Nekomancer

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Nekomancer
 

 

ID 250301
NameJP 黒猫道士
Release Date 2018-03-22
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Draw upon the power of night to bolster your magic, bring chaos to your foes, and look absolutely adorable.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Black Cat Robe When Cat's MeowUsing MP to gain buffs
is not active:

One-foe attacks become all-foe attacks.
Bonus Elemental DMG effect based on amount of MPMagic power is amplified
(Max: 75%).
Lvl 1
Meow Points Consume all MPMagic power is amplified
to boost charge attack specs upon using charge attack.
(Max: 150% boost to C.A. damage and 30% boost to C.A. damage cap.
Recover 1 MPMagic power is amplified
every turn [Max: 15].)
Lvl 1
Cat's Eye Add 15 MPMagic power is amplified
at battle start.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Cat's Meow Gain Cat's MeowUsing MP to gain buffs
Duration: Indefinite
. Sharp boost to allies' stats.
(Consumes 3 MPMagic power is amplified
every turn.
Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).

At level 30:
Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
ends on recast or when MPMagic power is amplified
is 0.
Cooldown on recast reduced to 0 turns.
2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Black Cat's Path Inflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all foes.
(Ends Omnipotent EyeUsing MP to gain buffs
and Cat's MeowUsing MP to gain buffs
. 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.)[1][2]
7T 180s 25
Moonshadow Convert your charge bar to MPMagic power is amplified
.
4T 30
Paws of Power Gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.[1]
8T 3T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Oculus Felis All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite
, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, and 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
. Consumes 5 MPMagic power is amplified
.[3]
8T 3T
Matatabby Gain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- -
Scratching Post All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: Indefinite
and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 80%Duration: Indefinite
. Consumes 15 MPMagic power is amplified
.[3]
(Can't be recast.)
- -
Level Bonuses
Lvl 1 HP +1000
Lvl 5 Double attack rate +5%
Lvl 10 HP +1000
Lvl 15 Triple attack rate +5%
Lvl 20 HP +1000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
HP +3000
Double attack rate +5%
Triple attack rate +5%
ATK Boost to main weapon's ATK when main weapon is a staff +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 HP +400
Lvl 2 Charge Bar Gain +1% Lvl 17 Charge Bar Gain +1%
Lvl 3 Debuff Resistance +2% Lvl 18 Debuff Resistance +2%
Lvl 4 HP +400 Lvl 19 Charge Bar Gain +1%
Lvl 5 Charge Bar Gain +1% Lvl 20 New Support Skill
Lvl 6 Debuff Resistance +2% Lvl 21 Charge Bar Gain +1%
Lvl 7 Charge Bar Gain +1% Lvl 22 Debuff Resistance +2%
Lvl 8 Debuff Resistance +2% Lvl 23 HP +400
Lvl 9 Charge Bar Gain +1% Lvl 24 Debuff Resistance +2%
Lvl 10 HP +400 Lvl 25 HP +400
Lvl 11 Charge Bar Gain +1% Lvl 26 Debuff Resistance +2%
Lvl 12 Debuff Resistance +2% Lvl 27 HP +400
Lvl 13 HP +400 Lvl 28 Debuff Resistance +2%
Lvl 14 Charge Bar Gain +1% Lvl 29 Charge Bar Gain +1%
Lvl 15 Debuff Resistance +2% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +2800
Debuff Resistance +20%
Charge Bar Gain +10%
New Support Skill: Cat's Eye
Skill Upgrade:  Cat's MeowGain Cat's MeowUsing MP to gain buffs
Duration: Indefinite
. Sharp boost to allies' stats.
(Consumes 3 MPMagic power is amplified
every turn.
Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).

At level 30:
Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
ends on recast or when MPMagic power is amplified
is 0.
Cooldown on recast reduced to 0 turns.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 HP +2500 Lvl 4 Charge Bar Gain +10%
Lvl 2 ATK +2500 Lvl 5 C.A. DMG +7%
Lvl 3 DEF +7% Lvl 6 DMG Cap +12%

Gameplay Notes

Cat's Meow

  • While Cat's MeowUsing MP to gain buffs
    is active, all allies gain the following 1-turn buffs at the start of the attack phase:
  • Prior to Master Level 30, when the skill is recast or MPMagic power is amplified
    has reached 0, self-inflict ATK DownATK is lowered
    Duration: 3 turns
    , DEF DownDEF is lowered
    Duration: 3 turns
    , DA DownDouble attack rate is lowered
    Duration: 3 turns
    , TA DownTriple attack rate is lowered
    Duration: 3 turns
    , 100% Debuff Res. DownDebuff resistance is lowered
    Strength: 100%Duration: 3 turns
    , Hostility UpMore likely to be attacked
    Duration: 3 turns
    for 3 turns.
    • The caster will still get these debuffs if they are revived via AutoreviveRecovers once from a knockout while in effect
      .
  • Once the skill is upgraded at Master Level 30, the following buffs' effects are upgraded:
    • 30% ATK UpATK is boosted
      Strength: 30%Multiplier: Unique
      multiplier changed from Normal to Unique
    • ~60% DA UpDouble attack rate is boosted
      Strength: ~60%
      increased to Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
    • ~10% TA UpTriple attack rate is boosted
      Strength: ~10%
      increased to 30% TA UpTriple attack rate is boosted
      Strength: 30%
    • Also gain 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 10%

Matatabby

  • MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
    Duration: Indefinite
    grants the following effects:[3]
    • When charge bar is 50% or higher at end of turn:
      • Consumes 30% of charge bar.
      • Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
        Strength: 30%Duration: 1 turn
        and 5 MPMagic power is amplified
        .
      • Restore all allies' HP (Healing cap: 2000).

Facsimile Compatibility

Icon Skill Copyable?
Cat's Meow No
Black Cat's Path No
Moonshadow No
Paws of Power No
Oculus Felis No
Matatabby No
Scratching Post No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Nekomancer is one of a few classes that possesses a unique resource that is managed and used through its class skills. Nekomancer and its predecessor Mystic are able to hit all foes on normal attacks so they are ofen used to farm battles with multiple foes such as Angel Halo, but outside of these situations, the class can be somewhat clunky to use before Ultimate Mastery. With it however, the class provides a mixture of offensive and defensive buffs, greatly benefiting Full Auto and Burst setups.

Skill Overview

Class Skill

Skill Priority Comments
 
Cat's MeowGain Cat's MeowUsing MP to gain buffs
Duration: Indefinite
. Sharp boost to allies' stats.
(Consumes 3 MPMagic power is amplified
every turn.
Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).

At level 30:
Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
ends on recast or when MPMagic power is amplified
is 0.
Cooldown on recast reduced to 0 turns.
Default
  • Before Ultimate Mastery, this skill is very hard to upkeep and not worth the effort.
  • After Ultimate Mastery, the buffs are significantly upgraded and the MPMagic power is amplified
    cost is much easier to maintain with skills like  MatatabbyGain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
    Duration: Indefinite
    .
    (Can't be recast.)
    .

Extended Mastery

Skill Priority Comments
 
Black Cat's PathInflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all foes.
(Ends Omnipotent EyeUsing MP to gain buffs
and Cat's MeowUsing MP to gain buffs
. 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.)
Low
  • Does not provide noteworthy debuffs and also ends  Cat's MeowGain Cat's MeowUsing MP to gain buffs
    Duration: Indefinite
    . Sharp boost to allies' stats.
    (Consumes 3 MPMagic power is amplified
    every turn.
    Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
    is 0).

    At level 30:
    Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
    ends on recast or when MPMagic power is amplified
    is 0.
    Cooldown on recast reduced to 0 turns.
    , one of Nekomancer's best skills.
 
MoonshadowConvert your charge bar to MPMagic power is amplified
.
Low
  • A way to gain MPMagic power is amplified
    .
 
Paws of PowerGain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.
Low
  • Provides mediocre buffs only to MC and faces stiff competition from the Ultimate Mastery skills.

Ultimate Mastery

Skill Priority Comments
 
Oculus FelisAll allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite
, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, and 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
. Consumes 5 MPMagic power is amplified
.
Medium
  • A strong defensive skill that is good for longer, tougher Full Auto setups.
 
MatatabbyGain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
High
  • A way to single-handedly manage MPMagic power is amplified
    costs of skills such as  Cat's MeowGain Cat's MeowUsing MP to gain buffs
    Duration: Indefinite
    . Sharp boost to allies' stats.
    (Consumes 3 MPMagic power is amplified
    every turn.
    Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
    is 0).

    At level 30:
    Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
    ends on recast or when MPMagic power is amplified
    is 0.
    Cooldown on recast reduced to 0 turns.
    . Very important for Full Auto setups.
  • MC will not charge attack often since this skill requires charge bar to upkeep.
 
Scratching PostAll allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: Indefinite
and Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 80%Duration: Indefinite
. Consumes 15 MPMagic power is amplified
.
(Can't be recast.)
High
  • Provides very potent buffs for burst rotations.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Keep in mind...
If using  MatatabbyGain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
, Nekomancer does not charge attack very frequently. Therefore, main weapon choice can be less significant compared to other classes.

Class Champion Weapon Overview

Weapon Info Comments

Lunatic Broom
 Unfettered DiscordMassive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lunatic Broom is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Nightbender's NatureWhen main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's HumanityWhen main weapon (MC only): 20% boost to charge bar gain.
Nightbender's DivinityRecover 1 MPMagic power is amplified
when other allies buff or heal MC.
Nightbender's DevilryRefresh effect (Healing cap: 150) to all allies when MC has Cat's MeowUsing MP to gain buffs

Farmable Options

Weapon Element Source Charge Attack Comments

Septian Burner
Event:
Rise of the Beasts
 
Ignition ZoneMassive Fire damage to a foe.
Inflict BountyItem drop rate is boosted
.
  • Increases drop rate by ~3%Verification needed. when equipped as main weapon.
  • Can be used to farm battles such as Angel Halo.

Dark Opus (Water)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Using  Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    with Chain of Falsehood enables burst setups to utilize teamwide Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Wand of Charmtide
Weapon Series:
Seraphic Weapons
 
Tide's EmbraceMassive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Yggdrasil's Bough
Treasure Trade:
Astral Weapons
 
Axis GardenMassive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Gambanteinn
Premium Gala  
Io's PromiseMassive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
  • Provides additional healing and RefreshHP is restored on every turn
    Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Zosimos
Trade Moons:
Gold Moon ×150
 
Visions of ZosimosUnworldly Dark damage to a foe.
1-turn cut to MC's skill cooldowns.
After 4★:
Deal Bonus Dark damage based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Max: 5 hits).
  • Provides MC with additional skill damage activations and buffs based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Since skills like  Cat's MeowGain Cat's MeowUsing MP to gain buffs
    Duration: Indefinite
    . Sharp boost to allies' stats.
    (Consumes 3 MPMagic power is amplified
    every turn.
    Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
    is 0).

    At level 30:
    Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
    ends on recast or when MPMagic power is amplified
    is 0.
    Cooldown on recast reduced to 0 turns.
    and  MatatabbyGain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
    Duration: Indefinite
    .
    (Can't be recast.)
    are not pressed very often, it does not increase CheirokmetaFor every 3 skills used: Oblivion Crest to dark allies / Random buff (Can't be removed)
    stacks as often as other classes.

References