Classes
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Your class represents your choice of profession, dictating what types of weapons and skills you can use.
Each class can be leveled up to 20, earning skills and passive bonuses along the way. Upon reaching level 20, the class will earn a Completion Bonus, which is a permanent, passive stat boost that applies to the Main Character regardless of the current class. Additional levels gained beyond level 20 will instead generate Extended Mastery Points (EMP).
Classes are divided into two main categories: Row I-V and Extra I-II. Row I classes are either unlocked from the start or can be unlocked at a low cost at any time. Higher Rows have additional requirements, usually requiring two classes on the tier below to be max leveled. Unlocking Row IV and Extra II classes require crafting Class Champion Weapons and clearing certain class quests, and these classes are seen as one of the hallmarks of a High Level player.
About Classes
Advanced Classes
Advanced classes found in Row II through V are powerful classes that can be unlocked by meeting certain requirements and using CP. The Main Character can have up to 4 skills based on the current class.
Row II and III Classes
Row II and III classes have 3 preset skills. The remaining skill slot is customizable.
Row IV and V Classes
Row IV and V classes have 1 preset skill. The remaining three skills are customizable. You can choose a combination of up to two subskills and one extended mastery skill or one subskill and up to two extended mastery skills.
Special Classes
EX classes can be unlocked by meeting certain requirements and spending CP. These classes are divided into EX I and EX II, each with their own unlock requirements.
EX II Classes
EX II classes only have one preset skill, and the remaining three free skills are customizable. You can choose a combination of subskills, extended mastery skills, or base skills. (Up to 2 skills from each category can be set.) Base skills are certain EX I skills within the same class category.
Class Lvl and Completion Bonuses
Collect EXP from quests to raise the level of the class you're using. With each new level, the class will gain valuable bonuses that strengthen it.
Once a class reaches the maximum level of 20, it obtains completion bonuses that further enhance stats like ATK and HP. Completion bonuses are accumulative and remain with you even if you change classes, so acquire as many completion bonuses as you can to gain the upper hand in battle.
Changing Outfits
To change your outfit to one from another class, go to Class Details and tap Change Outfit.
- Class outfits can be shared among classes in the same category (e.g. Fighter, Warrior, and Weapon Master). Some class outfits can be used regardless of the class category if the class's specialty weapon matches the outfit requirement.
- The classes you're changing to and from must both be Lvl 20 or higher.
- The new outfit will be shown on the Chat screen and Profile screen. It will also be shown to other players.
- Skills and abilities stay the same when you change outfits.
Skills
Skills are special abilities that can be used by the player and other characters to heal, perform special attacks, and grant a variety of effects.
New skills can be learned by raising your class level and completing character-specific quests. Since the skills usable by the player are dependent on their current class, changing class allows you to change your skills, too.
Characters other than the player can't change their skills.
Subskills
Some of the player's skills are known as subskills, which can be used by any class.
Support Skills
Support Skills are skills that provide a constant effect during combat.
Although the vast majority of support skills provide stat boosts, there are also a few that provide unique effects.
Row I Classes
Fighter | Knight | Priest | Wizard | Thief |
Enhancer | Grappler | Ranger | Harpist | Lancer |
Row II Classes
Warrior | Sentinel | Cleric | Sorcerer | Raider |
Arcana Dueler | Kung Fu Artist | Archer | Bard | Dragoon |
Row III Classes
Weapon Master | Holy Saber | Bishop | Hermit | Hawkeye |
Dark Fencer | Ogre | Sidewinder | Superstar | Valkyrie |
Gladiator |
Row I-III Class Requirements
Row IV Classes
There is an unofficial distinction between Row IV classes based on whether their Class Champion Weapons are forged from Replica Weapons or Rusted Weapons. The unlock requirements for Replica-based classes and Rusted-based classes are different, as the latter don't have lower row equivalents.
Replica-based
Berserker | Spartan | Sage | Warlock | Bandit Tycoon |
Chaos Ruler | Luchador | Nighthound | Elysian | Apsaras |
Chrysaor |
Rusted-based
Lumberjack | Cavalier | Monk | Robin Hood | Relic Buster |
Yamato | Shieldsworn |
Row V Classes
Unlocking Row V classes require their prerequisite classes to reach Master Level 30 to access a special quest plus 10,000 CP.
Viking | Paladin | Iatromantis | Manadiver | Street King |
Onmyoji | Sumaibito |
Extra I Classes
Unlocking Extra I classes requires CP, either Warrior Creeds, Mage Creeds, or Champion Merits, and a trophy from hosting and clearing certain Co-op Extra Stages or Free Quests.
Alchemist | Ninja | Samurai | Sword Master | Gunslinger |
Mystic | Assassin | Drum Master | Dancer | Mechanic |
Extra II Classes
Doctor | Runeslayer | Kengo | Glorybringer | Soldier |
Nekomancer | Tormentor | Rising Force | Masquerade |