Psycho Syringe

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Class Champion Weapons
Psycho Syringe
Can be uncapped to 4★Can be uncapped to 5★
You select this weapon's element when crafting or trading for it. HP ATK C.A.×
Level 1 38 364 ??
Level 150 270 2680 ??
Level 200 309 3065 ??
Crafted from Faust (Element)
Obtain
Restrictions
Only Doctor can equip this as a main weapon
ID 1040509700_note
JP Name マッドネスシリンジ
Release Date 2018-12-18
4★ Date 2018-12-18
5★ Date 2018-12-18
Other Sites GameWithKamigameHuiji Wiki
(Chinese wiki)
Once used by a legendary physician who could ward off even the Grim Reaper, this syringe gun can act as either the greatest elixir or the deadliest poison depending on the amount of medicine injected.
Charge Attack
Clear-Cut Diagnosis Massive550% elemental damage elemental damage to a foe.
20% bonus damage to PoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Weapon Skills
Doctor's Nature When main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.[1]
Doctor's Essence This is the essence of greatness. Gain its power by using emblems.
  Alternate skill 1: Use Emblem of Humanity to pick this skill:
Doctor's Humanity When main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect.
  Alternate skill 2: Use Emblem of Divinity to pick this skill:
Doctor's Divinity When main weapon: All allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
at battle start.
  Alternate skill 3: Use Emblem of Devilry to pick this skill:
Doctor's Devilry When main weapon (MC only): All allies gain 100% ATK UpATK is boosted
Strength: 100%Duration: 2 turns
and 50% DEF DownDEF is lowered (Can't be removed)
Strength: 50%Duration: 2 turns
upon using healing skills.
Weapon VersionsThis weapon has alternate versions.






5★ Class Champion Weapons
































Gameplay Notes

Clear-Cut Diagnosis

  • The bonus charge attack damage against PoisonedHP is lowered on every turn
    foes is not associated with which random debuff is inflicted (it always happens).
  • The bonus charge attack damage is 20% of the main charge attack damage, so it is affected by Charge Attack DMG Cap Boosted effects.
  • Clear-Cut Diagnosis always attempts to inflict a random debuff.
    • The chance ParalyzedCan't attack
      Local status effect
      lasts 1.5 turns is ~50%Estimate based on sample size of 38.. Otherwise, it lasts only 0.5 turns.
    • SleepCan't attack and takes big DMG (Ends upon taking DMG)
      Takes 25% more damage
      Local status effect
      always lasts until the next turn if the foe receives no further damage within the attack phase.
ChanceEstimates based on sample size of 400. Debuff Inflicted Duration
~60% PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
180s
~20% BlindedAttacks have a slight chance to miss
Duration: 180 seconds
180s
~10% ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effect
0.5-1.5 turns
~10% SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
1.5 turns

Doctor's Nature

  • Blue Potions will apply the buffs to all allies, even if they were already at full HP.

Doctor's Devilry

References