Iatromantis

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Iatromantis
 

 

BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Auxiliary Weapon
Unlock Requirements
Sage Master Lvl 30
Apsaras Master Lvl 30
CP ×10,000
Cultivating LifeClear the quest Calming Spirit, Healing Palm
Rewards
Crystal ×50
- Clear Chapter 31 (43) Quest: Calming Spirit, Healing Palm.
ID 120401
NameJP パナケイア
Release Date 2022-08-24
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Restore the vitality of your patients through the mystical arts of energy manipulation.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Healing Aura If main and auxiliary weapon are both staffs:
20% boost to healing cap and debuff immunity.[1]
Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite
.
Lvl 1
Purging Aura If main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect.[1]
Lvl 1
Aiding Aura If main and auxiliary weapon groups are different:
15% boost to double attack and 10% boost to triple attack for all allies.
~30% chance to remove 1 debuff from all allies at turn start.[1]
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Vita Brevis Restore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
5T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Amyntiko Fos All allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
10T - 40
Pneuma Grant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
8T - 30
Megali Fotia 1000% Elemental damage to all foes (Damage cap: ~1,900,000).[1]
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
Ready in
10 turns
10-turn cooldown at start of battle.
- 50


Level Bonuses
Lvl 1 Healing +10%
Lvl 5 Debuff Resistance +3%
Lvl 10 Healing +10%
Lvl 15 Debuff Resistance +3%
Lvl 20 DA +10%
TA +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Healing +20%
Debuff Resistance +6%
DA +10%
TA +10%
Boost to healing cap for classes not row V +3%

Gameplay Notes

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.

Vita Brevis

  • Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
  • Debuffs that activate at the end of their duration, such as DeathKnocked out after
    and Soulfire ImmolationKnocked out after 5 turns.
    (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
    , are unaffected by cuts to debuff duration.

Amyntiko Fos

  • Auto-activates the first-slot skill after a foe uses a special attack if MC has at least 1 stack of Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
    .
    • Can only auto-activate once per turn.
    • Consumes 1 stack of Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
      upon activation.

Pneuma

  • PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
    Multiplier: NormalDuration: IndefiniteStacking: Special Buff
    grants the following effects:[1]
    • 100% ATKNormal modifier Up
    • 100% DEF Up
    • 100% DA Up
    • 20% TA Up
    • 500 HP boost to healing cap

Facsimile Compatibility

Icon Skill Copyable? Notes
Vita Brevis Yes
Amyntiko Fos No
Pneuma Yes*Yes, but with caveats. This skill can be copied, but will target the same character as the original cast.
Megali Fotia No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Iatromantis is a defense-oriented sustain class. The class provides varying benefits when using different combinations of Staffs and Spears in Main/Auxiliary Weapon slots. Iatromantis tends to be used in defensive Full Auto teams, and One Turn Kill setups due to  Purging AuraIf main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect.
.

Skill Overview

Class Skill

Skill Priority Comments

 Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
Default
  • A strong healing skill that can also clear debuffs and reduce debuff durations.

Extended Mastery

Skill Priority Comments

 Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
High
  • Provides the party with useful buffs and also allows MC to autocast  Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
    Remove 1 debuff from all parties.
    1-turn cut to all allies' debuff durations.
    after an enemy's special attack.

 PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
Medium
  • A powerful buff that can be used for high difficulty raids.

 Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
Medium
  • Fully heals and removes all debuffs from the party however is only available from Turn 11 onwards.
  • Can be used in difficult Full Auto setups where this skill can be 'timed' for more value.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Farmable Options

Weapon Element Source Charge Attack Comments

Al-Abad
Raid:
Atum (Raid)
 
Maftooh Al-AineinMassive Fire damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
After 4★:
Also remove 1 debuff from all allies.
  • Provides additional healing and debuff removal on C.A.

True Glacial Dream Staff
Special Quest:
Xeno Cocytus Clash
 
Deluge of Raw AgonyMassive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff.
After 5★:
Healing cap increased to 1500.
All allies also gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides additional healing and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.
  • Also removes one debuff on C.A.

Dark Opus (Water)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Wand of Charmtide
Weapon Series:
Seraphic Weapons
 
Tide's EmbraceMassive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Exo Kshathra
Event:
Exo Vohu Manah Crucible
 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.

Yggdrasil's Bough
Treasure Trade:
Astral Weapons
 
Axis GardenMassive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Dark Opus (Wind)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

True Conviction Flashspear
Special Quest:
Xeno Sagittarius Clash
 
Astra Horizon IIMassive Wind damage to a foe.
Remove 1 buff.
Absorb mode bar to gain up to Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
After 5★:
Now removes 2 buffs and can gain up to Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
  • Can Dispel up to two times on C.A. which can be situationally useful.

Luminiera Lance Credo
Raid:
Luminiera Credo Omega (Raid)
 
Tepnon PhosMassive Light damage to a foe.
Remove 1 buff.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
.
  • Dispels 1 buff and provides Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    on C.A.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Galilei's Insight
Flash Gala  
Tyros WonderMassive Water damage to a foe.
Gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
After 4★:
Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
  • Shield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    provide valuable sustain in harder content.
  • Removes one debuff on C.A.

Gambanteinn
Premium Gala  
Io's PromiseMassive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
  • Provides additional healing and RefreshHP is restored on every turn
    Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.

Skeletal Eclipse
Premium Gala  
Calamitous RainMassive Dark damage to a foe.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all foes.
After 4★:
Also inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    on C.A. which can be useful in harder content.

References