Gunslinger
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Bullets |
CCWClass Champion Weapon | Nebuchad |
Unlock Requirements |
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CP ×1,000 Mage Creed ×5 Defying the FlamesRewards Crystal ×30 - host and clear the co-op quest EX4-5: Amidst the Flames. |
ID | 240201 |
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NameJP | ガンスリンガー |
Release Date | 2015-12-16 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Call the shots with uniquely crafted bullets that will blow your enemies away. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
Bullet Arts | Bonus effect for normal attacks based on bullet type loaded into main weapon | Lvl 1 |
|
Long range | 10% / 30% boost to critical hit rate10% chance of dealing 30% more damage.. 20% hit to DEF.[1][2] |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Early Shot | Instantly perform a normal attack. | 4T | - | No | Lvl 1 | |
Triple Threat | Gain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. |
4T | 6T | No | 5 | |
Lock 'n' Load | Discard remaining bullets and reload. | 8T | - | No | 15 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Blitzburst | Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% per bullet spent. Gain CockingSharp boost to ATK on next turn Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
10T | 1T | 30 |
Level Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +1000 Double attack rate +5% |
Dodge +1% |
Gameplay Notes
Bullets
- Main article: Bullets
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
- By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
- Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.
Bullets that are unloaded or swapped out of a gun will be returned to your inventory.
Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.
Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Ten-Wolf Gun to Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.
On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2
. For example, a 50 ATK bullet equals 100% DMG.
In Battle
- The main character will have a Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
- During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- You cannot attack more times than you have bullets. For example, if you have Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
but only 2 Bullets, you will perform a double attack.
- Once you run out of bullets, you will have to reload through one of four ways:
- Skipping a normal attack turn
- Using Lock 'n' LoadDiscard remaining bullets and reload.
- Through John Doe Defender of the Peace Massive Dark damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect - As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
- Reloading can fail as a result of effects like CharmedAttacks are slightly limited
and ParalyzedCan't attack
.
- If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
- Bullets are not permanently consumed on use like Secret Gear are.
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Early Shot | No | |
Triple Threat | No | |
Lock 'n' Load | No | |
Blitzburst | No |
Assessment
EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term.
Base Skills
None of these skills are viable in the long-term.
Extended Mastery Skills
None of these skills are viable in the long-term.
|
References
- ↑ cryultz, http://cryultz.blog136.fc2.com/blog-entry-16.html
- ↑ zekasyuz, Gunslinger. https://twitter.com/zekasyuz/status/920519253635358720