Glorybringer

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Glorybringer gran sprite.png

Glorybringer gran icon.jpg

Glorybringer gran.png

Glorybringer djeeta icon.jpg

Glorybringer djeeta.png
Glorybringer djeeta sprite.png
Class Data
Class line Class 230201 sw icon.pngSword MasterClass 230301 sw icon.pngGlorybringer
Description Employ matchless mastery of the blade to bring your allies to glory.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Katana.png
Prerequisites CP square.jpg CP ×3,000
Sword Master Distinction square.jpg Sword Master Distinction ×20
Trophy Gold square.png Wielder of the GlorybladeComplete the quest In Pursuit of Glory
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 30 (44/65) Quest: In Pursuit of Glory

Change Weapon s 1040006200.jpg Aschallon's Element
Clear Chapter 63 Story: Boundless Joy

Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus HP.png HP +1000
Icon Bonus Defense.png DEF +10%
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Defense.png DEF +10%
Lvl 20Icon Bonus Attack.png ATK +1000
Completion Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Class Weapon Weapon s 1040014400 note.jpg Ridill
Release date 2018-03-22 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Master of Swords Unleash the power hidden within character's sabre or katana. (Effects differ based on main weapon.)
Paragon of Glory When Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
: 25% boost to ATKMultiplier: Normal, 10% boost to double attack rate, +10 boost to hostility, and 30% chance to reduce damage taken by 20%.[1]
Live by the Sword, Die by the Sword Unlocks at Master Level 20:
Gain effects in order based on number of sabres and katanas equipped:[1]
1: 30% boost to ATKMultiplier: Unique and DEF
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
5: 10% boost to damage cap
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Defense.png DEF +2% Lvl 17 Icon Bonus Defense.png DEF +2%
Lvl 3 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 18 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 4 Icon Bonus Attack.png ATK +500 Lvl 19 Icon Bonus Defense.png DEF +2%
Lvl 5 Icon Bonus Defense.png DEF +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 21 Icon Bonus Defense.png DEF +2%
Lvl 7 Icon Bonus Defense.png DEF +2% Lvl 22 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 8 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Defense.png DEF +2% Lvl 24 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Attack.png ATK +500
Lvl 11 Icon Bonus Defense.png DEF +2% Lvl 26 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 12 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 27 Icon Bonus Defense.png DEF +2%
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 14 Icon Bonus Defense.png DEF +2% Lvl 29 Icon Bonus Attack.png ATK +500
Lvl 15 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Defense.png DEF +20%
Icon Bonus Charge Bar.png Charge Bar Gain +20%
New Support Skill: Live by the Sword, Die by the Sword
Skill Upgrade: Glory Arts
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus CA DMG.png C.A. DMG +12%
Lvl 3 Icon Bonus Charge Bar.png Charge Bar Gain +10% Lvl 6 Icon Bonus Attack.png Normal attack DMG cap +5%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Glory Arts.png Glory Arts Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
8 turns
Lvl 30:
6 turns
- No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Espada.png Espada Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).[1] 6T - 15
Ability Choke.png Al Doble Gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
8T 3T 20
Ability Colmillos.png Colmillos Gain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.[1]
1T
After 1st cast:
0T
- 25

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 2014 3.png Glorious Vow Grant a Sabre- or Katana-specialty ally Status 7571.pngGlorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite
.
(Consumes 8 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
8T -
Ability Hildebrand.png Gloryblade Elemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
10T 4T
Ability m 2016 3.png Mastery's Edge Sabre- and katana-specialty allies gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
15T 1T

Gameplay Notes

Sword Abilities

Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:

  • Awaken: Activates upon casting Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    .
    Awakening your blade also grants 15 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon.
    Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy is consumed upon attacking, taking damage, and/or using Resonating Blade.
  • Resonance: Activates upon casting Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill..
    Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill.
  • Attack: Activates with every normal attack while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
    Costs 1 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy per attack turn, regardless of multiattacks. With Status Routine Step.pngDouble StrikeAttacks twice each turn
    or Status Routine Step.pngTriple StrikeAttacks 3 times each turn
    buffs, 2 and 3 Energy will be spent total, respectively.
    Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn.
  • Defend: Activates when the Main Character is hit while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
    Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.

When Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
hits 0, Sword Release effects end.
You can recast Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
or use Ability SwordHeal.png EnergizeRestore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
while under Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to recover energy before it runs out.

See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.

Glorious Vow

  • Status 7571.pngGlorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
    Multiplier: NormalDuration: Indefinite
    grants the following effects:[1]
    • 100% ATKMultiplier: Normal Up
    • 100% DEF Up
    • 100% DA Up
    • 100% / 20% Critical Up100% chance of dealing 20% more damage.
    • 10% DMG Cap Up

Gloryblade

  • Randomly grants the following buffs to all allies:
    • Status Veil.pngVeilDebuffs will be nullified (1 time)
      Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    • Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
      Duration: Indefinite
    • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      Duration: 4 turns
    • Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
      Strength: 10% of damage dealt (Healing cap: 1000)Duration: 4 turns
    • Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turns
    • Status 7343.pngDMG Mitigation (3000)DMG taken is lowered by a fixed amount
      Strength: 3000Duration: 4 turns
  • All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Glorybringer is a powerful class capable of high damage due to its many sources of Bonus Damage, as well as utility via various Awakening abilities. Its main barrier is obtaining a powerful mainhand, but fortunately its Class Champion Weapon Weapon s 1040014400 note.jpg Ridill is a worthy contender in all elements. Compared to its predecessor Sword Master, Glorybringer has a much easier time maintaining Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
and enjoys a broader subskill selection that allows it to make the most of its abilities. Glorybringer and Swordmaster also have a unique role in farming Shiny Slime Search! due to their easy access to plain damage.

Between Ability Espada.png EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). and its new Master Rank subskill, Glorybringer also greatly synergizes with Ultima Sword or Katana team setups (and/or equivalent Hollowsky teams largely focusing on swords / katanas).

With Ultimate Mastery, Glorybringer becomes a valuable class for 1-turn burst thanks to the powerful Ultimate Mastery Skill Ability m 2016 3.png Mastery's EdgeSabre- and katana-specialty allies gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
, though the restriction on ally weapon types requires careful team building.

Skills

  • Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    :
    Its 8-turn cooldown (compared to Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    's 10) makes it much more feasible to maintain full uptime on Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    . While the base Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    cap is 15, it can be raised to 18 via EMPs. With Ultimate Mastery, this EMP becomes important as it allows players to use Ability m 2016 3.png Mastery's EdgeSabre- and katana-specialty allies gain Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 1 turn
    .
    (Consumes 15 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    Energy.)
    for 15 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    and still have energy remaining for Attack or Resonance skills. Master Rank 30 reduces the cooldown even further to 6 turns, making energy management even easier while greatly increasing the uptime of many of the awakening effects.
  • Ability Espada.png EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).: A situationally-powerful nuke that can deal tremendous damage with grids that contain a large number of Sword or Katana-type weapons.
  • Ability Choke.png Al DobleGain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    , 20% Element ATK UpElement ATK is boosted
    Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
    , and Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
    Duration: 3 turns
    .
    Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
    Duration: 3 turns
    : Increase the debuff success rate of sword energy by 40%.
    :
    Useful self-buffs for damage and increases the debuff success of the main weapon's Attack ability. This is mostly only useful on Weapon s 1040014400 note.jpg Ridill because few other Glorybringer mainhands have a debuff-on-Attack ability, but the Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%
    and Elemental Attack Up are decent in their own right.
  • Ability Colmillos.png ColmillosGain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
    Duration: Indefinite
    : 20% ATK Up
    Multiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.: Has a variety of modest buffs, but its biggest feature is disabling Defend effects. It can be used to conserve Energy or to simply increase the MC's power for an entire fight with one button when MVP racing. The 7-turn cooldown begins when it is recast (ended). Ability Colmillos.png ColmillosGain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
    Duration: Indefinite
    . (Recast to end.)
    Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
    Duration: Indefinite
    : 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
    may become less necessary for your MC once Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    's cooldown is cut at Master Rank 30.

Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill. is optional for Glorybringer, so it can be taken based on the mainhand's Resonance effect. As a Base Skill, it can be taken any combination of subskills or Extended Mastery skills. While Ability SwordHeal.png EnergizeRestore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
is another option, the class' superior energy management between Glory Arts and Colmillos largely replaces the need for the skill.

Notable Main Weapons

Glorybringer can work in any element, so long as you have an appropriate sword or katana in that element with skills that suit your needs. There are many good main weapons available for Swordmaster/Glorybringer.

The following list contains weapons with particularly unusual effects, such as affecting all parties in the raid, imitating another class's main skill, or that their weapon skills work best with this class.

Other katanas or sabres can still be powerful choices for your team - check the full SSR list for all your options.

  • Class Champion Weapon
    • Weapon s 1040014400 note.jpg Ridill - A strong choice in all elements, Ridill buffs the party with Status Dragon Energy.pngDragon EnergyATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
      Strength: 30% / 30% / 20% / 10%Multiplier: NormalDuration: 5 turns
      , debuffs the enemy on attack, and gives you more breathing room for energy management.
      • Paragon's Humanity - Boosts your debuff success rate and debuff resistance. A specialist option for specific fights and team comps.
      • Paragon's Divinity - Strong boost to party's charge attack damage when the MC has energy, but you will quickly run into issues with hitting the charge attack damage cap.
      • Paragon's Devilry - Strong defensive option for the party if you have elemental superiority. The most useful choice in most situations.
  • Plain Damage
    • These blades deal significant Plain Damage on awakening, useful for certain high-defense enemies such as Slimes.
    • Sephira Emerald Blade square.jpg Sephira Emerald Blade
    • Sephira Emerald Sword square.jpg Sephira Emerald Sword
    • Weapon s 1040008600.jpg Disparia ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
    • Weapon s 1040022700.jpg Seilenos ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
    • Weapon s 1040015900.jpg Aluminum Bat
    • Weapon s 1040020800.jpg Rise of Justice
    • Weapon s 1040023500.jpg Extinction Blade
  • Class Imitation
    • Class 110301 sw square.jpg Spartan - The resonance skill of these weapons imitate a Class 110301 sw square.jpg Spartan's Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
      Duration: 1 turn Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
      Strength: 40%Duration: 1 turn
      .
      At level 30:
      All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
      Strength: 100% chance of taking 30% less damage.Duration: 1 turn
      .
      skill, protecting all parties in the raid.
    • Class 120301 wa square.jpg Sage - The resonance skill of these weapons imitates a Class 120301 wa square.jpg Sage's Ability HealAll.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
      At level 30:
      Healing cap increased to 5000 (1500 for other parties)Verification needed. .
      Adds 2-turn cut to all allies' debuff durations.
      , healing the entire raid.
  • Label Element Any.png
    • Weapon s 1040907500.jpg Ultima Blade - All parties in the raid gain large Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
      on awakening. Also has an unusual defend effect with gain Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
      and self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
      .
    • Weapon s 1040011900.jpg Ultima Sword - All parties in the raid gain large Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
      on awakening.
    • Excalibur square.jpg Excalibur 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - All parties are healed on awakening, and the MC has 50% Damage CutLike Phalanx on defend.
  • Label Element Fire.png
    • Wrathfire Longblade square.jpg Wrathfire Longblade - Inflicts a strong Status DefenseDown.png25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
      that caps DEF Down with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
      Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
      and Status DefenseDown.png25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
      on all foes.
      . The defend skill is Status AttackUpStack.png5% ATK Up (Stackable / Max: 100%)ATK is boosted while active (Stackable)
      Strength: 5% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
      that never expires.
    • Weapon s 1040913400.jpg Higurashi 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Charge-attack specialist weapon. Gains a permanent, stacking increase to C.A. damage and C.A. cap every awakening. Gains charge bar upon defending, has Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
      for resonance, permanently increased charge bar gain, and charge bar on every Chain Burst.
  • Label Element Dark.png
    • True Phantom Demon Blade square.jpg True Phantom Demon Blade - Significantly easier to keep the "Undersky's Hatebonds" passive in operation whilst wielding the katana as a Swordmaster/Glorybringer. The resonance effect will fill the charge bar, leading to gain of Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      Duration: Indefinite
      from the charge attack. If the MC is ever hit, the defend effect will create another Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
      (Effect removed on next all-foe all-ally attack)
      .
    • Weapon s 1040016300.jpg Hollowsky Blade - The awakening inflicts Status DarkResDown.png20% Dark DEF DownDEF is lowered for dark DMG
      Strength: 20%
      and your whole team gain Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
      Strength: 20%Duration: 2 turnsLight DEF Up. Not a Damage Cut.
      Reduces Light damage taken on a multiplier
      separate from Damage Cuts.
      when the MC is hit.
  • Label Element Earth.png
    • Weapon s 1040021000.jpg Lovely Ace ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has a standard loadout of partywide 3-turn DATA awakening, Instant Charge resonance, and bonus damage on attack seen on many other swords. What is very unusual is that its defend effect of Dodge-And-Counter costs no energy at all, removing the need for Ability Colmillos.png ColmillosGain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
      Duration: Indefinite
      . (Recast to end.)
      Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
      Duration: Indefinite
      : 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
      for energy conservation.
    • Weapon s 1040021800.jpg Embrasque Demiclone ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Its defend effect of Dodge-And-Counter costs no energy at all, removing the need for Ability Colmillos.png ColmillosGain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
      Duration: Indefinite
      . (Recast to end.)
      Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
      Duration: Indefinite
      : 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
      for energy conservation.
    • Nibelung Klinge square.jpg Nibelung Klinge - Status Dmg Cut 25.png25% DMG CutTaking 25% less DMG
      Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      to all parties on awakening
  • Label Element Water.png
    • Weapon s 1040913800.jpg Schrodinger - Gain Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 1 turn
      on awakening.
    • Weapon s 1040913500.jpg Shishio 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Charge Attack specialist weapon. Gain Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 1 turn
      , Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
      Strength: 50%
      and Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time)
      Duration: Indefinite
      on awakening at the cost of 10% of current HP. Gains charge bar upon defending, and has Instant ChargeInstantly sets Charge Bar to 100%
      Unaffected by Charge Bar Gain status effects.
      No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
      for resonance. Gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
      Strength: 15%
      , Status 1477.pngC.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
      Duration: Indefinite
      , and Status 1334.pngC.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
      Duration: Indefinite
      at end of turn at the cost of a small tick of damage. Water allies gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
      Strength: 15%
      on C.A.
    • Weapon s 1040016000.jpg Gottfried ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has the unusual chance to gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
      Strength: 500Duration: 2 turns
      from any action, rather than just being hit.
    • Weapon s 1040001600.jpg Claíomh Solais ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Your whole team gain Status FireResUp.pngFire DMG LoweredFire DMG is lowered
      Duration: 2 turnsFire DEF Up. Not a Damage Cut.
      Reduces Fire damage taken on a multiplier
      separate from Damage Cuts.
      when the MC is hit.
    • Weapon s 1040912700.jpg Nichirin Sword - The defend effect of Dodge-And-Counter costs no energy at all, removing the need for Ability Colmillos.png ColmillosGain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
      Duration: Indefinite
      . (Recast to end.)
      Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
      Duration: Indefinite
      : 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
      for energy conservation.
    • Weapon s 1040001700.jpg Manawydan Blade - The awakening inflicts Status WaterResDown.png15% Water DEF DownDEF is lowered for water DMG
      Strength: 15%
      and the resonance inflicts Status DefenseDown.png25% DEF DownDEF is lowered
      Strength: 25%
      , for a total of 40% Def Down just from the blade.
  • Label Element Light.png
    • Weapon s 1040905000.jpg Cosmic Blade - All parties gain Status AttackUpStack.png10% ATK Up (Stackable)ATK is boosted while active (Stackable)
      Strength: 10%Duration: 5 turns
      on awakening.
    • Weapon s 1040906800.jpg Huanglong Katana - The whole team gain Status DarkResUp.pngDark DMG LoweredDark DMG is lowered
      Duration: 2 turnsDark DEF Up. Not a Damage Cut.
      Reduces Dark damage taken on a multiplier
      separate from Damage Cuts.
      when the MC is hit.
    • True Purity Sunblade square.jpg True Purity Sunblade - Resonance can clear all debuffs from all allies. Stronger for your team than Ability ClearAll.png ClarityRemove 1 debuff from all parties., which only removes one debuff. Equivalent to the initial stage of Ability Clear.png Blessing of LightRemove all debuffs from all allies.
      At level 85:
      All allies also gain Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
      Strength: 100%Duration: 3 turns
      .
      At level 130:
      All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
      Duration: Indefinite
      .
      from Npc s 3040034000 01.jpg Fif.
    • Weapon s 1040914500.jpg Leporidius - Awakening is Status Routine Step.pngDouble StrikeAttacks twice each turn
      Duration: 1 turn
      , and the Defend is an unusual tank-and-counter effect (as opposed to the common dodge-and-counter effect seen on many blades).
  • Label Element Wind.png

Resources

References