Ramsund Militis

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Label Rarity SSR.pngWeaponSeries Militis Weapons icon.pngMilitis Weapons
Ramsund Militis
Weapon b 1040419600.png

Label Element Dark.png Label Weapon Staff.png HP ATK C.A.×
Level 1 36 316 ??
Level 100 241 1857 ??
Additional SlotIn Party Set Extra, there are three additional weapon slots where a limited selection of weapons can be equipped. Yes
Obtain

ID 1040419600
JP Name ラムスンド・ミーレス
Release Date 2022-02-21
Other Sites
Icon Gamewith.pngGamewith Icon Kamigame.pngKamigame

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Much like the courageous charge of a divine steed across the battlefield, the benevolent light shining from this staff instills courage in its allies. A legendary wielder will come to purge the transient world of its festering darkness.
Charge Attack
Skill charge attack.png Runic Repetere Massive Dark damage to a foe.
All allies gain Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Weapon Skills
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Staff Voltage II Boost to ATK based on how many staffs are equipped
Ws skill job weapon.png
Purgatory's Fortitude Supplement dark allies' DMG based on how low HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons
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Weapon m 1040314600.jpg
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Weapon m 1040419600.jpg
Weapon m 1040914300.jpg
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Gameplay Notes

Staff Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Staff weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
    • Staff weapons of any element contribute to the boost.
    • Affects allies of any element.

Purgatory's Fortitude

  • Supplemental damage for Dark allies.[3]
    • Strength is 1% of a foe's max HP.
    • Damage cap varies from 10,000 - 60,000 based on ally's current HP percentage.
    • Damage cap stacks up to 100,000 when equipping multiple copies.
    • Supplemental Damage Cap Formula: 50,000 × ((Maximum HP - Current HP) / Maximum HP) + 10,000

References