Iatromantis

From Granblue Fantasy Wiki
Jump to navigation Jump to search

Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Iatromantis
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Healing Up
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Auxiliary Weapon
CCWClass Champion Weapon Ouranosphaira Ravdos
Unlock Requirements
Sage Master Lvl 30
Apsaras Master Lvl 30
CP ×10,000
Cultivating LifeClear the quest Calming Spirit, Healing Palm
Rewards
Crystal ×50
- Clear Chapter 31 (43) Quest: Calming Spirit, Healing Palm.
ID 120401
NameJP パナケイア
Release Date 2022-08-24
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Restore the vitality of your patients through the mystical arts of energy manipulation.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Healing Aura
治癒の波動
If main and auxiliary weapon are both staffs:
20% boost to healing cap and debuff immunity.[1]
Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite
.
Lvl 1
Purging Aura
破邪の波動
If main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect.[1]
Lvl 1
Aiding Aura
扶翼の波動
If main and auxiliary weapon groups are different:
20% boost to double attack and 10% boost to triple attack for all allies.
~30% chance to remove 1 debuff from all allies at turn start.[1]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Vita Brevis
ウィータ・ブレウィス
Restore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
5T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Amyntiko Fos
アミティコフォス
All allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
10T - 40
Pneuma
プネウマ
Grant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
8T - 30
Megali Fotia
メガリフォーティア
1000% Elemental damage to all foes (Damage cap: ~1,900,000).[1]
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
Ready in
10 turns
10-turn cooldown at start of battle.
- 50


Level Bonuses
Lvl 1 Healing +10%
Lvl 5 Debuff Resistance +3%
Lvl 10 Healing +10%
Lvl 15 Debuff Resistance +3%
Lvl 20 DA +10%
TA +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Healing +20%
Debuff Resistance +6%
DA +10%
TA +10%
Boost to healing cap for classes not row V +3%

Grid Suggestions

Gameplay Notes

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the main weapon, but do not qualify as a main weapon for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.

Vita Brevis

  • Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
  • Debuffs that activate at the end of their duration, such as DeathKnocked out after
    and Soulfire ImmolationKnocked out after 5 turns.
    (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
    , are unaffected by cuts to debuff duration.

Amyntiko Fos

  • Auto-activates the first-slot skill after a foe uses a special attack if MC has at least 1 stack of Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
    .
    • Can only auto-activate once per turn.
    • Consumes 1 stack of Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
      upon activation.

Pneuma

  • PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
    Multiplier: NormalDuration: IndefiniteStacking: Special Buff
    grants the following effects:[1]
    • 100% ATKNormal modifier Up
    • 100% DEF Up
    • 100% DA Up
    • 20% TA Up
    • 500 HP boost to healing cap

Facsimile Compatibility

Icon Skill Copyable? Notes
Vita Brevis Yes
Amyntiko Fos No
Pneuma Yes*Yes, but with caveats. This skill can be copied, but will target the same character as the original cast.
Megali Fotia No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Iatromantis is a defense-oriented sustain class. The class provides varying benefits when using different combinations of Staffs and Spears in Main/Auxiliary Weapon slots. Although Iatromantis can be used in defensive Full Auto teams, it is overshadowed by other class options.

Skill Overview

Class Skill

Skill Priority Comments

 Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
Default
  • A strong healing skill that can also clear debuffs and reduce debuff durations.

Extended Mastery

Skill Priority Comments

 Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
Medium
  • Provides the party with useful buffs and also allows MC to autocast  Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
    Remove 1 debuff from all parties.
    1-turn cut to all allies' debuff durations.
    after an enemy's special attack.

 PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
Low
  • A powerful buff that can be used for high difficulty raids.

 Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
Low
  • Fully heals and removes all debuffs from the party however is only available from Turn 11 onwards.
  • Can be used in difficult Full Auto setups where this skill can be 'timed' for more value.

Class Champion Weapon Overview

Weapon Info Comments

Ouranosphaira Ravdos
 PeristrephontaiMassive Elemental damage to a foe.
Remove 1 buff.
Additional effect at 5★:
All elemental allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Ouranosphaira Ravdos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Physician-Seer's SapienceWhen main weapon (MC only):
Increase  Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
's specs.
(Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
activates 1 extra time.
Upon use: All allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
and 30% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 30%Duration: Indefinite
.)
Physician-Seer's EruditionWhen main weapon (MC only):
Increase  PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
's specs.
(10% Bonus Elemental DMG effect to target upon use. [Effect upgraded to Pneuma+ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted / Deals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.])
Physician-Seer's AcumenWhen main weapon (MC only):
Increase  Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
's specs.
(Removes all buffs from all foes upon cast.
Gains a cooldown of 12 turns and can now be recast.)
Physician-Seer's BenevolenceWhen main weapon (MC only):
Increase  Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
's specs.
(Upon use: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
and StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All other allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
, 5% DMG Cap Up (Stackable / Max: 15%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
, 20% DA Up (Stackable / Max: 60%)Double attack rate is boosted (Stackable)
Strength: 20% (Max: 60%)Duration: Indefinite
, and 10% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.)

Resources

References