Glorybringer
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 10% DA / 5% TA |
---|---|
Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Sword Mastery |
CCWClass Champion Weapon | ![]() |
Unlock Requirements |
---|
![]() ![]() ![]() Rewards ![]() Change ![]() Clear Chapter 63 Story: Boundless Joy |
ID | 230301 |
---|---|
NameJP | ザ・グローリー |
Release Date | 2018-03-22 |
Other Sites | ![]() (Japanese wiki) ![]() ![]() |
Employ matchless mastery of the blade to bring your allies to glory. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
![]() |
Master of Swords | Unleash the power hidden within character's Sabre or Katana. (Effects differ based on main weapon.) | Lvl 1 |
![]() |
Paragon of Glory | When ![]() : 25% boost to ATKMultiplier: Normal, 10% boost to double attack rate, +10 boost to hostility, and 30% chance to reduce damage taken by 20%.[1] |
Lvl 1 |
![]() |
Live by the Sword, Die by the Sword | Gain effects in order based on number of Sabres and Katanas equipped:[1] 1: 30% boost to ATKMultiplier: Unique and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap |
Master Lvl 20 |
Base Skills | ||||||
---|---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
![]() |
Glory Arts | Call forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum ![]() stacks.) |
8 turns Lvl 30: 6 turns |
- | No | Lvl 1 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
![]() |
Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).[1] | 6T | - | 15 |
![]() |
Al Doble | Gain ![]() Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and ![]() Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. |
8T | 3T | 20 |
![]() |
Colmillos | Gain ![]() Strength: 20% ATK Up, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.Multiplier: NormalDuration: Indefinite. (Recast to end.)[1] |
Cast: 1T Recast: 0T |
- | 25 |
Ultimate Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
![]() |
Glorious Vow | Grant a Sabre- or Katana-specialty ally ![]() Multiplier: NormalDuration: Indefinite. (Consumes 8 ![]() Energy.) |
8T | - | |
![]() |
Gloryblade | Elemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
10T | 4T | |
![]() |
Mastery's Edge | Sabre- and katana-specialty allies gain ![]() Duration: 1 turn . (Consumes 15 ![]() Energy.) |
15T | 1T |
Level Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses ![]() | Completion Bonuses ![]() These bonuses are applied while as any class. | ||
---|---|---|---|
![]() ![]() ![]() |
![]() |
Master Level Bonuses ![]()
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses ![]() | Skill Bonuses | ||
---|---|---|---|
![]() ![]() ![]() |
New Support Skill: Live by the Sword, Die by the Sword Skill Upgrade: ![]() (Casts main weapon's Awaken skill. Gain maximum ![]() stacks.) |
Ultimate Mastery Level Bonuses ![]() Requirements to unlock Ultimate Mastery
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gameplay Notes
Sword Abilities
Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:
- Awaken: Activates upon casting
Awakening BladeCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.).
Awakening your blade also grants 15EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon.EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy is consumed upon attacking, taking damage, and/or using Resonating Blade. - Resonance: Activates upon casting
Resonating BladeEffects vary based on main weapon.
(Casts main weapon's Resonance skill.).
Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill. - Attack: Activates with every normal attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Costs 1EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy per attack turn, regardless of multiattacks. WithDouble StrikeAttacks twice each turn
orTriple StrikeAttacks 3 times each turn
buffs, 2 and 3 Energy will be spent total, respectively.
Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn. - Defend: Activates when the Main Character is hit while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.
When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
hits 0, Sword Release effects end.
You can recast Awakening BladeCall forth the main weapon's hidden power.
(Casts main weapon's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) or use EnergizeRestore
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.) while under EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to recover energy before it runs out.
See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.
Colmillos
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Strength: 20% ATK Up, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.Multiplier: NormalDuration: Indefinite grants the following effects:- 20% ATKMultiplier: Normal Up
- 20% DA Up
- 50% / 30% Critical Up50% chance of dealing 30% more damage.
- Defend effects don't activate.
Glorious Vow
Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite grants the following effects:[1]- 100% ATKMultiplier: Normal Up
- 100% DEF Up
- 100% DA Up
- 100% / 20% Critical Up100% chance of dealing 20% more damage.
- 10% DMG Cap Up
Gloryblade
- Randomly grants the following buffs to all allies:
Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: IndefiniteStrengthATK is greatly boosted based on how high HP is
Duration: 4 turnsDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 4 turnsRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turnsDMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 4 turns
- Will not grant the same buff more than once in a set of activations. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.
- Characters with both specialties (including the MC) only count once for this criteria. Sub-allies also count.
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
![]() |
Glory Arts | No |
![]() |
Espada | No |
![]() |
Al Doble | No |
![]() |
Colmillos | No |
![]() |
Glorious Vow | No |
![]() |
Gloryblade | No |
![]() |
Mastery's Edge | No |
Resources
- Reddit Class Discussion (2019-10-04)
- Reddit Class Discussion (2022-03-16) (post-Master Level Update)
- Reddit Class Discussion (2023-08-10) (post-Ultimate Mastery Update)
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Glorybringer is an offense-oriented class that primarily acts around buffing MC through its skills and the utilization of the main weapon's hidden abilities, a feature distinct to the Sword Master line of classes. Therefore, the effectiveness of Glorybringer is significantly influenced by the selection of the main weapon. Additionally, the class gets stronger per Sabre and Katana equipped which can make grid planning feel a bit more restrictive.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
![]() Glory ArtsCall forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum ![]() stacks.) |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
![]() EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). |
Low |
|
![]() Al DobleGain ![]() Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and ![]() Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. |
High |
|
![]() ColmillosGain ![]() Strength: 20% ATK Up, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.Multiplier: NormalDuration: Indefinite. (Recast to end.) |
Medium |
|
Ultimate Mastery
Skill | Priority | Comments |
---|---|---|
![]() Glorious VowGrant a Sabre- or Katana-specialty ally ![]() Multiplier: NormalDuration: Indefinite. (Consumes 8 ![]() Energy.) |
High |
|
![]() GlorybladeElemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
Medium |
|
![]() Mastery's EdgeSabre- and katana-specialty allies gain ![]() Duration: 1 turn . (Consumes 15 ![]() Energy.) |
High |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
---|---|---|
![]() Ridill |
![]() |
Ridill not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() | ||
![]() | ||
![]() | ||
![]() |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Heat of The Sun |
![]() |
Treasure Trade: New World Foundation Weapons |
![]() Coronal EjectionMassive Fire damage to a foe. 50% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies. After 5★: Upgraded to 100% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Awaken: 200% Fire damage to all foes (Damage cap: ~630,000).
|
![]() Wrathfire Longblade |
![]() |
Special Quest: Xeno Ifrit Clash |
![]() Hidden Edge ImmolationMassive Fire damage to a foe. All allies gain ![]() Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: All allies also gain ![]() Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Awaken: 300% Fire damage to a foe (Damage cap: ~600,000).
|
![]() Fateless |
![]() |
Treasure Trade: Astral Weapons |
![]() Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Awaken: All allies gain
|
![]() Schrodinger |
![]() |
Raid: Diaspora (Raid) |
![]() Rip and TerrorMassive Water damage to a foe. Gain ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain ![]() Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Awaken: Gain
|
![]() Gateway-Star Sword |
![]() |
Event: Unite and Fight |
![]() Espada EstrelladaMassive Wind damage to a foe. All allies gain ![]() Duration: 0.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. After 4★: All allies also gain ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Awaken: Gain
|
![]() Aluminum Bat |
![]() |
Side Story: The Other Side of the Sky |
![]() Swing for the FencesMassive Wind damage to a foe. Slight chance to hit an out-of-the-park homer. (Inflict ![]() Base Accuracy: Slight.) |
Awaken: Expend 30% of current HP to deal 18× current HPPlain DMG = Current HP * 0.3 * 60 as Plain damage to all foes.
|
Dark Opus (Light) |
![]() |
Treasure Trade: Dark Opus Weapons |
![]() Apocalyptic MessiahMassive Light damage to a foe. All allies gain 1 ![]() Duration: Indefinite. Additional effect based on the pendulum. |
Awaken: All allies gain
|
![]() True Purity Sunblade |
![]() |
Special Quest: Xeno Corow Clash |
![]() Font of OrionMassive Light damage to a foe Inflict ![]() Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: ![]() Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
Attack: 36% Bonus Light DMG effect.
|
Dark Opus (Dark) |
![]() |
Treasure Trade: Dark Opus Weapons |
![]() Apocalyptic PainMassive Dark damage to a foe. All allies gain 1 ![]() Duration: Indefinite. Additional effect based on the pendulum. |
Awaken: All allies gain
|
Premium Draw Options
![]() |
WARNING! Players should not uncap weapons in this list using ![]() ![]() |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Ichigo Hitofuri |
![]() |
Premium Gala | ![]() Serration WaveMassive Earth damage to a foe. All allies gain ![]() Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: 50% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Awaken: All allies gain
|
![]() Seilenos |
![]() |
Premium Draw | ![]() Kerato DiapernoMassive Earth damage to a foe. Inflict ![]() Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. After 4★: Also inflict ![]() Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. |
Awaken: Expend 30% of current HP to deal 30× current HPPlain DMG = Current HP * 0.3 * 100 as Plain damage to all foes.
|
![]() Evanescence |
![]() |
Premium Gala | ![]() Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%. |
Attack: ~24%Verification needed. Bonus Wind DMG effect.
|
![]() Disparia |
![]() |
Premium Draw | ![]() Dark DownMassive Dark damage to a foe. Gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. now affects all allies. Also inflict ![]() Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on a foe. |
Awaken: Expend 30% of current HP to deal 30× current HPPlain DMG = Current HP * 0.3 * 100 as Plain damage to all foes.
|
Gold Moon Options
![]() |
WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Shishio |
![]() |
Trade Moons:![]() |
![]() Chimera NueUnworldly Water damage to a foe. Inflict ![]() . After 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain ![]() Strength: 15%. |
Awaken: Gain
|
![]() Hrunting |
![]() |
Trade Moons:![]() |
![]() Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain ![]() Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain ![]() Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Awaken: Gain
|
|