BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Restore the vitality of your patients through the mystical arts of energy manipulation.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Healing Aura 治癒の波動
If main and auxiliary weapon are both staffs: 20% boost to healing cap and debuff immunity.[1] Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed) Duration: Indefinite.
Lvl 1
Purging Aura 破邪の波動
If main and auxiliary weapon are both spears: Guaranteed triple attacks and 30% Bonus Elemental DMG effect.[1]
Lvl 1
Aiding Aura 扶翼の波動
If main and auxiliary weapon groups are different: 20% boost to double attack and 10% boost to triple attack for all allies. ~30% chance to remove 1 debuff from all allies at turn start.[1]
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Vita Brevis ウィータ・ブレウィス
Restore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations.
5T
-
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Amyntiko Fos アミティコフォス
All allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite.
10T
-
40
Pneuma プネウマ
Grant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff.
8T
-
30
Megali Fotia メガリフォーティア
1000% Elemental damage to all foes (Damage cap: ~1,900,000).[1] Fully restore all allies' HP and remove all debuffs. (Can't recast.)
Ready in 10 turns10-turn cooldown at start of battle.
-
50
Level Bonuses
Lvl 1
Healing +10%
Lvl 5
Debuff Resistance +3%
Lvl 10
Healing +10%
Lvl 15
Debuff Resistance +3%
Lvl 20
DA +10% TA +10%
Total Stat Bonuses These bonuses only apply to this class.
Completion Bonuses Unlocked upon reaching the class's max level. These bonuses are applied while as any class.
Healing +20% Debuff Resistance +6% DA +10% TA +10%
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the main weapon, but do not qualify as a main weapon for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Vita Brevis
Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
Debuffs that activate at the end of their duration, such as DeathKnocked out after and Soulfire ImmolationKnocked out after 5 turns. (Effect can be passed to ally by using a skill. Passed effect can't be removed.) , are unaffected by cuts to debuff duration.
Amyntiko Fos
Auto-activates the first-slot skill after a foe uses a special attack if MC has at least 1 stack of Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) .
Can only auto-activate once per turn.
Consumes 1 stack of Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) upon activation.
Pneuma
PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff grants the following effects:[1]
This skill can be copied, but will target the same character as the original cast.
Megali Fotia
No
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Iatromantis is a defense-oriented sustain class. The class provides varying benefits when using different combinations of Staffs and Spears in Main/Auxiliary Weapon slots. Although Iatromantis can be used in defensive Full Auto teams, it is overshadowed by other class options.
Skill Overview
Class Skill
Skill
Priority
Comments
Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations.
Default
A strong healing skill that can also clear debuffs and reduce debuff durations.
Extended Mastery
Skill
Priority
Comments
Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite.
Medium
Provides the party with useful buffs and also allows MC to autocast Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. after an enemy's special attack.
PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff.
Low
A powerful buff that can be used for high difficulty raids.
Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.)
Low
Fully heals and removes all debuffs from the party however is only available from Turn 11 onwards.
Can be used in difficult Full Auto setups where this skill can be 'timed' for more value.
PeristrephontaiMassive Elemental damage to a foe. Remove 1 buff. Additional effect at 5★: All elemental allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns.
Ouranosphaira Ravdos is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Physician-Seer's SapienceWhen main weapon (MC only): Increase Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite.'s specs. (Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) activates 1 extra time. Upon use: All allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and 30% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 30%Duration: Indefinite.)
Physician-Seer's EruditionWhen main weapon (MC only): Increase PneumaGrant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff.'s specs. (10% Bonus Elemental DMG effect to target upon use. [Effect upgraded to Pneuma+ATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted / Deals bonus elemental DMG for one-foe one-ally attacks (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff.])
Physician-Seer's AcumenWhen main weapon (MC only): Increase Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.)'s specs. (Removes all buffs from all foes upon cast. Gains a cooldown of 12 turns and can now be recast.)
Physician-Seer's BenevolenceWhen main weapon (MC only): Increase Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations.'s specs. (Upon use: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns. All other allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite, 5% DMG Cap Up (Stackable / Max: 15%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite, 20% DA Up (Stackable / Max: 60%)Double attack rate is boosted (Stackable) Strength: 20% (Max: 60%)Duration: Indefinite, and 10% TA Up (Stackable / Max: 30%)Triple attack rate is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.)