Runeslayer
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Command the power of the tetra-elements to overwhelm your opponents with ever-changing magic. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the ![]() Clear Chapter 63 Story: Boundless Joy | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-05-17 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Black Enhanced Spellweaving | Increase MC's Element ATK UpElement ATK is boosted Element ATK Up buff based on weapon element effect by 50%Multiplier: Additive. (E.g. ![]() Strength: 20% becomes ![]() Strength: 70%)..[1] |
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Elemental Charge | Add 1 Magic Circle![]() ![]() ![]() ![]() ![]() ![]() of main weapon's element upon charge attack. (Max level: 2.) |
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Spell Geyser | Unlocks at Master Level 20: Add 2 Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() of random elements at battle start. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Spell Geyser Skill Upgrade: Runeweaving |
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Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Runeweaving | Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain ![]() Strength: 30%. |
5 turns Lvl 30: 4 turns |
- | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Mana Burst | Big damage to all foes based on caster's Magic Circles![]() ![]() ![]() ![]() ![]() ![]() (Damage cap: ~1,160,000).[1] |
6T | - | 15 | +200% damage per Magic Circle![]() ![]() ![]() ![]() ![]() ![]() , up to 1000%.[1] |
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Dragon Break | Consume all Magic Circles![]() ![]() ![]() ![]() ![]() ![]() to grant all allies 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) ![]() Strength: 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() .)[1] |
8T | 1T | 25 | |
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Spell Boost | Set Magic Circles![]() ![]() ![]() ![]() ![]() ![]() currently on caster to 2. 2-turn cut to ![]() At level 30: Also gain ![]() Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
7T | - | 40 | Can be cast without Magic Circles![]() ![]() ![]() ![]() ![]() ![]() and without ![]() At level 30: Also gain ![]() Strength: 30%. being on cooldown, to partial or no effect. |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Multiplying Magic | Gain ![]() Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
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Circle of Coalescence | Cast a spell. (Effect changes based on spell selected.) | 8T | 2T |
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Quadruple Hex | 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic Circle ![]() ![]() ![]() ![]() ![]() ![]() of each element.) |
10T | - |
Gameplay Notes
Black Enhanced Spellweaving
- Does not stack with other support skills that increase Element ATK Up effects, such as Shiva's
Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%.
At level 95:
When Fire ATK is boosted: Also boost all allies' damage cap by 10%.. Only the highest boost takes effect.
Spell Combo Explanations
Upon tapping RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. a menu appears with buttons for each of the tetra-elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, tapping and then
will cast "Flame Saber", giving the MC Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. However, reversing the order to then
produces "Freezing Shackles", which inflicts Water damage and
ColdcageCan't attack
Local status effect against a foe.
- Combinations may generate Magic Circles
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
as part of their effects. - Combinations consume Magic Circles
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to amplify their effects if their conditions are met.
Spell Combo | First Rune | Second Rune | Effects Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled. |
Duration |
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Burning Blade | ![]() |
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Fire damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack and ![]() Strength: ??% chance of taking 30% less damage.Duration: 3 turns. |
3T |
Cyclonic Blade | ![]() |
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Wind damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
3T |
Earthen Blade | ![]() |
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Earth damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, ![]() Strength: 40%Duration: 3 turns and ![]() Strength: 15%Duration: 3 turns. |
3T |
Aquatic Blade | ![]() |
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Water damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, Elemental SwitchOne of the following based on the element inferior to your main weapon's element: ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns , and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element: ![]() Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. based on the element inferior to your main weapon's element. |
3T |
Thunderous Blade | ![]() |
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Light damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack and ![]() (Effect removed on next all-foe all-ally attack) . |
3T |
Shadowy Blade | ![]() |
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Dark damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 25%Duration: 3 turns. |
3T |
Flaming Saber | ![]() |
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Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. ![]() : All allies gain ![]() Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns. |
3T |
Freezing Shackles | ![]() |
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Water damage to a foe.![]() : Inflict ![]() Duration: 2 turnsLocal status effect. |
2T |
Energizing Gust | ![]() |
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All allies gain ![]() Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns. ![]() : Gain ![]() Strength: 10%Duration: 2 turns. |
2T |
Blackened Sand | ![]() |
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Earth damage to a foe.![]() : Inflict ![]() Duration: 2 turnsLocal status effect. |
2T |
Lava Shield | ![]() |
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All parties gain ![]() Strength: 70%Duration: 2 turns. |
2T |
Aqueous Breeze | ![]() |
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Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].) | |
Searing Wind | ![]() |
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All allies gain ![]() Strength: 15%Duration: 3 turns. Gain ![]() Duration: 3 turns (Effect activates when a foe uses a special attack. All allies gain ![]() Duration: 1 turn upon activation). |
3T |
Icy Draft | ![]() |
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Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds on a foe based on the element superior to your main weapon's element. |
180s |
Elemental Break | ![]() |
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Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element Strength: 30%Duration: 180 seconds on a foe based on your main weapon's element. |
180s |
Cleanse Soul | ![]() |
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Remove 1 debuff from all allies. All allies gain ![]() Strength: 15%Duration: 3 turns. |
3T |
Multiplying Magic
Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
grants the following effects:[1][2]- When 1 or more
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
is in effect: 30% ATKMultiplier: Perpetuity Up. - When 1 or more
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
is in effect: 100% DEF Up. - When 1 or more
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
is in effect: 50% C.A. DMG Up and 30% C.A. DMG Cap Up. - When 1 or more
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
is in effect: 20% Bonus Superior Elemental DMG effect. - When 1 or more
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
is in effect: 20% DMG Cap Up. - When 1 or more
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
is in effect: Supplemental damage effect (Damage cap: 50,000). - When 1 or more Magic Circles of each element is in effect: Guaranteed triple attacks, normal attacks deals 3-hit damage to random foes.
- At end of turn: Gain 1 Magic Circle of a random element. Gain 1 Magic Circle of each element every 7 turns.
- When 1 or more
Circle of Coalescence
Circle of Coalescence | Icon | Effect | Duration |
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Coalescence: Recovery | ![]() |
Remove 2 buffs from all foes. Restore all allies' HP (Healing cap: 2000). 2-turn cut to debuff durations. (Consumes ![]() and ![]() .) |
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Coalescence: Protection | ![]() |
All allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ![]() Duration: Indefinite, and ![]() Duration: Indefinite. (Consumes ![]() and ![]() .) |
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Coalescence: Enhancement | ![]() |
All allies gain ![]() Duration: 2 turns, ![]() Strength: 100% chance of dealing 20% more damage.Duration: 2 turns, ![]() Strength: 15%Duration: 2 turns, and ![]() Strength: 20%Duration: 2 turns.[1] (Consumes ![]() and ![]() .) |
2T |
Resources
- Reddit Class Discussion (2019-09-14)
- Reddit Class Discussion (2022-07-20) (post-Master Level Update)
- Reddit Class Discussion (2023-08-03) (post-Ultimate Mastery Update)
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Runeslayer is is one of the more complicated classes in Granblue. It possesses a unique class skill that allows for a diverse array of skill effects through its rune system. Although learning its many functions can be daunting, in practice, only a handful of combinations are commonly employed. Runeslayer often sees use in Full Auto, heavily-invested endgame raid setups, and specific burst rotations.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain ![]() Strength: 30%. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Mana BurstBig damage to all foes based on caster's Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() (Damage cap: ~1,160,000). |
Low |
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![]() Dragon BreakConsume all Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() to grant all allies 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) ![]() Strength: 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() .) |
High |
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![]() Spell BoostSet Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() currently on caster to 2. 2-turn cut to ![]() At level 30: Also gain ![]() Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Multiplying MagicGain ![]() Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
High |
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![]() Circle of CoalescenceCast a spell. (Effect changes based on spell selected.) |
Medium |
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![]() Quadruple Hex24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic Circle ![]() ![]() ![]() ![]() ![]() ![]() of each element.) |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Tetrastreamer |
![]() MC gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Dark damage to all foes at end of turn) |
Tetrastreamer is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
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Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Kiss of The Devil |
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![]() New World Foundation Weapons |
![]() HellfireMassive Fire damage to a foe. Gain ![]() Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to ![]() Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 250%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 5★: Effect increased to ![]() Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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![]() Heat of The Sun |
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![]() New World Foundation Weapons |
![]() Coronal EjectionMassive Fire damage to a foe. 50% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Remove 1 debuff from all allies. After 5★: Upgraded to 100% chance to gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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![]() Wrathfire Longblade |
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![]() Xeno Ifrit Clash |
![]() Hidden Edge Immolation450%Massive Fire damage to a foe. All allies gain ![]() Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%Massive. All allies also gain ![]() Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Gauntlet of Proudearth |
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![]() Seraphic Weapons |
![]() Uriel BomberMassive Earth damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Dark Opus (Dark) |
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![]() Dark Opus Weapons |
![]() Apocalyptic PainMassive Dark damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Creepy Claws |
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Seasonal Draw: Halloween Premium Draw |
![]() Tricky Moon StrikeMassive Wind damage to a foe. All allies gain ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Golden Fists of Ura |
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![]() Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000). Gain ![]() (Excludes all-foe all-ally attacks) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.Verification needed. until end of turn. After 4★: Also gain ![]() Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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