Iatromantis
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Restore the vitality of your patients through the mystical arts of energy manipulation. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | 2022-08-24 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Healing Aura | If main and auxiliary weapon are both staffs: 20% boost to healing cap and debuff immunity.[1] Starts battle with ![]() Duration: Indefinite. |
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Purging Aura | If main and auxiliary weapon are both spears: Guaranteed triple attacks and 30% Bonus Elemental DMG effect.[1] |
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Aiding Aura | If main and auxiliary weapon groups are different: 15% boost to double attack and 10% boost to triple attack for all allies. ~30% chance to remove 1 debuff from all allies at turn start.[1] |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Vita Brevis | Restore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
5T | - | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Amyntiko Fos | All allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: Indefinite. MC gains ![]() Duration: Indefinite. |
10T | - | 40 | |
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Pneuma | Grant an ally ![]() Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
8T | - | 30 | |
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Megali Fotia | 1000% Elemental damage to all foes (Damage cap: ~1,900,000).[1] Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
Ready in 10 turns10-turn cooldown at start of battle. |
- | 50 |
Gameplay Notes
Auxiliary Weapon

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Vita Brevis
- Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
- Debuffs that activate at the end of their duration, such as
DeathKnocked out after
andSoulfire ImmolationKnocked out after 5 turns.
(Effect can be passed to ally by using a skill. Passed effect can't be removed.)
, are unaffected by cuts to debuff duration.
Amyntiko Fos
- Auto-activates the first-slot skill after a foe uses a special attack if MC has at least 1 stack of
Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
.- Can only auto-activate once per turn.
- Consumes 1 stack of
Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
upon activation.
Pneuma
PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff grants the following effects:[1]- 100% ATKNormal modifier Up
- 100% DEF Up
- 100% DA Up
- 20% TA Up
- 500 HP boost to healing cap
Resources
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Iatromantis is a defense-oriented sustain class. The class provides varying benefits when using different combinations of Staffs and Spears in Main/Auxiliary Weapon slots. Iatromantis tends to be used in defensive Full Auto teams, and One Turn Kill setups due to Purging AuraIf main and auxiliary weapon are both spears:
Guaranteed triple attacks and 30% Bonus Elemental DMG effect..
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Amyntiko FosAll allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: Indefinite. MC gains ![]() Duration: Indefinite. |
High |
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![]() PneumaGrant an ally ![]() Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
Medium |
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![]() Megali Fotia1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Al-Abad |
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![]() Atum (Raid) |
![]() Maftooh Al-AineinMassive Fire damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). After 4★: Also remove 1 debuff from all allies. |
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![]() True Glacial Dream Staff |
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![]() Xeno Cocytus Clash |
![]() Deluge of Raw Agony450%Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. After 5★: Damage increased to 550%. Healing cap increased to 1500. All allies also gain ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Water) |
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![]() Dark Opus Weapons |
![]() Apocalyptic GlacierMassive Water damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() Wand of Charmtide |
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![]() Seraphic Weapons |
![]() Tide's EmbraceMassive Water damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Exo Kshathra |
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![]() Exo Vohu Manah Crucible |
![]() Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict ![]() Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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![]() Yggdrasil's Bough |
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![]() Astral Weapons |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Wind) |
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![]() Dark Opus Weapons |
![]() Apocalyptic SquallMassive Wind damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() True Conviction Flashspear |
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![]() Xeno Sagittarius Clash |
![]() Astra Horizon II450%Massive Wind damage to a foe. Remove 1 buff. Absorb mode bar to gain up to ![]() Strength: 20%Unaffected by charge bar gain effects. After 5★: Damage increased to 550%. Now removes 2 buffs and can gain up to ![]() Strength: 30%Unaffected by charge bar gain effects. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Galilei's Insight |
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![]() Tyros WonderMassive Water damage to a foe. Gain ![]() Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: Indefinite. After 4★: ![]() Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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![]() Gambanteinn |
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![]() Io's PromiseMassive Light damage to a foe. Restore allies' HP (Healing cap: 1000). All allies gain ![]() Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Now restores 15% of all allies' HP (Healing cap: 2000). ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
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![]() Skeletal Eclipse |
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![]() Calamitous RainMassive Dark damage to a foe. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all foes. After 4★: Also inflict ![]() on all foes. |
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