Bullets
Bullets are a special game mechanic exclusively used by the 

About Bullets
Each gun has a preset configuration of 1 to 6 bullet slots, and each slot can only be loaded with a specific type of bullet. The types that can be loaded and their order cannot be changed.
| Parabellum | Rifle | Cartridge | Aetherial |
|---|---|---|---|
Bullet Loader
Bullets are crafted, loaded, and unloaded through the Bullet menu, which can be accessed:
- Through the top-left corner of the Party screen (if your class is set to Gunslinger/Soldier).
- Through the bottom-left corner on MC's portrait on the Classes screen (if your class is set to Gunslinger/Soldier).
- By selecting the desired gun on the Inventory screen. Guns that already have bullets in them will have a bullet icon on them. (Works regardless of your current class.)
- Crafting access only: From the Shop screen, select Class-Specific Equipment, then select "Bullet" in the drop-down menu.
Bullets that are unloaded or swapped out of a gun will be returned to your inventory.
Each gun's loadout is stored under its Bullet ID (unique to each player) and all duplicates will have the same bullets. If a gun with bullets is sold, used as weapon skill fodder, upgraded into another weapon, or otherwise lost, future copies of that gun will come loaded with its previous loadout.
Raising a weapon's level or level cap will not make its bullets disappear. If a gun undergoes a name change due to an upgrade (for example, changing 

On the Party screen, Estimated DMG accounts for the bullet you have equipped in the first slot. A bullet's damage is calculated based on Bullet ATK * 2. For example, a 50 ATK bullet equals 100% DMG.
In Battle
- The main character will have a
Bullet status displaying how many bullets they have left. Viewing status details will list the bullet that will be used on the next normal attack.
- During a normal attack, each hit uses one bullet in the same sequence they are loaded in.
- If a slot does not have a bullet loaded, that slot will use a standard 50 ATK bullet during battle.
- You cannot attack more times than you have bullets. For example, if you have
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
but only 2 Bullets, you will perform a double attack.
- Once you run out of bullets, you will have to reload through one of four ways:
- Skipping a normal attack turn
- Using
Lock 'n' LoadDiscard remaining bullets and reload.
- Through
John DoeDefender of the PeaceMassive Elemental damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
Reload bullets.'s C.A. effect - As a Soldier with Mastery Level 20 or higher, using a charge attack regardless of main weapon.
- Reloading can fail as a result of effects like
CharmedAttacks are slightly limited
and ParalyzedCan't attack
.
- If the targeted enemy is defeated during a multiattack, the next enemy in that wave will be targeted by remaining attacks.
- Charge attacks don't consume bullets and can be performed even without them.
- Bullets are not permanently consumed on use like Secret Gear are.
Bullet Crafting Tree
Bullet List
Parabellum
90 ATK Hits all: No |
100 ATK Hits all: No |
110 ATK Hits all: No |
130 ATK Hits all: No |
150 ATK Hits all: No | ||
60 ATK Hits all: No Chance to gain Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
80 ATK Hits all: No Chance to gain Duration: Indefinite and Duration: Indefinite. |
80 ATK Hits all: No ~50 chance to gain Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain Strength: ?% (Max: 30%)Duration: Indefinite. | |||
90 ATK Hits all: No Chance to land Burn effect to a foe |
90 ATK Hits all: No Chance to land Poison effect to a foe |
70 ATK Hits all: No Chance to land Sleep effect to a foe |
70 ATK Hits all: No Chance to inflict on a foe. |
50 ATK Hits all: No Chance to gain Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
80 ATK Hits all: No ~25% chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe. |
80 ATK Hits all: No All allies gain Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
100 ATK Hits all: No Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
100 ATK Hits all: No Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
100 ATK Hits all: No Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
100 ATK Hits all: No Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
Rifle
60 ATK Hits all: No Chance to inflict Duration: 180 seconds. |
80 ATK Hits all: No Chance to inflict Duration: 180 seconds. |
100 ATK Hits all: No Chance to inflict Duration: 180 seconds. |
130 ATK Hits all: No Chance to inflict Duration: 180 seconds. |
150 ATK Hits all: No 95%Verification needed. chance to inflict Strength: 5% (Max: 25%)Duration: 180 seconds. | |
50 ATK Hits all: No Chance to gain Duration: Indefinite. Chance to inflict Duration: 180 seconds on foe. |
75 ATK Hits all: No Chance to gain Duration: Indefinite. Chance to inflict Duration: 180 seconds on foe. |
105 ATK Hits all: No Chance to gain Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict Strength: 10% (Max: 15%)Duration: 180 seconds on foe. | |||
50 ATK Hits all: No Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
70 ATK Hits all: No Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | |||
30 ATK Hits all: No Chance to gain Duration: Indefinite. |
50 ATK Hits all: No Chance to gain Duration: Indefinite. |
80 ATK Hits all: No Gain Strength: 10% (Max: 50%)Duration: Indefinite. | |||
80 ATK Hits all: No ~50% chance to gain Strength: 10% (Max: 50%)Duration: Indefinite. |
100 ATK Hits all: No ~70% chance to gain Strength: 10% (Max: 50%)Duration: Indefinite. Gain Strength: 4% (Max: 20%)Duration: Indefinite. | ||||
200 ATK Hits all: No Surpasses DMG cap by 50% |
200 ATK Hits all: No Surpasses DMG cap by 50% / ~20% chance to inflict Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe |
250 ATK Hits all: No Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff |
300 ATK Hits all: No Surpasses DMG cap by 100% / 999,999 Plain DMG to all foes / Consume all bullets |
400 ATK Hits all: No Surpasses DMG cap by 75% / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit, 100% all-elemental DMG (Damage cap: 48,500) (Can only be loaded into 1 weapon once) |
400 ATK Hits all: No Supplement DMG dealt by 100% / Surpasses DMG cap by 100% (Can only be loaded into 1 weapon once / MC starts battle with / Progress Countdown by 1 when this bullet is fired / 2-hit, 6,666,666 Plain DMG to a foe at end of turn when Countdown reaches 0) |
Cartridge
50 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Chance to inflict on all foes. |
35 ATK Hits all: Yes |
50 ATK Hits all: Yes |
70 ATK Hits all: Yes |
105 ATK Hits all: Yes |
120 ATK Hits all: Yes | |
50 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Self-inflict Duration: Indefinite. |
135 ATK Hits all: Yes Self-inflict Duration: Indefinite. | ||||
50 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Chance to inflict on all foes. |
50 ATK Hits all: Yes Chance to lower all foes' DEF (Stackable) |
75 ATK Hits all: Yes Chance to lower all foes' DEF (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Chance to inflict on all foes. |
200 ATK Hits all: No Hit to MC's double attack rate and DEF (Stackable) |
300 ATK Hits all: No Hit to MC's double attack rate and DEF (Stackable) | ||||
50 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Chance to inflict on all foes. |
50 ATK Hits all: Yes Hit to all foes' multiattack rate |
80 ATK Hits all: Yes Inflict Strength: 50%Duration: 180 seconds and Strength: 50%Duration: 180 seconds on all foes. | ||||
50 ATK Hits all: Yes Chance to inflict on all foes. |
90 ATK Hits all: Yes Chance to inflict on all foes. |
60 ATK Hits all: Yes ~80% chance to gain Strength: 15%Duration: 2 turns | |||||
90 ATK Hits all: Yes ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. | |||||||
140 ATK Hits all: Yes Chance to gain Duration: Indefinite and Duration: Indefinite. | |||||||
140 ATK Hits all: Yes Chance to progress battle turn by 1 | |||||||
140 ATK Hits all: Yes Chance to gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. | |||||||
200 ATK Hits all: No Deals DMG to all foes / Surpasses DMG cap by 50% / 1 random buff Duration: 2 turns Strength: 50,000Duration: 2 turns Strength: 10%Duration: 2 turns Strength: 100% chance of dealing 20% more damage.Duration: 2 turns Strength: 100%Duration: 2 turns Strength: 30%Duration: 2 turns and 1 random debuff Strength: 1000Duration: 2 turns Strength: 1000Duration: 2 turns Strength: 20%Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns to MC. |
Aetherial
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Duration: Indefinite. |
120 ATK Hits all: No Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
120 ATK Hits all: No All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Duration: Indefinite. |
120 ATK Hits all: No Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
120 ATK Hits all: No All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Duration: Indefinite. |
120 ATK Hits all: No Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
120 ATK Hits all: No All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Duration: Indefinite. |
120 ATK Hits all: No Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
100 ATK Hits all: No Chance for each ally to gain Duration: Indefinite. |
120 ATK Hits all: No All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Duration: Indefinite. |
120 ATK Hits all: No Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Duration: Indefinite. |
120 ATK Hits all: No All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
80 ATK Hits all: No Chance to gain Duration: Indefinite. |
100 ATK Hits all: No Chance to gain Duration: Indefinite. |
120 ATK Hits all: No Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
65 ATK Hits all: No Chance for all allies to gain Duration: Indefinite. |
100 ATK Hits all: No Chance for all allies to gain Duration: Indefinite. |
120 ATK Hits all: No All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
120 ATK Hits all: No Deals 10% amplified DMG when at elemental advantage. |
150 ATK Hits all: No Surpasses DMG cap by 50% / 20% chance of 1 random Pearl Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns to MC (While in effect: 30% boost to ATKMultiplier: Perpetuity / 20% Bonus elemental DMG upon normal attacks based on Pearl) |
| ID | Icon | Name | ATK | Hit All | Description | EMP | Cost | Release Date |
|---|---|---|---|---|---|---|---|---|
| 10101 | Iron Bullet | 90 |
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| 10102 | Iron Bullet II | 100 | ★☆☆ |
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| 10103 | Iron Bullet III | 110 | ★★☆ |
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| 10104 | Iron Bullet IV | 130 | ★★★ |
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| 10105 | Iron Bullet V | 150 | ★☆☆ |
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| 10201 | Rapid Bullet | 60 | Chance to gain Duration: Indefinite. |
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| 10202 | Rapid Bullet II | 80 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 10203 | Rapid Bullet III | 80 | Chance to gain Duration: Indefinite and Duration: Indefinite. |
★★☆ |
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| 10204 | Rapid Bullet IV | 80 | ~50 chance to gain Strength: ?% (Max: 40%)Duration: Indefinite. ~50 chance to gain Strength: ?% (Max: 30%)Duration: Indefinite.[1][2] |
★★☆ |
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| 10301 | Flame Bullet | 90 | Chance to land Burn effect to a foe |
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| 10401 | Poison Bullet | 90 | Chance to land Poison effect to a foe |
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| 10501 | Sleep Bullet | 70 | Chance to land Sleep effect to a foe |
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| 10601 | Shield Bullet | 50 | Chance to gain Strength: 500Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| 10701 | Charm Bullet | 70 | Chance to inflict on a foe. |
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| 10801 | Paralyze Bullet | 80 | ~25% chance to inflict Duration: 0.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0 turns remaining. on a foe.[3] |
★★★ |
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| 10901 | Healing Bullet | 80 | All allies gain Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
★★★ |
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| 11001 | Blazing Bullet | 100 | Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
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| 11101 | Toxic Bullet | 100 | Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
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| 11201 | Thundering Bullet | 100 | Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
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| 11301 | Freezing Bullet | 100 | Chance to raise foe's Duration: Indefinite lvl by 1 (Max: 10). |
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| 20101 | Full Metal Jacket | 60 | Chance to inflict Duration: 180 seconds. |
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| 20102 | Full Metal Jacket II | 80 | Chance to inflict Duration: 180 seconds. |
★☆☆ |
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| 20103 | Full Metal Jacket III | 100 | Chance to inflict Duration: 180 seconds. |
★★☆ |
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| 20104 | Full Metal Jacket IV | 130 | Chance to inflict Duration: 180 seconds. |
★★★ |
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| 20105 | Full Metal Jacket V | 150 | 95%Verification needed. chance to inflict Strength: 5% (Max: 25%)Duration: 180 seconds.[4][2] |
★☆☆ |
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| 20201 | Exploder | 50 | Chance to gain Duration: Indefinite. Chance to inflict Duration: 180 seconds on foe. |
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| 20202 | Exploder II | 75 | Chance to gain Duration: Indefinite. Chance to inflict Duration: 180 seconds on foe. |
★☆☆ |
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| 20203 | Exploder III | 105 | Chance to gain Strength: 7% (Max: 25%)Duration: Indefinite. Chance to inflict Strength: 10% (Max: 15%)Duration: 180 seconds on foe.[2] |
★★☆ |
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| 20301 | Piercer | 50 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) |
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| 20302 | Piercer II | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★☆☆ |
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| 20303 | Piercer III | 70 | Chance to boost MC's critical hit rate and lower double attack rate (Stackable) | ★★☆ |
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| 20401 | Silver Bullet | 30 | Chance to gain Duration: Indefinite. |
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| 20402 | Silver Bullet II | 50 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 20403 | Silver Bullet III | 80 | Gain Strength: 10% (Max: 50%)Duration: Indefinite.[5] |
★★★ |
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| 20501 | Gold Bullet | 80 | ~50% chance to gain Strength: 10% (Max: 50%)Duration: Indefinite.[6] |
★★☆ |
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| 20502 | Gold Bullet II | 100 | ~70% chance to gain Strength: 10% (Max: 50%)Duration: Indefinite. Gain Strength: 4% (Max: 20%)Duration: Indefinite.[7][8][2] |
★★★ |
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| 20601 | Expert Model: Paradise Lost | 200 | Surpasses DMG cap by 50%[9] | ★★★ |
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| 20701 | Expert Model: Chaos Legion | 200 | Surpasses DMG cap by 50% / ~20% chance to inflict Strength: 50% DEF Down / Supplemental Damage: 100,000Duration: 1 turn Local status effect on foe[9] |
★★★ |
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| 20801 | Expert Model: Anagenesis | 250 | Surpasses DMG cap by 50% / ~20% chance for all allies to gain a random Fruit of Treachery Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns buff[9][10] |
★★★ |
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| 20901 | Expert Model: Genesis Nova | 300 | Surpasses DMG cap by 100% / 999,999 Plain DMG to all foes / Consume all bullets[9] | ★★★ |
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| 21001 | Expert Model: Rationale Exitium | 400 | Surpasses DMG cap by 75% / Ignore fire, water, earth, wind, light, and dark elemental resistances / 6-hit, 100% all-elemental DMG (Damage cap: 48,500) (Can only be loaded into 1 weapon once)[9][11][12] | ★★★ |
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| 21101 | Expert Model: Anti Vasileia | 400 | Supplement DMG dealt by 100% / Surpasses DMG cap by 100% (Can only be loaded into 1 weapon once / MC starts battle with / Progress Countdown by 1 when this bullet is fired / 2-hit, 6,666,666 Plain DMG to a foe at end of turn when Countdown reaches 0)[9][11] |
★★★ |
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| 30101 | Shotshell | 35 | Yes | |||||
| 30102 | Shotshell II | 50 | Yes | ★☆☆ |
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| 30103 | Shotshell III | 70 | Yes | ★★☆ |
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| 30104 | Shotshell IV | 105 | Yes | ★★★ |
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| 30105 | Shotshell V | 120 | Yes | ★☆☆ |
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| 30201 | Strike Shell | 90 | Yes | Self-inflict Duration: Indefinite. |
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| 30202 | Strike Shell II | 135 | Yes | Self-inflict Duration: Indefinite. |
★☆☆ |
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| 30301 | Fire Cylinder | 50 | Yes | Chance to inflict on all foes. |
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| 30302 | Fire Cylinder II | 90 | Yes | Chance to inflict on all foes. |
★☆☆ |
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| 30401 | Water Cylinder | 50 | Yes | Chance to inflict on all foes. |
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| 30402 | Water Cylinder II | 90 | Yes | Chance to inflict on all foes. |
★☆☆ |
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| 30501 | Earth Cylinder | 50 | Yes | Chance to inflict on all foes. |
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| 30502 | Earth Cylinder II | 90 | Yes | Chance to inflict on all foes. |
★☆☆ |
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| 30601 | Wind Cylinder | 50 | Yes | Chance to inflict on all foes. |
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| 30602 | Wind Cylinder II | 90 | Yes | Chance to inflict on all foes. |
★☆☆ |
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| 30701 | Light Cylinder | 50 | Yes | Chance to inflict on all foes. |
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| 30702 | Light Cylinder II | 90 | Yes | Chance to inflict on all foes. |
★☆☆ |
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| 30801 | Dark Cylinder | 50 | Yes | Chance to inflict on all foes. |
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| 30802 | Dark Cylinder II | 90 | Yes | Chance to inflict on all foes. |
★☆☆ |
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| 30901 | Guard Breaker | 50 | Yes | Chance to lower all foes' DEF (Stackable) |
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| 30902 | Guard Breaker II | 75 | Yes | Chance to lower all foes' DEF (Stackable) | ★☆☆ |
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| 31001 | Slug Shot | 200 | Hit to MC's double attack rate and DEF (Stackable) |
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| 31002 | Slug Shot II | 300 | Hit to MC's double attack rate and DEF (Stackable) | ★☆☆ |
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| 31101 | Sticky Shell | 50 | Yes | Hit to all foes' multiattack rate |
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| 31102 | Sticky Shell II | 80 | Yes | Inflict Strength: 50%Duration: 180 seconds and Strength: 50%Duration: 180 seconds on all foes.[13] |
★★☆ |
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| 31201 | Chaser Shell | 60 | Yes | ~80% chance to gain Strength: 15%Duration: 2 turns |
★★★ |
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| 31301 | Enhancing Shell | 90 | Yes | ~50% chance for each ally to gain Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[14][15] |
★★★ |
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| 31401 | Catastrophe Cylinder | 140 | Yes | Chance to gain Duration: Indefinite and Duration: Indefinite. |
★★★ |
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| 31501 | Akashic Cylinder | 140 | Yes | Chance to progress battle turn by 1 | ★★★ |
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| 31601 | Cosmos Cylinder | 140 | Yes | Chance to gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turnsVerification needed. |
★★★ |
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| 31701 | Expert Model: Apocalypse | 200 | Deals DMG to all foes / Surpasses DMG cap by 50% / 1 random buff Duration: 2 turns Strength: 50,000Duration: 2 turns Strength: 10%Duration: 2 turns Strength: 100% chance of dealing 20% more damage.Duration: 2 turns Strength: 100%Duration: 2 turns Strength: 30%Duration: 2 turns and 1 random debuff Strength: 1000Duration: 2 turns Strength: 1000Duration: 2 turns Strength: 20%Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns to MC.[11] |
★★★ |
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| 40101 | Ifrit Point | 80 | Chance to gain Duration: Indefinite. |
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| 40102 | Ifrit Point II | 100 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 40103 | Ifrit Point III | 120 | Gain Strength: 10% (Max: 30%)Duration: Indefinite.[16] |
★★☆ |
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| 40201 | Cocytus Point | 80 | Chance to gain Duration: Indefinite. |
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| 40202 | Cocytus Point II | 100 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 40203 | Cocytus Point III | 120 | Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
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| 40301 | Vohu Manah Point | 80 | Chance to gain Duration: Indefinite. |
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| 40302 | Vohu Manah Point II | 100 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 40303 | Vohu Manah Point III | 120 | Gain Strength: 10% (Max: 30%)Duration: Indefinite.[17] |
★★☆ |
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| 40401 | Sagittarius Point | 80 | Chance to gain Duration: Indefinite. |
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| 40402 | Sagittarius Point II | 100 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 40403 | Sagittarius Point III | 120 | Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
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| 40501 | Corow Point | 80 | Chance to gain Duration: Indefinite. |
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| 40502 | Corow Point II | 100 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 40503 | Corow Point III | 120 | Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
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| 40601 | Diablo Point | 80 | Chance to gain Duration: Indefinite. |
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| 40602 | Diablo Point II | 100 | Chance to gain Duration: Indefinite. |
★☆☆ |
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| 40603 | Diablo Point III | 120 | Gain Strength: 10% (Max: 30%)Duration: Indefinite. |
★★☆ |
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| 40701 | Agni Point | 65 | Chance for each ally to gain Duration: Indefinite. |
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| 40702 | Agni Point II | 100 | Chance for each ally to gain Duration: Indefinite. |
★☆☆ |
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| 40703 | Agni Point III | 120 | All allies gain Strength: 5% (Max: 25%)Duration: Indefinite.[18] |
★★★ |
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| 40704 | Agni Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[19] |
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| 40801 | Neptune Point | 65 | Chance for each ally to gain Duration: Indefinite. |
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| 40802 | Neptune Point II | 100 | Chance for each ally to gain Duration: Indefinite. |
★☆☆ |
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| 40803 | Neptune Point III | 120 | All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
|
|||
| 40804 | Neptune Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[19] |
|
||||
| 40901 | Titan Point | 65 | Chance for each ally to gain Duration: Indefinite. |
|
||||
| 40902 | Titan Point II | 100 | Chance for each ally to gain Duration: Indefinite. |
★☆☆ |
|
|||
| 40903 | Titan Point III | 120 | All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
|
|||
| 40904 | Titan Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[19] |
|
||||
| 41001 | Zephyrus Point | 65 | Chance for each ally to gain Duration: Indefinite. |
|
||||
| 41002 | Zephyrus Point II | 100 | Chance for each ally to gain Duration: Indefinite. |
★☆☆ |
|
|||
| 41003 | Zephyrus Point III | 120 | All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
|
|||
| 41004 | Zephyrus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[19] |
|
||||
| 41101 | Zeus Point | 65 | Chance for all allies to gain Duration: Indefinite. |
★☆☆ |
|
|||
| 41102 | Zeus Point II | 100 | Chance for all allies to gain Duration: Indefinite. |
★★☆ |
|
|||
| 41103 | Zeus Point III | 120 | All allies gain Strength: 5% (Max: 25%)Duration: Indefinite. |
★★★ |
|
|||
| 41104 | Zeus Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[19] |
|
||||
| 41201 | Hades Point | 65 | Chance for all allies to gain Duration: Indefinite. |
★☆☆ |
|
|||
| 41202 | Hades Point II | 100 | Chance for all allies to gain Duration: Indefinite. |
★★☆ |
|
|||
| 41203 | Hades Point III | 120 | All allies gain Strength: 5% (Max: 25%)Duration: Indefinite.[20] |
★★★ |
|
|||
| 41204 | Hades Point IV | 120 | Deals 10% amplified DMG when at elemental advantage.[19] |
|
||||
| 41301 | Expert Model: Hexachromatic | 150 | Surpasses DMG cap by 50% / 20% chance of 1 random Pearl Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns Duration: 2 turns to MC (While in effect: 30% boost to ATKMultiplier: Perpetuity / 20% Bonus elemental DMG upon normal attacks based on Pearl)[9][11] |
★★★ |
|
Resources
- This Google Spreadsheet can be used to track the total amount of materials to craft bullets. It is protected, so make a copy of it (File > Make a copy...) on your own Google account to maintain your own updates.
Gun List
| Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
|---|---|---|---|---|---|---|---|---|
| Angel Gun | 1 | 0 | 0 | 1 | 0 | |||
| Derringer | 1 | 0 | 0 | 1 | 0 | |||
| Firecracker | 1 | 1 | 0 | 0 | 0 | |||
| Flame Bolt | 1 | 0 | 1 | 0 | 0 | |||
| Grenade | 1 | 0 | 1 | 0 | 0 | |||
| Hand Pistol | 2 | 0 | 0 | 2 | 0 | |||
| Jezail | 2 | 0 | 0 | 0 | 2 | |||
| Matchlock | 2 | 0 | 0 | 2 | 0 | |||
| Petronel | 3 | 0 | 0 | 3 | 0 | |||
| Rainbow Scale Pistol | 3 | 1 | 0 | 2 | 0 | |||
| Ranger Pistol | 2 | 0 | 0 | 2 | 0 | |||
| Sawed-Off Shotgun | 1 | 0 | 1 | 0 | 0 | |||
| Self Defender | 1 | 0 | 0 | 1 | 0 | |||
| Serpentine | 3 | 0 | 0 | 3 | 0 | |||
| Shining Barrel | 3 | 0 | 0 | 2 | 1 | |||
| Straight Anchor | 2 | 0 | 0 | 0 | 2 |
| Icon | Name | Element | Slots | Bullets | Aetherial | Cartridge | Parabellum | Rifle |
|---|---|---|---|---|---|---|---|---|
| Eagle Tears | 1 | 0 | 0 | 1 | 0 | |||
| Little Torpedo | 1 | 0 | 1 | 0 | 0 | |||
| Musket | 1 | 0 | 0 | 0 | 1 | |||
| Wallock | 1 | 0 | 0 | 1 | 0 | |||
| Wheellock | 1 | 0 | 0 | 1 | 0 |
References
- ↑ ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
- ↑ 2.0 2.1 2.2 2.3 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
- ↑ ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
- ↑ ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
- ↑ ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
- ↑ Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
- ↑ Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
- ↑ ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 User:Cajunwildcat, Bullet DMG Caps. https://x.com/enshroudedfish/status/2056622675653509339?s=20
- ↑ @K18Uu, Anagenesis Bullet Proc Chance, https://twitter.com/K18Uu/status/1596568890058113024
- ↑ 11.0 11.1 11.2 11.3 @K18Uu, Hexachromatic & Lucilius Zero Bullets https://x.com/K18Uu/status/1961604817350009002
- ↑ Retlet, Hexa Bullet Skill DMG. https://x.com/retlet/status/1961889503028912411
- ↑ https://twitter.com/ULTZZ/status/1138103242812903424
- ↑ Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
- ↑ ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
- ↑ Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
- ↑ ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
- ↑ Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 GameWith, Bullets, https://グランブルーファンタジー.gamewith.jp/article/show/216867
- ↑ ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216














































































































































































































































































































































































































































































































































































































































































































































