Gunslinger

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 1 Class
Gunslinger
 

 

ID 240201
NameJP ガンスリンガー
Release Date 2015-12-16
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Call the shots with uniquely crafted bullets that will blow your enemies away.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Bullet Arts Bonus effect for normal attacks based on bullet type loaded into main weapon Lvl 1
Long range 10% / 30% boost to critical hit rate10% chance of dealing 30% more damage..
20% hit to DEF.[1][2]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Early Shot Instantly perform a normal attack. 4T - No Lvl 1
Triple Threat Gain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
4T 6T No 5
Lock 'n' Load Discard remaining bullets and reload. 8T - No 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Blitzburst Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
10T 1T 30


Level Bonuses
Lvl 1 ATK +200 Double attack rate +1%
Lvl 5 ATK +200 Double attack rate +1%
Lvl 10 ATK +200 Double attack rate +1%
Lvl 15 ATK +200 Double attack rate +1%
Lvl 20 ATK +200 Double attack rate +1%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +1000
Double attack rate +5%
Dodge +1%

Gameplay Notes

Bullets

Main article: Bullets

Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:

  1. Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
  2. Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
  3. By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
  4. Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.

Bullets that are unloaded or swapped out of a gun will be returned to your inventory.

Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.

Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing Ten-Wolf Gun to Ten-Wolf Gun Sterling), any bullets left in the gun will be returned to your inventory.

On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.

In Battle

  • The main character will have a Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
  • During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
    • If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
    • You cannot attack more times than you have bullets. For example, if you have Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      but only 2 Bullets, you will perform a double attack.
  • Once you run out of bullets, you will have to reload through one of four ways:
    • Skipping a normal attack turn
    • Using  Lock 'n' LoadDiscard remaining bullets and reload.
    • Through  John Doe Defender of the Peace Massive Dark damage to a foe.
      Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      Reload bullets.
      's C.A. effect
    • As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
    • Reloading can fail as a result of effects like CharmedAttacks are slightly limited
      and ParalyzedCan't attack
      .
  • If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
  • Charge attacks don't consume bullets and can be performed even without them.
  • Bullets are not permanently consumed on use like Secret Gear are.

Facsimile Compatibility

Icon Skill Copyable?
Early Shot No
Triple Threat No
Lock 'n' Load No
Blitzburst No

Assessment

EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term.

Base Skills

None of these skills are viable in the long-term.

Extended Mastery Skills

None of these skills are viable in the long-term.


References