Wilhelm Militis

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This article is about the Militis weapon. For the Primal weapon, see Wilhelm.

Label Rarity SSR.pngWeaponSeries Militis Weapons icon.pngMilitis Weapons
Wilhelm Militis
Weapon b 1040615700.png

Label Element Water.png Label Weapon Melee.png HP ATK C.A.×
Level 1 36 312 ??
Level 100 214 1990 ??
Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. Yes

ID 1040615700
JP Name ヴィルヘルム・ミーレス
Release Date 2022-02-21
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigameIcon Huiji Wiki.pngHuiji Wiki
(Chinese wiki)

Weapon ls 1040615700.jpg Weapon sp 1040615700 1.pngWeapon sp 1040615700 2.png
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The power of a divine steed takes a hero by the hand and guides them through a transient world. With a war cry that reaches the legendary spirit domain, even those on the fiercest battlefields will freeze in terror.
Charge Attack
Skill charge attack.png Aura Prison Repetere Massive Water damage to a foe.
All allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon Skills
Ws skill job weapon.png
Gauntlet Voltage II Boost to ATK based on how many melee weapons are equipped
Ws skill job weapon.png
Snowfall's Marvel Supplement water allies' skill DMG based on how low their HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons
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Gameplay Notes

Gauntlet Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Melee weapon in the grid.[1]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Melee weapons of any element contribute to the boost.
    • Affects allies of any element.

Snowfall's Marvel

  • Supplemental damage for Water allies' skill damage.
    • Damage cap varies between 50,000-150,000 based on ally's current HP percentage.[2]
    • Damage cap stacks up to 200,000 when equipping multiple copies.
    • Supplemental damage cap formula: 100,000 × ((Maximum HP - Current HP) / Maximum HP) + 50,000