Category:Bow Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Aetherial Bow | 2980 | 271 | Ventosus's Might: Big boost to wind allies' ATK Elegant Stratagem: 10% boost to MC's debuff success rate. Dosura Star: Massive Wind damage to a foe. Inflict ATK DownATK is lowered Duration: 180 seconds and DEF DownDEF is lowered Duration: 180 seconds. 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 . |
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Amber Bow Relic | 1115 | 102 | Shadow Weave: Big earth DMG to a foe | |||||
Angel Bow | 100 | 40 | Straight Shot: Medium Light damage to a foe. | |||||
Archangel Bow | 400 | 100 | Stream of Arrows: Big Light damage to a foe. | |||||
Arjunan Bow | 2505 | 230 | Hellfire's Restraint: Medium boost to fire allies' double attack rate and critical hit rate Fire's Mystery: Small boost to fire allies' C.A. DMG Burn 'Em Down: Massive Fire damage to a foe. Inflict Wind ATK DownWind ATK is lowered Duration: 180 seconds. |
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Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Dark damage to a foe. / All allies gain Dark ATK UpDark ATK is boosted . |
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Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Earth damage to a foe. / All allies gain Earth ATK UpEarth ATK is boosted . |
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Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Fire damage to a foe. / All allies gain Fire ATK UpFire ATK is boosted . |
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Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Light damage to a foe. / All allies gain Light ATK UpLight ATK is boosted . |
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Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Water damage to a foe. / All allies gain Water ATK UpWater ATK is boosted . |
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Atma Bow | 2608 | 206 | Arcus Rubell: Big boost to bow-specialty allies' ATK and max HP Supernova: Massive Wind damage to a foe. / All allies gain Wind ATK UpWind ATK is boosted . |
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Aurora Bow | 2620 | 200 | Whirlwind's Celere: Medium boost to wind allies' ATK and critical hit rate Wind's Mystery: Small boost to wind allies' C.A. DMG Brightness Rain: Massive Wind damage to a foe. Boost to MC's DMG cap. |
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Aves | 1725 | 161 | Tsunami's Might: Medium boost to water allies' ATK Shadow Weave: Big Water damage to a foe. |
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Bow of Eternal Splendor | 999 | 99 | Stellar Gyre: Massive Light damage to a foe. | |||||
Bow of Judgement | 1360 | 126 | Mountain's Might: Medium boost to earth allies' ATK Vendidad: Big Earth damage to a foe. Gain DEF UpDEF is boosted . |
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Branwen Bow | 1400 | 131 | Tsunami's Aegis: Medium boost to water allies' max HP Grievous Cry: Big Water damage to a foe. Inflict PoisonedHP is lowered on every turn Duration: 180 secondsDamage Cap: 1000.. |
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Composite Bow | 1160 | 103 | Fire's Might: Small boost to fire allies' ATK Heavy Shot: Medium Fire damage to a foe. |
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Compound Gadget Bow | 2000 | 186 | Overdraw: When main weapon: 20% boost to all allies' skill DMG and 10% boost to skill DMG cap Point and Shoot: Big boost to Earth allies' ATK Turbo Shot: Massive Earth damage to a foe. / 1-turn cooldown cut to damage skills. |
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Contrary Bow | 1395 | 125 | Hellfire's Might: Medium boost to fire allies' ATK Demagog: Big Fire damage to a foe. Gain Skill DMG UpSkill DMG is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Diabolical Bow | 1351 | 127 | Resentment's Might: Medium boost to Dark allies' ATK Hell-Raiser: Big Dark damage to a foe. |
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Earth Bow | 1200 | 111 | Earth's Aegis: Small boost to earth allies' max HP Heavy Shot: Medium Earth damage to a foe. |
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Elfin Bow | 1740 | 158 | Whirlwind's Might: Medium boost to wind allies' ATK Arrow Blast: Big Wind damage to a foe. |
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Fancy-Schmancy Bow | 1340 | 130 | Fancy-Schmancy Aegis: Medium boost to water allies' max HP Attack with Style: Big water DMG to a foe |
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Flame Bow | 1105 | 98 | Fire's Might: Small boost to fire allies' ATK Straight Shot: Medium Fire damage to a foe. |
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Gallinarius | 2585 | 238 | Terra's Might: Big boost to earth allies' ATK Mountain's Verity: Medium boost to earth allies' critical hit rate Cognitae: Massive Earth damage to a foe. Gain rupies. |
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Glass Bow | 1775 | 159 | Hellfire's Clarity: Slight chance to dodge and counter (medium DMG) for fire allies Shadow Weave: Big Fire damage to a foe. |
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Golden Bow Relic | 2020 | 184 | The Pulse: A soul from eons past lingers within. Golden Radiance: Massive Light damage to a foe. |
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Hellward Bow | 1385 | 121 | Hatred's Might: Medium boost to dark allies' ATK Abyssal Damnation: Big Dark damage to a foe. Gain ATK UpATK is boosted . |
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Hercules | 3806 | 345 | ▶ |
Hatred's Restraint: Medium boost to Dark allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Dark's Celere: Small boost to Dark allies' ATK and critical hit rate Wondrous Flames: 450%Massive Dark damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Hercules | 3806 | 345 | ▶ |
Mountain's Restraint: Medium boost to Earth allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Earth's Celere: Small boost to Earth allies' ATK and critical hit rate Wondrous Flames: 450%Massive Earth damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Hercules | 3806 | 345 | ▶ |
Hellfire's Restraint: Medium boost to Fire allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Fire's Celere: Small boost to Fire allies' ATK and critical hit rate Wondrous Flames: 450%Massive Fire damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Hercules | 3806 | 345 | ▶ |
Thunder's Restraint: Medium boost to Light allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Light's Celere: Small boost to Light allies' ATK and critical hit rate Wondrous Flames: 450%Massive Light damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Hercules | 3806 | 345 | ▶ |
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Water's Celere: Small boost to Water allies' ATK and critical hit rate Wondrous Flames: 450%Massive Water damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Hercules | 3806 | 345 | ▶ |
Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap. Wind's Celere: Small boost to Wind allies' ATK and critical hit rate Wondrous Flames: 450%Massive Wind damage to a foe 1-turn cut to skill cooldown. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Hornet-Wing Bow | 1355 | 126 | Nectar's Aegis: Medium boost to earth allies' max HP Killer Sting: Big Earth damage to a foe. |
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Ice Bow | 1755 | 163 | Tsunami's Might: Medium boost to water allies' ATK Arrow Blast: Big Water damage to a foe. |
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Imperial Bow | 1810 | 162 | Hellfire's Might: Medium boost to fire allies' ATK Arrow Blast: Big Fire damage to a foe. |
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Jade Bow Relic | 1115 | 102 | Shadow Weave: Big wind DMG to a foe | |||||
Longbow | 1085 | 102 | Water's Aegis: Small boost to water allies' max HP Straight Shot: Medium Water damage to a foe. |
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Mammon Bow | 1410 | 127 | Whirlwind's Aegis: Medium boost to wind allies' max HP Greedy Rob: Big Wind damage to a foe and restore HP. |
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Manawydan Bow | 1355 | 127 | Tsunami's Aegis: Medium boost to water allies' max HP Fluctuat Sorol: Big Water damage to a foe. Inflict DEF DownDEF is lowered . |
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Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Dark DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Earth DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Fire DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Light DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Water DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Maverick | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. Shot through the Heart: Massive Wind DMG to a foe. All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Mythril Bow | 1075 | 95 | Fire's Might: Small boost to fire allies' ATK Straight Shot: Medium Fire damage to a foe. |
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Nephthys Bow | 1390 | 126 | Whirlwind's Aegis: Medium boost to wind allies' max HP Soulreap: Big Wind damage to a foe. Gain TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Obsidian Bow | 1460 | 135 | Mountain's Might: Medium boost to earth allies' ATK Shadow Weave: Big Earth damage to a foe. |
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Oneiros Bow | 1335 | 124 | Tsunami's Might: Medium boost to water allies' ATK Noctambulous: Big Water damage to a foe. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 180 secondsTakes 25% more damage. |
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Onyx Bow Relic | 1115 | 102 | Shadow Weave: Big dark DMG to a foe | |||||
Pearl Bow Relic | 1115 | 102 | Shadow Weave: Big light DMG to a foe | |||||
Pina Colata Bow | 1370 | 124 | Mysterious VIT: Medium boost to wind allies' max HP Enlightened Air Ball: Big Wind damage to a foe. Gain a random speed boost to charge bar. |
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Poseidon Bow | 1375 | 129 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Milosz Thrust: Big Water damage to a foe. Gain ATK UpATK is boosted and DEF UpDEF is boosted . |
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Power Bow | 1170 | 108 | Earth's Might: Small boost to earth allies' ATK Straight Shot: Medium Earth damage to a foe. |
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Ring of Raphael (SR) | 1685 | 147 | Raphael's Blessing: Amplify Wind allies' damage against Earth foes by 10%. Iudicium Windstorm: Big Wind damage to a foe. All allies gain Wind ATK UpWind ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ring of Wandergale | 2970 | 270 | Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%. Wind's Majesty: Small boost to wind allies' ATK and max HP Roaming Gale: Massive Wind damage to a foe. All allies gain 20% Wind ATK UpWind ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Earth DMG LoweredEarth DMG is lowered Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ruby Bow Relic | 1115 | 102 | Shadow Weave: Big fire DMG to a foe | |||||
Rusted Bow | 96 | 30 | Shadow Weave: Big Dark damage to a foe. | |||||
Sapphire Bow Relic | 1115 | 102 | Shadow Weave: Big water DMG to a foe | |||||
Sarnga | 1745 | 157 | Hellfire's Might: Medium boost to fire allies' ATK Stream of Arrows: Big Fire damage to a foe. |
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Shadow Bow | 1755 | 155 | Hatred's Might: Medium boost to dark allies' ATK Shadow Weave: Big Dark damage to a foe. |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Dark DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Dark damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Earth DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Earth damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Fire DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Fire damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Light DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Light damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Water damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
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Sherwood Bow | 3087 | 320 | Longstrider's Nature: When main weapon (MC only): Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period upon using Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only): Bonus Wind DMG effect based on number of foe's debuffs. Greenwood Banditry: Massive Wind damage to a foe. Remove 1 buff. Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. |
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Silver Bow | 2365 | 211 | Forest Blessing: Big boost to wind allies' ATK Forest Dweller's Insight: When main weapon: All allies gain ATK Up (Stackable)ATK is boosted while active (Stackable) Duration: 1 turn when MC uses a skill (Max: 5). Silver Bolt: Massive Wind damage to a foe. Slight chance for 1-turn cut to MC's skill cooldowns. |
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Slingshot | 1567 | 200 | Thunder's Verity: Medium boost to light allies' critical hit rate Fulldraw Shot: Big Light damage to a foe. |
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Spike Shooter | 2000 | 190 | Transmutation's Might: Big boost to earth allies' ATK Perforating Stake: When main weapon (MC only): Boost to multiattack rate and DEF when there is only 1 foe remaining. Alchemic Burst: Massive Earth damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. |
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Sunset Bow | 1365 | 125 | Thunder's Might: Medium boost to light allies' ATK Light Blast: Big Light damage to a foe. Gain Skill DMG UpSkill DMG is boosted . |
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Sutera's Bow | 1770 | 160 | Whirlwind's Might: Medium boost to wind allies' ATK Shadow Weave: Big Wind damage to a foe. |
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Two-Crown Bow Aqua | 2550 | 232 | Hoarfrost's Might: Big boost to water allies' ATK Twin Sovereign Wrath: Massive Water damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Cardinal | 2800 | 255 | Inferno's Might: Big boost to fire allies' ATK Twin Sovereign Wrath: Massive Fire damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
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Two-Crown Bow Cobalt | 2800 | 255 | Hoarfrost's Might: Big boost to water allies' ATK Twin Sovereign Wrath: Massive Water damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
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Two-Crown Bow Ecru | 2800 | 255 | Terra's Might: Big boost to earth allies' ATK Twin Sovereign Wrath: Massive Earth damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
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Two-Crown Bow Incendo | 2550 | 232 | Inferno's Might: Big boost to fire allies' ATK Twin Sovereign Wrath: Massive Fire damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Ivory | 2800 | 255 | Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath: Massive Light damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
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Two-Crown Bow Lumen | 2550 | 232 | Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath: Massive Light damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Nyx | 2550 | 232 | Oblivion's Might: Big boost to dark allies' ATK Twin Sovereign Wrath: Massive Dark damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Obsidian | 2800 | 255 | Oblivion's Might: Big boost to dark allies' ATK Twin Sovereign Wrath: Massive Dark damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
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Two-Crown Bow Sage | 2800 | 255 | Ventosus's Might: Big boost to wind allies' ATK Twin Sovereign Wrath: Massive Wind damage to a foe. All allies gain Attack AllAttacks each foe Duration: 4 turns. |
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Two-Crown Bow Sterling | 2510 | 230 | Zion's Might: Big boost to light allies' ATK Twin Sovereign Wrath: Massive Light damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Terra | 2550 | 232 | Terra's Might: Big boost to earth allies' ATK Twin Sovereign Wrath: Massive Earth damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Two-Crown Bow Ventus | 2550 | 232 | Ventosus's Might: Big boost to wind allies' ATK Twin Sovereign Wrath: Massive Wind damage to a foe. All allies gain Attack AllAttacks each foe Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tyrant Bow | 1390 | 120 | Thunder's Dual-Edge: Medium boost to double attack rate for light allies Tyrant Strike: Big Light damage to a foe. Gain 15% Debuff Res. UpDebuff resistance is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Verona Bow | 1990 | 188 | Hoarfrost's Aegis: Big boost to water allies' max HP Preemptive Azure Barrier: All water allies gain shield at start of battle Aurora Light Arrow: Massive Water damage to a foe. Gain 20% Fire CutFire DMG is cut 20% Strength: 20%Duration: 3.5 turnsFire Damage Cut.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Virtue's Bow | 1324 | 121 | Thunder's Verity: Medium boost to light allies' critical hit rate Virtue Ray: Big Light damage to a foe. |
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Vogen Crescent | 1355 | 126 | Thunder's Enmity: Medium boost to light allies' ATK based on how low HP is Stream of Arrows: Big Light damage to a foe. |
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War Bow | 1120 | 103 | Earth's Might: Small boost to earth allies' ATK Heavy Shot: Medium Earth damage to a foe. |
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Wrapped Bow | 1130 | 101 | Wind's Might: Small boost to wind allies' ATK Straight Shot: Medium Wind damage to a foe. |
Pages in category "Bow Weapons"
The following 189 pages are in this category, out of 189 total.
A
B
C
H
M
R
- Raijodo
- Rainbow Bow
- Reflection of The Moon
- Resentment's Gaze
- Ring of Raphael (SR)
- Ring of Raphael (SSR)
- Ring of Wandergale
- Rose Crystal Bow
- Roseate Aetherial Bow
- Rosenbogen
- Rosenbogen (Element)
- Rosenbogen Aqua
- Rosenbogen Incendo
- Rosenbogen Lumen
- Rosenbogen Nyx
- Rosenbogen Rebirth
- Rosenbogen Replica
- Rosenbogen Terra
- Rosenbogen Ventus
- Ruby Bow Relic
- Rusted Bow
S
- Sagittarius Bow
- Sapphire Bow Relic
- Sarnga
- Self Bow
- Sephira Emerald Bow
- Shadow Bow
- Sharom Bow
- Shekhinah Bow
- Sherwood Bow
- Sherwood Bow (Dark)
- Sherwood Bow (Earth)
- Sherwood Bow (Fire)
- Sherwood Bow (Light)
- Sherwood Bow (Water)
- Sherwood Bow (Wind)
- Shortbow
- Silver Bow
- Silver Bow Relic
- Slingshot
- Soldier Bow
- Spike Shooter
- Sunset Bow
- Sutera's Bow
T
- Taisai Spirit Bow
- Tamamo Bowstring
- Third Stripe of the Streak
- Training Wreath
- Two-Crown Bow
- Two-Crown Bow Aqua
- Two-Crown Bow Cardinal
- Two-Crown Bow Cobalt
- Two-Crown Bow Ecru
- Two-Crown Bow Incendo
- Two-Crown Bow Ivory
- Two-Crown Bow Lumen
- Two-Crown Bow Nyx
- Two-Crown Bow Obsidian
- Two-Crown Bow Sage
- Two-Crown Bow Sterling
- Two-Crown Bow Terra
- Two-Crown Bow Ventus
- Tyrant Bow
- Tyros Bow