Manadiver

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Manadiver
 

 

ID 130401
NameJP マナダイバー
Release Date 2023-01-25
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Assisted by familiars called manatura, manipulate the sea of magic and dive into its abyss.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Manadiver's Sapience 20% boost to skill damage and 20% boost to skill damage cap to all allies.[1] Lvl 1
Nota Pactum Consume charge bar upon normal attacks and charge attack to activate manatura's skill effects. Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Aether Siphon 700% Elemental damage to a foe (Damage cap: ~730,000).[1]
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
6T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Wild Magica 400% Elemental damage to a foe (Damage cap: ~635,000).[1]
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
9T 2T 50
Secret Triad Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)[1]
6T 3T 40
Overtrance Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
Ready in
3 turns
3-turn cooldown at start of battle.
6T 30


Level Bonuses
Lvl 1 Skill DMG +10%
Lvl 5 ATK +1000
Lvl 10 Skill DMG +10%
Lvl 15 ATK +1000
Lvl 20 ATK +2000
Skill DMG +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Skill DMG +30%
ATK +4000
Boost to skill DMG for classes not row V +3%

Gameplay Notes

Manaturas

The Manadiver class conjures a manatura in battle. Manaturas have two main effects, a skill effect that, upon consuming charge bar, activates after every normal attack and charge attack, and a passive, support effect.

  • You can conjure a manatura by tapping on the Manatura button on the Party screen while in the Manadiver class.
  • Only one type of manatura can be conjured at a time.
  • Manaturas can either be obtained as loot from specific quests and raids, or formed a pact with in exchange of materials.
    • If more than one of the same type of manatura is obtained as loot, the excess manatura will be automatically sold for rupies.
    • Manaturas can still be obtained as loot even if Manadiver has not yet been unlocked.
Icon Name Effect Obtained From: Release Date

Burlona Skill:
All allies gain 5% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite
and 5% DEF Up (Stackable / Max: 25%)DEF is boosted while active (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.[1]
Support:
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).[1]
Default 2023-01-25

Schalk Skill:
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
on a foe.[1]
(Consumes 20% of charge bar.)
Support:
5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).[1]
Default 2023-01-25

Leviathan Mino Skill:
When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
Inflict SubmergedDMG taken is supplemented (Can't be removed)
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.[1]
(Consumes 30% of charge bar.)
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
.[1]
Pact:
Leviathan Anima ×500
Leviathan Omega Anima ×300
Fanned Fin ×100
Possible drop:
Leviathan Omega Extreme (Raid)
Leviathan Omega Impossible (Raid)
2023-01-25

Yggdrasil Mino Skill:
When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Consumes 30% of charge bar.)
Support:
At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).[1]
Pact:
Yggdrasil Anima ×500
Yggdrasil Omega Anima ×300
Genesis Bud ×100
Possible drop:
Yggdrasil Omega Extreme (Raid)
Yggdrasil Omega Impossible (Raid)
2023-01-25

Bahamut Mino Skill:
When MC has 3 or more Crests of their element: 8-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
(Consumes 75% of charge bar.)
Support:
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.[1]
Pact:
Primeval Horn ×1,000
Possible drop:
Proto Bahamut (Raid)
Proto Bahamut (Impossible)
2023-01-25

Lu Woh Mino Skill:
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
(Consumes 30% of charge bar.)
Support:
30% boost to MC's charge bar gain.
Pact:
Thunderbolt Wheel ×500
Possible drop:
Six-Dragon Advent: White
Lu Woh (Raid)
2023-01-25

Mini Mimic Skill:
Raise a foe's BountyItem drop rate is boosted
lvl by 1.
Support:
3% boost to item drop rate.
Possible drop:
Arcarum: The World Beyond
Replicard Sandbox
2023-01-25

Ouroboros Mino Skill:
When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).[1]
Alchemy Lab
Trade:
Fragment of Creation ×30,000
Eternity Sand ×1
Must first trade for Dagger of Truth
2023-09-06

Europa Mino Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:
3-hit, 200% Water damage to random foes (Damage cap: ~330,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
(Consumes 30% of charge bar.)
Support:
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.[1]
Pact:
Europa Anima ×300
Europa Omega Anima ×150
True Water Anima ×300
Possible drop:
Europa (Raid)
2024-09-17

Wilnas Mino Skill:
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:
1200% Fire damage to all foes (Damage cap: ~1,305,000).
When MC has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:
Remove 1 buff from all foes.
(Consumes 70% of charge bar.)
Support:
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.[1]
Pact:
Smoldering Rubble ×500
Possible drop:
Wilnas (Raid)
Six-Dragon Advent: Red
2024-09-17

Agastia Simulacrum Skill:
Elemental damage to a foe (Damage cap: ~170,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.[1]
Support:
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: ~90,000 per hit) upon using charge attack.[1]
Possible drop:
Agastia (Raid)
2024-09-17

Dark Rapture Simulacrum Skill:
When MC has 1 or more Crests of their element: 900% Elemental damage to a foe.
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.[1]
(Consumes 30% of charge bar.)
Support:
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.[1]
(Consumes 10% HP each turn.)
Possible drop:
Dark Rapture (Hard)
Dark Rapture Zero
2024-09-17

Secret Triad

  • Filling charge diamonds always succeeds if the target has any empty charge diamonds available and if they are not immune to fill effects.[2]

Overtrance

  • OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    prevents charge bar from being consumed when using charge attacks or skills that expend charge bar.
    • However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
      Duration: 6 turns
      .
    • For example, using the Manadiver's  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
      Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      Duration: 2 turns
      .
      (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
      Duration: 2 turns
      .)
      with less than 50% charge bar will cause the Double StrikeAttacks twice each turn
      Duration: 1 turn
      effect to be skipped. Similarly, the skills of manatura that consume charge bar to activate in battle—like Leviathan Mino and Bahamut Mino—will not activate in battle until the necessary amount of charge bar required to trigger them is met.

Facsimile Compatibility

Icon Skill Copyable?
Aether Siphon No
Wild Magica No
Secret Triad No
Overtrance No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Manadiver is a strong generalist class, excelling in providing substantial team-wide buffs centered on both normal attacks and skill damage. The class uses Manaturas, a mechanic unique to Manadiver. Manaturas offer the flexibility to adapt the class's playstyle to various situations and can be switched in the Party menu as needed. Manadiver excels particularly in Full Auto scenarios and can also find valuable applications in specific burst-oriented setups.

Skill Overview

Class Skill

Skill Priority Comments

 Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
Default
  • Most notably provides an Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    that can be used to activate certain Manatura effects.
  • Can be used to partially negate the downside of  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

Extended Mastery

Skill Priority Comments

 Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
High
  • Can allow Manadiver to activate the equipped Manatura twice per turn.
  • The 50% Charge Bar cost can be acquired on turn 1 by using  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

 Secret TriadFill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
High
  • The downside of this skill can be partially offset by  Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
    Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
    Ignores Delay immunity on most foes
    Unofficial status name
    . If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
    Strength: 30%Unaffected by charge bar gain effects
    .
    All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    . (Crest gained based on caster's element.)
    .
  • The 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    from this skill stacks with nearly every other source in the game.
  • The Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    can be used by  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
    Duration: 2 turns
    .)
    .
  • Provides an Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    that can activate certain Manatura effects.

 OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
Medium

Manatura Usage

Manatura Comments

Leviathan Mino
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
.
Skill:
When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
  • A relatively easy to acquire Manatura that provides high damage for a low charge bar cost. It is generally considered the default choice for most situations, unless there's a specific reason to opt for a different one.
  • The SubmergedDMG taken is supplemented (Can't be removed)
    debuff is useful in boosting team damage output but does not stack with other local status effects that have overlapping effects. Only the highest strength takes effect.
  • The 10% Bonus Damage against foes with SubmergedDMG taken is supplemented (Can't be removed)
    does not stack with other A-sided passives. See Bonus Damage#Passives for more info.

Ouroboros Mino
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Skill:
When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
  • A strict upgrade over Leviathan Mino albeit much more challenging to obtain. Once acquired, it should be used as the go-to Manatura over Leviathan Mino.
  • The Supplemental Damage provided by this Manatura stacks with all other sources of supplemental damage in the game.

Lu Woh Mino
Support:
30% boost to MC's charge bar gain.
Skill:
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.

Yggdrasil Mino
Support:
At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
Skill:
When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • A niche Manatura that can provide respectable damage while also offering additional sustain. It is generally more useful for fights where enemies have attack-all properties on their normal attacks.
  • As it provides less damage compared to Leviathan or Ouroboros Mino, it is typically only used if the additional sustain through Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is needed.

Bahamut Mino
Support:
100% boost to C.A. damage and 50% boost to C.A. damage cap.
Skill:
When MC has 3 or more Crests of their element: 8-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).
  • A niche Manatura that provides high per-turn skill damage and increased charge attack power. It has a high charge bar and Crest requirement.
  • Due to its high charge bar cost, it is generally impractical to use when not using  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    . However, even in these setups, Ouroboros Mino consistently outperforms it, and even Leviathan Mino can be more effective due to its supplemental damage debuff.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Keep in mind...
Most manaturas consume charge bar to activate. As a result, Manadiver does not charge attack very frequently unless  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
is equipped. Therefore, main weapon choice is less significant compared to other classes.

Farmable Options

Weapon Element Source Charge Attack Comments

Exo Maitrah Karuna
Event:
Exo Ifrit Crucible
 
Refulgent ConflagrationMassive Fire damage to a foe.
All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
After 4★:
MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  •  Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
    Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 2 turns
    .
    (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
    Duration: 2 turns
    .)
    can be used to help provide extra TA for the weapon's second skill.

Dark Opus (Water)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Using  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    with Chain of Falsehood enables setups to utilize teamwide Double StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    from its charge attack despite the lowered charge bar gain.
  • Charge Attack effects can be altered depending on which Pendulum or Chain you have equipped. See #Guiding Gospel for more info.

Yggdrasil's Bough
Treasure Trade:
Astral Weapons
 
Axis GardenMassive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Exo Hamartia
Event:
Exo Diablo Crucible
 
Diavoliki TimoriaMassive Dark damage to a foe.
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
After 4★:
Also gain 50% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 50%Duration: Indefinite
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • A strong main weapon option regardless of its C.A. effect and second weapon skill being less utilized on Manadiver.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Phoenix's Torch
Flash Gala  
Falling Fiery FeathersMassive Fire damage to a foe.
1-turn cut to MC's skill cooldowns.
After 4★:
All Fire allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
  • The premier weapon for Fire staff-proficient MCs.
  • Deals additional skill damage and provides sustain when used as main weapon.

Knight of Ice
Flash Gala  
Weiss SauleMassive Water damage to a foe.
Raise all foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
After 4★:
Also deal 4-hit, 50% Bonus Water damage (Damage cap: ~135,000 per hit).
  • Can be used in conjunction with  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    to raise the foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl by 1 and also to deal additional skill damage per turn.
  • Provides summons-boostable Skill Supplemental Damage and Skill Damage Cap.

Ivory Ark
Premium Gala  
Covenant of LightMassive Light damage to a foe.
All allies gain 15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • The teamwide 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

Parazonium
Flash Gala  
Resolute SoulMassive Dark damage to a foe.
Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • The teamwide 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Futsunomitama
Trade Moons:
Gold Moon ×150
 
Fulmination BladeUnworldly Light damage to a foe.
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 2 (Max: 10).
After 4★:
All allies gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Can be seen as a premium Ivory Ark.
  • The multihit skill damage provided by this weapon is boosted by Manadiver's  Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap to all allies. and by certain Manaturas.
  • The teamwide 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on C.A. stacks with that provided by  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    .

Zosimos
Trade Moons:
Gold Moon ×150
 
Visions of ZosimosUnworldly Dark damage to a foe.
1-turn cut to MC's skill cooldowns.
After 4★:
Deal 100% Bonus Dark damage based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Damage cap: ~120,000 per hit / Max: 5 hits).
  • Synergizes very well with Manadiver. It allows faster Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    generation which improve the weapon's charge attack and the teamwide buffs it provides.
  • The skill damage activations supplied by the weapon are buffed by Manadiver's  Manadiver's Sapience20% boost to skill damage and 20% boost to skill damage cap to all allies..

References