Runeslayer

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Runeslayer

Jobs 1138x1138 210301 0.png
 
Jobs 1138x1138 210301 1.png

Leader sd 210301 kt 0 01.png
 
Leader sd 210301 kt 1 01.png

Leader m 210301 01.jpgLeader sd m 210301 01.jpgLeader s 210301 01.jpgLeader s 210301 kt 0 01.jpgLeader s 210301 kt 1 01.jpgLeader raid normal 210301 kt 0 01.jpgLeader raid normal 210301 kt 1 01.jpgLeader jobm 210301 kt 0 01.jpgLeader jobm 210301 kt 1 01.jpgLeader quest 210301 kt 0 01.jpgLeader quest 210301 kt 1 01.jpgLeader t 210301 kt 0 01.pngLeader t 210301 kt 1 01.pngLeader jlon 210301 kt 0 01.pngLeader jlon 210301 kt 1 01.pngJob name 210301.png

Style Special
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Katana Melee
CCWClass Champion Weapon Weapon s 1040910300 note.jpg Tetrastreamer
Unlock Requirements
CP square.jpg CP ×3,000
Ninja Distinction square.jpg Ninja Distinction ×20
Trophy Gold square.png Martial Magic ArtistComplete the quest Curbing the Collapse
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 3 (117) Quest: Curbing the Collapse
Change the Weapon s 1040900400.jpg Muramasa's Element
Clear Chapter 63 Story: Boundless Joy

ID 210301
NameJP 魔法戦士
Release Date 2018-05-17
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

Command the power of the tetra-elements to overwhelm your opponents with ever-changing magic.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Black Enhanced Spellweaving Increase MC's Element ATK UpElement ATK is boosted
Element ATK Up buff based on weapon element
effect by 50%Multiplier: Additive.
(E.g. Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%
becomes Status FireAtkUp.png70% Fire ATK UpFire ATK is boosted
Strength: 70%
).
.[1]
Lvl 1
Icon Support Skill.png Elemental Charge Add 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of main weapon's element upon charge attack. (Max level: 2.)
Lvl 1
Icon Support Skill.png Spell Geyser Add 2 Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of random elements at battle start.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
5 turns
Lvl 30:
4 turns
- No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Mana Burst.png Mana Burst Big damage to all foes based on caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).[1]
6T - 15
Ability Dragon Break.png Dragon Break Consume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)[1]
8T 1T 25
Ability Spell Boost.png Spell Boost Set Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
7T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2017 3.png Multiplying Magic Gain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Ability m 2018 3.png Circle of Coalescence Cast a spell. (Effect changes based on spell selected.) 8T 2T
Ability m 2019 1.png Quadruple Hex 24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
10T -
Level Bonuses
Lvl 1Icon Bonus Double Attack.png DA +8%
Lvl 5Icon Bonus Triple Attack.png TA +5%
Lvl 10Icon Bonus Double Attack.png DA +8%
Lvl 15Icon Bonus Triple Attack.png TA +5%
Lvl 20Icon Bonus Double Attack.png DA +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Double Attack.png DA +24%
Icon Bonus Triple Attack.png TA +10%
Icon Bonus Triple Attack.png Boost to main weapon's ATK when main weapon is a melee +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Triple Attack.png TA +2%
Lvl 2 Icon Bonus Attack.png ATK +400 Lvl 17 Icon Bonus Attack.png ATK +400
Lvl 3 Icon Bonus HP.png HP +300 Lvl 18 Icon Bonus HP.png HP +300
Lvl 4 Icon Bonus Triple Attack.png TA +2% Lvl 19 Icon Bonus Attack.png ATK +400
Lvl 5 Icon Bonus Attack.png ATK +400 Lvl 20 New Support Skill
Lvl 6 Icon Bonus HP.png HP +300 Lvl 21 Icon Bonus Attack.png ATK +400
Lvl 7 Icon Bonus Attack.png ATK +400 Lvl 22 Icon Bonus HP.png HP +300
Lvl 8 Icon Bonus HP.png HP +300 Lvl 23 Icon Bonus Triple Attack.png TA +2%
Lvl 9 Icon Bonus Attack.png ATK +400 Lvl 24 Icon Bonus HP.png HP +300
Lvl 10 Icon Bonus Triple Attack.png TA +2% Lvl 25 Icon Bonus Triple Attack.png TA +2%
Lvl 11 Icon Bonus Attack.png ATK +400 Lvl 26 Icon Bonus HP.png HP +300
Lvl 12 Icon Bonus HP.png HP +300 Lvl 27 Icon Bonus Attack.png ATK +400
Lvl 13 Icon Bonus Triple Attack.png TA +2% Lvl 28 Icon Bonus HP.png HP +300
Lvl 14 Icon Bonus Attack.png ATK +400 Lvl 29 Icon Bonus Triple Attack.png TA +2%
Lvl 15 Icon Bonus HP.png HP +300 Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +4000
Icon Bonus HP.png HP +3000
Icon Bonus Triple Attack.png TA +14%
New Support Skill: Spell Geyser
Skill Upgrade: Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +2500 Lvl 4 Icon Bonus Triple Attack.png TA +7%
Lvl 2 Icon Bonus HP.png HP +2500 Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +12%
Lvl 3 Icon Bonus Double Attack.png DA +7% Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +5%

Gameplay Notes

Black Enhanced Spellweaving

  • Does not stack with other support skills that increase Element ATK Up effects, such as Shiva's Icon Support Skill.png Venerable DevaIncrease the effect of buffs on allies that boost Fire ATK by an additional 30%. (Excludes 'stackable' buffs.)
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    . Only the highest boost takes effect.

Spell Combo Explanations

Upon tapping Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
a menu appears with buttons for each of the tetra-elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, tapping FireRune.png and then WaterRune.png will cast "Flame Saber", giving the MC Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. However, reversing the order to WaterRune.png then FireRune.png produces "Freezing Shackles", which inflicts Water damage and Status Coldcage.pngColdcageCan't attack
Local status effect
against a foe.

  • Combinations may generate Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    as part of their effects.
  • Combinations consume Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    to amplify their effects if their conditions are met.
Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade FireRune.png FireRune.png Fire damage to a foe and gain Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Armored.png??% / 30% ArmoredChance of lowering DMG taken
Strength: ??% chance of taking 30% less damage.Duration: 3 turns
.
3T
Cyclonic Blade WindRune.png WindRune.png Wind damage to a foe and gain Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain Status WindAtkUp.png30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status AttackUp.png50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 3 turns
and Status 1561.png20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade EarthRune.png EarthRune.png Earth damage to a foe and gain Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade WaterRune.png WaterRune.png Water damage to a foe and gain Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade FireRune.png WindRune.png Light damage to a foe and gain Status Light Circle 1.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
3T
Shadowy Blade WaterRune.png EarthRune.png Dark damage to a foe and gain Status Dark Circle 1.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and Status CA DMG Cap.png25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber FireRune.png WaterRune.png Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status CriticalUp.png??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns
.
3T
Freezing Shackles WaterRune.png FireRune.png Water damage to a foe.
Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict Status Coldcage 2.pngColdcageCan't attack
Duration: 2 turnsLocal status effect
.
2T
Energizing Gust WindRune.png EarthRune.png All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand EarthRune.png WindRune.png Earth damage to a foe.
Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield FireRune.png EarthRune.png All parties gain Status 1003.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 2 turns
.
2T
Aqueous Breeze WaterRune.png WindRune.png Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].)
Searing Wind WindRune.png FireRune.png All allies gain Status Uplift.png15% Charge Bar Gain UpCharge bar gain is boosted
Strength: 15%Duration: 3 turns
. Gain Status 1407.pngReadying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
Duration: 3 turns
(Effect activates when a foe uses a special attack. All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft WindRune.png WaterRune.png Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
Status FireAtkDown.png15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

Status WindAtkDown.png15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

Status EarthAtkDown.png15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

Status DarkAtkDown.png15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break EarthRune.png FireRune.png Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul EarthRune.png WaterRune.png Remove 1 debuff from all allies. All allies gain Status 1057.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: GameWith[1], Kamigame[2]

Multiplying Magic

  • Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    grants the following effects:[1][2]
    • When 1 or more Status Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
      is in effect: 30% ATKMultiplier: Perpetuity Up.
    • When 1 or more Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
      is in effect: 100% DEF Up.
    • When 1 or more Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
      is in effect: 50% C.A. DMG Up and 30% C.A. DMG Cap Up.
    • When 1 or more Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
      is in effect: 20% Bonus Superior Elemental DMG effect.
    • When 1 or more Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
      is in effect: 20% DMG Cap Up.
    • When 1 or more Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      is in effect: Supplemental damage effect (Damage cap: 50,000).
    • When 1 or more Magic Circles of each element is in effect: Guaranteed triple attacks, normal attacks deals 3-hit damage to random foes.
    • At end of turn: Gain 1 Magic Circle of a random element. Gain 1 Magic Circle of each element every 7 turns.

Circle of Coalescence

Circle of Coalescence Icon Effect Duration
Coalescence: Recovery Ability s 7 1.jpg Remove 2 buffs from all foes.
Restore all allies' HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
and Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.)
-
Coalescence: Protection Ability s 7 2.jpg All allies gain Status 1003.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, and Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
(Consumes Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
and Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.)
-
Coalescence: Enhancement Ability s 7 3.jpg All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, Status CriticalUp.png100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2 turns
, Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2 turns
, and Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 2 turns
.[1]
(Consumes Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
and Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
2T

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Runeweaving.png Runeweaving No
Ability Mana Burst.png Mana Burst No
Ability Dragon Break.png Dragon Break No
Ability Spell Boost.png Spell Boost No
Ability m 2017 3.png Multiplying Magic No
Ability m 2018 3.png Circle of Coalescence No
Ability m 2019 1.png Quadruple Hex No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Runeslayer is is one of the more complicated classes in Granblue. It possesses a unique class skill that allows for a diverse array of skill effects through its rune system. Although learning its many functions can be daunting, in practice, only a handful of combinations are commonly employed. Runeslayer often sees use in Full Auto, heavily-invested endgame raid setups, and specific burst rotations.

Skill Overview

Class Skill

Skill Priority Comments
Ability Runeweaving.png 
RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Default
  • Runelayer's signature skill.
  • Provides many different effects. See Runeslayer#Spell Combo Explanations for more info.
  • Certain combinations can be used to acquire specific Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    that can be used for skills like Ability m 2017 3.png Multiplying MagicGain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    , Ability m 2018 3.png Circle of CoalescenceCast a spell. (Effect changes based on spell selected.) or Ability m 2019 1.png Quadruple Hex24-hit elemental damage to random foes.
    Restore all allies' HP (Healing cap: 10000).
    Remove all debuffs from all allies.
    (Consumes 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    of each element.)
    .

Extended Mastery

Skill Priority Comments
Ability Mana Burst.png 
Mana BurstBig damage to all foes based on caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).
Low
  • A damage skill with no additional utility.
Ability Dragon Break.png 
Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
High
  • A good source of Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    .
  • Can be very useful in normal attack focused burst rotations.
Ability Spell Boost.png 
Spell BoostSet Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
Low
  • Provides a way to reduce Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
    At level 30:
    Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    's cooldown and increase exisiting Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    .
  • Ability m 2017 3.png Multiplying MagicGain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    is often a better way to increase Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    while also providing additional benefits.
  • Can be clunky to use due to its cost and the way the skill works.

Ultimate Mastery

Skill Priority Comments
Ability m 2017 3.png 
Multiplying MagicGain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
High
  • Provides MC with a significant buff based on which Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    are active.
  • A good source for passive Magic Circle generation.
  • Useful for Full Auto and longer content.
Ability m 2018 3.png 
Circle of CoalescenceCast a spell. (Effect changes based on spell selected.)
Medium
  • Provides a variety of useful effects however requires certain Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    combinations.
  • Can be somewhat clunky to use as you may not have the Magic Circles you need to produce the effect you desire.
Ability m 2019 1.png 
Quadruple Hex24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
Medium
  • A powerful damage skill that also provides strong sustain.
  • Useful in longer content where the Magic Circle requirement can be met.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040910300 note.jpg
Tetrastreamer
Skill charge attack.png Hidden UtopiaMassive Dark damage to a foe.
MC gains Status Reflective Seal.pngReflective SealDeals elemental DMG to all foes at end of turn (Can't be removed)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
. (Dark damage to all foes at end of turn)
Tetrastreamer is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Tetra's NatureWhen main weapon (MC only): Add 1 random Magic Circle at end of turn
Emblem of Humanity square.jpg Tetra's HumanityWhen main weapon: 10% Bonus elemental Damage effect to allies whose elemental ATK is boosted.
Emblem of Divinity square.jpg Tetra's DivinityBoost to multiattack rate based on number of Magic Circles granted to MC (MC only)
Emblem of Devilry square.jpg Tetra's DevilryWhen main weapon: 1-turn cut to skill cooldown (MC only)

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040614300.jpg
Kiss of The Devil
Label Element Fire.png Treasure Trade:
New World Foundation Weapons
Skill charge attack.png 
HellfireMassive Fire damage to a foe.
Gain Status 1561.png50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to Status 1561.png60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 5★:
Effect increased to Status 1561.png70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.
  • Supplemental damage provides more benefit to the Flurry effect provided by Ability m 2017 3.png Multiplying MagicGain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    .
Weapon m 1040912600.jpg
Heat of The Sun
Label Element Fire.png Treasure Trade:
New World Foundation Weapons
Skill charge attack.png 
Coronal EjectionMassive Fire damage to a foe.
50% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Remove 1 debuff from all allies.
After 5★:
Upgraded to 100% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040910200.jpg
Wrathfire Longblade
Label Element Fire.png Special Quest:
Xeno Ifrit Clash
Skill charge attack.png 
Hidden Edge Immolation450%Massive Fire damage to a foe.
All allies gain Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
All allies also gain Status DmgUp.pngSupplemental DMG (30,000)DMG dealt is supplemented
Strength: 30,000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides strong offensive buffs on C.A.
  • Deals additional fire damage to all foes if MC takes damage during the turn.
Weapon m 1040611300.jpg
Gauntlet of Proudearth
Label Element Earth.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Uriel BomberMassive Earth damage to a foe.
All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Dark Opus (Dark)
Label Element Dark.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic PainMassive Dark damage to a foe. / All allies gain Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • With Chain of Falsehood square.jpg Chain of Falsehood, using Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
    At level 30:
    Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    .
    FireRune.png + WaterRune.png or Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
    (Consumes up to 50% of current HP.)
    enables burst setups to utilize teamwide Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040615500.jpg
Creepy Claws
Label Element Wind.png Seasonal Draw:
Halloween Premium Draw
Skill charge attack.png 
Tricky Moon StrikeMassive Wind damage to a foe.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides teamwide Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A. which synergizes well with Ability m 2017 3.png Multiplying MagicGain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    's Flurry effect.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040616300.jpg
Golden Fists of Ura
Label Element Light.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000).
Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
Verification needed.
until end of turn.
After 4★:
Also gain Status Armored.png?% / 80% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Provides a substantial damage increase for longer, low button setups where Ability m 2017 3.png Multiplying MagicGain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    is employed.
  • Amplifies normal attack damage done by the party.

References