Ogre

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About classes | Class list | Skill list | Extended Mastery


Ogre gran sprite.png Ogre gran icon.jpg Ogre djeeta icon.jpg Ogre djeeta sprite.png
Class Data
Class line Class 160001 me icon.pngGrapplerClass 160101 me icon.pngKung Fu ArtistClass 160201 me icon.pngOgreClass 160301 me icon.pngLuchador
Description Pummel foes with monstrous attack boosts that stack.
Style Label Type Attack.png Specialty Label Weapon Melee.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×300
Lvl 20 Kung Fu Artist and Raider
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +400 Icon Bonus HP.png HP +40 Icon Bonus Attack.png DA +10%   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus HP.png HP +200
Icon Bonus Attack.png DA +20%
Lvl 5Icon Bonus Attack.png ATK +400 Icon Bonus HP.png HP +40
Lvl 10 Icon Bonus Attack.png ATK +400 Icon Bonus HP.png HP +40 Icon Bonus Attack.png DA +10%
Lvl 15Icon Bonus Attack.png ATK +400 Icon Bonus HP.png HP +40
Lvl 20Icon Bonus Attack.png ATK +400 Icon Bonus HP.png HP +40
Master Bonuses Icon Bonus HP.png HP +3%
Class Weapon Hellion Gauntlet square.jpg Hellion Gauntlet
Support Skills
Tigerstrike Solace Boost to ATK
War God's Wrath Boost to the Pandemonium's charge bar
2-turn cut to Pandemonium's cooldown
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, Charge Attack Damage
Recommended Subskills
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Massive increase to effective damage and survivability.
Ability Meditation.png Self Reflection
Gain
Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Multiplier: Normal
Duration: 1 turns
,
Status CriticalUp.png??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ??% chance of dealing 50% more damage.
Duration: 1 turns
and remove all debuffs from self. (Uses 30% of charge bar)
: Charge cost counteracted by Pandemonium.
Ability Piercing.png Double Trouble III
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Burst; nearly fills charge bar with Pandemonium.
Ability Rampage.png Rampage
Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
Duration: 3 turns
.
: Less reliable but potentially more damage than Double Trouble.
Ability Convert.png Splitting Spirit
Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Can fill charge bar on turn 1 with 30% charge crew power-up. Also activates enmity.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Counter.png Counter II Gain Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

Strength: 3.5x Counter DMG
Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
for up to 3 hits and Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 2 turns
.
5T 2T No 1
Ability FightingSpirit.png Fighting Spirit Elemental DMG to one enemy and gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

Strength: 20%
.
5T - Yes 5
Ability Ougi.png Pandemonium Gain Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted

Duration: 3 turns
The boost is 100% for Ogres, 70% for other classes.
.
8T 3T Yes 15 The increase is +100% for Ogres and +70% for other classes

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Spirit.png Spirit of Training Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Duration: 5 turns
10% per stack, max 50%
2T 5T 8 10% per stack, max 50%. [1]
Ability Ichijigamae.png Horizontal Solace Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 1 turns
.
Boost to number of counters (2 times) when counter is active.
7T 1T 5 Doesn't extend duration of counter.

Assessment

As a very selfish attacker with middling subskills, an underwhelming Master Bonus, and only one weapon proficiency, Ogre is useless to players without a good Fist mainhand and characters with self-sufficient utility. As a result, it is often the lowest-priority Row III class for newbies, although it is actually very powerful when the right conditions are met.

  • Ability Counter.png Counter II
    Gain Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Strength: 3.5x Counter DMG
    Duration: 2 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 3 hits and Status AttackUp.png20% ATK UpATK is boosted

    Strength: 20%
    Duration: 2 turns
    .
    mixes some convenient self-defense with an outrageous amount of damage but has no Status AggroUpArrow.pngHostility UpMore likely to be attacked
    , making it much less reliable than the staple skills of other classes.
  • Ability FightingSpirit.png Fighting Spirit
    Elemental DMG to one enemy and gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

    Strength: 20%
    .
    and Ability Ougi.png Pandemonium
    Gain Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted

    Duration: 3 turns
    The boost is 100% for Ogres, 70% for other classes.
    .
    (combined with Ogre's passive 10% double-attack) give Ogre frequent charge attacks, allowing it to indirectly boost ally charge bars as well as frequently active charge attack effects.
  • The Six-Ruin Fist may as well be considered part of the class and is what generally keeps it afloat while players work toward Luchador. Ogre's frequent charge attacks grant allies nearly constant counters, which adds up over the course of a battle to rival or even surpass the effective damage of many other classes.

Overall, Ogre's peak, while high, is often too conditional compared to classes like Dark Fencer, Holy Saber, or even its closest analogue Weapon Master, and many players will not have the inventory to use it effectively for quite some time. That said, Dark players seeking to recruit Seox and building a grid of Celeste Claws may be able to take advantage of the class much earlier.

  • Neither Extended Mastery Skill is worth buying; Ability Rage.png Rage III
    All parties gain Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    .
    and Ability Cover.png Substitute
    Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    .
    replace their particular utilities and the recommended subskills are generally better anyway.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer