Category:5★ Weapons

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Icon Name R El Type ATK HP Skills
Ameno Habakiri 4036 287
▶
Hatred's Celere: Medium boost to Dark allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)
and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 1% (Max: 10%)
upon dealing multiattacks.
Hatred's Trium: Medium boost to Dark allies' multiattack rate
Orochi no Aramasa: Massive Dark damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ameno Habakiri 4036 287
▶
Mountain's Celere: Medium boost to Earth allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)
and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 1% (Max: 10%)
upon dealing multiattacks.
Mountain's Trium: Medium boost to Earth allies' multiattack rate
Orochi no Aramasa: Massive Earth damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ameno Habakiri 4036 287
▶
Hellfire's Celere: Medium boost to Fire allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)
and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 1% (Max: 10%)
upon dealing multiattacks.
Hellfire's Trium: Medium boost to Fire allies' multiattack rate
Orochi no Aramasa: Massive Fire damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ameno Habakiri 4036 287
▶
Thunder's Celere: Medium boost to Light allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)
and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 1% (Max: 10%)
upon dealing multiattacks.
Thunder's Trium: Medium boost to Light allies' multiattack rate
Orochi no Aramasa: Massive Light damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ameno Habakiri 4036 287
▶
Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)
and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 1% (Max: 10%)
upon dealing multiattacks.
Tsunami's Trium: Medium boost to Water allies' multiattack rate
Orochi no Aramasa: Massive Water damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ameno Habakiri 4036 287
▶
Whirlwind's Celere: Medium boost to Wind allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)
and 1% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 1% (Max: 10%)
upon dealing multiattacks.
Whirlwind's Trium: Medium boost to Wind allies' multiattack rate
Orochi no Aramasa: Massive Wind damage to a foe.
Gain Shield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000
.
4★: ~20% chance to also gain Lord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Baihu Claw Malus 2595 277
▶
Terra's Might II: Big boost to earth allies' ATK
Essence of the West: Boost to Earth allies' damage cap.
Western Guardian Charge: Massive Earth damage to a foe.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Baihu Claw Pontus 2595 277
▶
Terra's Might II: Big boost to earth allies' ATK
Fang of the Way: When main weapon (MC only): Boost to ATK every turn (Stackable / Resets upon taking DMG).
Western Guardian Charge: Massive Earth damage to a foe.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Baihu Claw Regus 2595 277
▶
Terra's Might II: Big boost to earth allies' ATK
Mountain's Verity: Medium boost to earth allies' critical hit rate
Western Guardian Charge: Massive Earth damage to a foe.
Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Buff increased to Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Dark DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Earth DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Fire DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Light DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Water DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage 3380 244
Barbarian's Nature: When main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems.
Savage Surge: Massive Wind DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Binds of The Hanged Man 3021 341
▶
▶
Fool-Hanged Man's Perseverance: Massive boost to Earth allies' ATKModifier: EX. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200).
Sephira Maxi-Earth: 20% boost to Earth allies' DMG Cap in Arcarum.
5% boost to Earth allies' DMG Cap.
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Inverted Spine: Massive Earth damage to a foe.
(240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].)
Caduceus 3259 435
▶
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Hatred's Garrison: Medium boost to Dark allies' DEF based on how low HP is
Staff of Grace: Massive Dark damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Caduceus 3259 435
▶
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Mountain's Garrison: Medium boost to Earth allies' DEF based on how low HP is
Staff of Grace: Massive Earth damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Caduceus 3259 435
▶
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Hellfire's Garrison: Medium boost to Fire allies' DEF based on how low HP is
Staff of Grace: Massive Fire damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Caduceus 3259 435
▶
Light's Majesty: Small boost to Light allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Thunder's Garrison: Medium boost to Light allies' DEF based on how low HP is
Staff of Grace: Massive Light damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Caduceus 3259 435
▶
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Tsunami's Garrison: Medium boost to Water allies' DEF based on how low HP is
Staff of Grace: Massive Water damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Caduceus 3259 435
▶
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn.
Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is
Staff of Grace: Massive Wind damage to a foe.
2-turn cut to MC's skill cooldowns.
4★: 20%Verification needed. chance to end MC's skill cooldowns.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Dark damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Earth damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Fire damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Light damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Water damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt 3015 317
Reigning Champ's Nature: When main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems.
Ready to Rumble: Massive Wind damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Dark DMG to a foe.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Earth DMG to a foe.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Fire DMG to a foe.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Light DMG to a foe.
All allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Water DMG to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Chanteuse Angelique 2840 299
Virtuoso's Nature: When main weapon: All allies also gain RefreshHP is restored on every turn
Strength: 300 HP / turnDuration: 3 turnsEffectively 360 HP / turn
for 3 turns and ImmuneDebuffs will be nullified
Duration: 1 turn
for 1 turn upon using  ConcludereHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
.
Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems.
Finale Fatale: Massive Wind DMG to a foe.
All allies gain 20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Damascus Knife 3728 640
▶
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
.
Graphite Arts: Boost to Dark allies' skill damage cap.
Graphite Hunt: 10% Bonus Dark DMG effect to Dark allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Dark damage to a foe.
Chance to deal massive Bonus Dark damage up to 2 times.
4★: 2-hit, 450% Bonus Dark damage is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Damascus Knife 3728 640
▶
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
.
Amber Arts: Boost to Earth allies' skill damage cap.
Amber Hunt: 10% Bonus Earth DMG effect to Earth allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Earth damage to a foe.
Chance to deal massive Bonus Earth damage up to 2 times.
4★: 2-hit, 450% Bonus Earth damage is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Damascus Knife 3728 640
▶
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
.
Scarlet Arts: Boost to Fire allies' skill damage cap.
Scarlet Hunt: 10% Bonus Fire DMG effect to Fire allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Fire damage to a foe.
Chance to deal massive Bonus Fire damage up to 2 times.
4★: 2-hit, 450% Bonus Fire damage is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Damascus Knife 3728 640
▶
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
.
Golden Arts: Boost to Light allies' skill damage cap.
Golden Hunt: 10% Bonus Light DMG effect to Light allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Light damage to a foe.
Chance to deal massive Bonus Light damage up to 2 times.
4★: 2-hit, 450% Bonus Light damage is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Damascus Knife 3728 640
▶
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
.
Cobalt Arts: Boost to Water allies' skill damage cap.
Cobalt Hunt: 10% Bonus Water DMG effect to Water allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Water damage to a foe.
Chance to deal massive Bonus Water damage up to 2 times.
4★: 2-hit, 450% Bonus Water damage is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Damascus Knife 3728 640
▶
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to Bounty lvl 10Item drop rate is boosted
.
Jade Arts: Boost to Wind allies' skill damage cap.
Jade Hunt: 10% Bonus Wind DMG effect to Wind allies against foes with BountyItem drop rate is boosted
.
Blade of Lost Legend: Massive Wind damage to a foe.
Chance to deal massive Bonus Wind damage up to 2 times.
4★: 2-hit, 450% Bonus Wind damage is now guaranteed (Damage cap: ~720,000 per hit).
Raise BountyItem drop rate is boosted
by 2.
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Dark DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Earth DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Fire DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Light DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Water DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Demonic Longstaff 2940 298
Arcanist's Nature: When main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems.
Invoke Calamity: Massive Wind DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Devil's Finger 3075 311
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
On Pins and Needles: Massive Dark damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Devil's Finger 3075 311
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
On Pins and Needles: Massive Earth damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Devil's Finger 3075 311
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start
Executioner's Essence: This is the essence of greatness. Gain its power by using emblems.
On Pins and Needles: Massive Fire damage to a foe.
1-turn cut to skill cooldown
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl by 1
Excalibur 3792 316
▶
Oblivion's Garrison: Big boost to Dark allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap.
Hatred's Stamina: Medium boost to Dark allies' ATK based on how high HP is
King's Sword: Massive Dark damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Excalibur 3792 316
▶
Terra's Garrison: Big boost to Earth allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap.
Mountain's Stamina: Medium boost to Earth allies' ATK based on how high HP is
King's Sword: Massive Earth damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Excalibur 3792 316
▶
Inferno's Garrison: Big boost to Fire allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap.
Hellfire's Stamina: Medium boost to Fire allies' ATK based on how high HP is
King's Sword: Massive Fire damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Excalibur 3792 316
▶
Zion's Garrison: Big boost to Light allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap.
Thunder's Stamina: Medium boost to Light allies' ATK based on how high HP is
King's Sword: Massive Light damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Excalibur 3792 316
▶
Hoarfrost's Garrison: Big boost to Water allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap.
Tsunami's Stamina: Medium boost to Water allies' ATK based on how high HP is
King's Sword: Massive Water damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Excalibur 3792 316
▶
Ventosus's Garrison: Big boost to Wind allies' DEF based on how low HP is
Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap.
Whirlwind's Stamina: Medium boost to Wind allies' ATK based on how high HP is
King's Sword: Massive Wind damage to a foe.
Gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore 100% of MC's HP (Healing cap: 5000).
Exo Aristarchus 3088 329
▶
Solaris's Supremacy: Decimation: Massive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
Resplendent Ruler's Sanctity: When main weapon upon MC using a damage skill (MC only):
All Light allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
Heliacal Blaze: Massive Light damage to a foe.
Gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
4★: 1-turn cut to MC's damage skill cooldowns.
5★: Gain Supp. N.A. DMG (Stackable)Normal attack DMG dealt is supplemented (Stackable)
Duration: Indefinite
.
Exo Heliocentrum 2877 370
▶
Solaris's Supremacy: Decimation: Massive boost to Light allies' ATK.
5% boost to Light allies' damage cap.
Resplendent Ruler's Jurisdiction: When main weapon (MC only):
When a Light ally's charge bar is 60% or lower before attacking:
That ally gains 10% Light ATK Up (Stackable / Max: 50%)Light ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
Convergent Rays: Massive Light damage to a foe.
All Light allies gain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
5★: All Light allies also gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
Freikugel 4069 277
▶
Oblivion's Tyranny: Big boost to Dark allies' ATK / 10% cut to Dark allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Hatred's Trium: Medium boost to Dark allies' multiattack rate
Soul Stealer: 450%Massive Dark damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Freikugel 4069 277
▶
Terra's Tyranny: Big boost to Earth allies' ATK / 10% cut to Earth allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Mountain's Trium: Medium boost to Earth allies' multiattack rate
Soul Stealer: 450%Massive Earth damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Freikugel 4069 277
▶
Inferno's Tyranny: Big boost to Fire allies' ATK / 10% cut to Fire allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Hellfire's Trium: Medium boost to Fire allies' multiattack rate
Soul Stealer: 450%Massive Fire damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Freikugel 4069 277
▶
Zion's Tyranny: Big boost to Light allies' ATK / 10% cut to Light allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Thunder's Trium: Medium boost to Light allies' multiattack rate
Soul Stealer: 450%Massive Light damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Freikugel 4069 277
▶
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Tsunami's Trium: Medium boost to Water allies' multiattack rate
Soul Stealer: 450%Massive Water damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Freikugel 4069 277
▶
Ventosus's Tyranny: Big boost to Wind allies' ATK / 10% cut to Wind allies' max HP
Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break.
Whirlwind's Trium: Medium boost to Wind allies' multiattack rate
Soul Stealer: 450%Massive Wind damage to a foe
Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000).
5★: Damage increased to 1250%Unworldly.
Gae Bulg 3496 391
▶
Oblivion's Progression: Big boost to Dark allies' Dark ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit damage cap.
Hatred's Verity: Medium boost to Dark allies' critical hit rate
Burst Spear: Massive Dark damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Gae Bulg 3496 391
▶
Terra's Progression: Big boost to Earth allies' Earth ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit damage cap.
Mountain's Verity: Medium boost to Earth allies' critical hit rate
Burst Spear: Massive Earth damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Gae Bulg 3496 391
▶
Inferno's Progression: Big boost to Fire allies' Fire ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit damage cap.
Hellfire's Verity: Medium boost to Fire allies' critical hit rate
Burst Spear: Massive Fire damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Gae Bulg 3496 391
▶
Zion's Progression: Big boost to Light allies' Light ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit damage cap.
Thunder's Verity: Medium boost to Light allies' critical hit rate
Burst Spear: Massive Light damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Gae Bulg 3496 391
▶
Hoarfrost's Progression: Big boost to Water allies' Water ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit damage cap.
Tsunami's Verity: Medium boost to Water allies' critical hit rate
Burst Spear: Massive Water damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Gae Bulg 3496 391
▶
Ventosus's Progression: Big boost to Wind allies' Wind ATK based on number of turns passed
One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit.
20% boost to all allies' critical hit damage cap.
Whirlwind's Verity: Medium boost to Wind allies' critical hit rate
Burst Spear: Massive Wind damage to a foe.
Gain KeenSupplemental DMG to critical hits
.
4★: KeenSupplemental DMG to critical hits
now affects all allies.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Dark DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Earth DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Fire DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Light DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Water DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Guardian's Xiphos 3215 279
Legionnaire's Nature: When main weapon: MC gains Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged"
.
MC gains a 30% chance to gain a Substitute effect.
Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems.
Herculean Feat: Massive Wind DMG to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Dark DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Earth DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Fire DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Light DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Water DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage 2770 368
Saint's Nature: When main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Saint's Essence: This is the essence of greatness. Gain its power by using emblems.
Dharmic Doctrine: Massive Wind DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Heat of The Sun 3524 244
▶
▶
Hierophant-Sun's Blessing: Massive boost to Fire allies' ATKModifier: EX.
Drain effect to Fire allies with multistrikeDouble StrikeAttacks twice each turn

Triple StrikeAttacks 3 times each turn

Quadruple StrikeAttacks 4 times each turn
effects (Healing cap: 1900).
Sephira Maxi-Fire: 20% boost to Fire allies' DMG Cap in Arcarum.
5% boost to Fire allies' DMG Cap.
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Coronal Ejection: Massive Fire damage to a foe.
50% chance to gain Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Remove 1 debuff from all allies.
5★: Upgraded to 100% chance to gain Double StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmholtz 2826 300
Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Pentatonic Dyad: Massive Fire damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmholtz 2826 300
Shredder's Nature: When main weapon: 1 FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
to all allies at battle start.
Shredder's Essence: This is the essence of greatness. Gain its power by using emblems.
Pentatonic Dyad: Massive Water damage to a foe.
Gain AmpedHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Dark damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Earth damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Fire damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Light damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Water damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Helmwige 2950 332
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills
Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems.
Moment of Truth: Massive Wind damage to a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Hercules 3806 345
▶
Hatred's Restraint: Medium boost to Dark allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Dark's Celere: Small boost to Dark allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Dark damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Mountain's Restraint: Medium boost to Earth allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Earth's Celere: Small boost to Earth allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Earth damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Hellfire's Restraint: Medium boost to Fire allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Fire's Celere: Small boost to Fire allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Fire damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Thunder's Restraint: Medium boost to Light allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Light's Celere: Small boost to Light allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Light damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Water damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Hercules 3806 345
▶
Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap.
Wind's Celere: Small boost to Wind allies' ATK and critical hit rate
Wondrous Flames: 450%Massive Wind damage to a foe.
1-turn cut to MC's skill cooldowns.
4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000).
5★: Damage increased to 950%Unworldly.
Huanglong Gauntlet 3080 320
Thunder of the Sunrise: Big boost to Light allies' ATK
Scales of the Sunrise: Lessen Dark damage.
Alabaster Blade: Massive Light damage to a foe.
Inflict 15% Light DEF DownDEF is lowered for light DMG
Strength: 15%Duration: 180 seconds
.
Huanglong Spear 3010 336
▶
Zion's Might II: Big boost to light allies' ATK
Harbinger of the Dark Sunrise: When main weapon: Immunity to charge attack sealing debuffs.
20% boost to all allies' C.A. DMG and C.A. DMG Cap.
Alabaster Blade: Massive Light damage to a foe.
All parties gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 2.5 turnsOther parties receive 3 turns of effect instead.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Earth damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
John Doe 3475 231
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK.
Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems.
Defender of the Peace: Massive Fire damage to a foe.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Reload bullets.
Kusanagi 3425 243
Venerator's Nature: When main weapon (MC only): Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl by 2 at battle start.
Venerator's Apex: When main weapon (MC only): End cooldown for  Take the Head800% Elemental damage to a foe (Damage cap: ~730,000).
Reduce an Omen's cancel requirements by 20% of the maximum value.
Raise YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
lvl by 1.
(Can only be used while a cancelable Omen is active.)
At level 30:
Omen cancel reduction increases to 30% of the maximum value.
when a foe uses a special attack.
Purging Trifecta: Massive Light damage to a foe.
Bonus Light damage. (Boost to bonus damage specs based on YashioriATK is boosted based on lvl (Max: 8 / Can't be removed)
Multiplier: Perpetuity
lvl.)
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Lunatic Broom 2750 365
Nightbender's Nature: When main weapon (MC only): Recover 1 MPMagic power is amplified
every turn.
Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems.
Unfettered Discord: Massive elemental DMG to a foe. / Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Recover 3 MPMagic power is amplified
at end of turn.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Dark DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Earth DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Fire DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Light DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Water DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Maverick 3210 293
Shadowhound's Nature: When main weapon: Also grants Charge Bar Gain UpCharge bar gain is boosted
Strength: +5% for every actionDuration: 3 turnsOn every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%.
for 3 turns and SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
for 1 turn upon using  Evasive Maneuvers800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
.
Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems.
Shot through the Heart: Massive Wind DMG to a foe.
All allies gain 80%? / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80%? chance of dealing 20% more damage.Duration: 3.5 turnsStacking: Does not stack with TweyenApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Mezieres 3033 312
Dragoon's Nature: When main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus Earth DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Earth damage to a foe.
All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Mezieres 3033 312
Dragoon's Nature: When main weapon: All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
upon using  Dragphract5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
.
Dragoon's Apex: When main weapon (MC only): Bonus Fire DMG effect based on Equestrian AffinityMultiattack rate is boosted and hostility is lowered based on Equestrian Affinity lvl (Max: 3 / Can't be removed)
lvl.
Landau: Massive Fire damage to a foe.
All allies gain 30% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Mjolnir 3977 283
▶
Hatred's Fandango: Medium boost to Dark allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap.
Dark's Celere: Small boost to Dark allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Dark DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir 3977 283
▶
Mountain's Fandango: Medium boost to Earth allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap.
Earth's Celere: Small boost to Earth allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Earth DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir 3977 283
▶
Hellfire's Fandango: Medium boost to Fire allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap.
Fire's Celere: Small boost to Fire allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Fire DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir 3977 283
▶
Thunder's Fandango: Medium boost to Light allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap.
Light's Celere: Small boost to Light allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Light DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir 3977 283
▶
Tsunami's Fandango: Medium boost to Water allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap.
Water's Celere: Small boost to Water allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Water DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Mjolnir 3977 283
▶
Whirlwind's Fandango: Medium boost to Wind allies' ATK / Medium boost to triple attack rate.
War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap.
Wind's Celere: Small boost to Wind allies' ATK and critical hit rate
Thunderstorm Clobbering: 450%Massive Wind DMG to a foe
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
5★: Damage increased to 950%Unworldly.
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Dark DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Earth DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Fire DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Light DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Water DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin 3100 304
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems.
Aberrant Phantasm: Massive Wind DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Dark DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Dark damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Earth DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Earth damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Fire DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Fire damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Light DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Light damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Water damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot 3219 268
Contractor's Nature: When main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's Apex: When main weapon (MC only): Bonus Wind DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Automagod Resonance: Massive Wind damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Qilin Bow 3285 296
Oblivion's Tyranny II: Massive boost to dark allies' ATK / 10% cut to dark allies' max HP
Culmination of Nightfall: 10% boost to Dark allies' damage cap.
Ebon Blade: Massive Dark damage to a foe.
All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Qilin Lyre 2915 300
▶
Oblivion's Might II: Big boost to dark allies' ATK
Harbinger of the Dusk of Nightfall: When main weapon: Immunity to skill-sealing debuffs.
20% boost to Debuff Success Rate and 20% boost to Skill Damage Cap.
Ebon Blade: Massive Dark damage to a foe.
Remove 1 debuff from all parties.
Qilin Sword 3310 275
Clouds of Nightfall: Big boost to dark allies' ATK
Scales of Nightfall: Lessen Light damage.
Ebon Blade: Massive Dark damage to a foe.
Inflict 15% Dark DEF DownDEF is lowered for dark DMG
Strength: 15%Duration: 180 seconds
.
Qinglong Spear Malus 2560 279
▶
Ventosus's Might II: Big boost to wind allies' ATK
Essence of the East: Boost to Wind allies' damage cap.
Eastern Guardian Charge: Massive Wind damage to a foe.
Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Dark Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Dark damage to a foe. When MC has energy: Recover 5 energy.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Earth Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Earth damage to a foe. When MC has energy: Recover 5 energy.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Fire Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Fire damage to a foe. When MC has energy: Recover 5 energy.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Light Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Light damage to a foe. When MC has energy: Recover 5 energy.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Water Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Water damage to a foe. When MC has energy: Recover 5 energy.
Ridill 3300 275
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Wind Damage effect when MC has energy.
Paragon's Essence: This is the essence of greatness. Gain its power by using emblems.
Celestial Torrent: Massive Wind damage to a foe. When MC has energy: Recover 5 energy.
Rip Van Winkle 2638 339
Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a shield effect worth 4000.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Secluded Cabin: Massive Earth damage to a foe.
Gain 15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rip Van Winkle 2638 339
Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a shield effect worth 4000.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Secluded Cabin: Massive Fire damage to a foe.
Gain 15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rip Van Winkle 2638 339
Kind Woodcutter's Nature: When main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a shield effect worth 4000.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's Apex: When main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.
Secluded Cabin: Massive Wind damage to a foe.
Gain 15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Dark damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Earth damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Fire damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Light damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Water damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina 3114 300
Dancer's Nature: When main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's Essence: This is the essence of greatness. Gain its power by using emblems.
Amalgamation: Massive Wind damage to a foe.
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Dark damage to a foe.
200% Bonus Dark damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Earth damage to a foe.
200% Bonus Earth damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Fire damage to a foe.
200% Bonus Fire damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Light damage to a foe.
200% Bonus Light damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Water damage to a foe.
200% Bonus Water damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Selene 3493 223
Contractor's Nature: When main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's Apex: When main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.
Automagod Release: 550%Massive Wind damage to a foe.
200% Bonus Wind damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus Dark DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Dark damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus Fire DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Fire damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Sherwood Bow 3087 320
Longstrider's Nature: When main weapon (MC only):Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
upon using  Opening Shot5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
.
Longstrider's Apex: When main weapon (MC only):Bonus Water DMG effect based on number of foe's debuffs.
Greenwood Banditry: Massive Water damage to a foe.
Remove 1 buff.
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Sky Piercer 3562 382
▶
Oblivion's Enmity: Big boost to Dark allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Royal Purple Blow: 20% Bonus Dark DMG effect to third hit of Dark allies' triple attacks.
Lunar Fang: Massive Dark damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer 3562 382
▶
Terra's Enmity: Big boost to Earth allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Desert Yellow Blow: 20% Bonus Earth DMG effect to third hit of Earth allies' triple attacks.
Lunar Fang: Massive Earth damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer 3562 382
▶
Inferno's Enmity: Big boost to Fire allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Blood Red Blow: 20% Bonus Fire DMG effect to third hit of Fire allies' triple attacks.
Lunar Fang: Massive Fire damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer 3562 382
▶
Zion's Enmity: Big boost to Light allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Radiant Pearl Blow: 20% Bonus Light DMG effect to third hit of Light allies' triple attacks.
Lunar Fang: Massive Light damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer 3562 382
▶
Hoarfrost's Enmity: Big boost to Water allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Ocean Blue Blow: 20% Bonus Water DMG effect to third hit of Water allies' triple attacks.
Lunar Fang: Massive Water damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer 3562 382
▶
Ventosus's Enmity: Big boost to Wind allies' ATK based on how low HP is
Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with 30% Bonus DMGDeals bonus elemental DMG for one-foe one-ally attacks (Can't be removed)
Strength: 30%Duration: Indefinite
.
Gale Green Blow: 20% Bonus Wind DMG effect to third hit of Wind allies' triple attacks.
Lunar Fang: Massive Wind damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Supplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Tall-Tale Teller 3297 226
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Secluded Cabin: Massive Dark damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tall-Tale Teller 3297 226
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Secluded Cabin: Massive Light damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tall-Tale Teller 3297 226
Rugged Woodcutter's Nature: When main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's Apex: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Secluded Cabin: Massive Wind damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Dark damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Earth damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Fire damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Light damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Water damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
The Storyteller 3465 229
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate.
Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems.
Rob Blind: Massive Wind damage to a foe.
Raise BountyItem drop rate is boosted
by 3 on all foes.
Ullikummi 3371 349
▶
Oblivion's Heed: Small boost to Dark allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Titan's Song: Massive Dark damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi 3371 349
▶
Terra's Heed: Small boost to Earth allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Titan's Song: Massive Earth damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi 3371 349
▶
Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Titan's Song: Massive Fire damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi 3371 349
▶
Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Light's Majesty: Small boost to Light allies' ATK and max HP
Titan's Song: Massive Light damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi 3371 349
▶
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Water's Majesty: Small boost to Water allies' ATK and max HP
Titan's Song: Massive Water damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ullikummi 3371 349
▶
Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown.
All allies gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
and a random buff upon using first-slot skill.
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Titan's Song: Massive Wind damage to a foe.
All allies gain High Voltage (ATK Up)ATK is boosted
Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and High Voltage (DEF Up)DEF is boosted
Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: Restore 10% of all allies' HP (Healing cap: 3000).
All allies also gain 20% Debuff Success BoostedDebuff success rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Dark damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Earth damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Fire damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Light damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Water damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Unsigned Kaneshige 3435 241
Kengo's Nature: When main weapon (MC only): 50% boost to charge bar gain.
Kengo's Essence: This is the essence of greatness. Gain its power by using emblems.
Blade of the Five Rings: Massive Wind damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Dark damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Earth damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Fire damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Light damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Water damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Wasserspeier 3218 275
Dual Blade's Nature: When main weapon (MC only):  Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
effect increased to 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems.
Dazzling Radiance: Massive Wind damage to a foe.
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, DA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and TA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Xuanwu Mace Malus 2915 209
▶
Hoarfrost's Might II: Big boost to water allies' ATK
Essence of the North: Boost to Water allies' damage cap.
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Xuanwu Mace Pontus 2915 209
▶
Hoarfrost's Might II: Big boost to water allies' ATK
Shell of the Bereft: When main weapon (MC only): Boost to DEF and hostility. Gain 10% ATK Up (Stackable / Max: 40%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 40%)Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
upon taking damage.
Northern Beast Strike: Massive Water damage to a foe.
Gain DEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Pages in category "5★ Weapons"

The following 200 pages are in this category, out of 555 total.

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