Solomon's Axe Militis

From Granblue Fantasy Wiki
Jump to navigation Jump to search

This article is about the Militis weapon. For the Primal weapon, see Solomon's Axe.

Militis Weapons
Solomon's Axe Militis
Can be uncapped to 4★
ID 1040314600
JP Name ソロモンドライブ・ミーレス
Release Date 2022-02-21
4★ Date 2024-07-07
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
The physical manifestation of a god's roar releases thunder through a transient world. All who are struck by its bolts of judgment are reduced to piles of dust.
Charge Attack
Goa Roar Repetere Massive Earth damage to a foe.
All allies gain 30% DEF UpDEF is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Additional effect at 4★:
All allies also gain ArmoredChance of lowering DMG taken
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon Skills
Axe Voltage II Boost to ATK based on how many axes are equipped.
Ridge's Persistence Supplement earth allies' DMG based on how high their HP is
▶ 120 Unlocks at level 120: Unlocks at level 120:
Sephira Manus Terra 6% boost to Earth allies' multiattack rate.
(60% boost to Earth allies' multiattack rate in Arcarum.)
4★ Uncap
Rupies ×10,000
Base Reduction Materials
Keep enough fully-uncapped copies for usage in a grid. Extras are safe to reduce or use as fodder.
Militis Weapons


















Gameplay Notes

Axe Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Axe weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
    • Axe weapons of any element contribute to the boost.
    • Affects allies of any element.

Ridge's Persistence

  • Supplemental damage for Earth allies.[3]
    • Strength is 1% of a foe's max HP.
    • Damage cap varies from 10,000 - 30,000 based on ally's current HP percentage.
    • Damage cap stacks up to 100,000 when equipping multiple copies.
    • Supplemental Damage Cap Formula: 20,000 × (Current HP / Maximum HP) + 10,000

References