Category:Class Weapons
Jump to navigation
Jump to search
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Arabesque | ![]() |
![]() |
![]() |
2320 | 220 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20%. |
![]() |
Arabesque Aqua | ![]() |
![]() |
![]() |
2727 | 261 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Arabesque Incendo | ![]() |
![]() |
![]() |
2727 | 261 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Arabesque Lumen | ![]() |
![]() |
![]() |
2727 | 261 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Arabesque Nyx | ![]() |
![]() |
![]() |
2727 | 261 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Arabesque Rebirth | ![]() |
![]() |
![]() |
2340 | 222 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20%. |
![]() |
Arabesque Replica | ![]() |
![]() |
![]() |
1500 | 140 | ![]() |
Impavid Impetus: When main weapon (MC only): Spellbound Salsa no longer lowers max HP![]() |
![]() |
Arabesque Terra | ![]() |
![]() |
![]() |
2727 | 261 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Arabesque Ventus | ![]() |
![]() |
![]() |
2727 | 261 | ![]() ![]() |
Impavid Impetus: When main weapon (MC only): ![]() ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. no longer lowers max HP. Reverberating Rhythm: When main weapon (MC only): Extend ![]() ![]() Duration: 4 turns.'s effect duration by 1 turn. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Aschallon | ![]() |
![]() |
![]() |
2405 | 203 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. |
![]() |
Aschallon Aqua | ![]() |
![]() |
![]() |
2830 | 240 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Fire damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. If ![]() : Recover 5 energy. |
![]() |
Aschallon Incendo | ![]() |
![]() |
![]() |
2830 | 240 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. If ![]() : Recover 5 energy. |
![]() |
Aschallon Lumen | ![]() |
![]() |
![]() |
2830 | 240 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Dark damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. If ![]() : Recover 5 energy. |
![]() |
Aschallon Nyx | ![]() |
![]() |
![]() |
2830 | 240 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Light damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. If ![]() : Recover 5 energy. |
![]() |
Aschallon Rebirth | ![]() |
![]() |
![]() |
2425 | 205 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. |
![]() |
Aschallon Replica | ![]() |
![]() |
![]() |
1550 | 130 | ![]() |
Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid![]() |
![]() |
Aschallon Terra | ![]() |
![]() |
![]() |
2830 | 240 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Water damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. If ![]() : Recover 5 energy. |
![]() |
Aschallon Ventus | ![]() |
![]() |
![]() |
2830 | 240 | ![]() ![]() |
Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Earth damage taken when Awakening Blade is active (Effect is halved when sub-equipped). ![]() Gain ![]() Strength: 20%. If ![]() : Recover 5 energy. |
![]() |
Avenger | ![]() |
![]() |
![]() |
2519 | 180 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20%. |
![]() |
Avenger Aqua | ![]() |
![]() |
![]() |
2960 | 213 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Avenger Incendo | ![]() |
![]() |
![]() |
2960 | 213 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Avenger Lumen | ![]() |
![]() |
![]() |
2960 | 213 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Avenger Nyx | ![]() |
![]() |
![]() |
2960 | 213 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Avenger Rebirth | ![]() |
![]() |
![]() |
2540 | 182 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20%. |
![]() |
Avenger Replica | ![]() |
![]() |
![]() |
1619 | 115 | ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. ![]() |
![]() |
Avenger Terra | ![]() |
![]() |
![]() |
2960 | 213 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Avenger Ventus | ![]() |
![]() |
![]() |
2960 | 213 | ![]() ![]() |
Swordmaster's Soul: Extend effect duration of ![]() ![]() Strength: SmallDuration: 3 turns. series by 1 turn for the caster. Supreme Trepidation: 1-turn cut to ![]() ![]() Strength: SmallDuration: 3 turns. series' cooldown. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Berserker's Barrage | ![]() |
![]() |
![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Berserker's Barrage | ![]() |
![]() |
![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Berserker's Barrage | ![]() |
![]() |
![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Berserker's Barrage | ![]() |
![]() |
![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Berserker's Barrage | ![]() |
![]() |
![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Berserker's Barrage | ![]() |
![]() |
![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10%Duration: 1 turn and ![]() Strength: 10%Duration: 1 turn upon using ![]() Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Championship Belt | ![]() |
![]() |
![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
![]() |
Championship Belt | ![]() |
![]() |
![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
![]() |
Championship Belt | ![]() |
![]() |
![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
![]() |
Championship Belt | ![]() |
![]() |
![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
![]() |
Championship Belt | ![]() |
![]() |
![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
![]() |
Championship Belt | ![]() |
![]() |
![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.'s effect / Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ![]() Strength: ??%Duration: ??T. |
![]() |
Chanteuse Angelique | ![]() |
![]() |
![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Chanteuse Angelique | ![]() |
![]() |
![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Chanteuse Angelique | ![]() |
![]() |
![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Chanteuse Angelique | ![]() |
![]() |
![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Chanteuse Angelique | ![]() |
![]() |
![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Chanteuse Angelique | ![]() |
![]() |
![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn for 3 turns and ![]() Duration: 1 turn for 1 turn upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite.. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Demonic Longstaff | ![]() |
![]() |
![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
![]() |
Demonic Longstaff | ![]() |
![]() |
![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
![]() |
Demonic Longstaff | ![]() |
![]() |
![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
![]() |
Demonic Longstaff | ![]() |
![]() |
![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
![]() |
Demonic Longstaff | ![]() |
![]() |
![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
![]() |
Demonic Longstaff | ![]() |
![]() |
![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
![]() |
Devil's Finger | ![]() |
![]() |
![]() |
3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
![]() |
Devil's Finger | ![]() |
![]() |
![]() |
3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
![]() |
Devil's Finger | ![]() |
![]() |
![]() |
3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise ![]() lvl by 1 |
![]() |
Faust | ![]() |
![]() |
![]() |
2276 | 229 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20%. |
![]() |
Faust Aqua | ![]() |
![]() |
![]() |
2680 | 270 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Faust Incendo | ![]() |
![]() |
![]() |
2680 | 270 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Faust Lumen | ![]() |
![]() |
![]() |
2680 | 270 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Faust Nyx | ![]() |
![]() |
![]() |
2680 | 270 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Faust Rebirth | ![]() |
![]() |
![]() |
2295 | 231 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20%. |
![]() |
Faust Replica | ![]() |
![]() |
![]() |
1458 | 147 | ![]() |
Nature's Truth: Boost to A Little Pick-Me-Up![]() |
![]() |
Faust Terra | ![]() |
![]() |
![]() |
2680 | 270 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Faust Ventus | ![]() |
![]() |
![]() |
2680 | 270 | ![]() ![]() |
Nature's Truth: Boost to ![]() ![]() Strength: 5%.. Forbidden Training: Boost honors gained by all allies' skills. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Guardian's Xiphos | ![]() |
![]() |
![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Guardian's Xiphos | ![]() |
![]() |
![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Guardian's Xiphos | ![]() |
![]() |
![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Guardian's Xiphos | ![]() |
![]() |
![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Guardian's Xiphos | ![]() |
![]() |
![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Guardian's Xiphos | ![]() |
![]() |
![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hallowed Pilgrimage | ![]() |
![]() |
![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hallowed Pilgrimage | ![]() |
![]() |
![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hallowed Pilgrimage | ![]() |
![]() |
![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hallowed Pilgrimage | ![]() |
![]() |
![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hallowed Pilgrimage | ![]() |
![]() |
![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hallowed Pilgrimage | ![]() |
![]() |
![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
![]() |
Hellion Gauntlet | ![]() |
![]() |
![]() |
2245 | 235 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20%. |
![]() |
Hellion Gauntlet Aqua | ![]() |
![]() |
![]() |
2640 | 277 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Hellion Gauntlet Incendo | ![]() |
![]() |
![]() |
2640 | 277 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Hellion Gauntlet Lumen | ![]() |
![]() |
![]() |
2640 | 277 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Hellion Gauntlet Nyx | ![]() |
![]() |
![]() |
2640 | 277 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Hellion Gauntlet Rebirth | ![]() |
![]() |
![]() |
2265 | 237 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20%. |
![]() |
Hellion Gauntlet Replica | ![]() |
![]() |
![]() |
1443 | 150 | ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. ![]() |
![]() |
Hellion Gauntlet Terra | ![]() |
![]() |
![]() |
2640 | 277 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Hellion Gauntlet Ventus | ![]() |
![]() |
![]() |
2640 | 277 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns.. ![]() Gain ![]() Strength: 20% and ![]() Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Helmholtz | ![]() |
![]() |
![]() |
2826 | 300 | ![]() ![]() |
Shredder's Nature: When main weapon: 1 ![]() to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() . |
![]() |
Helmholtz | ![]() |
![]() |
![]() |
2826 | 300 | ![]() ![]() |
Shredder's Nature: When main weapon: 1 ![]() to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() . |
![]() |
Helmwige | ![]() |
![]() |
![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Helmwige | ![]() |
![]() |
![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Helmwige | ![]() |
![]() |
![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Helmwige | ![]() |
![]() |
![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Helmwige | ![]() |
![]() |
![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Helmwige | ![]() |
![]() |
![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
![]() |
Ipetam | ![]() |
![]() |
![]() |
2301 | 224 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20%. |
![]() |
Ipetam Aqua | ![]() |
![]() |
![]() |
2710 | 265 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ipetam Incendo | ![]() |
![]() |
![]() |
2710 | 265 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ipetam Lumen | ![]() |
![]() |
![]() |
2710 | 265 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ipetam Nyx | ![]() |
![]() |
![]() |
2710 | 265 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ipetam Rebirth | ![]() |
![]() |
![]() |
2320 | 226 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20%. |
![]() |
Ipetam Replica | ![]() |
![]() |
![]() |
1483 | 142 | ![]() |
Hunger for Chaos: Boost to skill hit rate![]() |
![]() |
Ipetam Terra | ![]() |
![]() |
![]() |
2710 | 265 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ipetam Ventus | ![]() |
![]() |
![]() |
2710 | 265 | ![]() ![]() |
Hunger for Chaos: When main weapon (MC only): Boost to skill hit rate. The Butcher's Knife: When main weapon (MC only): Boost to ![]() Inflict ![]() . series' damage. ![]() Gain ![]() Strength: 20% and ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
John Doe | ![]() |
![]() |
![]() |
3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
![]() |
John Doe | ![]() |
![]() |
![]() |
3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
![]() |
Kapilavastu | ![]() |
![]() |
![]() |
2040 | 276 | ![]() ![]() |
Gate of Wisdom: Boost ![]() ![]() . to 1 ![]() per 8% charge bar. Whispers of Death: Boost ![]() (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. ![]() Gain ![]() Strength: 20%. |
![]() |
Kapilavastu Aqua | ![]() |
![]() |
![]() |
2410 | 320 | ![]() ![]() |
Gate of Wisdom: Boost ![]() ![]() . to 1 ![]() per 8% charge bar. Whispers of Death: Boost ![]() (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Kapilavastu Incendo | ![]() |
![]() |
![]() |
2410 | 320 | ![]() ![]() |
Gate of Wisdom: Boost ![]() ![]() . to 1 ![]() per 8% charge bar. Whispers of Death: Boost ![]() (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. ![]() Gain ![]() Strength: 20% and restore 5% HP (Healing cap: 1000). |
![]() |
Kapilavastu Lumen | ![]() |
![]() |
![]() |
2410 | 320 | ![]() ![]() |
Gate of Wisdom: Boost ![]() ![]() . to 1 ![]() per 8% charge bar. Whispers of Death: Boost ![]() (Consumes up to 50% of current HP.) to 3% charge bar per 200 HP. ![]() |