Iatromantis
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 4% DA / 1% TA |
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Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Auxiliary Weapon |
Unlock Requirements |
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Sage Master Lvl 30 Apsaras Master Lvl 30 CP ×10,000 Cultivating LifeClear the quest Calming Spirit, Healing Palm Rewards Crystal ×50 - Clear Chapter 31 (43) Quest: Calming Spirit, Healing Palm. |
ID | 120401 |
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NameJP | パナケイア |
Release Date | 2022-08-24 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Restore the vitality of your patients through the mystical arts of energy manipulation. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Healing Aura | If main and auxiliary weapon are both staffs: 20% boost to healing cap and debuff immunity.[1] Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed) Duration: Indefinite. |
Lvl 1 |
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Purging Aura | If main and auxiliary weapon are both spears: Guaranteed triple attacks and 30% Bonus Elemental DMG effect.[1] |
Lvl 1 |
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Aiding Aura | If main and auxiliary weapon groups are different: 15% boost to double attack and 10% boost to triple attack for all allies. ~30% chance to remove 1 debuff from all allies at turn start.[1] |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Vita Brevis | Restore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
5T | - | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Amyntiko Fos | All allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite. |
10T | - | 40 | |
Pneuma | Grant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
8T | - | 30 | |
Megali Fotia | 1000% Elemental damage to all foes (Damage cap: ~1,900,000).[1] Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
Ready in 10 turns10-turn cooldown at start of battle. |
- | 50 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Healing +20% Debuff Resistance +6% DA +10% TA +10% |
Boost to healing cap for classes not row V +3% |
Gameplay Notes
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Vita Brevis
- Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
- Debuffs that activate at the end of their duration, such as DeathKnocked out after
and Soulfire ImmolationKnocked out after 5 turns.
(Effect can be passed to ally by using a skill. Passed effect can't be removed.)
, are unaffected by cuts to debuff duration.
Amyntiko Fos
- Auto-activates the first-slot skill after a foe uses a special attack if MC has at least 1 stack of Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
.- Can only auto-activate once per turn.
- Consumes 1 stack of Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
upon activation.
Pneuma
- PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff grants the following effects:[1]- 100% ATKNormal modifier Up
- 100% DEF Up
- 100% DA Up
- 20% TA Up
- 500 HP boost to healing cap
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
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Vita Brevis | Yes | ||
Amyntiko Fos | No | ||
Pneuma | Yes*Yes, but with caveats. | This skill can be copied, but will target the same character as the original cast. | |
Megali Fotia | No |
Resources
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Iatromantis is a defense-oriented sustain class. The class provides varying benefits when using different combinations of Staffs and Spears in Main/Auxiliary Weapon slots. Iatromantis tends to be used in defensive Full Auto teams, and One Turn Kill setups due to Purging AuraIf main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect..
Skill Overview
Class Skill
Skill | Priority | Comments |
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Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite. |
High |
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PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
Medium |
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Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Al-Abad |
Raid: Atum (Raid) |
Maftooh Al-AineinMassive Fire damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). After 4★: Also remove 1 debuff from all allies. |
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True Glacial Dream Staff |
Special Quest: Xeno Cocytus Clash |
Deluge of Raw AgonyMassive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. After 5★: Healing cap increased to 1500. All allies also gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Water) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Wand of Charmtide |
Weapon Series: Seraphic Weapons |
Tide's EmbraceMassive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Exo Kshathra |
Event: Exo Vohu Manah Crucible |
Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Yggdrasil's Bough |
Treasure Trade: Astral Weapons |
Axis GardenMassive Earth damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Wind) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Conviction Flashspear |
Special Quest: Xeno Sagittarius Clash |
Astra Horizon IIMassive Wind damage to a foe. Remove 1 buff. Absorb mode bar to gain up to Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. After 5★: Now removes 2 buffs and can gain up to Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. |
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Luminiera Lance Credo |
Raid: Luminiera Credo Omega (Raid) |
Tepnon PhosMassive Light damage to a foe. Remove 1 buff. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Galilei's Insight |
Flash Gala | Tyros WonderMassive Water damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. After 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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Gambanteinn |
Premium Gala | Io's PromiseMassive Light damage to a foe. Restore allies' HP (Healing cap: 1000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Now restores 15% of all allies' HP (Healing cap: 2000). RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
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Skeletal Eclipse |
Premium Gala | Calamitous RainMassive Dark damage to a foe. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all foes. After 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. |
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