Category:Water Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Acinaces | ![]() |
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1645 | 167 | ![]() |
Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() |
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Ain Soph | ![]() |
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2577 | 202 | ![]() ![]() |
Tsunami's Haunt: Medium boost to water allies' ATK / 10% hit to double attack rate Hoarfrost's Mystery: Big boost to water allies' CA DMG ![]() Gain ![]() Strength: 100%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() . |
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Almace | ![]() |
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1795 | 157 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() |
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Ameno Habakiri | ![]() |
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4036 | 287 | ![]() ![]() ![]() ![]() |
Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain ![]() and ![]() upon dealing multiattacks. Tsunami's Trium: Medium boost to Water allies' multiattack rate ![]() Gain ![]() Strength: 5,000. 4★: Slight chance~20% to also gain ![]() Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). |
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Aquablade | ![]() |
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1730 | 150 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() |
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Aquamarine Hatchet | ![]() |
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2430 | 211 | ![]() ![]() |
Oceansoul's Might II: Big boost to water allies' ATK Oceansoul's Progression II: Medium boost to water allies' water ATK based on number of turns passed ![]() All allies gain ![]() Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Effect increased to ![]() Strength: 2500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Aquan Killer | ![]() |
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1025 | 118 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Aquarium Harp | ![]() |
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1525 | 170 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() |
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Atma Axe | ![]() |
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2844 | 165 | ![]() |
Labrys Rubell: Big boost to axe-specialty allies' ATK and max HP![]() ![]() . |
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Atma Blade | ![]() |
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2856 | 163 | ![]() |
Makhaira Rubell: Big boost to katana-specialty allies' ATK and max HP![]() ![]() . |
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Atma Bow | ![]() |
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2608 | 206 | ![]() |
Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP![]() ![]() . |
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Atma Dagger | ![]() |
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2402 | 224 | ![]() |
Sica Rubell: Big boost to dagger-specialty allies' ATK and max HP![]() ![]() . |
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Atma Fist | ![]() |
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2328 | 237 | ![]() |
Luctor Rubell: Big boost to melee-specialty allies' ATK and max HP![]() ![]() . |
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Atma Gun | ![]() |
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2857 | 157 | ![]() |
Arma Rubell: Big boost to gun-specialty allies' ATK and max HP![]() ![]() . |
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Atma Harp | ![]() |
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2245 | 224 | ![]() |
Musica Rubell: Big boost to harp-specialty allies' ATK and max HP![]() ![]() . |
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Atma Spear | ![]() |
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2350 | 238 | ![]() |
Lancea Rubell: Big boost to spear-specialty allies' ATK and max HP![]() ![]() . |
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Atma Staff | ![]() |
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2162 | 270 | ![]() |
Baculum Rubell: Big boost to staff-specialty allies' ATK and max HP![]() ![]() . |
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Atma Sword | ![]() |
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2594 | 195 | ![]() |
Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP![]() ![]() . |
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Aves | ![]() |
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1725 | 161 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Bardiche | ![]() |
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1145 | 86 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Berserker's Barrage | ![]() |
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3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Until used and ![]() Strength: 10%Duration: Until used. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Blast Sword | ![]() |
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2010 | 176 | ![]() |
Auto Apparatus: Big boost to water allies' ATK![]() |
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Blue Light | ![]() |
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1159 | 120 | ![]() |
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Boogie Plates | ![]() |
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1015 | 111 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Bottle o' Blossoms | ![]() |
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1737 | 149 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Branwen Bow | ![]() |
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1400 | 131 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() Inflict ![]() Duration: 180 secondsDamage Cap: 1000.. |
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Branwen Rapier | ![]() |
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1405 | 123 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() ![]() . |
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Bullova | ![]() |
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1815 | 135 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Caduceus | ![]() |
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3259 | 435 | ![]() ![]() ![]() ![]() |
Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is ![]() 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Cane | ![]() |
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935 | 128 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Championship Belt | ![]() |
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3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
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Chanteuse Angelique | ![]() |
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2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Cold Noodles | ![]() |
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1065 | 116 | ![]() |
Water's Verity: Small boost to water allies' critical hit rate![]() |
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Colorful Crackerjack | ![]() |
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1860 | 124 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() |
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Croak Head | ![]() |
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1290 | 133 | ![]() |
Mysterious ATK: Medium boostUnknown 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() |
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Crystal Bellflowers | ![]() |
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2385 | 245 | ![]() ![]() |
Tsunami's Grace: Medium boost to water allies' max HP and debuff resistance Tsunami's Trium: Medium boost to water allies' multiattack rate ![]() ![]() Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Daemon's Spine | ![]() |
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2175 | 283 | ![]() ![]() |
Tsunami's Primacy: Medium boost to water allies' ATK / Medium boost to double attack rate for water allies Water's Aegis: Small boost to water allies' max HP ![]() All allies gain ![]() Strength: 500Duration: Indefinite. |
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Dagger of Eternal Splendor | ![]() |
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999 | 99 | ![]() |
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Damascus Knife | ![]() |
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3728 | 640 | ![]() ![]() ![]() ![]() |
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to ![]() Cobalt Arts: Boost to Water allies' skill DMG cap. Cobalt Hunt: 10% bonus Water DMG to Water allies against foes with ![]() . ![]() 4★: 2-hit, 450% bonus Water DMG is now guaranteed (Damage cap: ~720,000 per hit). Raise ![]() by 2. |
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Demonic Longstaff | ![]() |
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2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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Devil's Finger | ![]() |
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3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
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Dream Atlas | ![]() |
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1700 | 235 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Inflict ![]() Duration: 180 secondsTakes 25% more damage. |
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Eight-Life Katana Aqua | ![]() |
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2720 | 190 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() |
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Epoxy Boogie Plates | ![]() |
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1610 | 170 | ![]() |
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies![]() |
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Fancy-Schmancy Bow | ![]() |
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1340 | 130 | ![]() |
Fancy-Schmancy Aegis: Medium boost to water allies' max HP![]() |
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Fish Tooth | ![]() |
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1070 | 116 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Five-Soul Staff Aqua | ![]() |
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2200 | 290 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Restore all allies' HP All allies gain ![]() . |
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Five-Soul Staff Cobalt | ![]() |
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2420 | 320 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Restore all allies' HP (Healing cap: 2000). All allies gain ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Floaty Sword | ![]() |
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1680 | 160 | ![]() |
Water's Trium: Small boost to water allies' multiattack rate![]() |
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Four-Sky Blade Aqua | ![]() |
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2430 | 243 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Four-Sky Blade Cobalt | ![]() |
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2680 | 268 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Fraud Fire | ![]() |
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1460 | 100 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() Gain ![]() . |
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Freikugel | ![]() |
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4069 | 277 | ![]() ![]() ![]() ![]() |
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Tsunami's Trium: Medium boost to Water allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Frostbite | ![]() |
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2575 | 205 | ![]() ![]() |
Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG ![]() Gain ![]() Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Froststar Staff | ![]() |
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2095 | 300 | ![]() ![]() |
Tsunami's Essence: Medium boost to Water primal allies' ATK Tsunami's Trium: Medium boost to water allies' multiattack rate ![]() ![]() Strength: 10%. |
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Gae Bulg | ![]() |
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3496 | 391 | ![]() ![]() ![]() ![]() |
Hoarfrost's Progression: Big boost to Water allies' Water ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit DMG Cap. Tsunami's Verity: Medium boost to Water allies' critical hit rate ![]() Gain ![]() . 4★: ![]() now affects all allies. |
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Gauntlet | ![]() |
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1020 | 111 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Gleipnir | ![]() |
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2465 | 182 | ![]() ![]() |
Hoarfrost's Dual-Edge: Big boost to double attack rate for water allies Water's Might: Small boost to water allies' ATK ![]() ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Guardian's Xiphos | ![]() |
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3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() . MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | ![]() |
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2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Harpoon | ![]() |
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1335 | 153 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Harvester | ![]() |
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1170 | 88 | ![]() |
Water's Aegis: Small boost to water allies' max HP![]() |
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Helmholtz | ![]() |
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2826 | 300 | ![]() ![]() |
Shredder's Nature: When main weapon: 1 ![]() to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() . |
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Helmwige | ![]() |
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2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Hercules | ![]() |
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3806 | 345 | ![]() ![]() ![]() ![]() |
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate ![]() 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Ice Bough Staff | ![]() |
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1470 | 202 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() |
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Ice Bow | ![]() |
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1755 | 163 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Ice Sword | ![]() |
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1170 | 103 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Izayoi | ![]() |
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2686 | 184 | ![]() ![]() |
Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to Water allies' charge attack damage ![]() Gain ![]() Strength: 20%. |
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Jedburgh Axe | ![]() |
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1880 | 140 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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John Doe | ![]() |
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3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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Kaiser Knuckles | ![]() |
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1570 | 166 | ![]() |
Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() |
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Kanabo | ![]() |
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2872 | 348 | ![]() ![]() |
Warrior Monk's Nature: When main weapon: Boost to ![]() ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2.'s specs. (Counter upgraded to ![]() Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. ![]() 4-hit, 200% Bonus Water damage (Damage cap: ~130,000 per hit~520,000 total). |
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Kila | ![]() |
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1015 | 105 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Kusanagi | ![]() |
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3425 | 243 | ![]() ![]() |
Venerator's Nature: When main weapon (MC only): Raise Yashiori lvl by 2 at battle start Venerator's Apex: When main weapon (MC only): End cooldown for Take the Head when a foe uses a special attack ![]() Bonus elemental DMG (Boost to bonus DMG specs based on Yashiori lvl) |
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Leviathan Gaze | ![]() |
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1340 | 137 | ![]() |
Oceansoul's Might: Medium boost to water allies' ATK![]() Gain ![]() . |
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Leviathan Spine | ![]() |
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1285 | 147 | ![]() |
Oceansoul's Might: Medium boost to water allies' ATK![]() Gain ![]() . |
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Leyding | ![]() |
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1315 | 135 | ![]() |
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies![]() Gain ![]() . |
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Light-Blue Blade | ![]() |
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1157 | 120 | ![]() |
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Light-Blue Light | ![]() |
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1162 | 130 | ![]() |
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Limbo | ![]() |
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1270 | 137 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() Gain ![]() . |
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Little Witch Scepter | ![]() |
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1200 | 150 | ![]() ![]() |
Io Heartbond: Boost to ATK and DEF when Io is in the party Arcane Praxis: Boost to skill DMG ![]() |
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Liuyedao | ![]() |
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1894 | 120 | ![]() |
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate![]() Inflict ![]() Strength: 15%Duration: 180 seconds. |
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Longbow | ![]() |
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1085 | 102 | ![]() |
Water's Aegis: Small boost to water allies' max HP![]() |
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Lunatic Broom | ![]() |
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2750 | 365 | ![]() ![]() |
Nightbender's Nature: When main weapon (MC only): Recover 1 ![]() every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 20%. Recover 3 ![]() at end of turn. |
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Mace | ![]() |
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640 | 87 | ![]() |
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Mailbreaker | ![]() |
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1115 | 115 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Makebranche | ![]() |
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1360 | 120 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() Gain ![]() . |
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Manawydan Blade | ![]() |
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2015 | 175 | ![]() |
Hoarfrost's Aegis: Big boost to water allies' max HP![]() Inflict ![]() Strength: 10%. |
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Manawydan Bow | ![]() |
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1355 | 127 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() Inflict ![]() . |
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Manawydan Dagger | ![]() |
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1300 | 133 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() Inflict ![]() . |
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Manawydan Gauntlet | ![]() |
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1880 | 202 | ![]() |
Hoarfrost's Aegis: Big boost to water allies' max HP![]() ![]() Strength: 11%Duration: 180 seconds. |
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Manawydan Piton | ![]() |
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1425 | 107 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() Inflict ![]() . |
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Maverick | ![]() |
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3210 | 293 | ![]() ![]() |
Shadowhound's Nature: When main weapon: Also grants ![]() Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using ![]() Gain ![]() Strength: 100%Multiplier: NormalDuration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict ![]() Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade ![]() Duration: 1 turn to ![]() Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict ![]() Duration: 180 seconds, ![]() , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Metal Hand | ![]() |
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2350 | 250 | ![]() ![]() |
Hoarfrost's Tyranny: Big boost to water allies' ATK / 10% cut to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate ![]() |
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Midnight Rose | ![]() |
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2382 | 241 | ![]() ![]() |
Hoarfrost's Might: Big boost to water allies' ATK Water's Verity: Small boost to water allies' critical hit rate ![]() Remove 1 buff. |
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Mirage Knife | ![]() |
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1650 | 168 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() |
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Mjolnir | ![]() |
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3977 | 283 | ![]() ![]() ![]() ![]() |
Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate ![]() Gain ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain ![]() Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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Monochrome Crackerjack | ![]() |
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1460 | 100 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() Inhibit a foe's overdrive. |
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Mysterious Needle | ![]() |
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1225 | 155 | ![]() |
Mysterious ATK: Medium boostUnknown 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() |
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Mythril Katana | ![]() |
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1185 | 86 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Mythril Knife | ![]() |
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725 | 75 | ![]() |
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Mythril Mace | ![]() |
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650 | 90 | ![]() |
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Mythril Rapier | ![]() |
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760 | 68 | ![]() |
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Mythril Spear | ![]() |
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695 | 81 | ![]() |
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Mythril Zaghnal | ![]() |
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795 | 61 | ![]() |
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Narval | ![]() |
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1615 | 175 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() |
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Neptune's Trident | ![]() |
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2005 | 230 | ![]() |
Enriching Elevation: 5% boost to Rank EXP![]() |
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Nine-Realm Harp Aqua | ![]() |
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2250 | 250 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Restore 11% of all allies' HP (Healing cap: 2000 HP). All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nine-Realm Harp Cobalt | ![]() |
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2470 | 275 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Restore 16% of all allies' HP (Healing cap: 2000). All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Nirvana Aqua | ![]() |
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2420 | 322 | ![]() ![]() |
Serenity's Mead: When main weapon: Boost to ![]() Reincarnation: When main weapon (MC only): Gain ![]() when casting ![]() ![]() Gain ![]() Strength: 20%, ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ocean Rod | ![]() |
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1005 | 137 | ![]() |
Wind's Aegis: Small boost to water allies' max HP![]() |
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Odajumoki Gun | ![]() |
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1550 | 94 | ![]() |
Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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One-Rift Spear Aqua | ![]() |
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2330 | 265 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() All allies gain ![]() Strength: 10%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 1 hit. |
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One-Rift Spear Cobalt | ![]() |
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2570 | 295 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! for up to 3 hits. |
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Oneiros Dagger | ![]() |
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1300 | 132 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() Inflict ![]() Duration: 180 secondsTakes 25% more damage. |
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Only for a Cutie | ![]() |
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2784 | 312 | ![]() ![]() |
Tsunami's Celere: Medium boost to water allies' ATK and critical hit rate Transcendent Cuteness: When main weapon: 5% boost to all allies' critical hit DMG cap. ![]() ![]() . 4★: All allies also gain ![]() Strength: 50% chance of dealing 30% more damage.Duration: 3 turns. |
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Original Sin | ![]() |
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3100 | 304 | ![]() ![]() |
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Oven Mitts | ![]() |
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1090 | 118 | ![]() |
Water's Verity: Small boost to water allies' critical hit rate![]() |
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Oyster Shell | ![]() |
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1408 | 109 | ![]() |
Bivalve's Aegis: Medium boost to water allies' max HP![]() |
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Pina Colata Cleaver | ![]() |
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2240 | 227 | ![]() |
Mysterious ATK II: Big boost to water allies' ATK![]() Gain random ![]() . |
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Pink Magazine | ![]() |
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1270 | 135 | ![]() |
Mysterious ATK: Medium boost to water allies' ATK![]() Gain a random boost to charge bar speed. |
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Poseidon Bow | ![]() |
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1375 | 129 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() Gain ![]() and ![]() . |
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Poseidon Piton | ![]() |
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1425 | 107 | ![]() |
Tsunami's Might: Medium boostNormal 2% base, 1% per skill level, SL10 12% to water allies' ATK![]() Gain ![]() and ![]() . |
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Psycho Syringe | ![]() |
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3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Quarrel | ![]() |
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1860 | 126 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Raikiri | ![]() |
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2660 | 189 | ![]() ![]() |
Hoarfrost's Might: Big boost to water allies' ATK Inferno's Might: Big boost to fire allies' ATK ![]() |
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Rainbow Scale Pistol | ![]() |
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835 | 58 | ![]() |
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Resonating Wand | ![]() |
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1160 | 130 | ![]() |
Diantha Heartbond: Boost to ATK and DEF when Diantha is in the party![]() Gain ![]() . |
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Ridill | ![]() |
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3300 | 275 | ![]() ![]() |
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Water Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() |
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Ringed Armguards | ![]() |
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2961 | 345 | ![]() ![]() |
Enlightened Monk's Nature: When main weapon: Boost ![]() lvl gain from Snap Punch by 1. ![]() lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict ![]() Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and ![]() Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. ![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ripple Rapier | ![]() |
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1830 | 159 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() |
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Rose Crystal Sword | ![]() |
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2320 | 204 | ![]() ![]() |
Ice Rose Thorns: Big boost to Water allies' ATK Ice Rose Barrier: Lessen Fire DMG for all allies ![]() ![]() Strength: 15%Duration: 180 seconds. |
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Sapphire Axe Relic | ![]() |
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1175 | 85 | ![]() |
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Sapphire Bow Relic | ![]() |
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1115 | 102 | ![]() |
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Sapphire Dagger Relic | ![]() |
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1065 | 107 | ![]() |
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Sapphire Gauntlet Relic | ![]() |
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1045 | 111 | ![]() |
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Sapphire Gun Relic | ![]() |
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1200 | 80 | ![]() |
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Sapphire Harp Relic | ![]() |
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985 | 107 | ![]() |
|
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Sapphire Lance Relic | ![]() |
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1025 | 115 | ![]() |
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Sapphire Staff Relic | ![]() |
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960 | 128 | ![]() |
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Sashimi Knife | ![]() |
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1295 | 133 | ![]() |
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Self Defender | ![]() |
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1140 | 78 | ![]() ![]() |
Water's Aegis: Small boost to water allies' max HP Water's Verity: Small boost to water allies' critical hit rate ![]() |
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Seven-Star Sword Aqua | ![]() |
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2550 | 220 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Strength: 30%Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Seven-Star Sword Cobalt | ![]() |
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2810 | 242 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Sherwood Bow | ![]() |
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3087 | 320 | ![]() ![]() |
Longstrider's Nature: When main weapon (MC only): Gain ![]() upon using ![]() Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of foe's debuffs. ![]() Remove 1 buff. Inflict ![]() Duration: 180 seconds. |
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Shrimp Lure | ![]() |
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1200 | 105 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Silver Pole | ![]() |
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1045 | 121 | ![]() |
Water's Aegis: Small boost to water allies' max HP![]() |
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Simple Opener | ![]() |
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1921 | 192 | ![]() ![]() |
Opener's Might: Big boost to water allies' ATK Shell-Piercing: When main weapon (MC only): 50% chance to inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds with every normal attack. ![]() Inflict ![]() Strength: 15%Duration: 180 seconds. |
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Six-Ruin Fist Aqua | ![]() |
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2400 | 250 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Six-Ruin Fist Cobalt | ![]() |
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2630 | 280 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Skirnir | ![]() |
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1480 | 101 | ![]() |
Tsunami's Dual-Edge: Medium boost to double attack rate for water allies![]() Gain ![]() . |
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Snowman Rod | ![]() |
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1025 | 140 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Soul Echoer Aqua | ![]() |
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2470 | 266 | ![]() ![]() |
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using ![]() ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 10%Duration: 1 turn , and ![]() Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. ![]() Gain ![]() and ![]() Strength: 20%. |
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Spear of Eternal Splendor | ![]() |
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999 | 99 | ![]() |
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Spiked Baseball Bat | ![]() |
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1470 | 110 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Spit Roast | ![]() |
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1245 | 143 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Spritewood Staff | ![]() |
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1470 | 194 | ![]() ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Water's Healing: Small boostSmall 0% base, 1% per skill level, SL10 10% to healing cap for water allies ![]() |
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Squid Hand | ![]() |
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1145 | 124 | ![]() |
Cuttlefish's Cut: Massive boost to your triple attack rate when equipped as main weapon![]() |
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Squidpiercer | ![]() |
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1435 | 105 | ![]() |
Spearsquid Flash: Massive boost to your critical hit rate when equipped as main weapon![]() Inflict ![]() . |
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Straight Anchor | ![]() |
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1230 | 84 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Street Weapon | ![]() |
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1820 | 196 | ![]() ![]() |
Street Fighter: Change into Street Fighter outfit Focus Attack: Big boost to water allies' ATK ![]() |
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Student Notebook | ![]() |
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1045 | 142 | ![]() |
Water's Dual-Edge: Small boost to double attack rate for water allies![]() |
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Summer Beach Sphere | ![]() |
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1500 | 175 | ![]() |
Tsunami's Healing: Medium boost to healing cap for water allies![]() Gain ![]() Strength: 5% HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Sunshine Blade | ![]() |
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2310 | 230 | ![]() ![]() |
Sunshiner: Big boost to water allies' ATK Shining Beacon: When main weapon (MC only): 10% bonus Water DMG effect when double attack rate is boosted. ![]() Gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Sword of Sorcery | ![]() |
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1640 | 167 | ![]() |
Tsunami's Aegis: Medium boost to water allies' max HP![]() |
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Swordfish | ![]() |
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2140 | 153 | ![]() ![]() |
Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP ![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Tattoo Fist | ![]() |
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1025 | 110 | ![]() |
Water's Aegis: Small boost to water allies' max HP![]() |
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Ten-Wolf Gun Aqua | ![]() |
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2740 | 180 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ten-Wolf Gun Cobalt | ![]() |
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3020 | 200 | ![]() |
Hoarfrost's Might: Big boostNormal 5% base, 1% per skill level, SL10 15%, SL15 18% to water allies' ATK![]() All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tetrastreamer | ![]() |
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3455 | 237 | ![]() ![]() |
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() MC gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Water damage to all foes at end of turn) |
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The Mark of Death | ![]() |
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1895 | 217 | ![]() ![]() |
Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP ![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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The Storyteller | ![]() |
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3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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Three-Tiger Axe Aqua | ![]() |
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2680 | 195 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Inflict ![]() Strength: 30%Duration: 10 seconds. |
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Three-Tiger Axe Cobalt | ![]() |
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2950 | 215 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() Inflict ![]() Strength: 35%Duration: 10 seconds. |
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Tidal Wraps | ![]() |
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1120 | 122 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Titanium Harpoon | ![]() |
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1640 | 188 | ![]() |
Tsunami's Enmity: Medium boost to water allies' ATK based on how low HP is![]() |
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Tizona | ![]() |
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1735 | 151 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Tlepilli | ![]() |
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2224 | 274 | ![]() ![]() |
Hoarfrost's Verity: Big boost to water allies' critical hit rate Tsunami's Dual-Edge: Medium boost to double attack rate for water allies ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Torador | ![]() |
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1640 | 112 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Triaina | ![]() |
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1870 | 213 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() |
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Trident | ![]() |
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1610 | 185 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Two-Crown Bow Aqua | ![]() |
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2550 | 232 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Cobalt | ![]() |
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2800 | 255 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Duration: 4 turns. |
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Ullikummi | ![]() |
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3371 | 349 | ![]() ![]() ![]() ![]() |
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain ![]() Strength: 30%Duration: 3 turns and a random buff when using first ability. Water's Majesty: Small boost to Water allies' ATK and max HP ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Unsigned Kaneshige | ![]() |
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3435 | 241 | ![]() ![]() |
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 10%. |
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Vergilius | ![]() |
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2170 | 239 | ![]() ![]() |
Hoarfrost's Aegis: Big boost to water allies' max HP Water's Might: Small boost to water allies' ATK ![]() |
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Verona Bow | ![]() |
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1990 | 188 | ![]() ![]() |
Hoarfrost's Aegis: Big boost to water allies' max HP Preemptive Azure Barrier: All water allies gain shield at start of battle ![]() Gain ![]() Strength: 20%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Verona Kukri | ![]() |
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1300 | 130 | ![]() |
Tsunami's Clarity: Slight chance to dodge and counter (medium DMG) for water allies![]() Gain ![]() Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Verona Rifle | ![]() |
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1455 | 100 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() Gain ![]() Strength: 10%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Charmtide | ![]() |
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2540 | 340 | ![]() ![]() |
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SR) | ![]() |
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1325 | 175 | ![]() |
Gabriel's Blessing: Amplify Water allies' damage against Fire foes by 10%.![]() All allies gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SSR) | ![]() |
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2100 | 280 | ![]() ![]() |
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wasserspeier | ![]() |
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3218 | 275 | ![]() ![]() |
Dual Blade's Nature: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Strength: 20%Duration: Until used, and ![]() Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. effect increased to ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
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Water Balloons | ![]() |
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1610 | 174 | ![]() |
Tsunami's Verity: Medium boost to water allies' critical hit rate![]() |
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Water Kukri | ![]() |
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1090 | 112 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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Water Nymph Staff | ![]() |
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680 | 94 | ![]() |
Water's Aegis: Small boost to water allies' max HP![]() |
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Water Rod | ![]() |
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980 | 134 | ![]() |
Water's Might: Small boost to water allies' ATK![]() |
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White Hawk | ![]() |
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2556 | 206 | ![]() ![]() |
Hoarfrost's Heed: Small boost to water allies' double attack rate / Slight chance to dodge and counter (Big DMG) Tsunami's Might: Medium boost to water allies' ATK ![]() |
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White Sword | ![]() |
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1220 | 108 | ![]() |
Water's Aegis: Small boost to water allies' max HP![]() |
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Whitefrost Glacier | ![]() |
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2060 | 305 | ![]() ![]() |
Hoarfrost's Might: Big boost to water allies' ATK Preemptive Ice Wall: Boost to water allies' DEF for first 8 turns of battle ![]() Inflict ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. |
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Wicked Cool Stabber | ![]() |
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1315 | 128 | ![]() |
Wicked Cool Might: Medium boost to water allies' ATK![]() |
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Wicked Sick Blaster | ![]() |
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2180 | 140 | ![]() ![]() |
Ranger Smoke: When main weapon (MC Only): Slight chance to blind with every one-foe attack Wicked Sick Might: Big boost to water allies' ATK ![]() Boost to ATK. |
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Winter's Frostnettle | ![]() |
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2249 | 228 | ![]() ![]() |
Oceansoul's Celere II: Medium boost to water allies' ATK and critical hit rate Oceansoul's Enmity: Small boost to water allies' ATK based on how low HP is ![]() All allies gain ![]() Strength: 100% chance of dealing 10% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buff increased to ![]() Strength: 100% chance of dealing 20% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Xuanwu Shellfists | ![]() |
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2130 | 230 | ![]() ![]() |
Hoarfrost's Fourth Pursuit: Bonus Water DMG effect to fourth-positioned water ally / 30% hit to charge bar gain Hoarfrost's Might: Big boost to water allies' ATK ![]() Gain ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Yagrush | ![]() |
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1540 | 208 | ![]() |
Tsunami's Might: Medium boost to water allies' ATK![]() |
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Zhezl | ![]() |
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1165 | 159 | ![]() |
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP![]() |
Pages in category "Water Weapons"
The following 200 pages are in this category, out of 418 total.
(previous page) (next page)A
- Aburaboshi Ramen Flag
- Acid Bolt Shooter
- Acinaces
- Ain Soph
- Air Cannon
- Almace
- Ameno Habakiri (Water)
- Ancestral Blade
- Ancestral Staff
- Ancestral Trident
- Ancient Auberon
- Aquablade
- Aquamarine Hatchet
- Aquan Killer
- Aquarium Harp
- Arabesque
- Arabesque Aqua
- Arabesque Rebirth
- Arabesque Replica
- Arvess Demiclone
- Aschallon Aqua
- Atlantis
- Atma Axe (Water)
- Atma Blade (Water)
- Atma Bow (Water)
- Atma Dagger (Water)
- Atma Fist (Water)
- Atma Gun (Water)
- Atma Harp (Water)
- Atma Spear (Water)
- Atma Staff (Water)
- Atma Sword (Water)
- Auberon
- Avenger Aqua
- Aves
B
- Banana Bunch
- Bardiche
- Berserker's Barrage (Water)
- Bident
- Blast Sword
- Blau Javelin
- Blossom Axe
- Blue Light
- Blue Lightning
- Blue Sphere
- Boogie Plates
- Bottle o' Blossoms
- Bow of Sigurd
- Bow of Sigurd Militis
- Branwen Bow
- Branwen Harp
- Branwen Rapier
- Broadsword
- Bronze Knife
- Bronze Mace
- Bronze Rapier
- Bronze Spear
- Bronze Zaghnal
- Bullova
C
D
E
F
G
H
I
K
L
- Langeleik
- Langeleik Aqua
- Langeleik Rebirth
- Langeleik Replica
- Leviathan Bow Omega
- Leviathan Gaze
- Leviathan Gaze Omega
- Leviathan Muzzle
- Leviathan Scepter Omega
- Leviathan Spear Omega
- Leviathan Spine
- Leyding
- Lifeguard Glove
- Light-Blue Blade
- Light-Blue Light
- Limbo
- Little Torpedo
- Little Witch Scepter
- Liuyedao
- Longbow
- Lunatic Broom (Water)