Manadiver
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Assisted by familiars called manatura, manipulate the sea of magic and dive into its abyss. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | 2023-01-25 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Manadiver's Sapience | 20% boost to skill damage and 20% boost to skill damage cap to all allies.[1] | ||||||||||||||
Nota Pactum | Consume charge bar upon normal attacks and charge attack to activate manatura's skill effects. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Aether Siphon | 700% Elemental damage to a foe (Damage cap: ~730,000).[1] Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
6T | - | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Wild Magica | 400% Elemental damage to a foe (Damage cap: ~635,000).[1] Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
9T | 2T | 50 | |
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Secret Triad | Fill 3 charge diamonds on all foes. All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.)[1] |
6T | 3T | 40 | |
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Overtrance | Gain ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
Ready in 3 turns3-turn cooldown at start of battle. |
6T | 30 |
Gameplay Notes
Manaturas
The Manadiver class conjures a manatura in battle. Manaturas have two main effects, a skill effect that activates after every normal attack and charge attack with a charge bar cost, and a passive, support effect.
- You can conjure a manatura by tapping on the Manatura button on the Party screen while in the Manadiver class.
- Only one type of manatura can be conjured at a time.
- Manaturas can either be obtained as loot from specific quests and raids, or formed a pact with in exchange of materials.
- If more than one of the same type of manatura is obtained as loot, the excess manatura will be automatically sold for rupies.
- Manaturas can still be obtained as loot even if Manadiver has not yet been unlocked.
Icon | Name | Effect | Charge Bar Cost | Obtained From: | Release Date |
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Burlona | Skill: All allies gain ![]() Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 5% (Max: 25%)Duration: Indefinite. Support: 5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).[1] |
None | Default | 2023-01-25 |
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Schalk | Skill: Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds on a foe. Support: 5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).[1] |
20% | Default | 2023-01-25 |
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Leviathan Mino | Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. Support: 10% Bonus Elemental DMG effect against foes with ![]() .[1] |
30% | Pact:![]() ![]() ![]() Possible drop: Leviathan Omega Extreme (Raid) Leviathan Omega Impossible (Raid) |
2023-01-25 |
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Yggdrasil Mino | Skill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Support: At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).[1] |
30% | Pact:![]() ![]() ![]() Possible drop: Yggdrasil Omega Extreme (Raid) Yggdrasil Omega Impossible (Raid) |
2023-01-25 |
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Bahamut Mino | Skill: When MC has 3 or more Crests of their element: 8-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Support: 100% boost to C.A. damage and 50% boost to C.A. damage cap.[1] |
75% | Pact:![]() Possible drop: Proto Bahamut (Raid) Proto Bahamut (Impossible) |
2023-01-25 |
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Lu Woh Mino | Skill: Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. Support: 30% boost to MC's charge bar gain. |
30% | Pact:![]() Possible drop: Six-Dragon Advent: White Lu Woh (Raid) |
2023-01-25 |
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Mini Mimic | Skill: Raise a foe's ![]() lvl by 1. Support: 3% boost to item drop rate. |
None | Possible drop: Arcarum: The World Beyond Replicard Sandbox |
2023-01-25 |
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Ouroboros Mino | Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. Support: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).[1] |
30% | Alchemy Lab Trade: ![]() ![]() |
2023-09-06 |
Overtrance
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns prevents charge bar from being consumed when using charge attacks or skills that expend charge bar.- However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns. - For example, using the Manadiver's
Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(When 50% charge bar is consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 2 turns.) with less than 50% charge bar will cause theDouble StrikeAttacks twice each turn
Duration: 1 turn effect to be skipped. Similarly, the skills of manatura that consume charge bar to activate in battle—like Leviathan Mino and Bahamut Mino—will not activate in battle until the necessary amount of charge bar required to trigger them is met.
- However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with
Resources
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Manadiver is a strong generalist class, excelling in providing substantial team-wide buffs centered on both normal attacks and skill damage. The class uses Manaturas, a mechanic unique to Manadiver. Manaturas offer the flexibility to adapt the class's playstyle to various situations and can be switched in the Party menu as needed. Manadiver excels particularly in Full Auto scenarios and can also find valuable applications in specific burst-oriented setups.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000). Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000). Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
High |
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![]() Secret TriadFill 3 charge diamonds on all foes. All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
High |
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![]() OvertranceGain ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
High |
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Recommended Manaturas
Manatura | Comments |
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![]() Leviathan MinoSupport: 10% Bonus Elemental DMG effect against foes with ![]() .Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). |
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![]() Ouroboros MinoSupport: 30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
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Keep in mind... Most manaturas consume charge bar to activate. As a result, Mandiver does not charge attack very frequently unless ![]() ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) is equipped. Therefore, main weapon choice is less significant compared to other classes. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Dark Opus (Water) |
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![]() Dark Opus Weapons |
![]() Apocalyptic GlacierMassive Water damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() Yggdrasil's Bough |
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![]() Astral Weapons |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Knight of Ice |
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![]() Weiss SauleMassive Water damage to a foe. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). After 4★: Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit). |
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![]() Ivory Ark |
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![]() Covenant of LightMassive Light damage to a foe. All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Parazonium |
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![]() Resolute SoulMassive Dark damage to a foe. Gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Futsunomitama |
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![]() Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ![]() lvl by 2 (Max: 10). After 4★: All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Zosimos |
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![]() Visions of ZosimosUnworldly Dark damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: Deal Bonus Dark damage based on number of ![]() (Max: 5 hits). |
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