Exo Antaeus

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Exo Weapons
Exo Antaeus
Can be uncapped to 4★Can be Awakened
HP ATK C.A.×
Level 1 29 394 ??
Level 100 169 2488 ??
Level 150 204 3012 ??
Obtain
ID 1040516300
JP Name 神銃エクス・アンタイオス
Release Date 2023-09-07
4★ Date 2023-09-07
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
Every round fired from the barrel of this rifle—a firearm born from the most desolate of ice fields—delivers judgment of absolute zero. The target becomes encased in its personal prison of rime, consciousness fading into the icy abyss within.
Charge Attack
Lago Ghiacciato Massive Water damage to a foe.
MC and a random ally gain TA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Additional effect at 4★:
MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon Skills
Glacial Supremacy Massive boost to water allies' ATK
▶ 100 Unlocks at level 100: Unlocks at level 100:
Chthonian Bewailer's Sanctity When main weapon upon normal attacks when any foe is in Break (MC only):
4-hit Water damage to random foes.
MC gains Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
4★ Uncap
Rupies ×10,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Awakening
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 150 2160
Lvl Attack Special
2 EX Might (Main) +5% Might +5%
3 DMG Supp. (Main) +10000 HP +4%
4 DMG Cap (Main) +5% HP +4%
5 EX Might (Main) +5% Might +5%
6 DMG Supp. (Main) +10000 Might +5%
7 EX Might (Main) +5% HP +4%
8 EX Might (Main) +5% HP +4%
9 DMG Supp. (Main) +10000 Might +5%
10 DMG Cap (Main) +5% HP +4%
Total EX Might (Main) +20%
DMG Supp. (Main) +30000
DMG Cap (Main) +10%
Might +20%
HP +20%
Exo Weapons





Gameplay Notes

Lago Ghiacciato

  • While Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    is in effect, normal attacks and counter attacks deal 2-hit damage to random foes.
    • Effects such as Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      , Supplemental DMGDMG dealt is supplemented
      , and KeenSupplemental DMG to critical hits
      are applied to each hit.
    • Flurry effects do not stack. Only the highest hit count takes priority.
    • Attack AllAttacks each foe
      and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
      do not stack. If both are active, Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
      takes priority and Attack AllAttacks each foe
      does not take effect.