Indra's Edge Militis

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This article is about the Militis weapon. For the Primal weapon, see Indra's Edge.

Label Rarity SSR.pngWeaponSeries Militis Weapons icon.pngMilitis Weapons
Indra's Edge Militis
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Label Element Wind.png Label Weapon Bow.png HP ATK C.A.×
Level 1 30 349 ??
Level 100 194 2137 ??
Obtain

ID 1040711500
JP Name インドラリム・ミーレス
Release Date 2022-02-21
Extra Slot 11In Extra Grids there are three additional weapon slots where a limited selection of weapons can be equipped. Yes
Other Sites
Icon Gamewith.pngGamewith Icon Kamigame.pngKamigame

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In the eyes of this stunning pale blue bow, silence is not a virtue for the arrows it fires in a transient world. Its calamitous winds stir havoc, leaving behind indelible scars.
Charge Attack
Skill charge attack.png Arrow of Indra Repetere Massive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1]
Weapon Skills
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Bow Voltage II Boost to ATK based on how many bows are equipped
Ws skill job weapon.png
Tranquility's Fortitude Supplement wind allies' DMG based on how low HP is
Base Reduction Materials
This weapon should not be reduced or used as fodder.
Militis Weapons
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Gameplay Notes

Bow Voltage II

  • 8% boost to ATK (Max: 80%)Multiplier: EX for all allies per Bow weapon in the grid.[2]
    • Multiple copies of this skill stack additively up to a maximum of 80%.
      • Voltage, Wrath, and Grand Epic weapon skills all share the same cap.
    • Bow weapons of any element contribute to the boost.
    • Affects allies of any element.

Tranquility's Fortitude

  • Supplemental damage for Wind allies.[3]
    • Strength is 1% of a foe's max HP.
    • Damage cap varies from 10,000 - 60,000 based on ally's current HP percentage.
    • Damage cap stacks up to 100,000 when equipping multiple copies.
    • Supplemental Damage Cap Formula: 50,000 × ((Maximum HP - Current HP) / Maximum HP) + 10,000

References