Weapon Lists/Class
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Arabesque | 2320 | 220 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20%. |
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| Arabesque (Element) | Any | 2727 | 261 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20% and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Arabesque Rebirth | 2340 | 222 | Impavid Impetus: When main weapon (MC only): Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend Duration: 4 turns.'s effect duration by 1 turn. Gain Strength: 20%. |
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| Aschallon | 2405 | 203 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. |
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| Aschallon (Element) | Any | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce weak element damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Aschallon Rebirth | 2425 | 205 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. |
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| Avenger | 2519 | 180 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20%. |
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| Avenger (Element) | Any | 2960 | 213 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Avenger Rebirth | 2540 | 182 | Swordmaster's Soul: Extend effect duration of Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to Strength: SmallDuration: 3 turns. series' cooldown. Gain Strength: 20%. |
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| Berserker's Barrage | Any | 3380 | 244 | Barbarian's Nature: When main weapon: Also gain Strength: 10%Duration: 1 turn and Strength: 10%Duration: 1 turn upon using Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Championship Belt | Any | 3015 | 317 | Reigning Champ's Nature: When main weapon: Boost to Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.'s specs. Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and Strength: ??%Duration: ??T. |
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| Chanteuse Angelique | Any | 2840 | 299 | Virtuoso's Nature: When main weapon: All allies also gain Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and Duration: 1 turn for 1 turn upon using Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Cometa Sica | Any | 3251 | 397 | Conjurer's Sapience: When main weapon (MC only): Increase Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.)'s specs. (Consumes 10% less charge bar for each Crest of MC's element [Max: 50%].) Conjurer's Erudition: When main weapon (MC only): Increase All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.)'s specs. (Upon cast: All allies gain Strength: 10%Duration: 3 turns, Strength: 50%Duration: 3 turns, and Strength: 20%Duration: 3 turns.) Conjurer's Acumen: When main weapon (MC only): Increase Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.)'s specs. (Upon cast: Gain Strength: 50%Duration: 6 turns, Strength: 20%Duration: 6 turns, Strength: 150%Duration: 6 turns, Strength: 90%Duration: 6 turns, and Strength: 30%Duration: 6 turns.) All elemental allies gain 1 Elemental Crest and Strength: 100,000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 5★: Also deal multi-hit, 100% Bonus elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on MC's number of Elemental Crest. |
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| Demonic Longstaff | Any | 2940 | 298 | Arcanist's Nature: When main weapon: Enhance At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains Strength: 20%Duration: 3 turns upon using At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%Duration: 4 turns and Strength: 10%Duration: 4 turnsStacking: Charge Attack |
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| Devil's Finger | Any | 3075 | 311 | Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. 1-turn cut to skill cooldown Raise lvl by 1 |
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| Diadem Moulinet | Any | 3524 | 344 | King's Apex: When main weapon while is in effect (MC only / Requires an auxiliary weapon / Requires Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) set as a skill): Activate Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) after normal attacks. King's Nature: When main weapon (MC only / Requires an auxiliary weapon): Boost to Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2.'s specs. (Based on foe's lvl: Extend 's duration. Further boost 's attack specs and supplement skill damage.) King's Prowess: When main weapon upon activating Send goons to deal 2-hit, 150% superior elemental damage to random foes. Inflict Strength: 15% (Max: 40%)Duration: 180 seconds, Strength: 15% (Max: 40%)Duration: 180 seconds, and Duration: 180 seconds on all foes. (MC only / Requires an auxiliary weapon): 8-hit superior Elemental damage to random foes (Damage cap: ~50,000 per hit). Inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all foes. Raise lvl by 2. 5★: Bonus Elemental damage based on lvl (Damage cap: ~80,000 per hit / Max: 10 hits). |
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| Faust | 2276 | 229 | Nature's Truth: Boost to Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Gain Strength: 20%. |
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| Faust (Element) | Any | 2680 | 270 | Nature's Truth: Boost to Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Faust Rebirth | 2295 | 231 | Nature's Truth: Boost to Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. Gain Strength: 20%. |
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| Fight Suppressor | Any | 3198 | 230 | Bulwark's Nature: When main weapon (MC only): Starts battle with Duration: Indefinite. When MC is below 25% HP at end of turn: Fully restore HP and remove all debuffs. (Consumes .) Bulwark's Apex: When main weapon (MC only): When a foe uses a special attack: Raise Duration: Indefinite lvl by 1. 1-turn cut to At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Duration: 1 turn .'s cooldown. (Bonus elemental damage based on lvl [Max: 5 hits].) Gain Duration: Indefinite. |
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| Guardian's Xiphos | Any | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guitarron del Maestro | Any | 3018 | 445 | Trovador's Calling: When main weapon (MC only): Increase Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (While is in effect: Auto-activates upon normal attacks.)'s specs. (Inflict Duration: 180 seconds, Duration: 180 seconds, and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on a foe.) Trovador's Pride: When main weapon (MC only): Upon using Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 6% (Max: 30%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Duration: Indefinite.: Caster gains Strength: 15%Only takes effect in Battle System 2.0. All allies gain Strength: 2% (Max: 10%)Duration: Indefinite. Trovador's Genius: When main weapon (MC only): to put on a show with the ultimate ensemble. (Effect changes based on the selected song. Gain 1 Duration: Indefinite upon activating a Fated Chain [Max: 3].) consumes 2 . Max number of becomes 2. Remove 1 buff. 5★: MC also gains 1 random Note Duration: Indefinite Duration: Indefinite Duration: Indefinite. |
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| Hallowed Pilgrimage | Any | 2770 | 368 | Saint's Nature: When main weapon: Increase healing of At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains upon using At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Hellion Gauntlet | 2245 | 235 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.. Gain Strength: 20%. |
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| Hellion Gauntlet (Element) | Any | 2640 | 277 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.. Gain Strength: 20% and Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Hellion Gauntlet Rebirth | 2265 | 237 | Harbinger of Destruction: Slight chance to dodge all attacks. Gain Strength: 5% upon dodging. Strength to Spare: Gain (Excludes all-foe all-ally attacks) Duration: 1 turn upon using Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns., Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. or Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns.. Gain Strength: 20%. |
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| Helmholtz | Any | 2826 | 300 | Shredder's Nature: When main weapon: 1 to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. Gain . |
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| Helmwige | Any | 2950 | 332 | Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Ipetam | 2301 | 224 | Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to Inflict . series' damage. Gain Strength: 20%. |
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| Ipetam (Element) | Any | 2710 | 265 | Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to Inflict . series' damage. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ipetam Rebirth | 2320 | 226 | Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to Inflict . series' damage. Gain Strength: 20%. |
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| Iron Fist of Severed Chains | Any | 3642 | 319 | Rikishi's Calling: When main weapon (MC only): Increase Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect.'s specs. (Hit number doubles. Gain Strength: 100%Multiplier: AssassinDuration: 1 turn .) Rikishi's Pride: When main weapon (MC only): Increase Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.)'s specs. (Gain Strength: 50%Duration: 3 turns and Duration: IndefiniteAlso called "Lethal Attack Dodged". Consumes 40% of max HP instead.) Rikishi's Genius: When main weapon (MC only): 5-turn cut to (Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.)'s skill standby. Gain Strength: 20%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 5★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| John Doe | Any | 3475 | 231 | Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 30%. Reload bullets. |
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| Kanabo | Any | 2872 | 348 | Warrior Monk's Nature: When main weapon: Boost to Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1. At level 30: Now raises lvl by 2.'s specs. (Counter upgraded to Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) Warrior Monk's Apex: When main weapon: Boost number of hits dealt by Mantra from 4 to 6. 4-hit, 200% Bonus Elemental damage (Damage cap: ~130,000 per hit~520,000 total). |
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| Kapilavastu | 2040 | 276 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20%. |
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| Kapilavastu (Element) | Any | 2410 | 320 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20% and restore 5% HP (Healing cap: 1000). |
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| Kapilavastu Rebirth | 2060 | 278 | Gate of Wisdom: Boost . to 1 per 8% charge bar. Whispers of Death: Boost (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. Gain Strength: 20%. |
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| Keraunos | 2105 | 231 | Thunder's Roar: Boost to Act of God: Boost to Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .. Gain Strength: 20%. |
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| Keraunos (Element) | Any | 2570 | 265 | Thunder's Roar: Boost to Act of God: Boost to Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .. Gain Strength: 20% and . |
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| Keraunos Rebirth | 2200 | 232 | Thunder's Roar: Boost to Act of God: Boost to Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn .. Gain Strength: 20%. |
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| Kusanagi | Any | 3425 | 243 | Venerator's Nature: When main weapon (MC only): Raise Multiplier: Perpetuity lvl by 2 at battle start. Venerator's Apex: When main weapon (MC only): End cooldown for Reduce an Omen's cancel requirements by 20% of the maximum value. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. when a foe uses a special attack. Bonus elemental damage. (Boost to bonus damage specs based on Multiplier: Perpetuity lvl.) |
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| Langeleik | 2100 | 232 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20%. |
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| Langeleik (Element) | Any | 2480 | 266 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Langeleik Rebirth | 2120 | 233 | Lost Song of the Sages: Boost Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP).'s to 10% HP (Healing cap: 400). Banquet of Joy: All allies gain Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns upon using Strength: 25% and Strength: 20%. Dagger: All parties gain Strength: 10% and Strength: 10%., Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. and Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite.. Gain Strength: 20%. |
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| Lunatic Broom | Any | 2750 | 365 | Nightbender's Nature: When main weapon (MC only): Recover 1 every turn. Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. Strength: 20%. Recover 3 at end of turn. |
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| Lux in Tenebris | Any | 3716 | 305 | Revenger's Calling: When main weapon: 200% Elemental damage to a foe (Damage cap: ~470,000) upon allies' triple attacks. Revenger's Pride: When main weapon (MC only): Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.)'s cooldown changes to 7 turns. Revenger's Genius: When main weapon (MC only): Increase Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.)'s specs. (Inflict Strength: 20%Duration: 180 seconds and Strength: 50%Duration: 3 turnsLocal status effect on all foes.) Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Also deal multi-hit, 100% Bonus Elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on . |
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| Maverick | Any | 3210 | 293 | Shadowhound's Nature: When main weapon: Also grants Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and (Excludes all-foe all-ally attacks) Duration: 1 turn for 1 turn upon using Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Mezieres | Any | 3033 | 312 | Dragoon's Nature: When main weapon: All allies gain Strength: 20% upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Dragoon's Apex: When main weapon (MC only): Bonus elemental DMG effect based on lvl. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Misericorde | 2285 | 227 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. |
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| Misericorde (Element) | Any | 2690 | 270 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. 1-turn cut to MC's skill cooldown. |
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| Misericorde Rebirth | 2305 | 229 | Twilight: ~14.2%14.29% ± 7.81% chance to not use up Secret Gear. Based on 11 occurrences from 77 usage. Confidence intervals are assuming an approximately normal distribution at 95% confidence. chance to not use up Secret Gear. Wicked Fangs: (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. self-inflicts Strength: 20%Duration: 1 turn Can't be removed. instead. Gain Strength: 20%. |
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| Murakumo | 2543 | 179 | Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn and Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). Gain Strength: 20%. |
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| Murakumo (Element) | Any | 3000 | 211 | Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn and Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). Gain Strength: 20% and Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Murakumo Rebirth | 2565 | 181 | Spirit of the Morning Star: When main weapon (MC only): 20% boost to charge bar gain. Greatsnake's Lord-Sword: 10% cut to amount of charge bar used when casting Strength: 60%Multiplier: NormalDuration: 1 turn and Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.). Gain Strength: 20%. |
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| Muramasa | 2563 | 175 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20%. |
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| Muramasa (Element) | Any | 3020 | 207 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Muramasa Rebirth | 2585 | 177 | Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". Gain Strength: 20%. |
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| Nebuchad | 2585 | 167 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active. Gain Strength: 20%. |
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| Nebuchad (Element) | Any | 3040 | 200 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active. Gain Strength: 20%. Reload bullets. |
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| Nebuchad Rebirth | 2605 | 169 | God of Death: Boost Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. to Strength: 40% (Max: 200%)Duration: 6 turns and Strength: 5% (Max: 20%)Duration: 6 turns. Consecrated Sacrifice: Critical effect when is active. Gain Strength: 20%. |
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| Nirvana | 2053 | 274 | Serenity's Mead: When main weapon: Boost to Reincarnation: When main weapon (MC only): Gain when casting Gain Strength: 20%. |
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| Nirvana (Element) | Any | 2420 | 322 | Serenity's Mead: When main weapon: Boost to Reincarnation: When main weapon (MC only): Gain when casting Gain Strength: 20%, Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Nirvana Rebirth | 2070 | 276 | Serenity's Mead: When main weapon: Boost to Reincarnation: When main weapon (MC only): Gain when casting Gain Strength: 20%. |
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| Norden Labrys | Any | 3954 | 258 | Legend's Apex: When main weapon (MC only): Boost to Strength: 100% and Duration: 2 turns.'s specs. (Extend 's duration by 2 turns. Gain Duration: Indefinite upon use. When ends: Gain Duration: Indefinite.) Legend's Nature: When main weapon (MC only): Boost to All allies gain two random buffs.'s specs. (Gain Duration: 1 turn upon use.) Legend's Prowess: When main weapon (MC only / Requires Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. set as a skill): Activate Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. at end of turn when allies deal damage 40 or more times to the current target in 1 turn. Bonus Elemental damage (Damage cap: ~700,000). 5★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Oliver | 2571 | 170 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. |
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| Oliver (Element) | Any | 3030 | 200 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. Inflict 1 stack. |
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| Oliver Rebirth | 2595 | 171 | Loki's Wit: When main weapon: lvl by 1. line of skills inflict 1 extra . Making a Killing: When main weapon: ~5% boost to item-drop rate. Gain Strength: 20%. |
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| Onmyoji's Reito | Any | 3856 | 281 | Exorcist's Sapience: When main weapon (MC only): Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff on all foes. (Consumes 3 to end cooldown.) consumes 1 fewer to end its cooldown. Exorcist's Erudition: When main weapon (MC only): Increase Strength: 30% and Strength: 10%Duration: 3 turns. (Additional effect when 7 are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite.)'s specs. (Additional effect activates without consuming .) Exorcist's Acumen: When main weapon (MC only): Increase 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and . Remove 1 buff. Raise foes' Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 . When a foe's Local status effect lvl is 2: Skill changes to Five-Phase Seal.) Five-Phase Seal: 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' Local status effect lvl. (Consumes 7 . Skill changes to Execration.)'s specs. (Upon use: Remove 3 additional buffs. Inflict Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 30%Duration: 6 turnsLocal status effect.) Inflict Strength: 20%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 5★: All elemental allies also gain Strength: 10%. MC gains 1 Duration: Indefinite. |
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| Original Sin | Any | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Ouranosphaira Ravdos | Any | 3390 | 371 | Physician-Seer's Sapience: When main weapon (MC only): Increase Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. MC gains Duration: Indefinite.'s specs. ( activates 1 extra time. Upon use: All allies gain Duration: Indefinite and Strength: 30%Duration: Indefinite.) Physician-Seer's Erudition: When main weapon (MC only): Increase Multiplier: NormalDuration: IndefiniteStacking: Special Buff.'s specs. (10% Bonus Elemental DMG effect to target upon use. [Effect upgraded to Multiplier: NormalDuration: IndefiniteStacking: Special Buff.]) Physician-Seer's Acumen: When main weapon (MC only): Increase Fully restore all allies' HP and remove all debuffs. (Can't recast.)'s specs. (Removes all buffs from all foes upon cast. Gains a cooldown of 12 turns and can now be recast.) Remove 1 buff. 5★: All elemental allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Prototype Reboot | Any | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus elemental DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Proximo | 2387 | 203 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Proximo (Element) | Any | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Proximo Rebirth | 2410 | 205 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Psycho Syringe | Any | 3065 | 309 | Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 50%Duration: 3 turns, and Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. 20% bonus damage to foes. Inflicts a random debuff. ( Strength: 30,000 HPDuration: 180 seconds, Duration: 180 seconds, Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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| Ridill | Any | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Elemental Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ringed Armguards | Any | 2961 | 345 | Enlightened Monk's Nature: When main weapon: Boost lvl gain from Snap Punch by 1. lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. Enlightened Monk's Apex: When main weapon: Inflict Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Rip Van Winkle | Any | 2638 | 339 | Kind Woodcutter's Nature: When main weapon: All other allies gain Strength: 2500 upon using Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.). Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. Gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Romulus Spear | 2189 | 246 | The Light in the Dark: Restore 10% HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., and Inflict to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict Duration: 180 seconds upon casting Gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%. |
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| Romulus Spear (Element) | Any | 2580 | 290 | The Light in the Dark: Restore 10% HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., and Inflict to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict Duration: 180 seconds upon casting Gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%, Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Romulus Spear Rebirth | 2210 | 248 | The Light in the Dark: Restore 10% HP upon using Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive., and Inflict to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. (Healing cap: 750). Warlord's Lance: Inflict Duration: 180 seconds upon casting Gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.. Gain Strength: 20%. |
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| Rosenbogen | 2388 | 217 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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| Rosenbogen (Element) | Any | 2810 | 256 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. Inflict Duration: 180 seconds. |
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| Rosenbogen Rebirth | 2410 | 219 | Arrow Storm: Boost to Duration: 1 turn ., Duration: 1 turn and Strength: 100%Duration: 1 turn . and Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff... Battlefield Tribulations: Boost to debuff success rate. Gain Strength: 20%. |
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| Royal Deliverance | Any | 3536 | 340 | Holy Knight's Apex: When main weapon (MC only): Boost to (Includes all-ally attacks) Duration: 1 turn and Strength: 10000Duration: Indefinite.'s specs. (Gain Duration: 1 turn upon use.) Holy Knight's Nature: When main weapon (MC only): Boost to Strength: 200%Duration: 5 turns and Duration: 5 turns.'s specs. (Extend duration of Strength: 200% and by 5 turns.) Holy Knight's Prowess: When main weapon (MC only): Boost to Strength: 10000Duration: 1 turn .'s specs. (All allies gain Strength: 50% upon use.) Remove 1 buff. 5★: Restore MC's HP (Healing cap: 5000). All allies also gain Strength: 3,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Rudolfina | Any | 3114 | 300 | Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect. Dancer's Essence: This is the essence of greatness. Gain its power by using emblems. Raise all allies' by 1. All allies gain Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Selene | Any | 3493 | 223 | Contractor's Nature: When main weapon: , Duration: Indefinite, and Duration: Indefinite based on number of . (Consumes all .) will not consume . Contractor's Apex: When main weapon: Gain 1 every 3 turns. 200% Bonus elemental damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of [Max: 6].) |
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| Sherwood Bow | Any | 3087 | 320 | Longstrider's Nature: When main weapon (MC only):Gain upon using Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs.. Longstrider's Apex: When main weapon (MC only):Bonus elemental DMG effect based on number of foe's debuffs. Remove 1 buff. Inflict Duration: 180 seconds. |
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| Skofnung | 2385 | 207 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20%. |
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| Skofnung (Element) | Any | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Skofnung Rebirth | 2405 | 209 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20%. |
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| Soul Echoer | 2094 | 230 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain Strength: 20%. |
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| Soul Echoer (Element) | Any | 2470 | 266 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain and Strength: 20%. |
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| Soul Echoer Rebirth | 2114 | 232 | Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn .. Indestructible Bachi: When main weapon (MC only): 20% boost to chain burst DMG and 10% boost to chain burst DMG cap. Gain Strength: 20%. |
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| Tall-Tale Teller | Any | 3297 | 226 | Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. Rugged Woodcutter's Apex: When main weapon (MC only): Gain Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. onward and Strength: 15%Duration: 3 turns from 2nd cast onward. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Tetrastreamer | Any | 3455 | 237 | Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. MC gains Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Elemental damage to all foes at end of turn) |
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| The Storyteller | Any | 3465 | 229 | Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. Raise by 3 on all foes. |
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| Unsigned Kaneshige | Any | 3435 | 241 | Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain. Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 10%. |
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| Vanguard | Any | 3246 | 257 | Cavalier's Nature: When main weapon (MC only): Gain Strength: (Healing cap: 800)Duration: 3 turns upon using Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite.. Cavalier's Apex: When main weapon (MC only): Amplify normal attack damage based on lvl. All allies gain Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wasserspeier | Any | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |











































































































































































































































































































































































