Gunslinger

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Gunslinger gran sprite.png Gunslinger gran icon.jpg Gunslinger djeeta icon.jpg Gunslinger djeeta sprite.png
Class Data
Class line Class 240201 gu icon.pngGunslinger
Description Call the shots with uniquely crafted bullets that will blow your enemies away.
Style Label Type Special.png Specialty Label Weapon Gun.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×1,000
Mage Creed square.jpg Mage Creed ×5
Trophy Silver square.png Defying the FlamesRewards
Crystal square.jpg Crystal ×30
- host and clear coop quest Amidst Fervid Flames.
Amidst fervid flames.jpg
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Double attack rate +1%   Total:
Icon Bonus Attack.png ATK +1000
Icon Bonus Attack.png Double attack rate +5%
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Double attack rate +1%
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Double attack rate +1%
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Double attack rate +1%
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Double attack rate +1%
Master Bonuses Icon Bonus Defense.png Dodge +1%
Class Weapon Nebuchad square.jpg Nebuchad
Support Skills
Bullet arts Bonus effect for single-target attacks based on bullet type loaded into main weapon.
Long range 10% increased critical hit rate (30% more damage to weak-element enemies), 20% decreased Defense.[1][2]
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 15%[3] Base TA RateIncluding Support Skills/Level Bonuses 5%[3]
Recommended Extended Mastery Perks
Bullet Casting, ATK, Double Attack, HP
Recommended Subskills
  • Ability Piercing.png Double Trouble IIIGain
    Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain
    Status DoubleUp.png10% DA UpDouble attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    Without other buffs
    and
    Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    Without other buffs
    .
    Axe: Inflict
    Status DoubleDown.pngDA DownDouble attack rate is lowered
    and
    Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    : When paired with Early Shot, fires six bullets and fills charge bar in one turn
  • Ability Miserable.png Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    on all enemies.
    : Massive increase to effective damage and survivability

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. 4T - No 1 Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Consumes Triple Threat.
Ability Trine.png Triple Threat Gain Status Triple Threat.pngTriple ThreatGuaranteed triple attack

Duration: 6 turns
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 30% (Max: 150%)
Multiplier: Unique
Duration: 6 turns
(Max: 150%) and 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)

Strength: 7% (Max: 20%)
Duration: 6 turns
(Max: 20%).
4T 6T No 5 Multiattacks require multiple bullets.
With Nebuchad square.jpg Nebuchad, 40% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 40% (Max: 200%)
Multiplier: Unique
Duration: 6 turns
(Max: 200%), 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)

Strength: 5% (Max: 20%)
Duration: 6 turns
(Max: 20%), and boost to critical hit rate.[1][2][4]
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. 8T - No 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Blitzburst.png Blitzburst Use up all bullets and gain Status Uplift.png15% Charge BoostInstantly boosts Charge Bar by 15%

Strength: 15%
per bullet spent.
Gain Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態

Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
(Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn).
10T 1T 30 Be careful when Status God of War Returns.pngGod of War ReturnsSkill will activate 2 turns later.
is active as Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態
will trigger before it. Therefore Status Defiance.pngATK Sharply BoostedATK is sharply boosted
will be applied to Status God of War Returns.pngGod of War ReturnsSkill will activate 2 turns later.
and consumed.

Assessment

A selfish attacker with the potential for incredible power, but requires significantly more preparation than conventional classes to be effective, ie:

  • A powerful mainhand gun with six bullet slots
  • The six bullets themselves to equip to the mainhand gun (one set of bullets per gun/element)

As both of the above require considerable farm to acquire and only enable the use of one element (matching the mainhand), the class is usually only recommended for players who have some other incentive to acquire powerful guns, namely unlocking Row IV classes (ie. Nebuchad).

Once set up, however, Gunslinger can compete with even Row IV classes by offering the following:

  • Immense normal attack damage due to bullet modifiers and Triple Threat's stacking ATK buff
  • Indirect party uplift via frequent triple-attacks and charge attacks
  • DEF down and other slight utility via special bullet effects

The weaknesses of Gunslinger are that it must occasionally skip an attack to reload, has low defense due to Triple Threat, and provides no utility outside of its bullets. As a result, it requires a powerful support team in solo content, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load. Light and Wind can make use of bullets with lower attack power more easily.

The optimal mainhand for Gunslinger is a fully upgraded Nebuchad Lumen square.jpg Nebuchad, as it both increases the power of Triple Threat and reloads bullets on charge attack, providing effectively infinite ammo when managed correctly and thus eliminating the class's major weakness. While not strictly mandatory, it will outperform any other gun by a considerable margin.

Class Mechanics[edit]

Each normal attack uses one bullet and gains the benefit of the loaded bullet in the associated slot in sequence, if available. When attacking with less than 3 bullets left, the class is unable to triple attack, and unable to double attack with only one bullet left. If no bullets are left, the class skips attacking that round to reload. Charge attacks don't use any bullets and can be performed even without any bullets. Unlike other classes, if Gunslinger defeats an enemy with the the first or second hit in double or triple attack the remaining hits will still occur, hitting the next enemy in the wave.

Crafting Bullets[edit]

See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769


  • Tier II bullets require Icon Purple Star.png Bullet Casting
  • Tier III bullets require Icon Purple Star.pngIcon Purple Star.png Bullet Casting
  • Tier IV bullets require Icon Purple Star.pngIcon Purple Star.pngIcon Purple Star.png Bullet Casting

Parabellum[edit]

Iron Bullet square.jpgIron Bullet
90 ATK
Hits all: No
Iron Bullet II square.jpgIron Bullet II
100 ATK
Hits all: No
Iron Bullet III square.jpgIron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV square.jpgIron Bullet IV
130 ATK
Hits all: No
Rapid Bullet square.jpgRapid Bullet
60 ATK
Hits all: No
Chance to gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)

Duration: Indefinite
Rapid Bullet II square.jpgRapid Bullet II
80 ATK
Hits all: No
Chance to gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)

Duration: Indefinite
Rapid Bullet III square.jpgRapid Bullet III
80 ATK
Hits all: No
Chance to gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)

Duration: Indefinite
and Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)

Duration: Indefinite
Flame Bullet square.jpgFlame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet square.jpgPoison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet square.jpgSleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet square.jpgCharm Bullet
70 ATK
Hits all: No
Chance to charm a foe
Shield Bullet square.jpgShield Bullet
50 ATK
Hits all: No
Chance to gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 500 HP
Duration: 1.5 turns

Rifle[edit]

Full Metal Jacket square.jpgFull Metal Jacket
60 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
Full Metal Jacket II square.jpgFull Metal Jacket II
80 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
Full Metal Jacket III square.jpgFull Metal Jacket III
100 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
Full Metal Jacket IV square.jpgFull Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
Exploder square.jpgExploder
50 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: Indefinite
/ Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
on foe
Exploder II square.jpgExploder II
75 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: Indefinite
/ Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
on foe
Exploder III square.jpgExploder III
105 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: Indefinite
/ Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 5% (Max: 30%)Verification needed.
Duration: 180 seconds
on foe
Armor Piercing square.jpgArmor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II square.jpgArmor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III square.jpgArmor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet square.jpgSilver Bullet
30 ATK
Hits all: No
Chance to boost chain attack (Stackable)
Silver Bullet II square.jpgSilver Bullet II
50 ATK
Hits all: No
Chance to boost chain attack (Stackable)

Cartridge[edit]

Heat Cylinder square.jpgHeat Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' fire resistance (Stackable)
Heat Cylinder II square.jpgHeat Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' fire resistance (Stackable)
Shotshell square.jpgShotshell
35 ATK
Hits all: Yes
Shotshell II square.jpgShotshell II
50 ATK
Hits all: Yes
Shotshell III square.jpgShotshell III
70 ATK
Hits all: Yes
Shotshell IV square.jpgShotshell IV
105 ATK
Hits all: Yes
Cool Cylinder square.jpgCool Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' water resistance (Stackable)
Cool Cylinder II square.jpgCool Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' water resistance (Stackable)
Strike Shell square.jpgStrike Shell
90 ATK
Hits all: Yes
Hit to caster's DEF (Stackable)
Strike Shell II square.jpgStrike Shell II
135 ATK
Hits all: Yes
Hit to caster's DEF (Stackable)
Earth Cylinder square.jpgEarth Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' earth resistance (Stackable)
Earth Cylinder II square.jpgEarth Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' earth resistance (Stackable)
Guard Breaker square.jpgGuard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II square.jpgGuard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Gale Cylinder square.jpgGale Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' wind resistance (Stackable)
Gale Cylinder II square.jpgGale Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' wind resistance (Stackable)
Slug Shot square.jpgSlug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II square.jpgSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Thunder Cylinder square.jpgThunder Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' light resistance (Stackable)
Thunder Cylinder II square.jpgThunder Cylinder II
90 ATK
Hits all: Yes
Chance to lower all foes' light resistance (Stackable)
Sticky Shell square.jpgSticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Dark Cylinder square.jpgDark Cylinder
50 ATK
Hits all: Yes
Possible hit to all foes' dark resistance (Stackable)
Dark Cylinder II square.jpgDark Cylinder II
90 ATK
Hits all: Yes
Possible hit to all foes' dark resistance (Stackable)

Aetherial[edit]

Ifrit Point square.jpgIfrit Point
80 ATK
Hits all: No
Chance to boost fire ATK (Stackable)
Ifrit Point II square.jpgIfrit Point II
100 ATK
Hits all: No
Chance to boost fire ATK (Stackable)
Agni Point square.jpgAgni Point
65 ATK
Hits all: No
Chance to boost allies' fire ATK (Stackable)
Agni Point II square.jpgAgni Point II
100 ATK
Hits all: No
Chance to boost allies' fire ATK (Stackable)
Cocytus Point square.jpg
Cocytus Point
80 ATK
Hits all: No
Chance to boost water ATK (Stackable)
Cocytus Point II square.jpgCocytus Point II
100 ATK
Hits all: No
Chance to boost water ATK (Stackable)
Neptune Point square.jpgNeptune Point
65 ATK
Hits all: No
Chance to boost allies' water ATK (Stackable)
Neptune Point II square.jpgNeptune Point II
100 ATK
Hits all: No
Chance to boost allies' water ATK (Stackable)
Vohu Manah Point square.jpgVohu Manah Point
80 ATK
Hits all: No
Chance to boost earth ATK (Stackable)
Vohu Manah Point II square.jpgVohu Manah Point II
100 ATK
Hits all: No
Chance to boost earth ATK (Stackable)
Titan Point square.jpgTitan Point
65 ATK
Hits all: No
Chance to boost allies' earth ATK (Stackable)
Titan Point II square.jpgTitan Point II
100 ATK
Hits all: No
Chance to boost allies' earth ATK (Stackable)
Sagittarius Point square.jpgSagittarius Point
80 ATK
Hits all: No
Chance to boost wind ATK (Stackable)
Sagittarius Point II square.jpgSagittarius Point II
100 ATK
Hits all: No
Chance to boost wind ATK (Stackable)
Zephyrus Point square.jpgZephyrus Point
65 ATK
Hits all: No
Chance to boost allies' wind ATK (Stackable)
Zephyrus Point II square.jpgZephyrus Point II
100 ATK
Hits all: No
Chance to boost allies' wind ATK (Stackable)
Corow Point square.jpgCorow Point
80 ATK
Hits all: No
Chance to boost light ATK (Stackable)
Corow Point II square.jpgCorow Point II
100 ATK
Hits all: No
Chance to boost light ATK (Stackable)
Diablo Point square.jpg
Diablo Point
80 ATK
Hits all: No
Chance to boost dark ATK (Stackable)
Diablo Point II square.jpgDiablo Point II
100 ATK
Hits all: No
Chance to boost dark ATK (Stackable)

Icon Name Type ATK Hit all Effect Cost
Iron Bullet square.jpg Iron Bullet Parabellum 90 No
Rapid Bullet square.jpg Rapid Bullet Parabellum 60 No Chance to gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)

Duration: Indefinite
}
Full Metal Jacket square.jpg Full Metal Jacket Rifle 60 No Chance to lower a foe's DEF (Stackable)
Ifrit Point square.jpg Ifrit Point Aetherial 80 No Chance to boost fire ATK (Stackable)
Diablo Point square.jpg Diablo Point Aetherial 80 No Chance to boost dark ATK (Stackable)
Exploder square.jpg Exploder Rifle 50 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing square.jpg Armor Piercing Rifle 50 No Chance to boost critical hit rate / Possible hit to double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet Rifle 30 No Chance to boost chain attack (Stackable)
Shotshell square.jpg Shotshell Cartridge 35 Yes
Heat Cylinder square.jpg Heat Cylinder Cartridge 50 Yes Possible hit to all foes' fire resistance (Stackable)
Cool Cylinder square.jpg Cool Cylinder Cartridge 50 Yes Possible hit to all foes' water resistance (Stackable)
Earth Cylinder square.jpg Earth Cylinder Cartridge 50 Yes Possible hit to all foes' earth resistance (Stackable)
Gale Cylinder square.jpg Gale Cylinder Cartridge 50 Yes Possible hit to all foes' wind resistance (Stackable)
Thunder Cylinder square.jpg Thunder Cylinder Cartridge 50 Yes Possible hit to all foes' light resistance (Stackable)
Dark Cylinder square.jpg Dark Cylinder Cartridge 50 Yes Possible hit to all foes' dark resistance (Stackable)
Cocytus Point square.jpg Cocytus Point Aetherial 80 No Chance to boost water ATK (Stackable)
Vohu Manah Point square.jpg Vohu Manah Point Aetherial 80 No Chance to boost earth ATK (Stackable)
Sagittarius Point square.jpg Sagittarius Point Aetherial 80 No Chance to boost wind ATK (Stackable)
Corow Point square.jpg Corow Point Aetherial 80 No Chance to boost light ATK (Stackable)
Flame Bullet square.jpg Flame Bullet Parabellum 90 No Chance to burn a foe
Poison Bullet square.jpg Poison Bullet Parabellum 90 No Chance to poison a foe
Sleep Bullet square.jpg Sleep Bullet Parabellum 70 No Chance to put a foe to sleep
Shield Bullet square.jpg Shield Bullet Parabellum 50 No Chance to gain shield(500hp 1.5 turns)
Strike Shell square.jpg Strike Shell Cartridge 90 Yes Hit to caster's DEF (Stackable)
Agni Point square.jpg Agni Point Aetherial 65 No Chance to boost allies' fire ATK (Stackable)
Neptune Point square.jpg Neptune Point Aetherial 65 No Chance to boost allies' water ATK (Stackable)
Titan Point square.jpg Titan Point Aetherial 65 No Chance to boost allies' earth ATK (Stackable)
Zephyrus Point square.jpg Zephyrus Point Aetherial 65 No Chance to boost allies' wind ATK (Stackable)
Guard Breaker square.jpg Guard Breaker Cartridge 50 Yes Possible hit to DEF for all foes (Stackable)
Slug Shot square.jpg Slug Shot Cartridge 200 No Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Iron Bullet II square.jpg Iron Bullet II Parabellum 100 No
Full Metal Jacket II square.jpg Full Metal Jacket II Rifle 80 No Chance to lower a foe's DEF (Stackable)
Exploder II square.jpg Exploder II Rifle 75 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing II square.jpg Armor Piercing II Rifle 70 No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet II square.jpg Silver Bullet II Rifle 50 No Chance to boost chain attack (Stackable)
Ifrit Point II square.jpg Ifrit Point II Aetherial 100 No Chance to boost fire ATK (Stackable)
Corow Point II square.jpg Corow Point II Aetherial 100 No Chance to boost light ATK (Stackable)
Diablo Point II square.jpg Diablo Point II Aetherial 100 No Chance to boost dark ATK (Stackable)
Agni Point II square.jpg Agni Point II Aetherial 100 No Chance to boost allies' fire ATK (Stackable)
Neptune Point II square.jpg Neptune Point II Aetherial 100 No Chance to boost allies' water ATK (Stackable)
Titan Point II square.jpg Titan Point II Aetherial 100 No Chance to boost allies' earth ATK (Stackable)
Zephyrus Point II square.jpg Zephyrus Point II Aetherial 100 No Chance to boost allies' wind ATK (Stackable)
Rapid Bullet II square.jpg Rapid Bullet II Parabellum 80 No Chance to gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)

Duration: Indefinite
Shotshell II square.jpg Shotshell II Cartridge 50 Yes
Cocytus Point II square.jpg Cocytus Point II Aetherial 100 No Chance to boost water ATK (Stackable)
Vohu Manah Point II square.jpg Vohu Manah Point II Aetherial 100 No Chance to boost earth ATK (Stackable)
Sagittarius Point II square.jpg Sagittarius Point II Aetherial 100 No Chance to boost wind ATK (Stackable)
Strike Shell II square.jpg Strike Shell II Cartridge 135 Yes Hit to caster's DEF (Stackable)
Heat Cylinder II square.jpg Heat Cylinder II Cartridge 90 Yes Possible hit to all foes' fire resistance (Stackable)
Cool Cylinder II square.jpg Cool Cylinder II Cartridge 90 Yes Possible hit to all foes' water resistance (Stackable)
Earth Cylinder II square.jpg Earth Cylinder II Cartridge 90 Yes Possible hit to all foes' earth resistance (Stackable)
Gale Cylinder II square.jpg Gale Cylinder II Cartridge 90 Yes Possible hit to all foes' wind resistance (Stackable)
Thunder Cylinder II square.jpg Thunder Cylinder II Cartridge 90 Yes Chance to lower all foes' light resistance (Stackable)
Dark Cylinder II square.jpg Dark Cylinder II Cartridge 90 Yes Possible hit to all foes' dark resistance (Stackable)
Guard Breaker II square.jpg Guard Breaker II Cartridge 75 Yes Possible hit to DEF for all foes (Stackable)
Slug Shot II square.jpg Slug Shot II Cartridge 300 No Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Iron Bullet III square.jpg Iron Bullet III Parabellum 110 No ATK: 110
Exploder III square.jpg Exploder III Rifle 105 No Chance to boost ATK / Lower a foe's DEF (Stackable)
Armor Piercing III square.jpg Armor Piercing III Rifle 70 No Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Full Metal Jacket III square.jpg Full Metal Jacket III Rifle 100 No Chance to lower a foe's DEF (Stackable)
Rapid Bullet III square.jpg Rapid Bullet III Parabellum 80 No Chance to gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)

Duration: Indefinite
and Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Shotshell III square.jpg Shotshell III Cartridge 70 Yes
Iron Bullet IV square.jpg Iron Bullet IV Parabellum 130 No
Full Metal Jacket IV square.jpg Full Metal Jacket IV Rifle 130 No Chance to lower a foe's DEF (Stackable)
Shotshell IV square.jpg Shotshell IV Cartridge 105 Yes
Sticky Shell square.jpg Sticky Shell Cartridge 50 Yes Hit to foe's multiattack rate
Charm Bullet square.jpg Charm Bullet Parabellum 70 No Chance to charm a foe


Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer

References[edit]

  1. 1.0 1.1 http://cryultz.blog136.fc2.com/blog-entry-16.html
  2. 2.0 2.1 https://twitter.com/zekasyuz/status/920519253635358720
  3. 3.0 3.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  4. https://twitter.com/firemagma/status/709721612275163136