Category:Bow Weapons

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Icon Name R El Type ATK HP Skills
Aetherial Marine 2390 250
Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is
Earth's Sentence: Small boost to earth allies' C.A. DMG and C.A. DMG cap
Whirling Tide: Massive Earth damage to a foe.
Inflict ATK Down (Stackable)ATK is lowered (Stackable)
Duration: 180 seconds
and DEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Alster Bow 1952 195
Resilient Gale: Big boost to wind allies' max HP
Technical Artistry: When main weapon (MC only): 20% boost to skill damage.
Alster Arrow: Massive Wind damage to a foe.
Inflict 15% Wind DEF DownDEF is lowered for wind DMG
Strength: 15%Duration: 180 seconds
.
Angel Bow 100 40 Straight Shot: Medium Light damage to a foe.
Archangel Bow 400 100 Stream of Arrows: Big Light damage to a foe.
Arjunan Bow 2505 230
Hellfire's Restraint: Medium boost to fire allies' double attack rate and critical hit rate
Fire's Mystery: Small boost to fire allies' C.A. DMG
Burn 'Em Down: Massive Fire damage to a foe.
Inflict Wind ATK DownWind ATK is lowered
Duration: 180 seconds
.
Bombyx Bow 1430 111
Clawed Grounds: Medium boost to earth allies' ATK
Spirit Arrow: Big Earth damage to a foe.
Gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Chained Bow of Hell and Heaven 1997 186
Armed Flood: Big boost to water allies' ATK
Technical Artistry: When main weapon (MC only): 20% boost to skill damage.
Winged Chainpiercer: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Col du Chat 1366 124
Clawed Gale: Medium boost to wind allies' ATK
Tirer: Big Wind damage to a foe.
Inflict DEF DownDEF is lowered
Duration: 180 seconds
.
Composite Bow 1160 103
Fire's Might: Small boost to fire allies' ATK
Heavy Shot: Medium Fire damage to a foe.
Compound Gadget Bow 2000 186
Overdraw: When main weapon: 20% boost to all allies' skill DMG and 10% boost to skill DMG cap
Point and Shoot: Big boost to Earth allies' ATK
Turbo Shot: Massive Earth damage to a foe. / 1-turn cooldown cut to damage skills.
Daemonenschwinge 2027 180
Armed Shadow: Big boost to dark allies' ATK
Technical Artistry: When main weapon (MC only): 20% boost to skill DMG.
Aufspiesser: Massive Dark damage to a foe.
All allies gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Earth Bow 1200 111
Earth's Aegis: Small boost to earth allies' max HP
Heavy Shot: Medium Earth damage to a foe.
Flame Bow 1105 98
Fire's Might: Small boost to fire allies' ATK
Straight Shot: Medium Fire damage to a foe.
Float of Loving Bonds 2510 226
Hoarfrost's Insignia: Big boost to water allies' ATK / Take DMG every turn
Water's Enmity: Small boost to water allies' ATK based on how low HP is
Waves of Abyssal Indigo: Massive water DMG to a foe / Boost to water allies' critical hit rate
Gallinarius 2585 238
Terra's Might: Big boost to earth allies' ATK
Mountain's Verity: Medium boost to earth allies' critical hit rate
Cognitae: Massive Earth damage to a foe.
Gain rupies.
Hercules 3806 345
▶
Hatred's Restraint: Medium boost to Dark allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Dark's Celere: Small boost to Dark allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Dark damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Mountain's Restraint: Medium boost to Earth allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Earth's Celere: Small boost to Earth allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Earth damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Hellfire's Restraint: Medium boost to Fire allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Fire's Celere: Small boost to Fire allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Fire damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Thunder's Restraint: Medium boost to Light allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Light's Celere: Small boost to Light allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Light damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Water damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Wind's Celere: Small boost to Wind allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Wind damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Heroic Bow 2940 260
Zion's Might: Big boost to light allies' ATK
Ventosus's Might: Big boost to wind allies' ATK
Zero to Hero: Boost to bow-specialty allies' triple attack rate.
Heroic Arrow-Shot: Massive Light damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 100%Stacking: Charge Attack / Character Side
.
Hollowsky Bow 3120 280
Voidcast Arrow: 20% boostSize: Big
Modifier: EX
to bow- and gun-specialty allies' ATK.
Big boost10% chance of dealing ~50% more damage. to bow- and gun-specialty allies' critical hit rate.
Deleterious Covenant: Supplemental damage to bow- and gun-specialty allies' critical hits (Damage cap: 30,000).
Hollow Shot: Massive Light damage to a foe.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: All Light allies gain 60% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 60% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Imperial Bow 1810 162
Hellfire's Might: Medium boost to fire allies' ATK
Arrow Blast: Big Fire damage to a foe.
Longbow 1085 102
Water's Aegis: Small boost to water allies' max HP
Straight Shot: Medium Water damage to a foe.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Dark DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Earth DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Fire DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Light DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Water DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Wind DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Murcielago 3895 354
▶
▶
▶
Sangre Caliente II: When main weapon:
When a Wind ally drains a foe's HP:
Wind ally gains 4% DMG Cap Up (Stackable / Max: 20%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 4% (Max: 20%)Duration: Indefinite
, Supplemental Skill DMG (Stackable / Max: 60,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 60,000)Duration: Indefinite
, and 20% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time)
Strength: 20%Duration: Indefinite
.
Robar Tiempo II: When main weapon (MC only):
For every 4 times Wind allies drain a foe's HP:
9-hit plain damage to a foe based on its current HP (Damage cap: 666,666 per hit).
Remove 1 buff.
Inflict ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
, DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
, Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
, S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
and Skill Supp. DMG (Stackable / Max: 50,000)Skill DMG taken is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 50,000)Duration: IndefiniteLocal status effect
.
Lluvia de Saetas II: When main weapon (MC only):
Upon casting first-slot skill:
10-hit Wind damage to all foes (Damage cap: 150,000 per hit)
All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 2000)Duration: 5 turns
and 10% Wind RigorDeals bonus wind DMG to foe upon dealing elemental skill DMG
Strength: 10%Duration: 5 turns
.
Disparo Sonico: Unworldly Wind damage to a foe (Damage cap: 2,527,500).
All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 2000)Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
.
4★: 1-turn cut to MC's first-slot skill's cooldown.
5★: 10-hit bonus Wind damage to all foes (Damage cap: 150,000 per hit)
Mythril Bow 1075 95
Fire's Might: Small boost to fire allies' ATK
Straight Shot: Medium Fire damage to a foe.
Nox Meteorum 2435 241
Oblivion's Stamina: Big boost to dark allies' ATK based on how high HP is
Ray of Stars: Massive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Obsidian Bow 1460 135
Mountain's Might: Medium boost to earth allies' ATK
Shadow Weave: Big Earth damage to a foe.
Oneiros Bow 1335 124
Tsunami's Might: Medium boost to water allies' ATK
Noctambulous: Big Water damage to a foe.
Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 180 secondsTakes 25% more damage
.
Poseidon Bow 1375 129
Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP
Milosz Thrust: Big Water damage to a foe.
Gain ATK UpATK is boosted
and DEF UpDEF is boosted
.
Power Bow 1170 108
Earth's Might: Small boost to earth allies' ATK
Straight Shot: Medium Earth damage to a foe.
Qilin Bow 3285 296
Oblivion's Tyranny II: Massive boost to dark allies' ATK / 10% cut to dark allies' max HP
Culmination of Nightfall: 10% boost to Dark allies' damage cap.
Ebon Blade: Massive Dark damage to a foe.
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Resentment's Gaze 2042 177
Armed Blaze: Big boost to Fire allies' ATK
Technical Artistry: When main weapon (MC only): Boost to skill DMG
Flames of Penitence: Massive Fire damage to a foe.
Inflict 15% Fire DEF DownDEF is lowered for fire DMG
Strength: 15%Duration: 180 seconds
.
Ring of Raphael (SR) 1685 147
Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%.
Iudicium Windstorm: Big Wind damage to a foe.
All allies gain Wind ATK UpWind ATK is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ring of Raphael (SSR) 2460 220
Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%.
Wind's Majesty: Small boost to wind allies' ATK and max HP
Iudicium Windstorm: Massive Wind damage to a foe.
All allies gain 10% Wind ATK UpWind ATK is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rose Crystal Bow 2250 215
Blood Rose Brier: Medium boost to Fire allies' ATK and max HP
Blood Rose Bud: Lessen Water DMG taken for Fire allies
Domination Shot: Massive Fire damage to a foe. / Lessen all allies' Water DMG.
Roseate Aetherial Bow 3090 280
Hellfire's Might: Medium boost to fire allies' ATK
Hellfire's Dual-Edge: Medium boost to double attack rate for fire allies
Master of the Arcane: Boost to Fire allies' Skill DMG cap.
Emblazoned Charm Arrow: Massive Fire damage to a foe.
Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
.
4★: All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Rosenbogen Aqua 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Water damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rosenbogen Incendo 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Fire damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rosenbogen Lumen 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Light damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rosenbogen Nyx 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Dark damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rosenbogen Rebirth 2410 219
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Rosenbogen Replica 1533 139
Arrow Storm: Boost to Quick Step and Evasive Maneuvers
Rossa Espehismo: Big Wind damage to a foe
Rosenbogen Terra 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Earth damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rosenbogen Ventus 2810 256
Arrow Storm: Boost to  Quick StepGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
,  Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
and  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Battlefield Tribulations: Boost to debuff success rate.
Rossa Espehismo: Massive Wind damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Rusted Bow 96 30 Shadow Weave: Big Dark damage to a foe.
Self Bow 515 50 Hornet Arrow: Small Water damage to a foe.
Shadow Bow 1755 155
Hatred's Might: Medium boost to dark allies' ATK
Shadow Weave: Big Dark damage to a foe.
Sharom Bow 2030 180
Amethyst's Grace: 2.5% boost to Dark allies' debuff success rate.
Amethyst's Splendor: Big boost to dark allies' ATK
Wind of Peace: Massive Dark damage to a foe.
Inflict CharmedAttacks are slightly limited
.
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus Dark DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Dark damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus Fire DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Fire damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus Water DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Water damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Shortbow 510 45 Hornet Arrow: Small Wind damage to a foe.
Sunset Bow 1365 125
Thunder's Might: Medium boost to light allies' ATK
Light Blast: Big Light damage to a foe.
Gain Skill DMG UpSkill DMG is boosted
.
Terrorbow of Mortality Verboten 2822 254
Taboo Allowater's Auspice II: Medium boost to water allies' max HP and healing cap
Taboo Allowater's Progression III: Big boost to water allies' water ATK based on number of turns passed
Rtusgemnis: Massive Water damage to a foe.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
All Water allies gain 1 random buff.
Training Wreath 2540 220
Oblivion's Enmity: Big boost to dark allies' ATK based on how low HP is
Hatred's Garrison: Medium boost to dark allies' DEF based on how low HP is
Fletch the Halls: Massive Dark damage to a foe.
Inflict Light ATK DownLight ATK is lowered
Duration: 180 seconds
.Verification needed.

Restore MC's HP.
Two-Crown Bow Lumen 2550 232
Zion's Might: Big boost to light allies' ATK
Twin Sovereign Wrath: Massive Light damage to a foe.
All allies gain Attack AllAttacks each foe
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Two-Crown Bow Sterling 2510 230
Zion's Might: Big boost to light allies' ATK
Twin Sovereign Wrath: Massive Light damage to a foe.
All allies gain Attack AllAttacks each foe
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tyrant Bow 1390 120
Thunder's Dual-Edge: Medium boost to double attack rate for light allies
Tyrant Strike: Big Light damage to a foe.
Gain 15% Debuff Res. UpDebuff resistance is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Verona Bow 1990 188
Hoarfrost's Aegis: Big boost to water allies' max HP
Preemptive Azure Barrier: All water allies gain shield at start of battle
Aurora Light Arrow: Massive Water damage to a foe.
Gain 20% Fire CutFire DMG is cut 20%
Strength: 20%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
War Bow 1120 103
Earth's Might: Small boost to earth allies' ATK
Heavy Shot: Medium Earth damage to a foe.
Wrapped Bow 1130 101
Wind's Might: Small boost to wind allies' ATK
Straight Shot: Medium Wind damage to a foe.

Pages in category "Bow Weapons"

The following 200 pages are in this category, out of 237 total.

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