Weapon Lists/Proven
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Bident | 3176 | 281 | Armed Flood: Big boost to water allies' ATK Abyssal Avenger: 200% boost to Water allies' counter damage. Water allies gain Duration: Indefinite (Stackable / Max: 2) upon countering. All allies gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains Strength: 5% (Max: 50%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Max: 50%). |
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| Bismarck | 3456 | 228 | Armed Shadow: Big boost to dark allies' ATK Graphite Arts: Boost to dark allies' skill damage cap Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Clarion | 3455 | 237 | Armed Flood: Big boost to water allies' ATK Cobalt Arts: Boost to water allies' skill DMG cap All allies gain Strength: 25%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (200% Water damage to a foe upon dodging [Damage cap: ~400,000].) |
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| Daggerpeak | 2950 | 326 | Armed Grounds: Big boost to earth allies' ATK Amber Arts: Boost to Earth allies' skill damage cap. 5-hit, 60% Bonus Earth damage (Damage cap: ~120,000 per hit~600,000 total). 4★: Also inflict Strength: 15%Duration: 180 seconds. |
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| Daur da Blao | 2800 | 360 | Armed Gale: Big boost to wind allies' ATK Jade Arts: Boost to wind allies' skill DMG cap 300% Bonus Wind damage (Damage cap: 600,000). 4★: All allies also gain Strength: 10%. |
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| Dawn Rising | 2590 | 352 | Armed Grounds: Big boost to earth allies' ATK Sunlight's Stimulant: All allies gain Strength: 10% (Max: 50%)Duration: 7 turns upon using healing skills. Restore 10% of all allies' HP (Healing cap: 900). 4★: Also remove 1 debuff from all allies. |
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| Gusisnautar | 3204 | 292 | Armed Shine: Big boost to light allies' ATK Golden Frailty: Supplement damage to Light allies against foes with 5 or more debuffs. Inflict Duration: 180 seconds. 4★: Also inflict Duration: 180 seconds. |
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| Marquesas | 3015 | 317 | Armed Blaze: Big boost to fire allies' ATK Scarlet Reticle: 20% boost to fire allies' critical hit rate All allies gain Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Phantom Fangs | 3192 | 282 | Armed Shine: Big boost to light allies' ATK Golden Arts: Boost to Light allies' skill damage cap. All allies gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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| Ushumgal | 3240 | 268 | Armed Blaze: Big boost to fire allies' ATK Scarlet Arts: Boost to Fire allies' skill damage cap. 300% Bonus Fire damage (Damage cap: ~635,000). 4★: Also inflict Strength: 15%Base Accuracy: 90%Duration: 180 seconds. |
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| Windhose | 3225 | 267 | Armed Gale: Big boost to wind allies' ATK Chain Force: Boost to chain burst DMG and chain burst DMG cap All allies gain Strength: 10%. 4★: All allies also gain Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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| Zwei Schaedel | 3018 | 320 | Armed Shadow: Big boost to dark allies' ATK Royal Purple Blow: 20% Bonus Dark DMG effect to third hit of dark allies' triple attacks. Gain Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
















































































































