Gunslinger

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Gunslinger gran icon.jpgGunslinger djeeta icon.jpg
Class Data
Description Call the shots with uniquely crafted bullets that will blow your enemies away.
Style Label Type Special.png Specialty Label Weapon Gun.png Label Weapon Gun.png
Prerequisites 1000 CP, Mage Creed square.jpg Mage Creed x5
Trophy: Defying the Flames - host and clear coop quest Amidst Fervid Flames.
Amidst fervid flames.jpg
Level Bonuses ATK +200, Double attack rate +1%, total ATK +1000, Double attack rate +5%
Master Bonuses Dodge +1%
Support Skills
Bullet arts Bonus effect for single-target attacks based on bullet type loaded into main weapon.
Long range Increased Critical Hit Rate, decreased Defense.
Recommended Extended Mastery Perks
-
Recommended Subskills
-

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. 4T - No 1 Uses 1 bullet.
Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Ability Trine.png Triple Threat Gain 100%
Status TripleUp.pngTA UpTriple attack rate is boosted
for 1 turn.
Gain
Status AttackUp.pngATK UpAttack is boosted
and
Status DefenseDown.pngDEF DownDEF is lowered
.
4T 6T No 5 Multiattacks require multiple bullets.
30%
Status AttackUp.pngATK UpAttack is boosted
(max 150%).
17%
Status DefenseDown.pngDEF DownDEF is lowered
(7% per subsequent use, max 45%).
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. 8T - No 15

Assessment

None yet.

Class Mechanics[edit]

Each normal attack uses one bullet and gains the benefit of the loaded bullet in the associated slot in sequence, if available. When attacking with less than 3 bullets left, the class is unable to triple attack, and unable to double attack with only one bullet left. If no bullets are left, the class skips attacking that round to reload. Charge attacks don't use any bullets and can be performed even without any bullets.

Crafting Bullets[edit]

See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/10ezDU5qh-J9tUygrn5opEyEjCM3nzVf0_6EIkXWCRPA/edit#gid=125644221

  • Tier II bullets require Icon Purple Star.png Bullet Casting
  • Tier III bullets require Icon Purple Star.pngIcon Purple Star.png Bullet Casting
  • Tier IV bullets require Icon Purple Star.pngIcon Purple Star.pngIcon Purple Star.png Bullet Casting
Icon Name Type ATK Hit all Effect Cost
Iron Bullet square.jpg Iron Bullet Parabellum 90 No
Rapid Bullet square.jpg Rapid Bullet Parabellum 60 No Chance to boost double attack rate (Stackable)
Full Metal Jacket square.jpg Full Metal Jacket Rifle 60 No Chance to lower a foe's DEF (Stackable)
Ifrit Point square.jpg Ifrit Point Aetherial 80 No Chance to boost fire ATK (Stackable)
Diablo Point square.jpg Diablo Point Aetherial 80 No Chance to boost dark ATK (Stackable)
Exploder square.jpg Exploder Rifle 50 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing square.jpg Armor Piercing Rifle 50 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet Rifle 30 No Chance to boost chain attack (Stackable)
Shotshell square.jpg Shotshell Cartridge 35 Yes
Heat Cylinder square.jpg Heat Cylinder Cartridge 50 Yes Possible hit to all foes' fire resistance (Stackable)
Cool Cylinder square.jpg Cool Cylinder Cartridge 50 Yes Possible hit to all foes' water resistance (Stackable)
Earth Cylinder square.jpg Earth Cylinder Cartridge 50 Yes Possible hit to all foes' earth resistance (Stackable)
Gale Cylinder square.jpg Gale Cylinder Cartridge 50 Yes Possible hit to all foes' wind resistance (Stackable)
Thunder Cylinder square.jpg Thunder Cylinder Cartridge 50 Yes Possible hit to all foes' light resistance (Stackable)
Dark Cylinder square.jpg Dark Cylinder Cartridge 50 Yes Possible hit to all foes' dark resistance (Stackable)
Cocytus Point square.jpg Cocytus Point Aetherial 80 No Chance to boost water ATK (Stackable)
Vohu Manah Point square.jpg Vohu Manah Point Aetherial 80 No Chance to boost earth ATK (Stackable)
Sagittarius Point square.jpg Sagittarius Point Aetherial 80 No Chance to boost wind ATK (Stackable)
Corow Point square.jpg Corow Point Aetherial 80 No Chance to boost light ATK (Stackable)
Flame Bullet square.jpg Flame Bullet Parabellum 90 No Chance to burn a foe
Poison Bullet square.jpg Poison Bullet Parabellum 90 No Chance to poison a foe
Sleep Bullet square.jpg Sleep Bullet Parabellum 70 No Chance to put a foe to sleep
Shield Bullet square.jpg Shield Bullet Parabellum 50 No Chance to gain shield
Strike Shell square.jpg Strike Shell Cartridge 90 Yes Hit to DEF (Stackable)
Agni Point square.jpg Agni Point Aetherial 65 No Chance to boost allies' fire ATK (Stackable)
Neptune Point square.jpg Neptune Point Aetherial 65 No Chance to boost allies' water ATK (Stackable)
Titan Point square.jpg Titan Point Aetherial 65 No Chance to boost allies' earth ATK (Stackable)
Zephyrus Point square.jpg Zephyrus Point Aetherial 65 No Chance to boost allies' wind ATK (Stackable)
Guard Breaker square.jpg Guard Breaker Cartridge 50 Yes Possible hit to DEF for all foes (Stackable)
Slug Shot square.jpg Slug Shot Cartridge 200 No Hit to DEF / Hit to double attack rate (Stackable)
Iron Bullet II square.jpg Iron Bullet II Parabellum 100 No
Full Metal Jacket II square.jpg Full Metal Jacket II Rifle 80 No Chance to lower a foe's DEF (Stackable)
Exploder II square.jpg Exploder II Rifle 75 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing II square.jpg Armor Piercing II Rifle 70 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Silver Bullet II square.jpg Silver Bullet II Rifle 50 No Chance to boost chain attack (Stackable)
Ifrit Point II square.jpg Ifrit Point II Aetherial 100 No Chance to boost fire ATK (Stackable)
Corow Point II square.jpg Corow Point II Aetherial 100 No Chance to boost light ATK (Stackable)
Diablo Point II square.jpg Diablo Point II Aetherial 100 No Chance to boost dark ATK (Stackable)
Agni Point II square.jpg Agni Point II Aetherial 100 No Chance to boost allies' fire ATK (Stackable)
Neptune Point II square.jpg Neptune Point II Aetherial 100 No Chance to boost allies' water ATK (Stackable)
Titan Point II square.jpg Titan Point II Aetherial 100 No Chance to boost allies' earth ATK (Stackable)
Zephyrus Point II square.jpg Zephyrus Point II Aetherial 100 No Chance to boost allies' wind ATK (Stackable)
Rapid Bullet II square.jpg Rapid Bullet II Parabellum 80 No Chance to boost double attack rate (Stackable)
Shotshell II square.jpg Shotshell II Cartridge 50 Yes
Cocytus Point II square.jpg Cocytus Point II Aetherial 100 No Chance to boost water ATK (Stackable)
Vohu Manah Point II square.jpg Vohu Manah Point II Aetherial 100 No Chance to boost earth ATK (Stackable)
Sagittarius Point II square.jpg Sagittarius Point II Aetherial 100 No Chance to boost wind ATK (Stackable)
Strike Shell II square.jpg Strike Shell II Cartridge 135 Yes Hit to DEF (Stackable)
Heat Cylinder II square.jpg Heat Cylinder II Cartridge 90 Yes Possible hit to all foes' fire resistance (Stackable)
Cool Cylinder II square.jpg Cool Cylinder II Cartridge 90 Yes Possible hit to all foes' water resistance (Stackable)
Earth Cylinder II square.jpg Earth Cylinder II Cartridge 90 Yes Possible hit to all foes' earth resistance (Stackable)
Gale Cylinder II square.jpg Gale Cylinder II Cartridge 90 Yes Possible hit to all foes' wind resistance (Stackable)
Thunder Cylinder II square.jpg Thunder Cylinder II Cartridge 90 Yes Chance to lower all foes' light resistance (Stackable)
Dark Cylinder II square.jpg Dark Cylinder II Cartridge 90 Yes Possible hit to all foes' dark resistance (Stackable)
Guard Breaker II square.jpg Guard Breaker II Cartridge 75 Yes Possible hit to DEF for all foes (Stackable)
Slug Shot II square.jpg Slug Shot II Cartridge 300 No Hit to DEF / Hit to double attack rate (Stackable)
Iron Bullet III square.jpg Iron Bullet III Parabellum 110 No ATK: 110
Exploder III square.jpg Exploder III Rifle 105 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing III square.jpg Armor Piercing III Rifle 70 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Full Metal Jacket III square.jpg Full Metal Jacket III Rifle 100 No Chance to lower a foe's DEF (Stackable)
Rapid Bullet III square.jpg Rapid Bullet III Parabellum 80 No Chance to boost multiattack rate (Stackable)
Shotshell III square.jpg Shotshell III Cartridge 70 Yes
Iron Bullet IV square.jpg Iron Bullet IV Parabellum 130 No
Full Metal Jacket IV square.jpg Full Metal Jacket IV Rifle 130 No Chance to lower a foe's DEF (Stackable)
Shotshell IV square.jpg Shotshell IV Cartridge 105 Yes
Sticky Shell square.jpg Sticky Shell Cartridge 50 Yes Hit to foe's multiattack rate
Charm Bullet square.jpg Charm Bullet Parabellum 70 No Chance to charm a foe