Psycho Syringe
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Psycho Syringe
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You select this weapon's element when crafting or trading for it. | HP | ATK | C.A.× |
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Level 1 | 38 | 364 | ?? |
Level 150 | 270 | 2680 | ?? |
Level 200 | 309 | 3065 | ?? |
Crafted from | Faust (Element) | ||
Obtain |
Restrictions | |
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Only Doctor can equip this as a main weapon |
ID | 1040509700_note |
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JP Name | マッドネスシリンジ |
Release Date | 2018-12-18 |
4★ Date | 2018-12-18 |
5★ Date | 2018-12-18 |
Other Sites | GameWithKamigameHuiji Wiki (Chinese wiki) |
Once used by a legendary physician who could ward off even the Grim Reaper, this syringe gun can act as either the greatest elixir or the deadliest poison depending on the amount of medicine injected. |
Charge Attack | ||
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Clear-Cut Diagnosis | Massive550% elemental damage elemental damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
Weapon Skills | ||
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Doctor's Nature | When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns.[1] |
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Doctor's Essence | This is the essence of greatness. Gain its power by using emblems. | |
Alternate skill 1: | Use Emblem of Humanity to pick this skill: | |
Doctor's Humanity | When main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect. | |
Alternate skill 2: | Use Emblem of Divinity to pick this skill: | |
Doctor's Divinity | When main weapon: All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." at battle start. |
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Alternate skill 3: | Use Emblem of Devilry to pick this skill: | |
Doctor's Devilry | When main weapon (MC only): All allies gain 100% ATK UpATK is boosted Strength: 100%Duration: 2 turns and 50% DEF DownDEF is lowered (Can't be removed) Strength: 50%Duration: 2 turns upon using healing skills. |
Base Reduction Materials | |
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Note: This is the amount you get for a 5★ uncapped weapon. | |
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Weapon VersionsThis weapon has alternate versions. | ||||||
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5★ Class Champion Weapons | ||||||||||||||||||||||||||||||
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Gameplay Notes
Clear-Cut Diagnosis
- The bonus charge attack damage against PoisonedHP is lowered on every turn
foes is not associated with which random debuff is inflicted (it always happens). - The bonus charge attack damage is 20% of the main charge attack damage, so it is affected by Charge Attack DMG Cap Boosted effects.
- Clear-Cut Diagnosis always attempts to inflict a random debuff.
- The chance ParalyzedCan't attack
Local status effect lasts 1.5 turns is ~50%Estimate based on sample size of 38.. Otherwise, it lasts only 0.5 turns. - SleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage
Local status effect always lasts until the next turn if the foe receives no further damage within the attack phase.
- The chance ParalyzedCan't attack
ChanceEstimates based on sample size of 400. | Debuff Inflicted | Duration |
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~60% | PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds |
180s |
~20% | BlindedAttacks have a slight chance to miss Duration: 180 seconds |
180s |
~10% | ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effect |
0.5-1.5 turns |
~10% | SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. |
1.5 turns |
Doctor's Nature
- Blue Potions will apply the buffs to all allies, even if they were already at full HP.
Doctor's Devilry
- The buff only applies for healing skills cast by the Main Character.
References
- ↑ GameWith Psycho Syringe https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/134752