Weapon Lists/Premium Gala Weapons
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About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
| Icon | Name | R | El | Type | ATK | HP | Skills | |
|---|---|---|---|---|---|---|---|---|
| Aetherial Maverick | 3479 | 273 | Tranquility's Spectacle: Supplement wind allies' skill DMG Ventosus's Impalement: Wind allies ignore a big percentage of foes' DEF / Small boost to ATK Jade Aramis: Boost to wind allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of wind Omega, wind Taboo, or wind Optimus weapon skills have a boost of 280% or above) All Wind allies gain . 4★: Also inflict Verification needed. . |
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| AK-4A | 3580 | 240 | Terra's Might III: Massive boost to earth allies' ATK Earth's Fandango: Small boost to earth allies' ATK / Small boost to triple attack rate Inflict Strength: 15%Duration: 10 seconds for 10 seconds. 4★: Debuff increased to Strength: 35%Duration: 10 seconds. All allies gain Strength: 10%. |
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| Atlantis | 3079 | 338 | Hoarfrost's Enmity: Big boost to water allies' ATK based on how low HP is Hoarfrost's Garrison: Big boost to water allies' DEF based on how low HP is Snowfall's Quintessence: Boost to water allies' DMG cap Self-damage MC for 30% of current HP. 4★: Also gain . |
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| Benedia | 3600 | 240 | Inferno's Might III: Massive boost to fire allies' ATK Hellfire's Restraint: Medium boost to fire allies' double attack rate and critical hit rate All allies gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Buffs increased to Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Bloodwrought Coral | 3687 | 222 | Optimus Exalto Terrae: 30% boost to Earth's, Mountain's, and Terra's weapon skills Earth's Majesty: Small boost to earth allies' ATK and max HP Terra's Demolishment: Big amplifying boost to earth allies' normal attack DMG Inflict Duration: 2.5-3.5 turnsTakes 10% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 2-3 turns remaining. for 2.5 to 3.5 turns. 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Bodhicitta Hammer | 3452 | 264 | Zion's Onslaught: Big Bonus Light C.A. DMG effect to light allies Golden Convergence: When at least 4 weapons of the same weapon group are equipped: Boost to light allies' ATK, DEF, and DMG cap Golden Porthos: Amplify light allies' chain DMG and C.A. DMG (Boost to specs when any of light Omega, light Taboo, or light Optimus weapon skills have a boost of 280% or above) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: All light allies also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Crimson Scale | 3508 | 253 | Blaze's Pact: Supplement fire allies' DMG Axe Voltage II: Boost to ATK based on how many axes are equipped Blaze's Quintessence: Boost to fire allies' DMG cap All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%. |
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| Efes | 3357 | 283 | Optimus Exalto Luminis: 30% boost to Light's, Thunder's, and Zion's weapon skills Light's Celere: Small boost to light allies' ATK and critical hit rate Zion's Stratagem: Big amplifying boost to light allies' critical hit DMG All allies gain Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Duration: Indefinite. |
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| Evanescence | 3369 | 281 | Ventosus's Verity II: Big boost to wind allies' critical hit rate Whirlwind's Might: Medium boost to wind allies' ATK Jade Craft: Supplement wind allies' critical hit DMG All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%. |
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| Executioner | 3632 | 233 | Purgatory's Maneuver: Supplement dark allies' normal attack DMG Oblivion's Impalement: Dark allies ignore a big percentage of foes' DEF / Small boost to ATK Graphite Athos: Boost to dark allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of dark Omega, dark Taboo, or dark Optimus weapon skills have a boost of 280% or above) Inflict Duration: 180 seconds. 4★: Also inflict Strength: 30,000Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Firestorm Scythe | 3618 | 231 | Inferno's Crux: Big supplemental boost to fire allies' C.A. DMG Hellfire's Majesty: Medium boost to fire allies' ATK and max HP Self-inflict Strength: 1000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Also remove 1 buff from a foe and inflict . |
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| Fist of Destruction | 3141 | 327 | Inferno's Celere II: Big boost to fire allies' ATK and critical hit rate Fire's Trium: Small boost to fire allies' multiattack rate Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Galgalim of Gales | 3136 | 327 | Ventosus's Stamina II: Big boost to wind allies' ATK based on how high HP is Through Tempest and Torrent: When main weapon (MC only): After normal attacks: All Wind allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 15% (Max: 45%)Duration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 30,000)Duration: Indefinite. Undaunted Cyclone: When main weapon (MC only): Upon using first-slot skill: Gain Duration: 1 turn , Strength: 30%Duration: 1 turn , and Strength: 10%Duration: 1 turn . Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Gambanteinn | 2760 | 380 | Zion's Might III: Massive boost to light allies' ATK Light's Trium: Small boost to light allies' multiattack rate Restore allies' HP (Healing cap: 1000). All allies gain Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Now restores 15% of all allies' HP (Healing cap: 2000). Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
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| Heldenhymne | 3415 | 272 | Mountain's Bloodrage: Medium boost to earth allies' ATK and critical hit rate / -10% DEF Mountain's Deathstrike: Medium Bonus Earth DMG effect to earth allies Mountain's Stratagem: Medium amplifying boost to earth allies' critical hit DMG All Earth allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ichigo Hitofuri | 3512 | 257 | Terra's Might III: Massive boost to earth allies' ATK Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is All allies gain Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: 50% chance to gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Imperious Fury | 3116 | 331 | Golden Vitality: Boost to light allies' ATK, DEF, and DMG cap based on their max HP Light's Majesty: Small boost to light allies' ATK and max HP Restore 10% of all allies' HP (Healing cap: 1500). 4★: All allies also gain Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Ivory Ark | 3180 | 318 | Zion's Celere II: Big boost to light allies' ATK and critical hit rate Light's Grace: Small boost to light allies' max HP and debuff resistance All allies gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Lord of Flames | 3350 | 285 | Scarlet Convergence: When at least 4 weapons of the same weapon group are equipped: Boost to fire allies' ATK, DEF, and DMG cap Fire's Majesty: Small boost to fire allies' ATK and max HP Bonus Fire damage to all foes (Damage cap: ~800,000). 4★: Also raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: Indefinite lvl by 1 (Max: 10). |
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| Love Eternal | 3200 | 320 | Ventosus's Might III: Massive boost to wind allies' ATK Whirlwind's Primacy: Medium boost to wind allies' ATK / Medium boost to double attack rate for wind allies All allies gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Increased to Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Murgleis | 3340 | 290 | Hoarfrost's Might III: Massive boost to water allies' ATK Water's Trium: Small boost to water allies' multiattack rate All allies gain Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: Increased to Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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| Nebula Gauntlets | 3188 | 317 | Blaze's Maneuver: Supplement fire allies' normal attack DMG Hellfire's Majesty: Medium boost to fire allies' ATK and max HP Scarlet Athos: Boost to fire allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above) Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Also gain Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Orderbringer | 3321 | 290 | Tranquility's Maneuver: Supplement wind allies' normal attack DMG Wind's Celere: Small boost to wind allies' ATK and critical hit rate Ventosus's Deathstrike: Big Bonus Wind DMG effect to wind allies All Wind allies gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Wind allies also gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Ouroboros Prime | 2863 | 382 | Zion's Crux: Big supplemental boost to light allies' C.A. DMG Thunder's Celere: Medium boost to light allies' ATK and critical hit rate Self-inflict Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: Create 1 green potion. |
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| Painkiller | 3498 | 255 | Ridge's Maneuver: Supplement earth allies' normal attack DMG Mountain's Celere: Medium boost to earth allies' ATK and critical hit rate Amber Athos: Boost to earth allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of earth Omega, earth Taboo, or earth Optimus weapon skills have a boost of 280% or above) |
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| Pillardriver | 3086 | 337 | Ridge's Pact: Supplement earth allies' DMG Gauntlet Voltage II: Boost to ATK based on how many melee weapons are equipped Ridge's Quintessence: Boost to earth allies' DMG cap Inflict . 4★: All Earth allies also gain Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Reunion | 3200 | 310 | Ventosus's Might III: Massive boost to wind allies' ATK Wind's Majesty: Small boost to wind allies' ATK and max HP All allies gain Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Sennen Goji | 3577 | 244 | Blaze's Spectacle: Supplement fire allies' skill DMG Inferno's Impalement: Fire allies ignore a big percentage of foes' DEF / Small boost to ATK Scarlet Aramis: Boost to fire allies' skill DMG cap / Amplify skill DMG (Boost to specs when any of fire Omega, fire Taboo, or fire Optimus weapon skills have a boost of 280% or above) Gain Duration: Indefinite. 4★: Also remove 1 buff from a foe. |
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| Skeletal Eclipse | 3074 | 339 | Oblivion's Tempering: Big boost to dark allies' skill DMG cap / Big supplemental boost to skill DMG Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all foes. 4★: Also inflict on all foes. |
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| Sky Ace | 3554 | 249 | Ventosus's Glory: Big boost to wind allies' C.A. specs and chain burst specs Wind's Fandango: Small boost to wind allies' ATK / Small boost to triple attack rate All allies gain Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All allies also gain Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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| Sunya | 3006 | 301 | Oblivion's Progression: Big boost to dark allies' dark ATK based on number of turns passed Hatred's Enmity: Medium boost to dark allies' ATK based on how low HP is All allies gain Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase. On the next turn, it'll have 0 turns remaining.. 4★: All allies also gain Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| Swan | 3322 | 290 | Whirlwind's Verve: Medium boost to wind allies' max HP / Medium boost to ATK based on how high HP is Defender's Vow: When main weapon (MC only): Upon using first-slot skill: All Wind allies gain Strength: 3000Duration: 2 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Argent Halberd: When main weapon (MC only): When a Wind ally removes a foe's buff: 3-hit Wind damage to all foes (Damage cap: ~450,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds. Restore Wind allies' HP (Healing cap: 1000). Remove 1 buff. 4★: Also deal 800% Bonus Wind damage (Damage cap: ~800,000). |
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| Taisai Spirit Bow | 3020 | 363 | Hoarfrost's Celere: Big boost to water allies' ATK and critical hit rate Water's Might: Small boost to water allies' ATK Inflict Duration: 180 seconds and Duration: 180 seconds on all foes. Gain Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Also inflict Strength: 20%Duration: 180 seconds on all foes. |
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| Unheil | 3024 | 297 | Oblivion's Glory: Big boost to dark allies' C.A. specs and chain burst specs Hatred's Grace: Medium boost to dark allies' max HP and debuff resistance Dark allies gain Strength: 70% chance of dealing 50% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Dark allies also gain Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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| White Sword of Splendor | 3464 | 262 | Glimmer's Spectacle: Supplement light allies' skill DMG Zion's Rigor: Big Light Rigor effect to light allies (After dealing skill DMGMistranslated in-game as "light skill DMG" to a foe: Foe takes 1 hit of bonus light DMG) Zion's Verity: Big boost to light allies' critical hit rate 800% Bonus Light damage to all foes. 4★: Also gain Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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| Yahata's Naginata | 3493 | 256 | Terra's Progression: Big boost to earth allies' earth ATK based on number of turns passed Mountain's Majesty: Medium boost to earth allies' ATK and max HP All Earth allies gain Strength: 70% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: All Earth allies also gain Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |































































































































































































































