|Description||Call the shots with uniquely crafted bullets that will blow your enemies away.|
- host and clear coop quest Amidst Fervid Flames.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
|Master Bonuses||Dodge +1%|
|Bullet arts||Bonus effect for single-target attacks based on bullet type loaded into main weapon.|
|Long range||10% increased critical hit rate (30% more damage to weak-element enemies), 20% decreased Defense.||Base Multiattack Rates|
Base DA RateIncluding Support Skills/Level Bonuses
Base TA RateIncluding Support Skills/Level Bonuses
|Recommended Extended Mastery Perks|
|Bullet Casting, ATK, Double Attack, HP|
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
|Early Shot||Instantly perform a normal attack.||4T||-||No||1||Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Consumes Triple Threat.
for 1 hit.|
Gain 30% (Max: 150%) and 7% (Max: 20%).
|4T||6T||No||5||Multiattacks require multiple bullets.
With , 40% (Max: 200%), 5% (Max: 20%), and boost to critical hit rate.
|Lock 'n' Load||Discard remaining bullets and reload.||8T||-||No||15|
Extended Mastery Skills
EMPCost in EMP
|Blitzburst||Use up all bullets and gain
per bullet spent.|
Gain (Gain at the start of the next turn).
|10T||1T||30||Be careful whenis active as will trigger before it. Therefore will be applied to and consumed.|
A selfish attacker with the potential for incredible power, but requires significantly more preparation than conventional classes to be effective, ie:
- A powerful mainhand gun with six bullet slots
- The six bullets themselves to equip to the mainhand gun (one set of bullets per gun/element)
As both of the above require considerable farm to acquire and only enable the use of one element (matching the mainhand), the class is usually only recommended for players who have some other incentive to acquire powerful guns, namely unlocking Row IV classes (ie. Nebuchad).
Once set up, however, Gunslinger can compete with even Row IV classes by offering the following:
- Immense normal attack damage due to bullet modifiers and Triple Threat's stacking ATK buff
- Indirect party uplift via frequent triple-attacks and charge attacks
- DEF down and other slight utility via special bullet effects
The weaknesses of Gunslinger are that it must occasionally skip an attack to reload, has low defense due to Triple Threat, and provides no utility outside of its bullets. As a result, it requires a powerful support team in solo content, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load. Light and Wind can make use of bullets with lower attack power more easily.
The optimal mainhand for Gunslinger is a fully upgraded, as it both increases the power of Triple Threat and reloads bullets on charge attack, providing effectively infinite ammo when managed correctly and thus eliminating the class's major weakness. While not strictly mandatory, it will outperform any other gun by a considerable margin.
Each normal attack uses one bullet and gains the benefit of the loaded bullet in the associated slot in sequence, if available. When attacking with less than 3 bullets left, the class is unable to triple attack, and unable to double attack with only one bullet left. If no bullets are left, the class skips attacking that round to reload. Charge attacks don't use any bullets and can be performed even without any bullets. Unlike other classes, if Gunslinger defeats an enemy with the the first or second hit in double or triple attack the remaining hits will still occur, hitting the next enemy in the wave.
See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
- Tier II bullets require Bullet Casting
- Tier III bullets require Bullet Casting
- Tier IV bullets require Bullet Casting
|I||Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer|
|II||Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon|
|III||Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie|
|IV||Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras|
|EX I||Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic|
|EX II||Runeslayer • Kengo • Glorybringer • Nekomancer|