sagittarius Point III 120 Gain 10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Corow Point II 100 Chance to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Corow Point III 120 Gain 10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Diablo Point II 100 Chance to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Diablo Point III 120 Gain 10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Agni Point II 100 Chance for each ally to gain Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Agni Point III 120 All allies gain 5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Bullet Casting Bonus 2
★★★
Agni Point IV 120 Deals 10% amplified DMG when at elemental advantage.[20] ?
Neptune Point II 100 Chance for each ally to gain Water ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Neptune Point III 120 All allies gain 5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Neptune Point IV 120 Deals 10% amplified DMG when at elemental advantage.[20] ?
Titan Point II 100 Chance for each ally to gain Earth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Titan Point III 120 All allies gain 5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Titan Point IV 120 Deals 10% amplified DMG when at elemental advantage.[20] ?
Zephyrus Point II 100 Chance for each ally to gain Wind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Zephyrus Point III 120 All allies gain 5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zephyrus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[20] ?
Zeus Point 65 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Zeus Point II 100 Chance for all allies to gain Light ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Zeus Point III 120 All allies gain 5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zeus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[20] ?
Hades Point 65 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Hades Point II 100 Chance for all allies to gain Dark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Hades Point III 120 All allies gain 5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[17]
Bullet Casting Bonus 2
★★★
Hades Point IV 120 Deals 10% amplified DMG when at elemental advantage.[20] ?

Crafting Resources

  • This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.

See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing

Facsimile Compatibility

Icon Skill Copyable?
Early Shot No
Triple Threat No
Lock 'n' Load No
Blitzburst No


References

  1. cryultz, http://cryultz.blog136.fc2.com/blog-entry-16.html
  2. zekasyuz, Gunslinger. https://twitter.com/zekasyuz/status/920519253635358720
  3. 3.0 3.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
  5. 5.0 5.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
  6. 6.0 6.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
  7. 7.0 7.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
  8. 8.0 8.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
  9. 9.0 9.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
  10. 10.0 10.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
  11. 11.0 11.1 https://twitter.com/ULTZZ/status/1138103242812903424
  12. 12.0 12.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
  13. 13.0 13.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
  14. 14.0 14.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
  15. 15.0 15.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
  16. 16.0 16.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
  17. 17.0 17.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
  18. 18.0 18.1 18.2 18.3 Twitter @K18Uu, Bullet Cap Tests, https://twitter.com/K18Uu/status/1596951923256856577
  19. Twitter @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024
  20. 20.0 20.1 20.2 20.3 20.4 20.5 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867