Runeslayer

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Runeslayer gran sprite.png

Runeslayer gran icon.jpg

Runeslayer gran.png

Runeslayer djeeta icon.jpg

Runeslayer djeeta.png
Runeslayer djeeta sprite.png
Class Data
Class line Class 210201 kt icon.pngNinjaClass 210301 kt icon.pngRuneslayer
Description Command the power of the tetra-elements to overwhelm your opponents with ever-changing magic.
Style Label Type Special.png Specialty Label Weapon Katana.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×3,000
Ninja Distinction square.jpg Ninja Distinction ×20
Trophy Gold square.png Martial Magic ArtistComplete the quest Curbing the Collapse
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 3 (117) Quest: Curbing the Collapse
Change the Weapon s 1040900400.jpg Muramasa's Element
Clear Chapter 63 Story: Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Double Attack.png DA +8%   Total:
Icon Bonus Double Attack.png DA +24%
Icon Bonus Triple Attack.png TA +10%
Lvl 5Icon Bonus Triple Attack.png TA +5%
Lvl 10 Icon Bonus Double Attack.png DA +8%
Lvl 15Icon Bonus Triple Attack.png TA +5%
Lvl 20Icon Bonus Double Attack.png DA +8%
Completion Bonuses Icon Bonus Triple Attack.png Boost to main weapon's ATK when main weapon is a melee +3%
Class Weapon Weapon s 1040910300 note.jpg Tetrastreamer
Release date 2018-05-17 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Black Enhanced Spellweaving Increase MC's Element ATK UpElement ATK is boosted
Element ATK Up buff based on weapon element
effect by 50%Multiplier: Additive.
(E.g. Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%
becomes Status FireAtkUp.png70% Fire ATK UpFire ATK is boosted
Strength: 70%
).
.[1]
Elemental Charge Add 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of main weapon's element upon charge attack. (Max level: 2.)
Spell Geyser Unlocks at Master Level 20:
Add 2 Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of random elements at battle start.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Triple Attack.png TA +2%
Lvl 2 Icon Bonus Attack.png ATK +400 Lvl 17 Icon Bonus Attack.png ATK +400
Lvl 3 Icon Bonus HP.png HP +300 Lvl 18 Icon Bonus HP.png HP +300
Lvl 4 Icon Bonus Triple Attack.png TA +2% Lvl 19 Icon Bonus Attack.png ATK +400
Lvl 5 Icon Bonus Attack.png ATK +400 Lvl 20 New Support Skill
Lvl 6 Icon Bonus HP.png HP +300 Lvl 21 Icon Bonus Attack.png ATK +400
Lvl 7 Icon Bonus Attack.png ATK +400 Lvl 22 Icon Bonus HP.png HP +300
Lvl 8 Icon Bonus HP.png HP +300 Lvl 23 Icon Bonus Triple Attack.png TA +2%
Lvl 9 Icon Bonus Attack.png ATK +400 Lvl 24 Icon Bonus HP.png HP +300
Lvl 10 Icon Bonus Triple Attack.png TA +2% Lvl 25 Icon Bonus Triple Attack.png TA +2%
Lvl 11 Icon Bonus Attack.png ATK +400 Lvl 26 Icon Bonus HP.png HP +300
Lvl 12 Icon Bonus HP.png HP +300 Lvl 27 Icon Bonus Attack.png ATK +400
Lvl 13 Icon Bonus Triple Attack.png TA +2% Lvl 28 Icon Bonus HP.png HP +300
Lvl 14 Icon Bonus Attack.png ATK +400 Lvl 29 Icon Bonus Triple Attack.png TA +2%
Lvl 15 Icon Bonus HP.png HP +300 Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus Attack.png ATK +4000
Icon Bonus HP.png HP +3000
Icon Bonus Triple Attack.png TA +14%
New Support Skill: Spell Geyser
Skill Upgrade: Runeweaving
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +2500 Lvl 4 Icon Bonus Triple Attack.png TA +7%
Lvl 2 Icon Bonus HP.png HP +2500 Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +12%
Lvl 3 Icon Bonus Double Attack.png DA +7% Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +5%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
5 turns
Lvl 30:
4 turns
- No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Mana Burst.png Mana Burst Big damage to all foes based on caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).[1]
6T - 15 +200% damage per Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
, up to 1000%.[1]
Ability Dragon Break.png Dragon Break Consume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)[1]
8T 1T 25
Ability Spell Boost.png Spell Boost Set Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
7T - 40 Can be cast without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
and without Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
being on cooldown, to partial or no effect.

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 2017 3.png Multiplying Magic Gain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Ability m 2018 3.png Circle of Coalescence Cast a spell. (Effect changes based on spell selected.) 8T 2T
Ability m 2019 1.png Quadruple Hex 24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
10T -

Gameplay Notes

Black Enhanced Spellweaving

  • Does not stack with other support skills that increase Element ATK Up effects, such as Shiva's Icon Support Skill.png Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
    At level 95:
    When Fire ATK is boosted: Also boost all allies' damage cap by 10%.
    . Only the highest boost takes effect.

Spell Combo Explanations

Upon tapping Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
a menu appears with buttons for each of the tetra-elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, tapping FireRune.png and then WaterRune.png will cast "Flame Saber", giving the MC Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
. However, reversing the order to WaterRune.png then FireRune.png produces "Freezing Shackles", which inflicts Water damage and Status Coldcage.pngColdcageCan't attack
Local status effect
against a foe.

  • Combinations may generate Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    as part of their effects.
  • Combinations consume Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

    Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

    Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

    Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

    Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

    Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
    to amplify their effects if their conditions are met.
Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade FireRune.png FireRune.png Fire damage to a foe and gain Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Armored.png??% / 30% ArmoredChance of lowering DMG taken
Strength: ??% chance of taking 30% less damage.Duration: 3 turns
.
3T
Cyclonic Blade WindRune.png WindRune.png Wind damage to a foe and gain Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain Status WindAtkUp.png30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status AttackUp.png50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 3 turns
and Status Skill DMG Cap Up.png20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade EarthRune.png EarthRune.png Earth damage to a foe and gain Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade WaterRune.png WaterRune.png Water damage to a foe and gain Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade FireRune.png WindRune.png Light damage to a foe and gain Status Light Circle 1.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
3T
Shadowy Blade WaterRune.png EarthRune.png Dark damage to a foe and gain Status Dark Circle 1.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and Status CA DMG Cap.png25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber FireRune.png WaterRune.png Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status CriticalUp.png??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns
.
3T
Freezing Shackles WaterRune.png FireRune.png Water damage to a foe.
Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict Status Coldcage 2.pngColdcageCan't attack
Duration: 2 turnsLocal status effect
.
2T
Energizing Gust WindRune.png EarthRune.png All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand EarthRune.png WindRune.png Earth damage to a foe.
Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield FireRune.png EarthRune.png All parties gain Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 2 turns
.
2T
Aqueous Breeze WaterRune.png WindRune.png Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].)
Searing Wind WindRune.png FireRune.png All allies gain Status Uplift.png15% Charge Bar Gain UpCharge bar gain is boosted
Strength: 15%Duration: 3 turns
. Gain Status 1407.pngReadying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
Duration: 3 turns
(Effect activates when a foe uses a special attack. All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft WindRune.png WaterRune.png Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
Status FireAtkDown.png15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

Status WindAtkDown.png15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

Status EarthAtkDown.png15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

Status DarkAtkDown.png15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break EarthRune.png FireRune.png Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul EarthRune.png WaterRune.png Remove 1 debuff from all allies. All allies gain Status 1057.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: GameWith[1], Kamigame[2]

Multiplying Magic

  • Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
    Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
    1 or more Fire Circles: ATK is boosted
    1 or more Water Circles: DEF is boosted
    1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
    1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
    1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
    1 or more Dark Circles: DMG dealt is supplemented
    (Can't be removed)
    grants the following effects:[1][2]
    • When 1 or more Status Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
      is in effect: 30% ATKMultiplier: Perpetuity Up.
    • When 1 or more Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
      is in effect: 100% DEF Up.
    • When 1 or more Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
      is in effect: 50% C.A. DMG Up and 30% C.A. DMG Cap Up.
    • When 1 or more Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
      is in effect: 20% Bonus Superior Elemental DMG effect.
    • When 1 or more Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
      is in effect: 20% DMG Cap Up.
    • When 1 or more Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      is in effect: Supplemental damage effect (Damage cap: 50,000).
    • When 1 or more Magic Circles of each element is in effect: Guaranteed triple attacks, normal attacks deals 3-hit damage to random foes.
    • At end of turn: Gain 1 Magic Circle of a random element. Gain 1 Magic Circle of each element every 7 turns.

Circle of Coalescence

Circle of Coalescence Icon Effect Duration
Coalescence: Recovery Ability s 7 1.jpg Remove 2 buffs from all foes.
Restore all allies' HP (Healing cap: 2000).
2-turn cut to debuff durations.
(Consumes Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
and Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.)
-
Coalescence: Protection Ability s 7 2.jpg All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
, and Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
(Consumes Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
and Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.)
-
Coalescence: Enhancement Ability s 7 3.jpg All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
, Status CriticalUp.png100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 2 turns
, Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2 turns
, and Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 2 turns
.[1]
(Consumes Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
and Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
2T

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Runeslayer is a strong, flexible class that can adapt to the situation using various seal combinations. Unlike its predecessor Ninja which is focused mostly on debuffing the enemy, Runeslayer mostly focuses on strong buffs for the team.

How you play the class depends largely on the fight and the enemy you are facing. The inherent flexibility of the class lends itself to variable strategies. Consider rotating seal combinations to generate one of each to gain the most effectiveness from use of Ability Spell Boost.png Spell BoostSet Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
.

One core technique is the use of Ability Dragon Break.png Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
combined with multiattack buffs and Supplemental Damage to produce a turn of extreme burst damage. The best results will come from the use of characters that can guarantee a turn or more of Triple Attacks, along with as good ATK buffs and DEF Down Stacking. You may also use the Searing Wind combo (WindRune.png+FireRune.png) as an alternative to guarantee Triple Attacks. This technique can especially help when racing for MVP in high-level raids.

You should aim to keep a form of Elemental Atk Up on your MC at all times to activate the bonus from Black Enhanced Spellweaving.

Notable Main Weapons

Class Champion Weapon

The use of Weapon s 1040910300 note.jpg Tetrastreamer is highly recommended as it will greatly increase the rate you acquire Magic Circles, and you should consider making one for each element you intend to use Runeslayer in.

Tetrastreamer Skill Choices:

  • Tetra's Humanity - 10% Bonus Elemental damage effect to allies whose elemental ATK is boosted.
    • Decent effect, but only worth taking if you intend to use seal combos that consume circles for party Elemental ATK Up instead of waiting for Ability Dragon Break.png Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      ) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      )
      (Max: 80%)Duration: 1 turn
      . (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      .)
      , or have an alternate method of buffing the party in that manner (via summon or other character).
  • Tetra's Divinity - When main weapon: Boost to multiattack rate based on number of Magic Circles granted to MC (MC only).
    • Only useful for those who tend to save up their Magic Circles for a while to build up to a usage of Ability Dragon Break.png Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      ) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      )
      (Max: 80%)Duration: 1 turn
      . (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

      Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

      Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

      Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

      Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

      Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
      .)
      . If using Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
      At level 30:
      Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      to consume Circles, consider another emblem.
  • Tetra's Devilry - When main weapon: 1-turn cut to skill cooldown (MC only).
    • A significant improvement to the flexiblity of the class, allowing you to use Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
      At level 30:
      Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
      Strength: 30%
      .
      more often, acquire Circles quicker, and not worry so much about being caught out without access to options.

Other Options

  • The use of other fist or katana mainhands is possible, but not recommended if you wish to use seal combinations that consume circles from anything other than your primary element.
    • "Something Blade" skills will take two cooldown cycles to use properly. The exceptions are the element of your main weapon, as you will gain circles each time you charge attack, and two random elements one time once you hit master level 20. EMP skills that rely on circle count will also become slow and painful to use.
    • However, you may still use most mixed-element seal combinations at will with no penalty to effectiveness, save for the two that trigger the Light and Dark "Blade" attacks. This allows you to treat Runeslayer as just a generalist class with a very flexible skill on a short cooldown. See the seal combination table for more details.

Resources

References