Prototype Reboot

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Class Champion Weapons
Prototype Reboot
Can be uncapped to 4★Can be uncapped to 5★
You select this weapon's element when crafting or trading for it. HP ATK C.A.×
Level 1 30 405 ??
Level 150 ?? ?? ??
Level 200 268 3219 ??
Crafted from Elemental Sword Relic
Obtain
Restrictions
Only Relic Buster can equip this as a main weapon
ID 1040021100_note
JP Name プロトタイプ・リブート
Release Date 2021-03-16
4★ Date 2021-03-16
5★ Date 2021-03-16
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
An early iteration of a blade designed to combat Astral invaders, it's evolved into its next phase to take on the threat posed by moondwellers. Instilled with the power of an automagod, it is ready to save those who matter.
Charge Attack
Automagod Resonance Massive Elemental damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Weapon Skills
Contractor's Nature When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex When main weapon (MC only): Bonus elemental DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Weapon VersionsThis weapon has alternate versions.






5★ Class Champion Weapons






























Gameplay Notes

Contractor's Apex

Lvl Status Bonus DMG
1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
10%
2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
20%
3 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
30%
4 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40%
5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
50%

Trivia

References