Manadiver
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Assisted by familiars called manatura, manipulate the sea of magic and dive into its abyss. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | 2023-01-25 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Manadiver's Sapience | 20% boost to skill damage and 20% boost to skill damage cap to all allies.[1] | ||||||||||||||
Nota Pactum | Consume charge bar upon normal attacks and charge attack to activate manatura's skill effects. |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Aether Siphon | 700% Elemental damage to a foe (Damage cap: ~730,000).[1] Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
6T | - | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Wild Magica | 400% Elemental damage to a foe (Damage cap: ~635,000).[1] Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
9T | 2T | 50 | |
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Secret Triad | Fill 3 charge diamonds on all foes. All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.)[1] |
6T | 3T | 40 | |
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Overtrance | Gain ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
Ready in 3 turns3-turn cooldown at start of battle. |
6T | 30 |
Gameplay Notes
Manaturas
The Manadiver class conjures a manatura in battle. Manaturas have two main effects, a skill effect that activates after every normal attack and charge attack with a charge bar cost, and a passive, support effect.
- You can conjure a manatura by tapping on the Manatura button on the Party screen while in the Manadiver class.
- Only one type of manatura can be conjured at a time.
- Manaturas can either be obtained as loot from specific quests and raids, or formed a pact with in exchange of materials.
- If more than one of the same type of manatura is obtained as loot, the excess manatura will be automatically sold for rupies.
- Manaturas can still be obtained as loot even if Manadiver has not yet been unlocked.
Icon | Name | Effect | Charge Bar Cost | Obtained From: | Release Date |
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Burlona | Skill: All allies gain ![]() Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 5% (Max: 25%)Duration: Indefinite. Support: 5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).[1] |
None | Default | 2023-01-25 |
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Schalk | Skill: Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds on a foe. Support: 5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).[1] |
20% | Default | 2023-01-25 |
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Leviathan Mino | Skill: When MC has 1 or more Crests of their element: 6-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Inflict ![]() Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. on all foes. Support: 10% Bonus Elemental DMG effect against foes with ![]() .[1] |
30% | Pact:![]() ![]() ![]() Possible drop: Leviathan Omega Extreme (Raid) Leviathan Omega Impossible (Raid) |
2023-01-25 |
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Yggdrasil Mino | Skill: When MC has 1 or more Crests of their element: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). All other allies gain ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Support: At end of turn after taking damage: 4-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit).[1] |
30% | Pact:![]() ![]() ![]() Possible drop: Yggdrasil Omega Extreme (Raid) Yggdrasil Omega Impossible (Raid) |
2023-01-25 |
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Bahamut Mino | Skill: When MC has 3 or more Crests of their element: 8-hit, 100% Elemental damage to random foes (Damage cap: ~80,000 per hit). Support: 100% boost to C.A. damage and 50% boost to C.A. damage cap.[1] |
75% | Pact:![]() Possible drop: Proto Bahamut (Raid) Proto Bahamut (Impossible) |
2023-01-25 |
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Lu Woh Mino | Skill: Restore all allies' HP (Healing cap: 1000) and remove 1 debuff. Support: 30% boost to MC's charge bar gain. |
30% | Pact:![]() Possible drop: Six-Dragon Advent: White Lu Woh (Raid) |
2023-01-25 |
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Mini Mimic | Skill: Raise a foe's ![]() lvl by 1. Support: 3% boost to item drop rate. |
None | Possible drop: Arcarum: The World Beyond Replicard Sandbox |
2023-01-25 |
Overtrance
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns prevents charge bar from being consumed when using charge attacks or skills that expend charge bar.- However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns. - For example, using the Manadiver's
Wild Magica400% Elemental damage to a foe (Damage cap: ~635,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(When 50% charge bar is consumed: Also gainDouble StrikeAttacks twice each turn
Duration: 2 turns.) with less than 50% charge bar will cause theDouble StrikeAttacks twice each turn
Duration: 1 turn effect to be skipped. Similarly, the skills of manatura that consume charge bar to activate in battle—like Leviathan Mino and Bahamut Mino—will not activate in battle until the necessary amount of charge bar required to trigger them is met.
- However, this effect cannot override charge bar related activation requirements. If the minimum charge bar requirement to activate a charge attack or skill is not met, it will not activate even with
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Manadiver builds upon the strengths of the Warlock while gaining the Chaos Ruler's Delay ability, making it a viable blend of the two.
Manaturas add an additional factor, similar to the Mechanic companion. However, they are less customizable and don't rely on any special interactions with the MC. As such, the selected Manatura is always present to provide both effects as long as other conditions are met.
As some of these require Crests, the class synergizes with Characters and Summons that generate and/or benefit from Crests as well. Other synergy considerations vary depending on choice of Manatura, but charge bar generation and skill damage buffs are generally helpful in any setup.
Note: While Manadiver can select Aether BaneInflict
Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20) on a foe. from Extended Mastery, it has no interaction with Aether Siphon, making it effectively useless.
Notable Main Weapons
Like Warlock, Manadiver works well with staves and daggers that have certain effects:
- Crest generation from the weapon (as certain manatura will only activate after enough Crests are granted)
- Triggered effects upon certain crest levels (as
Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
InflictDelay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name. If successful, gainCharged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. (Crest gained based on caster's element.) andSecret TriadFill 3 charge diamonds on all foes.
All allies gain20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns,Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(Crest gained based on caster's element.) provide Crests quickly) - Daggers and staves that deal conditional skill damage or bonus damage on charge attack will be boosted by Manadiver's Sapience.
- Note that the skill damage cap raise for Manadiver is worse than
Warlock's similar skill Metaphysics, but is applied to all the team at once. If using Manadiver mainly to wield a dagger or staff that deals skill damage, and the rest of your team does not do significant skill damage, you may in some cases be better off using
Warlock.
- Note that the skill damage cap raise for Manadiver is worse than
- Certain manatura work well with certain main weapon effects
- Manatura that consumes charge bar such as
Schalk
Leviathan Mino
Yggdrasil Mino
Bahamut Mino
Lu Woh Mino
- Weapons that grant multiattack,
Charged +Instantly boosts Charge Bar by
Unaffected by charge bar gain effects,Charge Bar +Instantly boosts Charge Bar by
,Charge Bar Gain UpCharge bar gain is boosted
etc will prove useful.
- Weapons that grant multiattack,
- Manatura that deal skill damage such as
Leviathan Mino
Yggdrasil Mino
Bahamut Mino
- Weapons that improve skill specs (via
Skill DMG Cap Up,
Skill DMG UpSkill DMG is boosted
, or a special weapon skill) will be useful to increase the power of the manatura. As many damage-dealing manatura deal multi-hit skill damage, weapons that can provide Supplemental Damage may also be useful.
- Weapons that improve skill specs (via
- Manatura that heal
Lu Woh Mino
- Weapons that improve healing specs (via
Healing UpHealing skill's healing amount is boosted
,Healing Cap UpHealing skill's healing cap is boosted
or a special weapon skill)
- Weapons that improve healing specs (via
- Manatura that inflict
BountyItem drop rate is boosted
likeMini Mimic
- Weapons that interact with enemy
BountyItem drop rate is boosted
stacks such asDamascus Knife 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon!
- Weapons that interact with enemy
- Manatura that consumes charge bar such as
- Class Champion weapons -
Demonic Longstaff and
Keraunos are of little use to Manadiver.
Aether Siphon700% Elemental damage to a foe (Damage cap: ~730,000).
InflictDelay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name. If successful, gainCharged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. (Crest gained based on caster's element.) does not count as an Aether Blast skill for the purpose of triggering these weapon's effects and thus one of the major justifications for equipping one of these weapons is gone. Staff of Repudiation /
Staff of Renunciation with
Chain of Falsehood ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it.
- The
Chain of Falsehood gives the team
Double StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. on Charge Attack, but its -100% Charge bar gain makes it difficult to use in most cases.OvertranceGain
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) provides Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and 6 turns of 0 charge bar consumption, allowing the MC to bypass this restriction and grant 6 turns ofDouble StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. to the team, starting from turn 4. - A
Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
will be granted on every charge attack, so manatura likeBahamut Mino can meet their high Crest activation requirement quickly.
- The
Zosimos 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! provides powerful buffs based on the number of Crests as well as additional Crest generation.