Glorybringer
About classes | Class list | Skill list | Extended Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Employ matchless mastery of the blade to bring your allies to glory. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Master Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-03-22 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Master of Swords | Unleash the power hidden within character's sabre or katana. (Effects differ based on main weapon.) | ||||||||||||||
Paragon of Glory | When ![]() : 25% boost to ATKNormal modifier, 10% boost to DA, and boost to hostility. 30% chance to reduce damage taken by 20%. |
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Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | 10%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 5%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
ATK, Double attack, Energy, Elemental ATK. | |||||||||||||||
Recommended Subskills | |||||||||||||||
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Glory Arts | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum ![]() stacks.) |
8T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).[3] | 6T | 15 | ||
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Al Doble | Gain ![]() Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and ![]() Duration: 3 turns. ![]() Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
8T | 3T | 20 | |
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Colmillos | Gain ![]() Duration: Until recast. (Recast to end.) ![]() Duration: Until recast: 20% ATK UpNormal modifier, 20% DA Up, 50% / 30% boost to critical hit rate50% chance of dealing 30% more damage., and Defend effects don't activate.[3] |
7T | 25 |
Gameplay Notes
Sword Abilities
Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:
- Awaken: Activates upon casting
Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.).
Awakening your blade also grants 15EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon.EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy is consumed upon attacking, taking damage, and/or using Resonating Blade. - Resonance: Activates upon casting
Resonating BladeCasts mainhand's Resonance skill..
Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill. - Attack: Activates with every normal attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Costs 1EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy per attack turn, regardless of multiattacks. WithDouble StrikeAttacks twice each turn
orTri-SlashAttacks 3 times each turn
buffs, 2 and 3 Energy will be spent total, respectively.
Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn. - Defend: Activates when the Main Character is hit while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.
When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
hits 0, Sword Release effects end.
You can recast Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) or use EnergizeRestore
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.) while under EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to recover energy before it runs out.
See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.
Assessment
Glorybringer is a powerful class capable of high damage due to its many sources of Bonus Damage, as well as utility via various Awakening abilities. Its main barrier is obtaining a powerful mainhand, but fortunately its Class Champion Weapon Ridill is a worthy contender in all elements. Compared to its predecessor Sword Master, Glorybringer has a much easier time maintaining
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
and enjoys a broader subskill selection that allows it to make the most of its abilities.
Skills
Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.): Its 8-turn cooldown (compared toAwakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)'s 10) makes it much more feasible to maintain full uptime onEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. While the baseEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
cap is 15, it can be raised to 18 via EMPs. However, players may find it unnecessary as the biggest Energy drain, Defend skills, can now be inhibited byColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
.EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).: A situationally-powerful nuke that can deal tremendous damage with grids that contain a large number of Sword or Katana-type weapons.
Al DobleGain
30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, andBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns: Increase the debuff success rate of sword energy by 40%.: Useful burst damage and increases the debuff success of the main weapon's Attack ability. This is mostly only useful onRidill because most other strong Glorybringer mainhands have a bonus damage Attack ability, but the
30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30% and Crit are good in their own right, especially if combined with assassin skills such as fromMurgleis, Shiva (Summon)'s call, or 5★ Tien.
ColmillosGain
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast: 20% ATK UpNormal modifier, 20% DA Up, 50% / 30% boost to critical hit rate50% chance of dealing 30% more damage., and Defend effects don't activate.: Has a variety of modest buffs, but its biggest feature is disabling Defend effects. It can be used to conserve Energy or to simply increase the MC's power for an entire fight with one button when MVP racing. The 7-turn cooldown begins when it is recast (ended).
Resonating BladeCasts mainhand's Resonance skill. is optional for Glorybringer, so it can be taken based on the mainhand's Resonance effect. As a Base Skill, it can be taken any combination of subskills or Extended Mastery skills. While
EnergizeRestore
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.) is another option, the class' superior energy management between Glory Arts and Colmillos largely replaces the need for the skill.
Notable Main Weapons
Glorybringer can work in any element, so long as you have an appropriate sword or katana in that element with skills that suit your needs. All SSR weapon Swordmaster/Glorybringer abilities can be seen at Sword Mastery Lists/SSR.
- Class Champion Weapon
Ridill - A strong choice in all elements, Ridill buffs the party with
Dragon EnergyATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Strength: 30% / 30% / 20% / 10%Multiplier: NormalDuration: 5 turnsSpecial buff, debuffs the enemy on attack, and gives you more breathing room for energy management.- Paragon's Humanity - Boosts your debuff success rate and debuff resistance. A specialist option for specific fights and team comps.
- Paragon's Divinity - Strong boost to party's charge attack damage when the MC has energy, but you will quickly run into issues with hitting the charge attack damage cap.
- Paragon's Devilry - Strong defensive option for the party if you have elemental superiority.
- Plain Damage
Sephira Emerald Blade /
Sephira Emerald Sword /
Disparia /
Aluminum Bat /
Rise of Justice - Deals significant Plain Damage on awakening, useful for certain high-defense enemies such as Slimes.
- Class Imitation
Katana of Repudiation /
Katana of Renunciation /
Sword of Repudiation /
Sword of Renunciation - The resonance skill imitates a
Spartan's
Phalanx IIIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . skill, protecting all parties in the raid. Also has a strong-party wide buff on awakening and decentShieldNext ATK received will be ineffective for a fixed amount
when hit.Heat of The Sun - The resonance skill imitates a
Spartan's
Phalanx IIIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn . skill, protecting all parties in the raid. Also has a strong raid-wide fire ATK buff on awakening, and the MC has 50% Damage CutLike Phalanx on defend.Fateless - The resonance skill imitates a
Sage's
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties])., healing the entire raid.
Ultima Blade - All parties in the raid gain large
ATK Up (Stackable)ATK is boosted while active (Stackable)
on awakening. Also has an unusual defend effect with gainEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
and self-inflictDEF Down (Stackable)DEF is lowered (Stackable)
.Excalibur - All parties are healed on awakening, and the MC has 50% Damage CutLike Phalanx on defend.
Wrathfire Longblade - Inflicts a strong
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single that caps Def Down withMiserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.. The defend skill is5% ATK Up (Stackable / Max: 100%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target that never expires.
Fudo-Kuniyuki - Can steal a buff from the enemy with the resonance effect.
True Phantom Demon Blade - Significantly easier to keep the "Undersky's Hatebonds" passive in operation whilst wielding the katana as a Swordmaster/Glorybringer. The resonance effect will fill the charge bar, leading to gain of
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite from the charge attack. If the MC is ever hit, the defend effect will create anotherMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Gottfried - All parties gain
15% Water ATK UpWater ATK is boosted
Strength: 15%Duration: 3 turns on awakening, and has the unusual chance to gainShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 2 turns from any action, rather than just being hit.Claíomh Solais - All parties gain
Water ATK UpWater ATK is boosted
Duration: 3 turns on awakening, and your whole team gainFire DMG LoweredFire DMG is lowered
Duration: 2 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts. when the MC is hit.
Cosmic Blade - All parties gain
10% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%Duration: 5 turns on awakening.Draconic Blade - All parties gain
Light ATK UpLight ATK is boosted
Duration: 5 turns on awakeningHuanglong Katana - All parties gain
Light ATK UpLight ATK is boosted
Duration: 3 turns
4★: 5 turns on awakening, and your whole team gainDark DMG LoweredDark DMG is lowered
Duration: 2 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts. when the MC is hit.Caladbolg - All parties gain
Light ATK UpLight ATK is boosted
Duration: 3 turns on awakening.
Resources
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