Original Sin (Wind)
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|Crafted from||Ipetam Ventus|
|Only Chaos Ruler can equip this as a main weapon|
|JP TitleIn the past many weapons had custom titles. Now replaced with series titles in game.||冥混鍵|
|The invisible slashes from this curved blade cause irrecoverable wounds. And from those scars misfortune spills forth, flooding the world in bleak disorder.|
|Aberrant Phantasm||Massive Wind DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
|Vigilante's Nature||When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs|
|Vigilante's Essence||This is the essence of greatness. Gain its power by using emblems.|
|Alternate skill 1:||Use Emblem of Humanity to pick this skill:|
|Vigilante's Humanity||When main weapon: Boost to double attack rate based on foe's number of debuffs (MC only)|
|Alternate skill 2:||Use Emblem of Divinity to pick this skill:|
|Vigilante's Divinity||When main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Duration: 3 turns (1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is
Strength: 5%-15%Duration: 3 turnsStacking: TeamwideStrength scales linearly upon using Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns..
|Alternate skill 3:||Use Emblem of Devilry to pick this skill:|
|Vigilante's Devilry||When main weapon: Also grants Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30% to target ally upon using UprisingTarget ally gains 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns.
|Base Reduction Materials|
|Note: This is the amount you get for a 5★ uncapped weapon.|
|Weapon VersionsThis weapon has alternate versions.|
|5★ Class Champion Weapons|