Gunslinger

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 1 Class
Gunslinger

Jobs 1138x1138 240201 0.png
 
Jobs 1138x1138 240201 1.png

Leader sd 240201 gu 0 01.png
 
Leader sd 240201 gu 1 01.png

Leader m 240201 01.jpgLeader sd m 240201 01.jpgLeader s 240201 01.jpgLeader s 240201 gu 0 01.jpgLeader s 240201 gu 1 01.jpgLeader raid normal 240201 gu 0 01.jpgLeader raid normal 240201 gu 1 01.jpgLeader jobm 240201 gu 0 01.jpgLeader jobm 240201 gu 1 01.jpgLeader quest 240201 gu 0 01.jpgLeader quest 240201 gu 1 01.jpgLeader t 240201 gu 0 01.pngLeader t 240201 gu 1 01.pngLeader jlon 240201 gu 0 01.pngLeader jlon 240201 gu 1 01.pngJob name 240201.png

Style Special
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Gun Gun
CCWClass Champion Weapon Weapon s 1040503500.jpg Nebuchad
Unlock Requirements
CP square.jpg CP ×1,000
Mage Creed square.jpg Mage Creed ×5
Trophy Silver square.png Defying the FlamesRewards
Crystal square.jpg Crystal ×30
- host and clear the co-op quest EX4-5: Amidst the FlamesAmidst fervid flames.jpg.

ID 240201
NameJP ガンスリンガー
Release Date 2015-12-15
Other Sites Icon Gamewith.pngGameWith

Call the shots with uniquely crafted bullets that will blow your enemies away.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Bullet arts Bonus effect for single-target attacks based on bullet type loaded into main weapon's current barrel. Lvl 1
Icon Support Skill.png Long range 10% increased critical hit rate. (30% damage.)
-20% DEF.[1][2]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability m 152 1.png Early Shot Instantly perform a normal attack. 4T - No Lvl 1
Ability m 153 3.png Triple Threat Gain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
4T 6T No 5
Ability m 154 3.png Lock 'n' Load Discard remaining bullets and reload. 8T - No 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Blitzburst.png Blitzburst Use all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Status 1457.pngSharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
10T 1T 30
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus Double Attack.png Double attack rate +1%
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus Double Attack.png Double attack rate +1%
Lvl 10Icon Bonus Attack.png ATK +200 Icon Bonus Double Attack.png Double attack rate +1%
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus Double Attack.png Double attack rate +1%
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus Double Attack.png Double attack rate +1%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +1000
Icon Bonus Double Attack.png Double attack rate +5%
Icon Bonus Defense.png Dodge +1%

Gameplay Notes

Class Mechanics

  • You must have Gunslinger unlocked to be able to view the bullet menu.

To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.

  • Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
  • Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
  • If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
  • Bullets are not consumed on use.
  • Unloaded bullets are sent back to your inventory.
  • Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
  • You cannot attack more times than you have bullets.
  • If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like Status Charm.pngCharmedAttacks are slightly limited
    and Status Paralysis.pngParalyzedCan't attack
    .
  • Charge attacks don't consume bullets and can be performed even without them.
  • If Gunslinger defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
  • The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
  • A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
    *A 30 ATK bullet does 60% DMG.
    *A 50 ATK bullet does 100% DMG.
    *A 75 ATK bullet does 150% DMG.
    *A 100 ATK bullet does 200% DMG.
    *A 300 ATK bullet does 600% DMG.
    The formula for this is therefore DMG%=BulletATK*2.

Crafting Bullets

Parabellum

Iron Bullet square.jpgIron Bullet
90 ATK
Hits all: No
Iron Bullet II square.jpgIron Bullet II
100 ATK
Hits all: No
Iron Bullet III square.jpgIron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV square.jpgIron Bullet IV
130 ATK
Hits all: No
Iron Bullet V square.jpgIron Bullet V
150 ATK
Hits all: No
Rapid Bullet square.jpgRapid Bullet
60 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II square.jpgRapid Bullet II
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III square.jpgRapid Bullet III
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV square.jpgRapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain Status DoubleUp.png?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain Status TripleUp.png?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[3][4]
Flame Bullet square.jpgFlame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet square.jpgPoison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet square.jpgSleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet square.jpgCharm Bullet
70 ATK
Hits all: No
Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Shield Bullet square.jpgShield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet square.jpgParalyze Bullet
80 ATK
Hits all: No
~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[5]
Healing Bullet square.jpgHealing Bullet
80 ATK
Hits all: No
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Blazing Bullet square.jpgBlazing Bullet
ATK: 100
Chance to raise foe's Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Toxic Bullet square.jpgToxic Bullet
ATK: 100
Chance to raise foe's Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Thundering Bullet square.jpgThundering Bullet
ATK: 100
Chance to raise foe's Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)
Freezing Bullet square.jpgFreezing Bullet
ATK: 100
Chance to raise foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10)

Rifle

Full Metal Jacket square.jpgFull Metal Jacket
60 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II square.jpgFull Metal Jacket II
80 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III square.jpgFull Metal Jacket III
100 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV square.jpgFull Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V square.jpgFull Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict Status DefenseDownStack.png5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[6][4]
Exploder square.jpgExploder
50 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II square.jpgExploder II
75 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III square.jpgExploder III
105 ATK
Hits all: No
Chance to gain Status AttackUpStack.png7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.
Armor Piercing square.jpgArmor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II square.jpgArmor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III square.jpgArmor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet square.jpgSilver Bullet
30 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II square.jpgSilver Bullet II
50 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III square.jpgSilver Bullet III
80 ATK
Hits all: No
Gain Status CB DMG Up Stack.png10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[7]
Gold Bullet square.jpgGold Bullet
80 ATK
Hits all: No
~50% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[8]
Gold Bullet II square.jpgGold Bullet II
100 ATK
Hits all: No
~70% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain Status 1334.png4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[9][10][4]
Expert Model- Paradise Lost square.jpgExpert Model: Paradise Lost
ATK: 200
Surpasses DMG cap by 50%
Expert Model- Chaos Legion square.jpgExpert Model: Chaos Legion
ATK: 200
Surpasses DMG cap by 50% / ~20% chance to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe
Expert Model- Anagenesis square.jpgExpert Model: Anagenesis
ATK: 250
Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff
Expert Model- Genesis Nova square.jpgExpert Model: Genesis Nova
ATK: 300
Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets

Cartridge

Fire Cylinder square.jpgFire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II square.jpgFire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell square.jpgShotshell
35 ATK
Hits all: Yes
Shotshell II square.jpgShotshell II
50 ATK
Hits all: Yes
Shotshell III square.jpgShotshell III
70 ATK
Hits all: Yes
Shotshell IV square.jpgShotshell IV
105 ATK
Hits all: Yes
Shotshell V square.jpgShotshell V
120 ATK
Hits all: Yes
Water Cylinder square.jpgWater Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II square.jpgWater Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell square.jpgStrike Shell
90 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II square.jpgStrike Shell II
135 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder square.jpgEarth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II square.jpgEarth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker square.jpgGuard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II square.jpgGuard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder square.jpgWind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II square.jpgWind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot square.jpgSlug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II square.jpgSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder square.jpgLight Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II square.jpgLight Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell square.jpgSticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II square.jpgSticky Shell II
80 ATK
Hits all: Yes
Inflict Status DoubleDown.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[11]
Dark Cylinder square.jpgDark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II square.jpgDark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaiser Shell square.jpgChaser Shell
60 ATK
Hits all: Yes
~80% chance to gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Enhancing Shell square.jpgEnhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[12][13]
Catastrophe Cylinder square.jpgCatastrophe Cylinder
ATK: 140
Hits all: Yes
Chance to gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Akashic Cylinder square.jpg
Akashic Cylinder
ATK: 140
Hits all: Yes
Chance to progress battle turn by 1
Cosmos Cylinder square.jpgCosmos Cylinder
ATK: 140
Hits all: Yes
Chance to gain Status Sign of Zooey.pngPeacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.

Aetherial

Ifrit Point square.jpgIfrit Point
80 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II square.jpgIfrit Point II
100 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III square.jpgIfrit Point III
120 ATK
Hits all: No
Gain Status FireATKUpStack.png10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Agni Point square.jpgAgni Point
65 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II square.jpgAgni Point II
100 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III square.jpgAgni Point III
120 ATK
Hits all: No
All allies gain Status FireATKUpStack.png5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Agni Point IV square.jpgAgni Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Cocytus Point square.jpg
Cocytus Point
80 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II square.jpgCocytus Point II
100 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III square.jpgCocytus Point III
120 ATK
Hits all: No
Gain Status WaterATKUpStack.png10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Neptune Point square.jpgNeptune Point
65 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II square.jpgNeptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III square.jpgNeptune Point III
120 ATK
Hits all: No
All allies gain Status WaterATKUpStack.png5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Neptune Point IV square.jpgNeptune Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Vohu Manah Point square.jpgVohu Manah Point
80 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II square.jpgVohu Manah Point II
100 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III square.jpgVohu Manah Point III
120 ATK
Hits all: No
Gain Status EarthATKUpStack.png10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[16]
Titan Point square.jpgTitan Point
65 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II square.jpgTitan Point II
100 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III square.jpgTitan Point III
120 ATK
Hits all: No
All allies gain Status EarthATKUpStack.png5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Titan Point IV square.jpgTitan Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Sagittarius Point square.jpgSagittarius Point
80 ATK
Hits all: No
Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II square.jpgSagittarius Point II
100 ATK
Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III square.jpgSagittarius Point III
120 ATK
Hits all: No
Gain Status WindATKUpStack.png10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zephyrus Point square.jpgZephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II square.jpgZephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III square.jpgZephyrus Point III
120 ATK
Hits all: No
All allies gain Status WindATKUpStack.png5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zephyrus Point IV square.jpgZephyrus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Corow Point square.jpgCorow Point
80 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II square.jpgCorow Point II
100 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III square.jpgCorow Point III
120 ATK
Hits all: No
Gain Status LightATKUpStack.png10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Zeus Point square.jpgZeus Point
65 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II square.jpgZeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III square.jpgZeus Point III
120 ATK
Hits all: No
All allies gain Status LightATKUpStack.png5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Zeus Point IV square.jpgZeus Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.
Diablo Point square.jpg
Diablo Point
80 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II square.jpgDiablo Point II
100 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III square.jpgDiablo Point III
120 ATK
Hits all: No
Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Hades Point square.jpgHades Point
65 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II square.jpgHades Point II
100 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III square.jpgHades Point III
120 ATK
Hits all: No
All allies gain Status DarkATKUpStack.png5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[17]
Hades Point IV square.jpgHades Point IV
120 ATK
Hits all: No
Deals 10% amplified DMG when at elemental advantage.

Icon Name ATK Hits All Description EMP Cost
Iron Bullet square.jpg Iron Bullet 90
Rapid Bullet square.jpg Rapid Bullet 60 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet square.jpg Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet square.jpg Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet square.jpg Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet square.jpg Shield Bullet 50 Chance to gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet square.jpg Charm Bullet 70 Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Full Metal Jacket square.jpg Full Metal Jacket 60 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder square.jpg Exploder 50 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer square.jpg Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet 30 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell square.jpg Shotshell 35 Yes
Strike Shell square.jpg Strike Shell 90 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder square.jpg Fire Cylinder 50 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder square.jpg Water Cylinder 50 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder square.jpg Earth Cylinder 50 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder square.jpg Wind Cylinder 50 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder square.jpg Light Cylinder 50 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder square.jpg Dark Cylinder 50 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker square.jpg Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot square.jpg Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell square.jpg Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point square.jpg Ifrit Point 80 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point square.jpg Cocytus Point 80 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point square.jpg Vohu Manah Point 80 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point square.jpg Sagittarius Point 80 Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point square.jpg Corow Point 80 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point square.jpg Diablo Point 80 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point square.jpg Agni Point 65 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point square.jpg Neptune Point 65 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point square.jpg Titan Point 65 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point square.jpg Zephyrus Point 65 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II square.jpg Iron Bullet II 100 Bullet Casting Bonus
★☆☆
Iron Bullet III square.jpg Iron Bullet III 110 Bullet Casting Bonus
★★☆
Iron Bullet IV square.jpg Iron Bullet IV 130 Bullet Casting Bonus
★★★
Iron Bullet V square.jpg Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
Rapid Bullet II square.jpg Rapid Bullet II 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Rapid Bullet III square.jpg Rapid Bullet III 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
Rapid Bullet IV square.jpg Rapid Bullet IV 80 ~50 chance to gain Status DoubleUp.png?% DA Up (Stackable / Max: 40%)Double attack rate is boosted (Stackable)
Strength: ?% (Max: 40%)Duration: Indefinite
.
~50 chance to gain Status TripleUp.png?% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: ?% (Max: 30%)Duration: Indefinite
.[3][4]
Bullet Casting Bonus 2
★★☆
Paralyze Bullet square.jpg Paralyze Bullet 80 ~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[5]
Bullet Casting Bonus 2
★★★
Healing Bullet square.jpg Healing Bullet 80 All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
Blazing Bullet square.jpg Blazing Bullet 100 Chance to raise foe's Status 7392.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Toxic Bullet square.jpg Toxic Bullet 100 Chance to raise foe's Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Thundering Bullet square.jpg Thundering Bullet 100 Chance to raise foe's Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Freezing Bullet square.jpg Freezing Bullet 100 Chance to raise foe's Status 7297.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 (Max: 10).
?
Full Metal Jacket II square.jpg Full Metal Jacket II 80 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
Full Metal Jacket III square.jpg Full Metal Jacket III 100 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
Full Metal Jacket IV square.jpg Full Metal Jacket IV 130 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
Full Metal Jacket V square.jpg Full Metal Jacket V 150 95%Verification needed. chance to inflict Status DefenseDownStack.png5% DEF Down (Stackable / Max: 25%)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
.[6][4]
Bullet Casting Bonus 2
★☆☆
Exploder II square.jpg Exploder II 75 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
Exploder III square.jpg Exploder III 105 Chance to gain Status AttackUpStack.png7% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.png10% DEF Down (Stackable / Max: 15%)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
on foe.[4]
Bullet Casting Bonus
★★☆
Piercer II square.jpg Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
Piercer III square.jpg Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
Silver Bullet II square.jpg Silver Bullet II 50 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Silver Bullet III square.jpg Silver Bullet III 80 Gain Status CB DMG Up Stack.png10% C.B. DMG Up (Stackable / Max: 50%)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[7]
Bullet Casting Bonus 2
★★★
Gold Bullet square.jpg Gold Bullet 80 ~50% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.[8]
Bullet Casting Bonus 2
★★☆
Gold Bullet II square.jpg Gold Bullet II 100 ~70% chance to gain Status 1477.png10% C.A. DMG Up (Stackable / Max: 50%)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Gain Status 1334.png4% C.A. DMG Cap Up (Stackable / Max: 20%)Charge attack DMG cap is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[9][10][4]
Bullet Casting Bonus 2
★★★
Expert Model- Paradise Lost square.jpg Expert Model: Paradise Lost 200 Surpasses DMG cap by 50%[18] Bullet Casting Bonus 2
★★★
Expert Model- Chaos Legion square.jpg Expert Model: Chaos Legion 200 Surpasses DMG cap by 50% / ~20% chance to inflict Status 3136.pngBoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed / Can't be extended)
Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect
on foe[18]
Bullet Casting Bonus 2
★★★
Expert Model- Anagenesis square.jpg Expert Model: Anagenesis 250 Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of TreacheryStatus 7166.pngFruit of Treachery AlphaUpon using damage skills: Consumes 50% of current HP / Deals 20,000% of HP consumed as plain DMG to a foe (Can't be removed / Ends upon using a damage skill)
Duration: 2 turns

Status 7167.pngFruit of Treachery BetaUpon using healing skills: Restore all allies' HP by 15,000 / Fills 1 charge diamond on a foe (Can't be removed / Ends upon using a healing skill)
Duration: 2 turns

Status 7168.pngFruit of Treachery GammaUpon using buff skills: 2-turn cut to skill cooldowns / Consumes all of charge bar (Can't be removed / Ends upon using a buff skill)
Duration: 2 turns

Status 7169.pngFruit of Treachery DeltaUpon using debuff skills: Delay effect to a foe / Caster takes 10,000 plain DMG (Can't be removed / Ends upon using a debuff skill)
Duration: 2 turns
buff[18][19]
Bullet Casting Bonus 2
★★★
Expert Model- Genesis Nova square.jpg Expert Model: Genesis Nova 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets Bullet Casting Bonus 2
★★★
Shotshell II square.jpg Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
Shotshell III square.jpg Shotshell III 70 Yes Bullet Casting Bonus
★★☆
Shotshell IV square.jpg Shotshell IV 105 Yes Bullet Casting Bonus
★★★
Shotshell V square.jpg Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
Strike Shell II square.jpg Strike Shell II 135 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Fire Cylinder II square.jpg Fire Cylinder II 90 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Water Cylinder II square.jpg Water Cylinder II 90 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Earth Cylinder II square.jpg Earth Cylinder II 90 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Wind Cylinder II square.jpg Wind Cylinder II 90 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Light Cylinder II square.jpg Light Cylinder II 90 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Dark Cylinder II square.jpg Dark Cylinder II 90 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Guard Breaker II square.jpg Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
Slug Shot II square.jpg Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
Sticky Shell II square.jpg Sticky Shell II 80 Yes Inflict Status DoubleDown.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[11]
Bullet Casting Bonus 2
★★☆
Chaiser Shell square.jpg Chaser Shell 60 Yes ~80% chance to gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turns
Bullet Casting Bonus 2
★★★
Enhancing Shell square.jpg Enhancing Shell 90 Yes ~50% chance for each ally to gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[12][13]
Bullet Casting Bonus 2
★★★
Catastrophe Cylinder square.jpg Catastrophe Cylinder 140 Yes Chance to gain Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Akashic Cylinder square.jpg Akashic Cylinder 140 Yes Chance to progress battle turn by 1 Bullet Casting Bonus 2
★★★
Cosmos Cylinder square.jpg Cosmos Cylinder 140 Yes Chance to gain Status Sign of Zooey.pngPeacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed
.
Bullet Casting Bonus 2
★★★
Ifrit Point II square.jpg Ifrit Point II 100 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Ifrit Point III square.jpg Ifrit Point III 120 Gain Status FireATKUpStack.png10% Fire ATK Up (Stackable / Max: 30%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[14]
Bullet Casting Bonus 2
★★☆
Cocytus Point II square.jpg Cocytus Point II 100 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Cocytus Point III square.jpg Cocytus Point III 120 Gain Status WaterATKUpStack.png10% Water ATK Up (Stackable / Max: 30%)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Vohu Manah Point II square.jpg Vohu Manah Point II 100 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Vohu Manah Point III square.jpg Vohu Manah Point III 120 Gain Status EarthATKUpStack.png10% Earth ATK Up (Stackable / Max: 30%)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.[16]
Bullet Casting Bonus 2
★★☆
Sagittarius Point II square.jpg Sagittarius Point II 100 Chance to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Sagittarius Point III square.jpg Sagittarius Point III 120 Gain Status WindATKUpStack.png10% Wind ATK Up (Stackable / Max: 30%)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Corow Point II square.jpg Corow Point II 100 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Corow Point III square.jpg Corow Point III 120 Gain Status LightATKUpStack.png10% Light ATK Up (Stackable / Max: 30%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Diablo Point II square.jpg Diablo Point II 100 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Diablo Point III square.jpg Diablo Point III 120 Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Agni Point II square.jpg Agni Point II 100 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Agni Point III square.jpg Agni Point III 120 All allies gain Status FireATKUpStack.png5% Fire ATK Up (Stackable / Max: 25%)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[15]
Bullet Casting Bonus 2
★★★
Agni Point IV square.jpg Agni Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Neptune Point II square.jpg Neptune Point II 100 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Neptune Point III square.jpg Neptune Point III 120 All allies gain Status WaterATKUpStack.png5% Water ATK Up (Stackable / Max: 25%)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Neptune Point IV square.jpg Neptune Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Titan Point II square.jpg Titan Point II 100 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Titan Point III square.jpg Titan Point III 120 All allies gain Status EarthATKUpStack.png5% Earth ATK Up (Stackable / Max: 25%)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Titan Point IV square.jpg Titan Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Zephyrus Point II square.jpg Zephyrus Point II 100 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Up (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Zephyrus Point III square.jpg Zephyrus Point III 120 All allies gain Status WindATKUpStack.png5% Wind ATK Up (Stackable / Max: 25%)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zephyrus Point IV square.jpg Zephyrus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Zeus Point square.jpg Zeus Point 65 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Zeus Point II square.jpg Zeus Point II 100 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Zeus Point III square.jpg Zeus Point III 120 All allies gain Status LightATKUpStack.png5% Light ATK Up (Stackable / Max: 25%)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Bullet Casting Bonus 2
★★★
Zeus Point IV square.jpg Zeus Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?
Hades Point square.jpg Hades Point 65 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Hades Point II square.jpg Hades Point II 100 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Hades Point III square.jpg Hades Point III 120 All allies gain Status DarkATKUpStack.png5% Dark ATK Up (Stackable / Max: 25%)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[17]
Bullet Casting Bonus 2
★★★
Hades Point IV square.jpg Hades Point IV 120 Deals 10% amplified DMG when at elemental advantage.[18] ?

Crafting Resources

  • This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.

See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability m 152 1.png Early Shot No
Ability m 153 3.png Triple Threat No
Ability m 154 3.png Lock 'n' Load No
Ability Blitzburst.png Blitzburst No

Assessment

A powerful attacker class but requires a mainhand with 6 slots and its bullets to be effective. As your mainhand options are limited and bullets require considerable farm to acquire, the class is usually only recommended as a stepping stone for its EX2 class, Soldier.

Once set up, it does offers massive attack damage via Ability m 153 3.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
and Ability Blitzburst.png BlitzburstUse all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Status 1457.pngSharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
, alongside bullet effects.

The weaknesses of Gunslinger are that it must occasionally skip an attack to reload and low defense due to Long Range and Ability m 153 3.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
. As a result, it requires a powerful support team, but excels in raids where other players can be expected to supply healing, buffs, and debuffs. Light and Wind are generally the preferred elements due to their weapon grids often containing many guns, which compliment Gunslinger's double gun specialty. But this is not particularly necessary as Gunslinger is easily capable of reaching damage caps even with only 40,000 attack power with the correct bullet load.

The optimal mainhand for Gunslinger is its CCW, Weapon s 1040503500.jpg Nebuchad, as it has 3-6 bullets and reloads bullets on charge attacks. Effectively supplying infinite ammo when managed correctly and thus eliminating the class's major weakness. It also increases the power of Ability m 153 3.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
. While not strictly mandatory, once fully upgraded it will outperform any other gun by a considerable margin.
Once upgraded into Weapon s 1040510600 note.jpg John Doe, however, it sheds the synergy with Ability m 153 3.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
and becomes even more powerful alongside Gunslinger EX2 upgrade, Soldier.

References

  1. cryultz, http://cryultz.blog136.fc2.com/blog-entry-16.html
  2. zekasyuz, Gunslinger. https://twitter.com/zekasyuz/status/920519253635358720
  3. 3.0 3.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
  5. 5.0 5.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
  6. 6.0 6.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
  7. 7.0 7.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
  8. 8.0 8.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
  9. 9.0 9.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
  10. 10.0 10.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
  11. 11.0 11.1 https://twitter.com/ULTZZ/status/1138103242812903424
  12. 12.0 12.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
  13. 13.0 13.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
  14. 14.0 14.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
  15. 15.0 15.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
  16. 16.0 16.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
  17. 17.0 17.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867
  19. Twitter @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024