Wilhelm Militis

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This article is about the Militis weapon. For the Primal weapon, see Wilhelm.

Militis Weapons
Wilhelm Militis
Can be uncapped to 4★
ID 1040615700
JP Name ヴィルヘルム・ミーレス
Release Date 2022-02-21
4★ Date 2024-05-07
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
The power of a divine steed takes a hero by the hand and guides them through a transient world. With a war cry that reaches the legendary spirit domain, even those on the fiercest battlefields will freeze in terror.
Charge Attack
Aura Prison Repetere Massive Water damage to a foe.
All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Additional effect at 4★:
All allies also gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon Skills
Gauntlet Voltage II Boost to ATK based on how many melee weapons are equipped
Snowfall's Marvel Supplement water allies' skill DMG based on how low their HP is
▶ 120 Unlocks at level 120: Unlocks at level 120:
Sephira Manus Aquae 6% boost to water allies' multiattack rate.
(60% boost to water allies' multiattack rate in Arcarum.)
4★ Uncap
Rupies ×10,000
Base Reduction Materials
Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder.
Militis Weapons

Gameplay Notes

Gauntlet Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Melee weapon in the grid.[1]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Melee weapons of any element contribute to the boost.
    • Affects allies of any element.

Snowfall's Marvel

  • Supplemental damage for Water allies' skill damage.
    • Damage cap varies between 50,000-150,000 based on ally's current HP percentage.[2]
    • Damage cap stacks up to 200,000 when equipping multiple copies.
    • Supplemental damage cap formula: 100,000 × ((Maximum HP - Current HP) / Maximum HP) + 50,000