Iatromantis

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Iatromantis gran sprite.png

Iatromantis gran icon.jpg

Iatromantis gran.png

Iatromantis djeeta icon.jpg

Iatromantis djeeta.png
Iatromantis djeeta sprite.png
Class Data
Class line Class 120001 wa icon.pngPriestClass 120101 wa icon.pngClericClass 120201 wa icon.pngBishopClass 120301 wa icon.pngSageClass 120401 wa icon.pngIatromantis
Description Restore the vitality of your patients through the mystical arts of energy manipulation.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites Class 120301 wa square.jpg Sage Master Lvl 30
Class 190301 sp square.jpg Apsaras Master Lvl 30
CP square.jpg CP ×10,000
Trophy Gold square.png Cultivating LifeClear the quest Calming Spirit, Healing Palm
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 31 (43) Quest: Calming Spirit, Healing Palm.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +10%   Total:
Icon Bonus Healing.png Healing +20%
Icon Bonus Debuff Resist.png Debuff Resistance +6%
Icon Bonus Double Attack.png DA +10%
Icon Bonus Triple Attack.png TA +10%
Lvl 5Icon Bonus Debuff Resist.png Debuff Resistance +3%
Lvl 10 Icon Bonus Healing.png Healing +10%
Lvl 15Icon Bonus Debuff Resist.png Debuff Resistance +3%
Lvl 20Icon Bonus Double Attack.png DA +10%
Icon Bonus Triple Attack.png TA +10%
Completion Bonuses Icon Bonus Healing.png Boost to healing cap for classes not row V +3%
Release date 2022-08-24 Other sites Icon Gamewith.pngGamewith
Support Skills
Healing Aura If main and auxiliary weapon are both staffs:
20% boost to healing cap and debuff immunity.[1]
Starts battle with Status AutoRevive.pngAutorevivedRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite
.
Purging Aura If main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect.[1]
Aiding Aura If main and auxiliary weapon groups are different:
15% boost to double attack and 10% boost to triple attack for all allies.
~30% chance to remove 1 debuff from all allies at turn start.[1]


Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1817 2.png Vita Brevis Restore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
5T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1818 3.png Amyntiko Fos All allies gain Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Status 7430 2.pngTherapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
10T - 40
Ability m 1819 3.png Pneuma Grant an ally Status 7431.pngPneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
8T - 30
Ability m 1820 1.png Megali Fotia 1000% Elemental damage to all foes (Damage cap: ~1,900,000).[1]
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
Ready in
10 turns
10-turn cooldown at start of battle.
- 50

Gameplay Notes

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.


Vita Brevis

  • Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
  • Debuffs that activate at the end of their duration, such as Status Death.pngDeathKnocked out after
    and Status Flame of Justice.pngSoulfire ImmolationKnocked out after 5 turns.
    (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
    , are unaffected by cuts to debuff duration.

Amyntiko Fos

  • Auto-activates the first-slot skill after a foe uses a special attack if MC has at least 1 stack of Status 7430 2.pngTherapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
    .
    • Can only auto-activate once per turn.
    • Consumes 1 stack of Status 7430 2.pngTherapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
      upon activation.

Pneuma

  • Status 7431.pngPneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
    Multiplier: NormalDuration: IndefiniteStacking: Special Buff
    grants the following effects:[1]
    • 100% ATKNormal modifier Up
    • 100% DEF Up
    • 100% DA Up
    • 20% TA Up
    • 500 HP boost to healing cap

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Iatromantis is a defense-oriented sustain class. The class provides varying benefits when using different combinations of Staffs and Spears in Main/Auxiliary Weapon slots. Iatromantis tends to be used in defensive Full Auto teams, and One Turn Kill setups due to Icon Support Skill.png Purging AuraIf main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect.
.

Skill Overview

Class Skill

Skill Priority Comments
Ability m 1817 2.png 
Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
Default
  • A strong healing skill that can also clear debuffs and reduce debuff durations.

Extended Mastery

Skill Priority Comments
Ability m 1818 3.png 
Amyntiko FosAll allies gain Status Veil.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Status 7430 2.pngTherapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
High
  • Provides the party with useful buffs and also allows MC to autocast Ability m 1817 2.png Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
    Remove 1 debuff from all parties.
    1-turn cut to all allies' debuff durations.
    after an enemy's special attack.
Ability m 1819 3.png 
PneumaGrant an ally Status 7431.pngPneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
Medium
  • A powerful buff that can be used for high difficulty raids.
Ability m 1820 1.png 
Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
Medium
  • Fully heals and removes all debuffs from the party however is only available from Turn 11 onwards.
  • Can be used in difficult Full Auto setups where this skill can be 'timed' for more value.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040420400.jpg
Al-Abad
Label Element Fire.png Notification icon 13.pngRaid:
Atum (Raid)
Skill charge attack.png 
Maftooh Al-AineinMassive Fire damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
After 4★:
Also remove 1 debuff from all allies.
  • Provides additional healing and debuff removal on C.A.
True Glacial Dream Staff icon.jpg
True Glacial Dream Staff
Label Element Water.png Notification icon 13.pngSpecial Quest:
Xeno Cocytus Clash
Skill charge attack.png 
Deluge of Raw Agony450%Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff.
After 5★:
Damage increased to 550%.
Healing cap increased to 1500.
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides additional healing and Status Heal.pngRefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.
  • Also removes one debuff on C.A.

Dark Opus (Water)
Label Element Water.png Item kind icon 010.pngTreasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040415300.jpg
Wand of Charmtide
Label Element Water.png Icon sort expedition skill 13.pngWeapon Series:
Seraphic Weapons
Skill charge attack.png 
Tide's EmbraceMassive Water damage to a foe.
All allies gain Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040218500.jpg
Awakening Attack.png

Exo Kshathra
Label Element Earth.png Item kind icon 026.pngEvent:
Exo Vohu Manah Crucible
Skill charge attack.png 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict Status Accuracy Lowered 1.png50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Awakening Attack.pngAttack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.
Weapon m 1040416600.jpg
Yggdrasil's Bough
Label Element Earth.png Item kind icon 010.pngTreasure Trade:
Astral Weapons
Skill charge attack.png 
Axis GardenMassive Earth damage to a foe.
All allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Dark Opus (Wind)
Label Element Wind.png Item kind icon 010.pngTreasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040209500.jpg
True Conviction Flashspear
Label Element Wind.png Notification icon 13.pngSpecial Quest:
Xeno Sagittarius Clash
Skill charge attack.png 
Astra Horizon II450%Massive Wind damage to a foe.
Remove 1 buff.
Absorb mode bar to gain up to Status Uplift.pngCharged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
After 5★:
Damage increased to 550%.
Now removes 2 buffs and can gain up to Status Uplift.pngCharged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
  • Can Dispel up to two times on C.A. which can be situationally useful.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040211600.jpg
Galilei's Insight
Label Element Water.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Tyros WonderMassive Water damage to a foe.
Gain Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
After 4★:
Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
  • Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    provide valuable sustain in harder content.
  • Removes one debuff on C.A.
Weapon m 1040404300.jpg
Gambanteinn
Label Element Light.png Notification icon 5.pngPremium Gala Skill charge attack.png 
Io's PromiseMassive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
  • Provides additional healing and Status Heal.pngRefreshHP is restored on every turn
    Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.
Weapon m 1040216900.jpg
Skeletal Eclipse
Label Element Dark.png Notification icon 5.pngPremium Gala Skill charge attack.png 
Calamitous RainMassive Dark damage to a foe.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all foes.
After 4★:
Also inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on all foes.
  • Inflicts Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    on C.A. which can be useful in harder content.

References