Category:Sabre Weapons
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| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Aluminum Bat | 2150 | 150 | Squad Goals: Big boost to wind allies' ATK Mano a Mano: When main weapon (MC only): Boost to multiattack rate and DEF when there is only 1 foe remaining. Slight chance to hit an out-of-the-park homer. (Inflict Base Accuracy: Slight.) |
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| Amyna Xiphos | 2327 | 252 | Zion's Might: Big boost to light allies' ATK Mutiny's Light Blade: Light allies gain Duration: 3 turns upon taking damage. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Angel Sword | 100 | 40 | ||||||
| Antwerp | 2535 | 210 | Inferno's Might: Big boost to fire allies' ATK Preemptive Fire Blade: Boost to fire allies' ATK for first 8 turns of battle Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Archangel Sword | 400 | 100 | ||||||
| Ascalon | 2940 | 250 | Terra's Might: Big boost to earth allies' ATK Hoarfrost's Might: Big boost to water allies' ATK Sting of the Dragon Fang: When main weapon (MC only): Boost to double attack rate. Bonus damage to foe in Break. |
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| Aschallon Aqua | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Fire damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Aschallon Incendo | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Aschallon Lumen | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Dark damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Aschallon Nyx | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Light damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Aschallon Rebirth | 2425 | 205 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Wind damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. |
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| Aschallon Replica | 1550 | 130 | Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid |
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| Aschallon Terra | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Water damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Aschallon Ventus | 2830 | 240 | Blade of Conquest: Boost to energy cap +2 energy, +1 in subgrid (Effect is halved when sub-equipped). Crimsonic Liege: Reduce Earth damage taken when Awakening Blade is active (Effect is halved when sub-equipped). Gain Strength: 20%. If : Recover 5 energy. |
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| Atma Sword | 2594 | 195 | Gladius Rubell: Big boost to sabre-specialty allies' ATK and max HP . |
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| Aura Whip | 1775 | 152 | Thunder's Dual-Edge: Medium boost to double attack rate for light allies |
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| Bending Whip | 1415 | 121 | Delicious Aegis: Medium boost to Fire allies' max HP |
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| Black Dragon Sword | 1333 | 124 | Black Dragons' Aegis: Medium boost to earth allies' max HP |
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| Blade of Loyalty | 2497 | 218 | Fire's Majesty: Small boost to fire allies' ATK and max HP Fire's Aegis: Small boost to fire allies' max HP All allies gain Strength: 20%Wind Damage Cut.. |
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| Blue Crest | 1100 | 94 | Light's Aegis: Small boost to light allies' max HP |
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| Bravery | 2492 | 220 | Thunder's Primacy: Medium boost to light allies' ATK and double attack rate Light's Aegis: Small boost to light allies' max HP Boost to MC's ATK and DEF (Stackable). |
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| Broadsword | 535 | 49 | ||||||
| Bronze Rapier | 480 | 44 | ||||||
| Bronze Saber | 485 | 43 | ||||||
| Bronze Spatha | 495 | 41 | ||||||
| Bronze Sword | 500 | 40 | ||||||
| Buster Sword | 1205 | 104 | Earth's Aegis: Small boost to earth allies' max HP |
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| Caladbolg | 3030 | 260 | Zion's Might: Big boost to light allies' ATK Terra's Aegis: Big boost to earth allies' max HP Promenade of the Priestess: Gain Refresh while main weapon. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain . |
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| Clarent | 2522 | 213 | Oblivion's Enmity: Big boost to dark allies' ATK based on how low HP is Dark's Garrison: Small boost to dark allies' DEF based on how low HP is |
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| Claymore | 1085 | 190 | Fire's Might: Small boost to fire allies' ATK |
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| Dark Sword | 1175 | 95 | Dark's Might: Small boost to dark allies' ATK |
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| Death Whip | 1373 | 116 | Clawed Flood: Medium boost to water allies' ATK Inflict Strength: 10%Duration: 180 seconds. |
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| Deep Desire | 2555 | 221 | Terra's Might: Big boost to earth allies' ATK Oblivion's Aegis: Big boost to dark allies' max HP |
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| Demonsword of Mortality Verboten | 2826 | 241 | Taboo Allowater's Majesty IV: Big boost to water allies' ATK and max HP Taboo Allowater's Empowerment III: Big amplifying boost to water allies' DMG Remove 1 buff. All Water allies gain 1 random buff. |
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| Dowry Blade | 2477 | 222 | Whirlwind's Might: Medium boost to wind allies' ATK Wind's Sentence: Small boost to wind allies' C.A. DMG and C.A. DMG cap Gain 2 random buffs. |
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| Earth Cutlass | 1145 | 185 | Earth's Might: Small boost to earth allies' ATK |
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| Ethereal Lasher | 3250 | 280 | Thunder's Primacy: Medium boost to light allies' ATK and double attack rate Thunder's Aegis: Medium boost to light allies' max HP Gain Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Excalibur | 3792 | 316 | Oblivion's Garrison: Big boost to Dark allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Hatred's Stamina: Medium boost to Dark allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Excalibur | 3792 | 316 | Terra's Garrison: Big boost to Earth allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Mountain's Stamina: Medium boost to Earth allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Excalibur | 3792 | 316 | Inferno's Garrison: Big boost to Fire allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Hellfire's Stamina: Medium boost to Fire allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Excalibur | 3792 | 316 | Zion's Garrison: Big boost to Light allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Thunder's Stamina: Medium boost to Light allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Excalibur | 3792 | 316 | Hoarfrost's Garrison: Big boost to Water allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Tsunami's Stamina: Medium boost to Water allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Excalibur | 3792 | 316 | Ventosus's Garrison: Big boost to Wind allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Whirlwind's Stamina: Medium boost to Wind allies' ATK based on how high HP is Gain Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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| Falchion | 1140 | 195 | Fire's Might: Small boost to fire allies' ATK |
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| Fire Sword | 1165 | 97 | Fire's Might: Small boost to fire allies' ATK |
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| Flame Rapier | 1190 | 99 | Fire's Aegis: Small boost to fire allies' max HP |
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| Floaty Sword | 1680 | 160 | Water's Trium: Small boost to water allies' multiattack rate |
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| Frostbite | 2575 | 205 | Hoarfrost's Might: Big boost to water allies' ATK Water's Mystery: Small boost to water allies' C.A. DMG Gain Strength: (Damage cap: 5000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Gladius | 555 | 45 | ||||||
| Glory Thread | 2017 | 173 | Heaven's Truth: Big boost to light allies' ATK Herald of the Seraph: When main weapon (MC only): Boost to double attack rate when light ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Gold Wrench | 1388 | 113 | Scarlet's Aegis: Medium boost to dark allies' max HP |
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| Golden Premium Sword | 197 | 25 | Gain Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Golden Sword Relic | 2030 | 174 | The Pulse: A soul from eons past lingers within. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Guardian's Xiphos | 3215 | 279 | Legionnaire's Nature: When main weapon: MC gains Also called "Lethal Attack Dodged". MC gains a 30% chance to gain a Substitute effect. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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| Heavy Metal Comb | 1145 | 100 | Earth's Aegis: Small boost to earth allies' max HP |
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| Heiliges Schwert | 2510 | 215 | Ventosus's Might: Big boost to wind allies' ATK Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies Inflict Strength: 10%Duration: 180 seconds. |
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| Hrotti | 2990 | 257 | Zion's Aegis: Big boost to light allies' max HP Noble's Defense: Light allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." at start of the first attack phase. Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 20%. |
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| Hrunting | 3905 | 336 | Savage Mythology II: When main weapon (MC only): Multiplier: PerpetuityDuration: Indefinite to MC at battle start. Abandoned Role II: When main weapon: Reduce turn-based damage taken by Earth allies by 50%. Gain Strength: 30%Duration: 1 turn and Strength: 10%Duration: 1 turn upon taking turn-based damage. Terra's Enmity: Big boost to earth allies' ATK based on how low HP is All Earth allies gain Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All Earth allies also gain Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 5★: All Earth allies also gain Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Icey Nail | 1180 | 102 | Water's Aegis: Small boost to water allies' max HP |
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| Impassioned Rose | 1740 | 148 | Thunder's Grace: Medium boost to light allies' max HP and debuff resistance 1-turn cut to MC's skill cooldowns. |
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| Iron Rapier | 510 | 46 | ||||||
| Iron Saber | 515 | 45 | ||||||
| Iron Spatha | 525 | 43 | ||||||
| Iron Sword | 530 | 42 | ||||||
| Ishkur Shaft | 2107 | 155 | Tempest's Vestige: Big boost to wind allies' ATK Climate Control: When main weapon (MC only): Medium boost to multiattack rate Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Karmasword of Prosperity Verboten | 2781 | 250 | Doomfire's Vitiation: Boost to fire allies' ATK and DMG cap based on how many weapons with Taboo Doomfire skills are equipped Taboo Doomfire's Enmity: Small boost to fire allies' ATK based on how low HP is Doomfire's Execration: Amplify fire allies' C.A. DMG and boost to special C.A. DMG cap based on how many weapons with Taboo Doomfire skills are equipped |
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| Khopesh | 2042 | 168 | Bloodthirsty Deities: Big boost to wind allies' ATK Shield-Tearing Dance: When main weapon (MC only): Inflict Strength: 5% (Max: 25%)Duration: 180 seconds on a foe upon triple attacks. Gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Lightbringer | 1200 | 90 | Wind's Might: Small boost to wind allies' ATK |
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| Lil' Macho | 2082 | 160 | Armed Grounds: Big boost to earth allies' ATK Technical Artistry: When main weapon (MC only): 20% boost to skill DMG. Gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining., and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Lohengrin | 3050 | 260 | Inferno's Might: Big boost to fire allies' ATK Preemptive Fire Wall: Boost to DEF for fire allies for first 8 turns of battle Loyalty's Flame: When main weapon (MC Only): 10% Bonus Fire DMG effect on one-foe attacks against foes. Gain Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Longsword | 515 | 41 | ||||||
| Lost Claymore | 1363 | 118 | Clawed Grounds: Medium boost to earth allies' ATK All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Meteoric Blade | 1350 | 120 | Seal of Aggression: Medium boost to light allies' ATK Gain Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Midsummer's Repose | 2512 | 215 | Thunder's Progression: Medium boost to light allies' light ATK based on number of turns passed Thunder's Garrison: Medium boost to light allies' DEF based on how low HP is Gain Strength: 20%. |
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| Mistilteinn | 2980 | 244 | Oblivion's Might: Big boost to dark allies' ATK Inferno's Aegis: Big boost to fire allies' max HP Bloodsip Flash: When main weapon: chance to counter upon taking DMG (Once every turn). Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Boost to charge bar. |
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| Mythril Rapier | 760 | 68 | ||||||
| Mythril Saber | 765 | 67 | ||||||
| Mythril Spatha | 775 | 65 | ||||||
| Mythril Sword | 780 | 64 | ||||||
| Nagelring | 3020 | 260 | Hoarfrost's Might: Big boost to water allies' ATK Tsunami's Verity: Medium boost to water allies' critical hit rate Cobalt Craft: Supplement water allies' critical hit DMG Gain Strength: 20%. 4★: Also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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| Obsidian Sword | 1980 | 164 | Preemptive Shadow Barrier: All dark allies gain shield at start of battle Slight chance to remove Light Damage Cut. and Dark Damage Cut..Verification needed. |
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| Old Sword | 1190 | 100 | Wind's Aegis: Small boost to wind allies' max HP |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Original Sin | 3100 | 304 | Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. All allies gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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| Paper Fan | 1150 | 100 | Wind's Verity: Small boost to wind allies' critical hit rate |
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| Pirate Sword | 1750 | 148 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Practice Sword | 1205 | 104 | Wind's Might: Small boost to wind allies' ATK |
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| Prism Tear | 1175 | 101 | Light's Enmity: Small boost to light allies' ATK based on how low HP is |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Dark DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Earth DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Fire DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Light DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Water DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Prototype Reboot | 3219 | 268 | Contractor's Nature: When main weapon: Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) now always grants Strength: 4500. Contractor's Apex: When main weapon (MC only): Bonus Wind DMG effect based on number of . Gain 2 Duration: Indefinite. |
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| Proximo | 2387 | 203 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Proximo Lumen | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Proximo Rebirth | 2410 | 205 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20%. |
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| Proximo Terra | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Proximo Ventus | 2690 | 270 | Warspirit's Sword Dance: When main weapon (MC only): Increase When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.'s hit number by 2. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. Gain Strength: 20% and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Qilin Sword | 3310 | 275 | Clouds of Nightfall: Big boost to dark allies' ATK Scales of Nightfall: Lessen Light damage. Inflict Strength: 15%Duration: 180 seconds. |
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| Ram-Dao | 1690 | 142 | Hellfire's Might: Medium boost to fire allies' ATK |
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| Red Cyclone | 2122 | 152 | A Thousand Dreams: Big boost to Fire allies' ATK. Ceaseless Striving: When main weapon (MC only): Gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite upon charge attack. Gain . |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Dark Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Earth Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Fire Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Light Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Water Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ridill | 3300 | 275 | Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus Wind Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. |
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| Ripple Rapier | 1830 | 159 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP |
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| Rope Whip | 1428 | 105 | Skillful Freelancer: Medium boost to earth allies' ATK Inflict Duration: 180 seconds. |
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| Rusted Sword | 96 | 30 | ||||||
| Saber | 500 | 44 | ||||||
| Sagittarius Blade | 1420 | 120 | Whirlwind's Aegis: Medium boost to wind allies' max HP Gain . |
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| Seven-Star Sword Sterling | 2520 | 216 | Zion's Might: Big boost to light allies' ATK All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Shrimp Lure | 1200 | 105 | Water's Might: Small boost to water allies' ATK |
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| Silver Shotel | 1730 | 150 | Hatred's Aegis: Medium boost to dark allies' max HP Inflict Duration: 180 seconds. |
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| Skirt Chaser | 1685 | 143 | Whirlwind's Might: Medium boost to wind allies' ATK |
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| Skofnung Aqua | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Skofnung Incendo | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Skofnung Lumen | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Skofnung Nyx | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Skofnung Rebirth | 2405 | 209 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20%. |
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| Skofnung Replica | 1526 | 134 | Indomitable Loyalty: Boost to Overdrive Surge |
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| Skofnung Terra | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Skofnung Ventus | 2810 | 244 | Indomitable Loyalty: Boost to Sword of the Saviour: Chance of Substitute effect. Gain Strength: 20% and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Spatha | 510 | 42 | ||||||
| Special Fried Rice | 2483 | 228 | Mountain's Verity: Medium boost to earth allies' critical hit rate Mountain's Aegis: Medium boost to earth allies' max HP Remove 1 buff. All allies gain Verification needed. . |
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| Spiked Baseball Bat | 1470 | 110 | Tsunami's Might: Medium boost to water allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Self-inflict Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Standard Albion Blade | 1350 | 110 | Albion Regimen: Boost to EXP |
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| Steel Rapier | 520 | 48 | ||||||
| Steel Saber | 530 | 47 | ||||||
| Steel Spatha | 535 | 45 | ||||||
| Steel Sword | 540 | 44 | ||||||
| Sword of Empowerment | 1363 | 118 | Clawed Shadow: Medium boost to dark allies' ATK Inflict Duration: 180 seconds. |
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| Sword of Michael (SR) | 1680 | 140 | Michael's Blessing: Amplify Fire allies' damage against Wind foes by 10%. All allies gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Sword of Michael (SSR) | 2465 | 206 | Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%. Fire's Majesty: Small boost to fire allies' ATK and max HP All allies gain Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Tanzanite Sword | 1670 | 146 | Tsunami's Aegis: Medium boostNormal 5% base, 1% per skill level, SL10 15% to water allies' max HP Water's Dual-Edge: Small boost to double attack rate for water allies |
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| Thunder Rapier | 1155 | 99 | Light's Might: Small boost to light allies' ATK |
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| Tilvung | 1700 | 140 | Hatred's Might: Medium boost to dark allies' ATK |
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| Tizona | 1735 | 151 | Tsunami's Might: Medium boost to water allies' ATK |
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| Traveller's Sword | 1500 | 120 | Discipline's Might: 1000 boost to ATK Discipline's Aegis: 200 boost to HP |
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| True Teardrop | 1760 | 146 | Thunder's Might: Medium boost to light allies' ATK |
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| Two-Handed Sword | 1125 | 98 | Earth's Might: Small boost to earth allies' ATK |
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| Valentine Sword | 2025 | 173 | Zion's Aegis: Big boostNormal 8% base, 1% per skill level, SL10 18% to light allies' max HP |
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| Vihta | 2032 | 170 | Birch's Might: Big boost to wind allies' ATK Sauna-Goer's Companion: When main weapon (MC only): ~30% chance to restore HP (Healing cap: 1000) and remove 1 debuff upon normal attacks. Restore 10% of MC's HP (Healing cap: 1500) and remove 1 debuff. |
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| Vintage Flat Iron | 1220 | 101 | Fire's Verity: Small boost to fire allies' critical hit rate |
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| Vyrn Star Sword | 1350 | 110 | Best Friends: Big boost to your ATK The Deep Abyss: Light DMG reduction |
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| Walthari | 3000 | 270 | Zion's Might: Big boost to light allies' ATK Thunder's Healing: Medium boost to light allies' healing cap Light's Aegis: Small boost to light allies' max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| Wasserspeier | 3218 | 275 | Dual Blade's Nature: When main weapon (MC only): Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. effect increased to Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, Duration: Indefinite and Duration: Indefinite. |
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| White Flag | 1750 | 146 | Whirlwind's Dual-Edge: Medium boost to double attack rate for wind allies |
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| White Sword | 1220 | 108 | Water's Aegis: Small boost to water allies' max HP |
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| Wyrmsword | 2015 | 175 | Dragonstrike's Pursuit: When main weapon: 10% boost to Earth allies' charge attack damage. Dragonstrike's Wisdom: Big boost to Earth allies' ATK Gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Xiphos | 1180 | 102 | Earth's Aegis: Small boost to earth allies' max HP |
Pages in category "Sabre Weapons"
The following 200 pages are in this category, out of 448 total.
(previous page) (next page)A
- Ain Soph
- Albacore Blade
- Almace
- Aluminum Bat
- Amber Sword Relic
- Amyna Xiphos
- Ancient Ecke Sachs
- Anelace
- Angel Sword
- Antwerp
- Aquablade
- Aquamarine Hatchet
- Arcane Rouge
- Archangel Sword
- Armstrong Family Sword
- Arondight
- Ascalon
- Aschallon
- Aschallon (Element)
- Aschallon Aqua
- Aschallon Incendo
- Aschallon Lumen
- Aschallon Nyx
- Aschallon Rebirth
- Aschallon Replica
- Aschallon Terra
- Aschallon Ventus
- Atma Sword
- Atma Sword (Dark)
- Atma Sword (Earth)
- Atma Sword (Fire)
- Atma Sword (Light)
- Atma Sword (Water)
- Atma Sword (Wind)
- Aura Whip
B
- Babylon Sword
- Balanced Blade
- Balisarde
- Balmung
- Beak Slasher
- Bending Whip
- Bewitching Bouquet
- Black Dragon Sword
- Black Lion's Tail
- Blade of Calamity's Bane
- Blade of Duality
- Blade of Light
- Blade of Loyalty
- Blade of Remorse
- Blade of the Scourged
- Blast Sword
- Blue Crest
- Blue Lightning
- Blutgang
- Bottle o' Blossoms
- Brand of Binding Oath
- Branwen Rapier
- Bravery
- Bristlegrass
- Broadsword
- Broadsword of Earth
- Bronze Rapier
- Bronze Saber
- Bronze Spatha
- Bronze Sword
- Buster Sword
C
D
E
- Earth Cutlass
- Ecke Sachs
- Efes
- Electro Sword
- Ember Blade
- Embrasque Demiclone
- Embrasque Replica
- Ensis Exorcizans
- Epee d'Autrefois
- Epee Scintillante
- Ethereal Lasher
- Evanescence
- Excalibur
- Excalibur (Dark)
- Excalibur (Earth)
- Excalibur (Fire)
- Excalibur (Light)
- Excalibur (Water)
- Excalibur (Wind)
- Exo Pelion
- Extinction Blade
- Extinction Blade Mk II
F
G
- Gachatti
- Gateway-Star Sword
- Gladius
- Glory Thread
- Godsworn Edge
- Gold Beak
- Gold Wrench
- Golden Premium Sword
- Golden Sword Relic
- Goriki-maru Revised
- Gottfried
- Gram
- Grand Edge
- Greatsword Andalius
- Guardian's Xiphos
- Guardian's Xiphos (Dark)
- Guardian's Xiphos (Earth)
- Guardian's Xiphos (Fire)
- Guardian's Xiphos (Light)
- Guardian's Xiphos (Water)
- Guardian's Xiphos (Wind)




























































































































































































































































































































