Indra's Edge Militis

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This article is about the Militis weapon. For the Primal weapon, see Indra's Edge.

Militis Weapons
Indra's Edge Militis
ID 1040711500
JP Name インドラリム・ミーレス
Release Date 2022-02-21
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
In the eyes of this stunning pale blue bow, silence is not a virtue for the arrows it fires in a transient world. Its calamitous winds stir havoc, leaving behind indelible scars.
Charge Attack
Arrow of Indra Repetere Massive Wind damage to a foe.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Weapon Skills
Bow Voltage II Boost to ATK based on how many bows are equipped
Tranquility's Fortitude Supplement wind allies' DMG based on how low HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons


















Gameplay Notes

Bow Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Bow weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Voltage II, Wrath, and Grand Epic weapon skills all share the same cap.
    • Bow weapons of any element contribute to the boost.
    • Affects allies of any element.

Tranquility's Fortitude

  • Supplemental damage for Wind allies.[3]
    • Strength is 1% of a foe's max HP.
    • Damage cap varies from 10,000 - 60,000 based on ally's current HP percentage.
    • Damage cap stacks up to 100,000 when equipping multiple copies.
    • Supplemental Damage Cap Formula: 50,000 × ((Maximum HP - Current HP) / Maximum HP) + 10,000

References