Runeslayer

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Runeslayer gran sprite.png Runeslayer gran icon.jpg Runeslayer djeeta icon.jpg Runeslayer djeeta sprite.png
Class Data
Class line NinjaRuneslayer
Description Command the power of the tetra-elements to overwhelm your opponents with ever-changing magic.
Style Label Type Special.png Specialty Label Weapon Katana.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×3,000
Ninja Distinction square.jpg Ninja Distinction ×20
Trophy Gold square.png Martial Magic ArtistComplete the quest Curbing the Collapse
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 3 Quest: Curbing the Collapse
Change the Muramasa square.jpg Muramasa's Element
Clear Chapter 63 Story - Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png DA +8%   Total:
Icon Bonus Attack.png DA +24%
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus Attack.png TA +5%
Lvl 10 Icon Bonus Attack.png DA +8%
Lvl 15Icon Bonus Attack.png TA +5%
Lvl 20Icon Bonus Attack.png DA +8%
Master Bonuses Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a melee +3%
Class Weapon Tetrastreamer square.jpg Tetrastreamer
Support Skills
Black Enhanced Spellweaving Increase MC's 'boost to elemental ATK' effect by
50%Additive (e.g.
Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted

Strength: 20%
becomes
Status FireAtkUp.png70% Fire ATK UpFire ATK is boosted

Strength: 70%
).
.[1]
Elemental Charge Add 1
Magic Circle
Status Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of the same element as the main weapon upon using charge attack (Max: 2 for each element).
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses
28%[2]
Base TA RateIncluding Support Skills/Level Bonuses
11%[2]
Recommended Extended Mastery Perks
-
Recommended Subskills
-

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell. 5T No 1

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Mana Burst.png Mana Burst Big damage to all foes based on number of Magic Circles granted to caster. 6T 15 +200% damage per Magic Circle, up to 1000% (Damage cap: ~1,160,000).[1] Does not consume Magic Circles. Can be cast without Magic Circles.
Ability Dragon Break.png Dragon Break All allies gain
Status Bonus Damage.png10%-80% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 10%-80%
Duration: 1 turns
(10% per Magic Circle on caster) (Consumes all Magic Circles).
8T 1T 25
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
strength increases by 10% per Magic Circle consumed.[1] Can't be cast without Magic Circle. Consumes all Magic Circles, even if there are more than the 8 necessary to reach the maximum strength of the buff.
Ability Spell Boost.png Spell Boost Add 1 of each Magic Circle granted to caster. 2-turn cut to Runeweaving's cooldown (Consumes 30% of charge bar). 7T 40 Gives one of each Magic Circle you currently have, without going over 2 Circles by Element (e.g. casting it with
Status Fire Circle 2.pngFire Circle
A magic circle possessing the power of fire (Max: 2 / Can't be removed)
Status Earth Circle 1.pngEarth Circle
A magic circle possessing the power of earth (Max: 2 / Can't be removed)
Status Wind Circle 1.pngWind Circle
A magic circle possessing the power of wind (Max: 2 / Can't be removed)
will result in
Status Fire Circle 2.pngFire Circle
A magic circle possessing the power of fire (Max: 2 / Can't be removed)
Status Earth Circle 2.pngEarth Circle
A magic circle possessing the power of earth (Max: 2 / Can't be removed)
Status Wind Circle 2.pngWind Circle
A magic circle possessing the power of wind (Max: 2 / Can't be removed)
). Can be cast without Magic Circles and without Runeweaving being on cooldown, potentially wasting the entire effect.

Assessment

None yet.

Spell Combo Explanations[edit]

Upon clicking Runeweaving, a menu appears with buttons for each of the tetra-elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, clicking Fire and then Water will cast "Flame Saber", giving the MC
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
. However, reversing the order to Water then Fire produces "Freezing Shackles", which inflicts Water damage and
Status Coldcage.pngColdcageCan't attack
against a foe.
  • Combinations may generate or consume magic circles depending on how they are used.
  • Equal amount of magic circles will be consumed if the condition is fulfilled.
Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade FireRune.png FireRune.png Fire damage to a foe and gain
Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Status Fire Circle 2.pngFire Circle
A magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain
Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Charge Attack
and
Status Armored.pngArmoredChance of lowering DMG taken

Duration: 3 turns
.
3T
Cyclonic Blade WindRune.png WindRune.png Wind damage to a foe and gain
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Status Wind Circle 2.pngWind Circle
A magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain
Status WindAtkUp.png30% Wind ATK UpWind ATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Charge Attack
,
Status AttackUp.pngSkill DMG UpSkill DMG is boosted

Duration: 3 turns
and
Status Skill DMG Cap Up.png20% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt
in one turn reaches a certain amount

Strength: 20%
Duration: 3 turns
.
3T
Earthen Blade EarthRune.png EarthRune.png Earth damage to a foe and gain
Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Status Earth Circle 2.pngEarth Circle
A magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain
Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Charge Attack
,
Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
Duration: 3 turns
and
Status TripleUp.png15% TA UpTriple attack rate is boosted

Strength: 15%
Duration: 3 turns
.
3T
Aquatic Blade WaterRune.png WaterRune.png Water damage to a foe and gain
Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Status Water Circle 2.pngWater Circle
A magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain
Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Charge Attack
,
Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG

Duration: 3 turns

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG

Duration: 3 turns

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG

Duration: 3 turns

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG

Duration: 3 turns

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG

Duration: 3 turns

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG

Duration: 3 turns
, and
Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Status FireResUp.pngFire DMG LoweredFire DMG is lowered

Duration: 3 turns
Fire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Status WindResUp.pngWind DMG LoweredWind DMG is lowered

Duration: 3 turns
Wind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Status EarthResUp.pngEarth DMG LoweredEarth DMG is lowered

Duration: 3 turns
Earth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Status WaterResUp.pngWater DMG LoweredWater DMG is lowered

Duration: 3 turns
Water DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Status LightResUp.pngLight DMG LoweredLight DMG is lowered

Duration: 3 turns
Light DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Status DarkResUp.pngDark DMG LoweredDark DMG is lowered

Duration: 3 turns
Dark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade FireRune.png WindRune.png Light damage to a foe and gain
Status Light Circle 1.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Status Light Circle 2.pngLight Circle
A magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain
Status LightAtkUp.png30% Light ATK UpLight ATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Charge Attack
and 2-hit
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Strength: 2 hit
.
3T
Shadowy Blade WaterRune.png EarthRune.png Dark damage to a foe and gain
Status Dark Circle 1.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Status Dark Circle 2.pngDark Circle
A magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain
Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted

Strength: 30%
Duration: 3 turns
Stacking: Charge Attack
,
Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

Strength: 50%
Duration: 3 turns
and
Status CA DMG Cap.png25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)

Strength: 25%
Duration: 3 turns
.
3T
Flaming Saber FireRune.png WaterRune.png Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
.
Status Fire Circle 1.pngFire Circle
A magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Duration: 3 turns
.
3T
Freezing Shackles WaterRune.png FireRune.png Water damage to a foe.
Status Water Circle 1.pngWater Circle
A magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict
Status Coldcage 2.pngColdcageCan't attack

Duration: 2 turns
.
2T
Energizing Gust WindRune.png EarthRune.png All allies gain
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Duration: 3 turns
.
Status Wind Circle 1.pngWind Circle
A magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain
Status Uplift.png10% UpliftedCharge bar is boosted on every turn

Strength: 10%
Duration: 2 turns
.
2T
Blackened Sand EarthRune.png WindRune.png Earth damage to a foe.
Status Earth Circle 1.pngEarth Circle
A magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict
Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss

Duration: 2 turns
Local status effect
.
2T
Lava Shield FireRune.png EarthRune.png All parties gain
Status Veil.pngDebuff Res. UpDebuff resistance is boosted

Duration: 2 turns
.
2T
Aqueous Breeze WaterRune.png WindRune.png Restore all parties' HP (Healing cap: 2500; Other parties: 1250).
Searing Wind WindRune.png FireRune.png All allies gain
Status Uplift.pngCharge Bar Sped UpCharge bar speed is boosted

Duration: 3 turns
and Status MA Boost Upon Special Attack.pngMA Boost Upon Special Attack.
3T
Icy Draft WindRune.png WaterRune.png Inflict
15% Elemental ATK DownOne of the following based on the element inferior to your main weapon's element:
Status FireAtkDown.png15% Fire ATK DownFire ATK is lowered

Strength: 15%
Duration: 180 seconds

Status WindAtkDown.png15% Wind ATK DownWind ATK is lowered

Strength: 15%
Duration: 180 seconds

Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered

Strength: 15%
Duration: 180 seconds

Status EarthAtkDown.png15% Earth ATK DownEarth ATK is lowered

Strength: 15%
Duration: 180 seconds

Status LightAtkDown.png15% Light ATK DownLight ATK is lowered

Strength: 15%
Duration: 180 seconds

Status DarkAtkDown.png15% Dark ATK DownDark ATK is lowered

Strength: 15%
Duration: 180 seconds
on a foe based on the element inferior to your main weapon's element.
180s
Elemental Break EarthRune.png FireRune.png Inflict
30% Elemental DEF DownOne of the following based your main weapon's element:
Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG

Strength: 30%
Duration: 180 seconds

Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG

Strength: 30%
Duration: 180 seconds

Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG

Strength: 30%
Duration: 180 seconds

Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG

Strength: 30%
Duration: 180 seconds

Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG

Strength: 30%
Duration: 180 seconds

Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG

Strength: 30%
Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul EarthRune.png WaterRune.png Remove 1 debuff from all allies. All allies gain
Status DebuffSuccessUp.png15% Debuff Success BoostedDebuff success rate is boosted

Strength: 15%
Duration: 3 turns
.
3T
  • Sources: Gamewith[3]
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II RuneslayerKengoGlorybringerNekomancer

References[edit]

  1. 1.0 1.1 1.2 gamewith runeslayer https://グランブルーファンタジー.gamewith.jp/article/show/113303
  2. 2.0 2.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  3. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/113303