Runeslayer

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About classes | Class list | Skill list | Extended Mastery


Runeslayer gran sprite.png Runeslayer gran icon.jpg Runeslayer djeeta icon.jpg Runeslayer djeeta sprite.png
Class Data
Class line Class 210201 kt icon.pngNinjaClass 210301 kt icon.pngRuneslayer
Description Command the power of the tetra-elements to overwhelm your opponents with ever-changing magic.
Style Label Type Special.png Specialty Label Weapon Katana.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×3,000
Ninja Distinction square.jpg Ninja Distinction ×20
Trophy Gold square.png Martial Magic ArtistComplete the quest Curbing the Collapse
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 3 (117) Quest: Curbing the Collapse
Change the Muramasa square.jpg Muramasa's Element
Clear Chapter 63 Story - Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png DA +8%   Total:
Icon Bonus Attack.png DA +24%
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus Attack.png TA +5%
Lvl 10 Icon Bonus Attack.png DA +8%
Lvl 15Icon Bonus Attack.png TA +5%
Lvl 20Icon Bonus Attack.png DA +8%
Master Bonuses Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a melee +3%
Class Weapon Tetrastreamer square.jpg Tetrastreamer
Support Skills
Black Enhanced Spellweaving Increase MC's 'Element ATK UpElement ATK is boosted
Element ATK Up buff based on weapon element
effect by 50%Multiplier: Additive.
(E.g. Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%
becomes Status FireAtkUp.png70% Fire ATK UpFire ATK is boosted
Strength: 70%
).
.[1]
Elemental Charge Add 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of main weapon's element upon charge attack. (Max level: 2.)
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 28%[2] Base TA RateIncluding Support Skills/Level Bonuses 11%[2]
Recommended Extended Mastery Perks
ATK, HP, Double Attack, Debuff Success
Recommended Subskills

Extended Mastery Skills:
Ability Spell Boost.png Spell BoostSet Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
: A core EMP skill for the class. Allows you to get the most out of Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s buffs in both short and long fights.
Ability Dragon Break.png Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
: Powerful Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
buff to the entire party if you micromanage your Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
well. Subskills:
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
: Ubiquitously useful subskill. Reaches cap Status DefenseDown.pngDEF DownDEF is lowered
with EarthRune.pngFireRune.pngAbility Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
.
Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Helps manage your charge bar and allows you to use Ability Spell Boost.png Spell BoostSet Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
frequently without any major drawbacks.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell. 5T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Mana Burst.png Mana Burst Big damage to all foes based on Caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
. (Damage cap: ~1,160,000.)
6T 15 +200% damage per Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
, up to 1000%.[1]
Ability Dragon Break.png Dragon Break Consume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)[1]
8T 1T 25
Ability Spell Boost.png Spell Boost Set Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
7T 40 Can be cast without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
and without Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell. being on cooldown, to partial or no effect.

Assessment

None yet.

Spell Combo Explanations[edit | edit source]

Upon tapping Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell. a menu appears with buttons for each of the tetra-elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, tapping FireRune.png and then WaterRune.png will cast "Flame Saber", giving the MC Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
. However, reversing the order to WaterRune.png then FireRune.png produces "Freezing Shackles", which inflicts Water damage and Status Coldcage.pngColdcageCan't attack
against a foe.


  • Combinations may generate Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    as part of their effects.
  • Combinations consume Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    to amplify their effects if their conditions are met.
Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade FireRune.png FireRune.png Fire damage to a foe and gain Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Armored.pngArmoredChance of lowering DMG taken
Duration: 3 turns
.
3T
Cyclonic Blade WindRune.png WindRune.png Wind damage to a foe and gain Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain Status WindAtkUp.png30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status AttackUp.pngSkill DMG UpSkill DMG is boosted
Duration: 3 turns
and Status Skill DMG Cap Up.png20% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade EarthRune.png EarthRune.png Earth damage to a foe and gain Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade WaterRune.png WaterRune.png Water damage to a foe and gain Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Status FireResUp.pngFire DMG LoweredFire DMG is lowered
Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Status WindResUp.pngWind DMG LoweredWind DMG is lowered
Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Status EarthResUp.pngEarth DMG LoweredEarth DMG is lowered
Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Status WaterResUp.pngWater DMG LoweredWater DMG is lowered
Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Status LightResUp.pngLight DMG LoweredLight DMG is lowered
Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Status DarkResUp.pngDark DMG LoweredDark DMG is lowered
Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade FireRune.png WindRune.png Light damage to a foe and gain Status Light Circle 1.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Strength: 2 hit
.
3T
Shadowy Blade WaterRune.png EarthRune.png Dark damage to a foe and gain Status Dark Circle 1.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and Status CA DMG Cap.png25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber FireRune.png WaterRune.png Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
Duration: 3 turns
.
3T
Freezing Shackles WaterRune.png FireRune.png Water damage to a foe.
Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict Status Coldcage 2.pngColdcageCan't attack
Duration: 2 turns
.
2T
Energizing Gust WindRune.png EarthRune.png All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand EarthRune.png WindRune.png Earth damage to a foe.
Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield FireRune.png EarthRune.png All parties gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
Duration: 2 turns
.
2T
Aqueous Breeze WaterRune.png WindRune.png Restore all parties' HP. (Healing cap: 2500 [1150 for other parties].)
Searing Wind WindRune.png FireRune.png All allies gain Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
Duration: 3 turns
. Gain Status Readying Skill.pngReadying Skill (Effect activates when a foe uses a special attack. All allies gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft WindRune.png WaterRune.png Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
Status FireAtkDown.png15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

Status WindAtkDown.png15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

Status EarthAtkDown.png15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

Status DarkAtkDown.png15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break EarthRune.png FireRune.png Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul EarthRune.png WaterRune.png Remove 1 debuff from all allies. All allies gain Status DebuffSuccessUp.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: Gamewith[3]

Resources[edit | edit source]

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References[edit | edit source]