Glorybringer
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Ridill |
Unlock Requirements |
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CP ×3,000 Sword Master Distinction ×20 Wielder of the GlorybladeComplete the quest In Pursuit of Glory Rewards Crystal ×50 - Clear Chapter 30 (44/65) Quest: In Pursuit of Glory Change Aschallon's Element Clear Chapter 63 Story: Boundless Joy |
ID | 230301 |
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NameJP | ザ・グローリー |
Release Date | 2018-03-22 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Employ matchless mastery of the blade to bring your allies to glory. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Master of Swords | Unleash the power hidden within character's sabre or katana. (Effects differ based on main weapon.) | Lvl 1 |
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Paragon of Glory | When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. : 25% boost to ATKMultiplier: Normal, 10% boost to double attack rate, +10 boost to hostility, and 30% chance to reduce damage taken by 20%.[1] |
Lvl 1 |
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Live by the Sword, Die by the Sword | Gain effects in order based on number of sabres and katanas equipped:[1] 1: 30% boost to ATKMultiplier: Unique and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Glory Arts | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
8 turns Lvl 30: 6 turns |
- | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).[1] | 6T | - | 15 | |
Al Doble | Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
8T | 3T | 20 | |
Colmillos | Gain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite. (Recast to end.) ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.[1] |
Cast: 1T Recast: 0T |
- | 25 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Glorious Vow | Grant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: NormalDuration: Indefinite. (Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
8T | - | ||
Gloryblade | Elemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
10T | 4T | ||
Mastery's Edge | Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
15T | 1T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +3000 HP +1000 DEF +10% |
ATK Boost to main weapon's ATK when main weapon is a sabre +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3500 DEF +20% Charge Bar Gain +20% |
New Support Skill: Live by the Sword, Die by the Sword Skill Upgrade: Glory ArtsCall forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Sword Abilities
Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:
- Awaken: Activates upon casting Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.).
Awakening your blade also grants 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon.
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy is consumed upon attacking, taking damage, and/or using Resonating Blade. - Resonance: Activates upon casting Resonating BladeCasts mainhand's Resonance skill..
Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill. - Attack: Activates with every normal attack while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Costs 1 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy per attack turn, regardless of multiattacks. With Double StrikeAttacks twice each turn
or Triple StrikeAttacks 3 times each turn
buffs, 2 and 3 Energy will be spent total, respectively.
Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn. - Defend: Activates when the Main Character is hit while EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.
When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
hits 0, Sword Release effects end.
You can recast Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) or use EnergizeRestore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.) while under EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to recover energy before it runs out.
See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Glory Arts | No | |
Espada | No | |
Al Doble | No | |
Colmillos | No | |
Glorious Vow | No | |
Gloryblade | No | |
Mastery's Edge | No |
Glorious Vow
- Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite grants the following effects:[1]- 100% ATKMultiplier: Normal Up
- 100% DEF Up
- 100% DA Up
- 100% / 20% Critical Up100% chance of dealing 20% more damage.
- 10% DMG Cap Up
Gloryblade
- Randomly grants the following buffs to all allies:
- Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." - Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite - StrengthATK is greatly boosted based on how high HP is
Duration: 4 turns - DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 4 turns - RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turns - DMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 4 turns
- Veil (1 time)Debuffs will be nullified (1 time)
- Will not grant the same buff more than once in a set of activations. All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.
- Characters with both specialties (including the MC) only count once for this criteria. Sub-allies also count.
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Glory Arts | No | |
Espada | No | |
Al Doble | No | |
Colmillos | No | |
Glorious Vow | No | |
Gloryblade | No | |
Mastery's Edge | No |
Resources
- Reddit Class Discussion (2019-10-04)
- Reddit Class Discussion (2022-03-16) (post-Master Level Update)
- Reddit Class Discussion (2023-08-10) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Glorybringer is an offense-oriented class that primarily acts around buffing MC through its skills and the utilization of the main weapon's hidden abilities, a feature distinct to the Sword Master line of classes. Therefore, the effectiveness of Glorybringer is significantly influenced by the selection of the main weapon. Additionally, the class gets stronger per Sabre and Katana equipped which can make grid planning feel a bit more restrictive.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Glory ArtsCall forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
Default |
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Extended Mastery
Skill | Priority | Comments |
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EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). |
Low |
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Al DobleGain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
High |
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ColmillosGain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite. (Recast to end.) ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. |
Medium |
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Ultimate Mastery
Skill | Priority | Comments |
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Glorious VowGrant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: NormalDuration: Indefinite. (Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
High |
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GlorybladeElemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
Medium |
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Mastery's EdgeSabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Ridill |
Celestial TorrentMassive Dark damage to a foe. When MC has energy: Recover 5 energy. | Ridill not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Paragon's NatureWhen main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy. | ||
Paragon's HumanityWhen main weapon: 10% boost to all allies' debuff success rate and 20% boost to all allies' debuff resistance when MC has energy. | ||
Paragon's DivinityWhen main weapon: 50% Boost to all allies' Charge Attack damage when MC has energy. | ||
Paragon's DevilryWhen main weapon: If this weapon is superior element, lessen damage dealt by the weak element by 20% |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Heat of The Sun |
Treasure Trade: New World Foundation Weapons |
Coronal EjectionMassive Fire damage to a foe. 50% chance to gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies. After 5★: Upgraded to 100% chance to gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Awaken: 200% Fire damage to all foes (Damage cap: ~630,000).
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Wrathfire Longblade |
Special Quest: Xeno Ifrit Clash |
Hidden Edge Immolation450%Massive Fire damage to a foe. All allies gain 25% ATK UpATK is boosted Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%Massive. All allies also gain Supplemental DMG (30,000)DMG dealt is supplemented Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Awaken: 300% Fire damage to a foe (Damage cap: ~600,000).
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Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Awaken: All allies gain 30% Water ATK UpWater ATK is boosted
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Schrodinger |
Raid: Diaspora (Raid) |
Rip and TerrorMassive Water damage to a foe. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Awaken: Gain Double StrikeAttacks twice each turn
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Gateway-Star Sword |
Event: Unite and Fight |
Espada EstrelladaMassive Wind damage to a foe. All allies gain Earth DMG LoweredEarth DMG is lowered Duration: 0.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. After 4★: All allies also gain Dispel CancelEffects that remove buffs will be nullified Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
Awaken: Gain Double StrikeAttacks twice each turn
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Aluminum Bat |
Side Story: The Other Side of the Sky |
Swing for the FencesMassive Wind damage to a foe. Slight chance to hit an out-of-the-park homer. (Inflict Lethal HitInstant death for the victim. Base Accuracy: Slight.) |
Awaken: Expend 30% of current HP to deal 18× current HPPlain DMG = Current HP * 0.3 * 60 as Plain damage to all foes.
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Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
Awaken: All allies gain 30% Light ATK UpLight ATK is boosted
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True Purity Sunblade |
Special Quest: Xeno Corow Clash |
Font of Orion450%Massive Light damage to a foe Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive. BlindedAttacks have a slight chance to miss Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
Attack: 36% Bonus Light DMG effect.
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Dark Opus (Dark) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic PainMassive Dark damage to a foe. / All allies gain Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
Awaken: All allies gain 30% Dark ATK UpDark ATK is boosted
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Ichigo Hitofuri |
Premium Gala | Serration WaveMassive Earth damage to a foe. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: 50% chance to gain Double StrikeAttacks twice each turn Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Awaken: All allies gain 20% Earth ATK UpEarth ATK is boosted
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Seilenos |
Premium Draw | Kerato DiapernoMassive Earth damage to a foe. Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. After 4★: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Duration: IndefiniteLocal status effect. |
Awaken: Expend 30% of current HP to deal 30× current HPPlain DMG = Current HP * 0.3 * 100 as Plain damage to all foes.
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Evanescence |
Premium Gala | Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
Attack: ~24%Verification needed. Bonus Wind DMG effect.
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Disparia |
Premium Draw | Dark DownMassive Dark damage to a foe. Gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. now affects all allies. |
Awaken: Expend 30% of current HP to deal 30× current HPPlain DMG = Current HP * 0.3 * 100 as Plain damage to all foes.
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Shishio |
Trade Moons: Gold Moon ×150 |
Chimera NueUnworldly Water damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . After 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
Awaken: Gain Double StrikeAttacks twice each turn
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Hrunting |
Trade Moons: Gold Moon ×150 |
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain Blood SacrificeHP is lowered every turn Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
Awaken: Gain 50% Sharp ATK UpATK is sharply boosted
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