Weapon Lists/Militis
(Redirected from Militis Weapons)
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
Weapons that have skills that increase in power depending on how high/low HP is and Voltage skills that increase in power the more that kind of weapon is in grid. Only obtainable from later stages of Replicard Sandbox.
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Advocatus Diaboli Militis | ![]() |
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2152 | 236 | ![]() ![]() |
Mistfall's Trituration: When main weapon or auxiliary weapon: Boost to Dark allies' ATK based on how many Militis weapons are equipped Mistfall's Aegis: Small boost to dark allies' max HP ![]() All allies gain ![]() Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Activates twice in Arcarum.) |
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Arkab Prior Militis | ![]() |
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2181 | 230 | ![]() ![]() |
Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Activates twice in Arcarum.) |
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Bow of Sigurd Militis | ![]() |
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2569 | 238 | ![]() ![]() ![]() |
Bow Voltage II: Boost to ATK based on how many bows are equipped. Snowfall's Exertion: Boost to water allies' multiattack rate based on how high their HP is Sephira Legio Aquae: When main weapon (MC only): Starts battle with ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Water allies.) ![]() All allies gain ![]() Strength: 10%. 4★: All allies also gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Erichthonius Militis | ![]() |
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1969 | 218 | ![]() ![]() |
Spear Voltage II: Boost to ATK based on how many spears are equipped. Blaze's Initiation: Supplement fire allies' C.A. DMG based on how low their HP is ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Glacial Militis | ![]() |
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1989 | 268 | ![]() ![]() |
Oceansoul's Majesty III: Big boost to Water allies' ATK and max HP Fortified Staff: Boost to DEF based on how many staffs are equipped ![]() Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. (Activates twice in Arcarum.) |
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Heliogabalus Militis | ![]() |
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1888 | 235 | ![]() ![]() |
Harp Voltage II: Boost to ATK based on how many harps are equipped. Glimmer's Quenching: Supplement light allies' C.A. DMG based on how high their HP is ![]() Inflict ![]() Strength: 15%Duration: 180 seconds. |
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Indra's Edge Militis | ![]() |
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2584 | 235 | ![]() ![]() ![]() |
Bow Voltage II: Boost to ATK based on how many bows are equipped. Tranquility's Fortitude: Supplement wind allies' DMG based on how low HP is Sephira Salire Ventus: 3% boost to Wind allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Wind allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Wind allies take DMG worth 40% of max HP at battle start.) ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also inflict ![]() Duration: 180 seconds on a foe. |
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Koukouvagia Militis | ![]() |
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2296 | 153 | ![]() ![]() |
Gun Voltage II: Boost to ATK based on how many guns are equipped. Glimmer's Fortitude: Supplement light allies' DMG based on how low HP is ![]() Restore 10% of all allies' HP (Healing cap: 1500). |
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Plume of Suparna Militis | ![]() |
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2474 | 246 | ![]() ![]() ![]() |
Dagger Voltage II: Boost to ATK based on how many daggers are equipped. Tranquility's Exertion: Boost to wind allies' multiattack rate based on how high their HP is Sephira Legio Ventus: When main weapon (MC only): Starts battle with ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Wind allies.) ![]() Inflict ![]() Duration: 180 seconds. 4★: Also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ramsund Militis | ![]() |
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2242 | 292 | ![]() ![]() ![]() |
Staff Voltage II: Boost to ATK based on how many staffs are equipped. Purgatory's Fortitude: Supplement dark allies' DMG based on how low HP is Sephira Salire Tenebris: 3% boost to Dark allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Dark allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Dark allies take DMG worth 40% of max HP at battle start.) ![]() All allies gain ![]() Strength: 70% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe. |
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Sacred Flame Militis | ![]() |
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2332 | 200 | ![]() ![]() |
Knightcode's Trituration: When main weapon or auxiliary weapon: Boost to Light allies' ATK based on how many Militis weapons are equipped Knightcode's Aegis: Small boost to light allies' max HP ![]() Inflict ![]() Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on all foes. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (Activates twice in Arcarum.) |
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Solomon's Axe Militis | ![]() |
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2711 | 198 | ![]() ![]() ![]() |
Axe Voltage II: Boost to ATK based on how many axes are equipped. Ridge's Persistence: Supplement earth allies' DMG based on how high their HP is Sephira Manus Terra: 6% boost to Earth allies' multiattack rate. (60% boost to Earth allies' multiattack rate in Arcarum.) ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Spymur's Vision Militis | ![]() |
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2773 | 186 | ![]() ![]() ![]() |
Gun Voltage II: Boost to ATK based on how many guns are equipped. Ridge's Surge: Boost to earth allies' multiattack rate based on how low their HP is Sephira Salire Terra: 3% boost to Earth allies' normal attack damage cap. Boost to ATK based on how low HP is. (In Arcarum: 10% boost to Earth allies' normal attack damage cap. Boost to ATK specs based on how low HP is. Earth allies take DMG worth 40% of max HP at battle start.) ![]() All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Sword of Pallas Militis | ![]() |
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2153 | 182 | ![]() ![]() |
Sword Voltage II: Boost to ATK based on how many sabres are equipped. Blaze's Exertion: Boost to fire allies' multiattack rate based on how high their HP is ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Tribunal Lyre Militis | ![]() |
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2049 | 256 | ![]() ![]() |
Lifetree's Majesty III: Big boost to Earth allies' ATK and max HP Fortified Harp: Boost to DEF based on how many harps are equipped ![]() Restore 10% of all allies' HP (Healing cap: 700). All allies gain ![]() Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |
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Vynateya Militis | ![]() |
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2736 | 193 | ![]() ![]() ![]() |
Axe Voltage II: Boost to ATK based on how many axes are equipped. Purgatory's Exertion: Boost to dark allies' multiattack rate based on how high their HP is Sephira Legio Tenebris: When main weapon (MC only): Starts battle with ![]() Strength: 30%Duration: 1 turn . (In ArcarumArcarum: The World Beyond Replicard Sandbox: Active even when not main weapon and affects Dark allies.) ![]() All allies gain ![]() Strength: 10% (Healing cap: 700)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 debuff from all allies. |
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Wilhelm Militis | ![]() |
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2410 | 259 | ![]() ![]() ![]() |
Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped. Snowfall's Marvel: Supplement water allies' skill DMG based on how low their HP is Sephira Manus Aquae: 6% boost to Water allies' multiattack rate. (60% boost to Water allies' multiattack rate in Arcarum.) ![]() All allies gain ![]() Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Wrathfire Militis | ![]() |
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2486 | 172 | ![]() ![]() |
Ironflame's Majesty III: Big boost to Fire allies' ATK and max HP Fortified Blade: Boost to DEF based on how many katanas are equipped ![]() All allies gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Activates twice in Arcarum.) |