Manadiver

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Manadiver
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Manatura
CCWClass Champion Weapon Cometa Sica
Unlock Requirements
Warlock Master Lvl 30
Chaos Ruler Master Lvl 30
CP ×10,000
Diving into Mana's SourceClear the quest Pint-Sized Prankster
Rewards
Crystal ×50
- Clear Chapter 14 (38/51) Quest: Pint-Sized Prankster.
ID 130401
NameJP マナダイバー
Release Date 2023-01-25
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Assisted by familiars called manatura, manipulate the sea of magic and dive into its abyss.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Manadiver's Sapience
魔導潜士の叡智
20% boost to skill damage and 20% boost to skill damage cap for all allies.[1] Lvl 1
Nota Pactum
ノータ・パクトゥム
Consume charge bar upon normal attacks and charge attack to activate manatura's skill effects. Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Aether Siphon
エーテルサクション
700% Elemental damage to a foe (Damage cap: ~730,000).[1]
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
6T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Wild Magica
ワイルドマギカ
400% Elemental damage to a foe (Damage cap: ~635,000).[1]
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
9T 2T 50
Secret Triad
シークレットトライアド
Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)[1]
6T 3T 40
Overtrance
オーバートランス
Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
Ready in
3 turns
3-turn cooldown at start of battle.
6T 30


Level Bonuses
Lvl 1 Skill DMG +10%
Lvl 5 ATK +1000
Lvl 10 Skill DMG +10%
Lvl 15 ATK +1000
Lvl 20 ATK +2000
Skill DMG +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Skill DMG +30%
ATK +4000
Boost to skill DMG for classes not row V +3%

Grid Suggestions

Gameplay Notes

Manaturas

Main article: Manatura

The Manadiver class conjures a manatura in battle. Manaturas have two main effects, a skill effect that, upon consuming charge bar, activates after every normal attack and charge attack, and a passive, support effect.

  • You can conjure a manatura by tapping on the Manatura button on the Party screen while in the Manadiver class.
  • Only one type of manatura can be conjured at a time.
  • Manaturas can either be obtained as loot from specific quests and raids, or formed a pact with in exchange of materials.
    • If more than one of the same type of manatura is obtained as loot, the excess manatura will be automatically sold for rupies.
    • Manaturas can still be obtained as loot even if Manadiver has not yet been unlocked.
Icon Name Manadiver Effect Wizard Origin Effect Obtained From: Release Date

Burlona Skill:
All allies gain 5% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite
and 5% DEF Up (Stackable / Max: 25%)DEF is boosted while active (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Support:
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).
Skill:
All allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Support:
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).
Default 2023-01-25

Schalk Skill:
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
on a foe.
(Consumes 20% of charge bar.)
Support:
5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).
Skill:
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
on a foe.
Support:
5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).
Default 2023-01-25

Leviathan Mino Skill:
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Inflict SubmergedDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
(Consumes 30% of charge bar.)
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
Local status effect
.
Skill:
When MC has 1 or more Crests of their element:
6-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
Inflict SubmergedDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
Local status effect
.
Pact:
Leviathan Anima ×500
Leviathan Omega Anima ×300
Fanned Fin ×100
Possible drop:
Leviathan Omega Extreme (Raid)
Leviathan Omega Impossible (Raid)
2023-01-25

Yggdrasil Mino Skill:
When MC has 1 or more Crests of their element:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Consumes 30% of charge bar.)
Support:
At end of turn after taking damage:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Skill:
When MC has 1 or more Crests of their element:
4-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Support:
At end of turn after taking damage:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Pact:
Yggdrasil Anima ×500
Yggdrasil Omega Anima ×300
Genesis Bud ×100
Possible drop:
Yggdrasil Omega Extreme (Raid)
Yggdrasil Omega Impossible (Raid)
2023-01-25

Bahamut Mino Skill:
When MC has 3 or more Crests of their element:
8-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
(Consumes 75% of charge bar.)
Support:
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.
Skill:
When MC has 3 or more Crests of their element:
8-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
Support:
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.
Pact:
Primeval Horn ×1,000
Possible drop:
Proto Bahamut (Raid)
Proto Bahamut (Impossible)
2023-01-25

Lu Woh Mino Skill:
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
(Consumes 30% of charge bar.)
Support:
30% boost to MC's charge bar gain.
Skill:
Restore all allies' HP (Healing cap: 1500) and remove 1 debuff.
Support:
30% boost to MC's charge bar gain.
Pact:
Thunderbolt Wheel ×500
Possible drop:
Six-Dragon Advent: White
Lu Woh (Raid)
2023-01-25

Mini Mimic Skill:
Raise a foe's BountyItem drop rate is boosted
lvl by 1.
Support:
3% boost to item drop rate.
Skill:
Raise a foe's BountyItem drop rate is boosted
lvl by 2.
Support:
3% boost to item drop rate.
Possible drop:
Arcarum: The World Beyond
Replicard Sandbox
2023-01-25

Ouroboros Mino Skill:
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Skill:
When MC has 1 or more Crests of their element:
6-hit, 150% Elemental damage to all foes (Damage cap: 135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Alchemy Lab
Trade:
Fragment of Creation ×30,000
Eternity Sand ×1
Must first trade for Dagger of Truth
2023-09-06

Europa Mino Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

3-hit, 200% Water damage to random foes (Damage cap: 345,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
(Consumes 30% of charge bar.)
Support:
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

3-hit, 300% Water damage to random foes (Damage cap: 405,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Support:
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Pact:
Europa Anima ×300
Europa Omega Anima ×150
True Water Anima ×300
Possible drop:
Europa (Raid)
2024-09-17

Wilnas Mino Skill:
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

1200% Fire damage to all foes (Damage cap: 1,305,000).
When MC has 5 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

Remove 1 buff from all foes.
(Consumes 70% of charge bar.)
Support:
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Skill:
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

1500% Fire damage to all foes (Damage cap: 1,610,000).
When MC has 5 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

Remove 1 buff from all foes.
Support:
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Pact:
Smoldering Rubble ×500
Possible drop:
Wilnas (Raid)
Six-Dragon Advent: Red
2024-09-17

Agastia Simulacrum Skill:
100% Elemental damage to a foe (Damage cap: 170,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Support:
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
Skill:
150% Elemental damage to a foe (Damage cap: 215,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Support:
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
Possible drop:
Agastia (Raid)
2024-09-17

Dark Rapture Simulacrum Skill:
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
(Consumes 30% of charge bar.)
Support:
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)
Skill:
When MC has 1 or more Crests of their element:
1200% Elemental damage to a foe (Damage cap: 1,345,000).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Support:
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)
Possible drop:
Dark Rapture (Hard)
Dark Rapture Zero
2024-09-17

Chachazero Skill:
When MC has 1 or more Crests of their element:
2-hit, 150% Elemental damage to a foe (Damage cap: 170,000 per hit).
(When Evangeline A.K. McDowell is in the party:
Consumes additional 10% of charge bar. Hit number doubles.)
(Consumes 20% of charge bar.)
Support:
Supplemental skill damage to all allies (Damage cap: 30,000).
Skill:
When MC has 1 or more Crests of their element:
2-hit, 200% Elemental damage to a foe (Damage cap: 235,000 per hit).
(When Evangeline A.K. McDowell is in the party: Hit number doubles.)
Support:
Supplemental skill damage to all allies (Damage cap: 30,000).
Negima! Magister Negi Magi: An Epic to Span a Sky 2025-02-10

Perfida Skill:
When MC has 1 or more Crests of their element:
3-hit, 200% Elemental damage to a foe (Damage cap: 155,000 per hit).
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support:
MC starts battle with Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Duration: IndefiniteUnofficial status name
.
When an ally is below 25% HP at end of turn: Consume 5 Crests and Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Unofficial status name
to fully restore all allies' HP.
Skill:
When MC has 1 or more Crests of their element:
3-hit, 300% Elemental damage to a foe (Damage cap: 215,000 per hit).
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Support:
MC starts battle with Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Duration: IndefiniteUnofficial status name
.
When an ally is below 25% HP at end of turn: Consume 5 Crests and Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Unofficial status name
to fully restore all allies' HP.
Possible drop:
Esoteric Mastery Trial (Raid)
2025-03-25

Qilin Simulacrum Skill:
When MC has 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
:

5-hit, 100% Dark damage to random foes (Damage cap: 92,500 per hit).
All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
(Consumes 40% of charge bar.)
Support:
Raise MC's DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
Duration: Indefinite
lvl by 1 each time a Dark ally uses a damage skill (Max: 6).
(When DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
lvl reaches 6:
Reset lvl. 1-turn cut to MC's damage skill cooldowns.)
Skill:
When MC has 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
:

5-hit, 150% Dark damage to random foes (Damage cap: 100,000 per hit).
All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
Support:
Raise MC's DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
Duration: Indefinite
lvl by 1 each time a Dark ally uses a damage skill (Max: 6).
(When DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
lvl reaches 6:
Reset lvl. 1-turn cut to MC's damage skill cooldowns.)
Pact:
Qilin Omega Anima ×100
Possible drop:
Qilin (Raid)
Huanglong and Qilin (Raid)
2025-09-25

Coco and Mimi Skill:
2-hit, 100% Elemental damage to all foes (Damage cap: 170,000 per hit).
MC and allies of the same element gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
Strength: 4,000 (Max: 20,000)Duration: Indefinite
.
(Consumes 33% of charge bar.)
Support:
When MC has 3 or more Crests of their element before attacking:
Consume 3 Crests.
MC and allies of the same element gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Skill:
2-hit, 150% Elemental damage to all foes (Damage cap: 235,000 per hit).
MC and allies of the same element gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
Strength: 4,000 (Max: 20,000)Duration: Indefinite
.
Support:
When MC has 3 or more Crests of their element before attacking:
Consume 3 Crests.
MC and allies of the same element gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Possible drop:
Alchemy Lab Gold Extraction
2025-09-25

Hexachromatic Simulacrum Skill:
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support:
3 Crests of own element to MC at battle start.
Skill:
When MC has 5 or more Crests of their element:
200% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignore Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 350,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
Support:
3 Crests of own element to MC at battle start.
Pact:
Provenance Crystal ×600
Possible drop:
Hexachromatic Hierarch (Raid)
2026-08-25

Clockwork Octavia No. 3.5 Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

4-hit 150% Water DMG to all foes (Damage cap: 185,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise MC's Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl by 1 (Max: Lvl 3).
(When Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl is 3
: Consume all lvls before attacking to grant Water allies 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.)
(Consumes 40% of charge bar.)
Support:
Start battle with 3 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
.
Consume 1 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
instead to activate skill effects when charge bar is insufficient.
Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

4-hit 200% Water DMG to all foes (Damage cap: 225,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise MC's Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl by 1 (Max: Lvl 3).
(When Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl is 3
: Consume all lvls before attacking to grant Water allies 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.)
Support:
Start battle with 3 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
.
Consume 1 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
instead to activate skill effects when charge bar is insufficient.
Alchemy Lab
Trade:
Fragment of Creation ×20,000
Automagod Plating ×240
Ultima Unit ×240
Ultimate Memory ×120
2026-08-25

Secret Triad

  • Filling charge diamonds always succeeds if the target has any empty charge diamonds available and if they are not immune to fill effects.[2]

Overtrance

  • OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    prevents charge bar from being consumed when using charge attacks or skills that expend charge bar.
    • However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
      Duration: 6 turns
      .
    • For example, using the Manadiver's  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
      Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      .
      (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
      Duration: 2 turns
      .)
      with less than 50% charge bar will cause the Double StrikeAttacks twice each turn
      Duration: 1 turn
      effect to be skipped. Similarly, the skills of manatura that consume charge bar to activate in battle—like Leviathan Mino and Bahamut Mino—will not activate in battle until the necessary amount of charge bar required to trigger them is met.

Facsimile Compatibility

Icon Skill Copyable?
Aether Siphon No
Wild Magica No
Secret Triad No
Overtrance No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Manadiver is a strong generalist class that is able to use Manaturas. These offer the more flexibility to the class and allows it to be played in both normal attack and charge attack setups. The class can provide powerful buffs to both the team and allies making it an excellent support as well as a strong damage dealer.

Skill Overview

Class Skill

Skill Priority Comments

 Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
Default
  • Most notably provides an Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    that can be used to activate certain Manatura effects.
  • Can be used to partially negate the downside of  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

Extended Mastery

Skill Priority Comments

 Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
High
  • Can allow Manadiver to activate the equipped Manatura twice per turn.
  • The 50% Charge Bar cost can be acquired on turn 1 by using  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

 Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
High
  • The downside of this skill can be partially offset by  Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
    Strength: 30%Unaffected by charge bar gain effects
    .
    All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    . (Crest gained based on caster's element.)
    .
  • The 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    from this skill stacks with nearly every other source in the game.
  • The Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    can be used by  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
    Duration: 2 turns
    .)
    .
  • Provides an Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    that can activate certain Manatura effects.

 OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
High

Manatura Usage

Manatura Usage Comments

Leviathan Mino
Support
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
Local status effect
.
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Inflict SubmergedDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
(Consumes 30% of charge bar.)
High
  • A relatively easy to acquire Manatura that provides high damage for a low charge bar cost. It is generally considered the default choice for most situations.
  • The SubmergedDMG taken is supplemented (Can't be removed)
    Local status effect
    debuff is useful in boosting team damage output but does not stack with other local status effects that have overlapping effects. Only the highest strength takes effect.
  • The 10% Bonus Damage against foes with SubmergedDMG taken is supplemented (Can't be removed)
    Local status effect
    does not stack with other A-sided passives. See Bonus Damage#Passives for more info.

Ouroboros Mino
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Skill
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
High
  • A strict upgrade over Leviathan Mino albeit much more challenging to obtain. Once acquired, it should be used as the go-to Manatura over Leviathan Mino.
  • The Supplemental Damage provided by this Manatura stacks with all other sources of supplemental damage in the game.

Agastia Simulacrum
Support
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
Skill
100% Elemental damage to a foe (Damage cap: 170,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Medium
  • Enables a charge attack-oriented playstyle for Manadiver.
  • Can also be used in short burst rotations using Chain of Temptation and  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    or Triple Zero.

Dark Rapture Simulacrum
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)
Skill
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
(Consumes 30% of charge bar.)
Medium
  • An alternative to Ouroboros Mino for short burst rotations. It is typically used when more Triple Attack rate or raw damage is needed on MC.
  • The HP cost per turn makes it difficult to use in longer setups.

Clockwork Octavia No. 3.5
Support
Start battle with 3 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
.
Consume 1 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
instead to activate skill effects when charge bar is insufficient.
Skill
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

4-hit 150% Water DMG to all foes (Damage cap: 185,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise MC's Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl by 1 (Max: Lvl 3).
(When Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl is 3
: Consume all lvls before attacking to grant Water allies 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.)
(Consumes 40% of charge bar.)
Medium
  • A Manatura designed specifically for Water teams. Since it also requires Fragment of Creation to create, it should be prioritized lower than Ouroboros Mino which can be used for all elements.
  • Provides powerful buffs, particularly for normal attack-focused setups.

Europa Mino
Support
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Skill
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

3-hit, 200% Water damage to random foes (Damage cap: 345,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
(Consumes 30% of charge bar.)
Medium
  • A Manatura designed specifically for Water teams.
  • Mainly competes with Leviathan Mino as they provide similar benefits. Europa Mino's Skill will tend to deal more damage and be more useful if quicker stacking of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is needed.
  • The teamwide 10% Bonus Damage against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    does not stack with other A-sided passives. See Bonus Damage#Passives for more info.

Hexachromatic Simulacrum
Support
3 Crests of own element to MC at battle start.
Skill
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Niche
  • A Manatura with an extremely powerful skill effect that requires 100% charge bar to activate.
  • Due to the high charge bar cost, it is generally difficult to fit into Manadiver setups.
  •  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    can be used as a way to easily fulfil the charge bar requirements.

Lu Woh Mino
Support
30% boost to MC's charge bar gain.
Skill
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
(Consumes 30% of charge bar.)
Niche

Perfida
Support
MC starts battle with Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Duration: IndefiniteUnofficial status name
.
When an ally is below 25% HP at end of turn: Consume 5 Crests and Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Unofficial status name
to fully restore all allies' HP.
Skill
When MC has 1 or more Crests of their element:
3-hit, 200% Elemental damage to a foe (Damage cap: 155,000 per hit).
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Niche
  • A niche Manatura that can provide a full heal once per battle.
  • This manatura's skill can deal over 2,000,000 damage per hit more easily compared to other commonly used manaturas such as Ouroboros Mino. This can be useful for some raid omens.

Coco and Mimi
Support
When MC has 3 or more Crests of their element before attacking:
Consume 3 Crests.
MC and allies of the same element gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Skill
2-hit, 100% Elemental damage to all foes (Damage cap: 170,000 per hit).
MC and allies of the same element gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
Strength: 4,000 (Max: 20,000)Duration: Indefinite
.
(Consumes 33% of charge bar.)
Niche
  • A Manatura that can be used for shorter normal attack burst rotations.
  • It is typically used over other stronger manaturas due to being able to provide Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    .

Qilin Simulacrum
Support
Raise MC's DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
Duration: Indefinite
lvl by 1 each time a Dark ally uses a damage skill (Max: 6).
(When DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
lvl reaches 6:
Reset lvl. 1-turn cut to MC's damage skill cooldowns.)
Skill
When MC has 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
:

5-hit, 100% Dark damage to random foes (Damage cap: 92,500 per hit).
All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
(Consumes 40% of charge bar.)
Niche
  • A Manatura designed specifically for Dark teams.
  • Being able to lower MC's damage skill cooldowns can be situationally useful.

Yggdrasil Mino
Support
At end of turn after taking damage:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Skill
When MC has 1 or more Crests of their element:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Consumes 30% of charge bar.)
Low
  • A Manatura that provides a mix of offense and defense. It is generally more useful for fights where enemies have attack-all properties on their normal attacks.
  • As it provides less damage compared to Leviathan Mino or Ouroboros Mino, it is typically only used if the additional sustain through Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is needed.

Bahamut Mino
Support
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.
Skill
When MC has 3 or more Crests of their element:
8-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
(Consumes 75% of charge bar.)
Low
  • A low priority Manatura that provides high per-turn skill damage and increased charge attack power. It has a high charge bar and crest requirement.
  • Due to its high crest requirement and charge bar cost, it is generally impractical to use when not using  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    . However, even in these setups, Manaturas such as Ouroboros and Agastia will outperform it.

Wilnas Mino
Support
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Skill
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

1200% Fire damage to all foes (Damage cap: 1,305,000).
When MC has 5 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

Remove 1 buff from all foes.
(Consumes 70% of charge bar.)
Low
  • A Manatura designed specifically for Fire teams.
  • May find usage in raids where Dispel is frequently needed, however its high charge bar cost makes it awkward to use.

Class Champion Weapon Overview

Weapon Info Comments

Cometa Sica
 Magiae MareMassive Elemental damage to a foe.
All elemental allies gain 1 Elemental Crest and Supplemental DMG (100,000)DMG dealt is supplemented
Strength: 100,000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Additional effect at 5★:
Also deal multi-hit, 100% Bonus elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on MC's number of Elemental Crest.
AnAttack awakened Cometa Sica can be a competitive option in certain setups. The weapon is mostly used for:
  • 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
    Strength: 10%Duration: 3 turns
    and 20% TA UpTriple attack rate is boosted
    Strength: 20%Duration: 3 turns
    that is granted on  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .
  •  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    setups with Agastia Simulacrum for the high C.A. and Skill DMG this weapon is capable of.
Conjurer's SapienceWhen main weapon (MC only):
Increase  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
's specs.
(Consumes 10% less charge bar for each Crest of MC's element [Max: 50%].)
Conjurer's EruditionWhen main weapon (MC only):
Increase  Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
's specs.
(Upon cast: All allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 3 turns
, 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3 turns
, and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turns
.)
Conjurer's AcumenWhen main weapon (MC only):
Increase  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
's specs.
(Upon cast: Gain 50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 6 turns
, 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 6 turns
, 150% C.A. DMG UpCharge attack DMG is boosted
Strength: 150%Duration: 6 turns
, 90% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 90%Duration: 6 turns
, and 30% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 30%Duration: 6 turns
.)
Conjurer's SourceWhen main weapon (MC only):
Increase  Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
's specs.
(Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
affects all allies.
When MC is at 5 Elemental Crest: Increase Elemental damage hit number to 3.)

Resources

References